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By Jinxs on 2025-07-09 14:06:17
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That feels like a nyame lvl swap for someone with Armageddon to consider
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Would anyone know if the Moonshade earring Occ. grants dmg. bonus based on TP +5% works on ranged attack? Yes it does. Same way as on melee hits. 5% of the time you get enhanced damage based on your current TP.
1000TP = 33% damage increase
2000TP = 66%
3000TP = 100%
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Now for something stylish...
What are all of the leather boot options? You know the palette swaps of Leaping Boots (or Lizard boots).
I know there's Raptor Ledelsens, but I coulda swore there was at least one other color... maybe two.
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By Taint on 2025-07-09 12:54:09
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My group needs some of that 99999 Kaustra. I think our best is 86k.
And Kaustra DoT is 25% of its initial damage. We did a 46k Kaustra with Macc down last night with 2 adds up and it barely moved his HP each tic.
Pergatory is 100% right about the 10k. Any hit matters except DoT tics.
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By Kaffy on 2025-07-09 12:48:29
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I don't think we ever figured out how SE intended us to kill it?
I still really wish they'd publish a video like they did with AV on how this fight is intended to go. I can't help but think it has some similar problem where the intended strategy they designed the fight around just doesn't work.
this has huge potential, if done right. I would love to see "official" hints/tips videos for things like V25 or master trials. it would generate a lot of interest among people who normally don't even attempt these types of content. too bad the NA community team can't even handle ambuscade without help.
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I don't think we ever figured out how SE intended us to kill it?
I still really wish they'd publish a video like they did with AV on how this fight is intended to go. I can't help but think it has some similar problem where the intended strategy they designed the fight around just doesn't work.
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The Sagitta Dynamis-D Monk weapon... Su5.
Do Monks take path A or B with it, if they make one? What's the word on the street?
Either one is pretty solid, though Path A is preferred for reasons already stated. I'd sooner just use a karambit though tbh unless you lucked into a HQ (which id just sell instead to fund other things) it was a nice middle ground remaesque weapon before ambu got its last upgrade and aeonics costed some 40-60m and getting a group was tough.
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Always doing less than 10k won't help. The BGWiki is a bit inaccurate here, the DT increase is cumulative not per hit. 10k is just where the breakpoints are. Meaning two 5k hits or ten 1k hits will also have the same effect as one 10k hit.
How 99k Kaustra works? Applies DT almost 10 times? or if you exceed 10k by 89k it stil counts as one DT increase and another instance of damage is required to start accumulating another 10k?
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Carbuncle.Maletaru said: »I guess with an Ukon you can white damage it down enough to "1 shot it" but this is an aeonic thread so I don't feel that's super relevant
With Ukon segment mobs are dead or almost dead, before you can one shot them, so I can see Chango taking them down enough finish with Upheaval.
Same thing happens with K.Club DRGs, parse looks good but they aren't killing any faster.
K. club DRG never WS trash mobs twice in segments unless its slashing resistant mob and you don't want to switch to polearm. You just learn at what TP threshold you one shot mobs on each floor and you build for that TP threshold to do exactly that.
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By Shiraj on 2025-07-09 11:38:08
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Gilgamesh.Daviant said: »Is it even possible to play rune in sortie/oddy content without either Epo Yes, but realistically, don't try. I was bored one time and made some friends come along to v25 Kalunga/Arebati while I tried tanking with Aettir, and while it is possible I just wouldn't ever try v20+ without Epeo. You need to be babied more - more Knight's Minnes, actually make use of Foe Sirvente etc. It's a lot of effort and unless you're with competent players you may end up making someone else's job so much harder to the point they may make a mistake or two which cause wipes. Just avoid the highest Odyssey stuff without Epeo.
As others have mentioned Sortie is fine with Aettir.
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By detlef on 2025-07-09 11:37:23
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We never built up the super efficiency to do non-stop skillchains on aminon but RDM was definitely essential for it. With that said, it made the rest of the run a lot harder for us than the standard double sch setup, although since we had slow aminon kills we didn't have time for all the basement NMs anyway.
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Another core reason why I dislike Odyssey (Bumba v25): I don't think we ever figured out how SE intended us to kill it? (Always do less than 10k damage, proc an element weakness by looking at the dust circle beneath him ...and then what?) Always doing less than 10k won't help. The BGWiki is a bit inaccurate here, the DT increase is cumulative not per hit. 10k is just where the breakpoints are. Meaning two 5k hits or ten 1k hits will also have the same effect as one 10k hit.
This is why it's crucial for everyone to remove as much magic damage as possible from their activities, like the RDM's Impact can't be doing 2k damage it needs to be doing a few hundred at most.
I see only three possibilities for how SE intended us to approach the fight:
1. DoT, the way we're doing it more or less.
2. By proccing him consistently (which is damn near impossible to do a few times in a row, let alone for an entire fight)
3. They didn't want us to beat him. This was to be the new AV.
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FFXIAH: We love to argue over stupid ***.
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The Sagitta Dynamis-D Monk weapon... Su5.
Do Monks take path A or B with it, if they make one? What's the word on the street? While I'm not keen on suggesting Sagitta in general, if one really wants it or has the means to get it as a quick upgrade without hurting their funds heavily I'd say Path A. MNK has a lot of Subtle Blow II gear access so Path B doesn't get a lot of value in the long run. Better off getting free extra damage on autos and capitalