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By LightningHelix on 2025-12-14 06:26:03
Meeble said: »
Fenrir.Velner said: »
Omega is probably the most fun I've had playing XI since I've been back. 124 people going hard on one mob for 3+ hours despite the innumerable deaths was glorious and physically exhausting. And if this were a one time event to pay proper homage to good old Ultima and Omega this would be God-tier content. But doing this *monthly?* Dear, sweet Jesus. What are they thinking???? I'm already drained and we haven't even seen Ultima yet!!

Presumably they have HP scaling based on the number of people in the zone, yeah?

If they don't regen HP, and each server gets most of a month to kill them, well... Groups of 12-18 showing up to nibble at their HP bar over several weeks is way less epic than the avengers assemble experience people are relating here, but it doesn't seem impossible.

It would be nice if EXP loss reduction capped higher, though.
zone in, /ra, zone out, repeat (they're fast enough this probably wouldn't work, but...)
By Dodik on 2025-12-14 05:57:11
Does anyone update their RSS feeds anymore. RSS seems to have gone the way of the dodo.
By Meeble on 2025-12-14 05:51:42
Fenrir.Velner said: »
Omega is probably the most fun I've had playing XI since I've been back. 124 people going hard on one mob for 3+ hours despite the innumerable deaths was glorious and physically exhausting. And if this were a one time event to pay proper homage to good old Ultima and Omega this would be God-tier content. But doing this *monthly?* Dear, sweet Jesus. What are they thinking???? I'm already drained and we haven't even seen Ultima yet!!

Presumably they have HP scaling based on the number of people in the zone, yeah?

If they don't regen HP, and each server gets most of a month to kill them, well... Groups of 12-18 showing up to nibble at their HP bar over several weeks is way less epic than the avengers assemble experience people are relating here, but it doesn't seem impossible.

It would be nice if EXP loss reduction capped higher, though.
By Rairin on 2025-12-14 05:26:18
Carbuncle.Nynja said: »
I'm presuming /c is an action that sends a packet out to the server and they send a reply with the information, its not something that the client knows on its own, right? In that case, is it possible to silently /c every mob that enters the visible 50' radius, or even not until 30' to look less sus, and have it not spit out the reply to the client unless its the ITG mob?

I'm aware this will result in a lot of outbound spam, but SE made the ITG mob indistinguishable from every other mob and the only way to find it is to do exactly this. They didnt give it a unique name, they didnt give it a standout model, either by color or size, so spamming /c would be perfectly normal behavior.

Absolutely possible, relatively simple. Been asked for quite a few times on info bar addons for showing mob level on private servers and my answer was always that enabling passive spam 24/7 is potentially harmful. If it were just limited to Limbus and loaded to search then disabled, that's probably pretty reasonable.
By ilugmat on 2025-12-14 04:52:55
Foxfire said: »
SE hasn't updated their RSS feed. Nothing ffxiah or bgwiki can do about it.

I doubt SE really care about it at this point, and I doubt a proper scraper will be made for this site at this point.

People should just create an announcement topic, and update it every time they add something new.
By gargurty on 2025-12-14 04:44:28
love the fight but whats the reward. Tbh its a shard wide bonus on stuff but for the fight on its own its not worth doing. Atleast give us some points or drops.
By Velner on 2025-12-14 04:38:55
Omega is probably the most fun I've had playing XI since I've been back. 124 people going hard on one mob for 3+ hours despite the innumerable deaths was glorious and physically exhausting. And if this were a one time event to pay proper homage to good old Ultima and Omega this would be God-tier content. But doing this *monthly?* Dear, sweet Jesus. What are they thinking???? I'm already drained and we haven't even seen Ultima yet!!
By Zaphor on 2025-12-14 04:30:54
We will be pushing updates onto the development branch later tonight. If you play on it, I would recommend switching to back stable (see OP for instructions), if you're doing anything important. If not, we'd appreciate if you could keep helping us test these changes, by just playing normally. Nothing in particular should change with this update, these changes will just enable better Japanese language support further down the line, as well as simplify some of the existing plugins.
By MelioraXI on 2025-12-14 04:11:07
Carbuncle.Nynja said: »
Ragnarok.Martel said: »
Well, bug report submitted. Whether SE does anything about it is another matter. But... the attempt was made.
Dont know if you're aware, but it got moved to insufficient information lol

Not "unable to verify" or "working as intended" either
I'm actually surprised its moved to new forum categories so fast.
By Dodik on 2025-12-14 04:09:59
Asura.Melliny said: »
That's more intense than grinding out prime weapons.

Having it take years to complete one set is the goal.
By Dodik on 2025-12-14 04:07:23
The Pet Damage+ bonus on the new armor should apply to pet TP moves that scale with pet dmg+ gear like digest and tp drainkiss too.
By Dodik on 2025-12-14 04:06:10
I'm confused.

Content seems to be very ranged damage friendly.

New armor for cor and rng with lots of racc, storetp and crit dmg, which is great.

Now why on earth does the same armor have massive amounts of QA+ on it if it's supposed to be ranged attack armor.
By Foxfire on 2025-12-14 03:38:54
SE hasn't updated their RSS feed. Nothing ffxiah or bgwiki can do about it.
By Autocast on 2025-12-14 02:59:08
The final step of the skillchain cannot kill the mob or it doesn't count.

I simply do jinpu x4 (with soboro) on sam or dancing edgex4 on dnc and have had zero issue.
By melphina on 2025-12-14 02:45:00
Quote:
-3% haste (doesn't cap),

For what it's worth, any sets that fall 5 or less short of haste cap can be made up for with Alabaster Earring. And since we're probably looking at 30 matters per rank 30 aug (you know it's probably coming, I know it's probably coming, we're expecting it at this point) then it's perfectly reasonable to expect someone to take the time to farm the earring along with their sets.

That said... I kinda take issue with this stuff if they actually do that. Grinding out 30 matters and the requisite points to pay for the higher level augs (It gets very expensive rank 20 onward) per piece is borderline nuts. Getting Rank 30 on alabaster earring alone is a mind numbing process. Now multiplying that ten fold if you want multiple of these new pieces or sets.... ugh! That's more intense than grinding out prime weapons.
By Goltana101 on 2025-12-14 02:15:18
By NynJa on 2025-12-14 00:44:25
Ragnarok.Martel said: »
Well, bug report submitted. Whether SE does anything about it is another matter. But... the attempt was made.
Dont know if you're aware, but it got moved to insufficient information lol

Not "unable to verify" or "working as intended" either
By Bosworth on 2025-12-14 00:38:33
why isn't the front page of ffxiah updating to latest news anymore? something break there?
By Llewelyn on 2025-12-13 23:13:04
Mistressfifi said: »
especially when the OHKO move can hit you even if you did no action to the mob
Gotta love people fighting the RDM without silence on top of the porter and being permanently Sleep/Petrify locked.
By Mistressfifi on 2025-12-13 22:58:15
Carbuncle.Nynja said: »
"we gave all the mobs in limbus an innate 50% DT, this will stack on top of any other bonuses to DT that the mobs may gain (ie: sahagin's taking 0 magic damage from bubble shell), we also made defense and DT irrelevant for the players, please enjoy"


IDGAF if theres "EXP reduction from Grace", if they're gonna make mobs that have the ability to OHKO at will, then that EXP reduction needs to be a number starting with 1 with two trailing 0's behind it.
especially when the OHKO move can hit you even if you did no action to the mob (i was fighting sandworm last night, mantis was being tanked by someone's pup, i got nailed by death prophet, did nothing to mantis from what i remember)
By Ranoutofspace on 2025-12-13 22:45:47
Fwiw Twilight and Crepuscular sets are RR3 and not RR1, so definitely throw that on for sac pulling to make it hurt a lot less.
By Nariont on 2025-12-13 22:45:16
waffle said: »
pet : +360 acc, +360 macc, +210 racc (no aug apparently?), pt lvl +1, da +8%, +8% sb, +8% crit rate, +8% damage dealt.

pet acc sometimes means both acc and racc, would assume its both but would be easy to check once someone gets one of them
By waffle on 2025-12-13 22:40:46
Well, they did say they were making malignance easier to get because better armor was coming. Assuming all of this is accurate and assigned to the right sets, here's how malignance jobs make out going from malignance to the new sets:

MNK THF BST PUP DNC going to full aug duty set = +135 def, +344 hp, -160 mp, +95 str, -8 dex, +95 vit, -35 agi, +20 int, +36 mnd, +43 chr, +110 acc, +210 atk, +110 macc, -250 racc, -5 eva, -71 meva, +6 mdb, -3% haste (doesn't cap), +6 dt (as in increased damage taken), -16 stp, -20 pdl, +25% da, +19% ta, +25 sb.

pet : +360 acc, +360 macc, +210 racc (no aug apparently?), pt lvl +1, da +8%, +8% sb, +8% crit rate, +8% damage dealt.

RNG, COR going to full aug clemency set = +200 def, +230 hp, -160 mp, +94 str, +7 dex, +46 vit, +44 agi, +27 int, +11 mnd, +18 chr, +110 acc, +210 atk, +110 racc, +110 macc, +210 ratk, -62 eva, -92 meva, +3 mdb, -6% haste (doesn't cap), +1 dt (as in increased damage taken), +10 pdl, +30% crit rate, +24% qa, -44 enmity.

pet : lvl +1, +360 acc, +360 macc, +18% hp. -8 dt, +8 regen, +8 sb.

RDM, BLU going to full aug sworn set = +190 def, +458 hp, +296 mp, +102 str, -49 dex, +132 vit, -66 agi, +36 int, +63 mnd, +23 chr, +210 atk, +110 acc, +110 macc, -250 racc, +175 mab, +160 mdmg, -66 eva, +43 meva, +3 mdb, -4 dt (as in decreased damage taken), -5% haste (doesn't cap), -50 stp, -20 pdl, +35% fast cast, +41 enspell dmg, +24 phalanx, +34% ta.

NIN going to full aug revelation set = +190 def, +287 hp, -160 mp, +120 str, -10 dex, +63 vit, -18 agi, +58 int, +0 mnd, +51 chr, +110 acc, +110 racc, +110 macc, +210 atk. +210 ratk, +107 eva, -192 meva, +1 mdb, +0% haste (does cap), -20 stp, +30% crit rate, +1 dt (as in increased damage taken), +34% da, +9 pdl.

Since I did all that by hand, I'm sure I screwed up in places. Feel free to correct any and all errors.
By frodnonnag on 2025-12-13 22:22:52
I believe the mab is player and not pet.
By maletaru on 2025-12-13 21:49:11
FWIW, on Carbuncle we have 32% exp loss reduction from grace and twilight is r3, if you care to figure it out. It was ~900k (a good friend of mine, who sent me a screenshot lol)

Lots and lots of death.

I think the block/DT thing might be there to stay, because PLDs who can block will otherwise trivialize all the physical (and probably magical) damage, making the fight a joke.
By Chimerawizard on 2025-12-13 20:20:15
list just seems wrong. head/legs <-> hands/feet augments need to swap most likely. don't know why the dats have them out of order, but not like they haven't been listed out of order before.
By Akumasama on 2025-12-13 20:18:54
Carbuncle.Elvaanmoq said: »
I heard the PLD lost around 1M EP.
Let's suppose worst case scenario, that's ML50 PLD.
At ML50 you normally lose ~77k EP.
That PLD was either using Twilight/Crepuscular set, or was constantly getting a Raise. Let's assume the worst one, raise1.
That's 50% recovered EP.
So that's ~38k lost EP on each death.
This 38k is furtherly divided by 50% because of the limbus Grace, so ~19k lost EP per death.

If that PLD died at least 60 times during that Omega fight, then yes he lost a bit more than 1m EP.
But this is assuming he never got R2 (75% recovered instead of 50%) or R3/Arise (90% recovered)
Anyway, whoa! Intense! Kudos to that PLD.

They need to do something about the stuff Martel reported in the other thread. It's been like this for normal NMs since the beginning and they only fixed the Invincible part, not everything else.
It's beyond stupid, I'm having a hard time to believe it's working as intended.
By Imoq on 2025-12-13 19:51:59
Mistressfifi said: »
Carbuncle.Elvaanmoq said: »
Omega down on Carbuncle. I don't want to do it ever again!
how bad was it? i've only seen sandworm/mantis so far on quetz. (it was fun. death everywhere)

It was a bloodbath for sure. Of course, much/most of this could have been avoided if the people there (ourselves included) knew stuff since the beginning, things that were explained on the last page on this thread. Anyway, the focus is to get the Detectors down ASAP, forget about damaging Omega while the Detectors are up because they can/will destroy everybody. Eventually we kept in a cycle of 10% health down for Omega, then 2 legs -> tons of detectors spawned -> zone wipe, rebuff. A PLD there kept reraising so Omega would aggro them and the group could pull Detectors, I heard the PLD lost around 1M EP. Overall the fight lasted for over 5 hours (at least when I got there, it was at 98% but I believe there were shouts for it since an hour earlier or so).

Last 6% we just decided to get a couple of SMNs and PD zerg it ignoring the tons of Detectors (which seem to spawn way more often < 10% but maybe it is just because we were incredibly tired by then).

I can see how this fight "organized" would be way faster but it was the first try, a learning process. Prepare to go with WHMs spamming nonstop Curaga V/VI, lots of RNGs, some tanks, good support and... infinite patience.
By NynJa on 2025-12-13 19:33:46
Not sure if asking about potentials is against the rules, but no harm in asking if its even possible.

I'm presuming /c is an action that sends a packet out to the server and they send a reply with the information, its not something that the client knows on its own, right? In that case, is it possible to silently /c every mob that enters the visible 50' radius, or even not until 30' to look less sus, and have it not spit out the reply to the client unless its the ITG mob?

I'm aware this will result in a lot of outbound spam, but SE made the ITG mob indistinguishable from every other mob and the only way to find it is to do exactly this. They didnt give it a unique name, they didnt give it a standout model, either by color or size, so spamming /c would be perfectly normal behavior.
By Byrthnoth on 2025-12-13 19:32:30
It's known that there isn't an NPC to check. As a result, there's also no evidence the game tracks it.
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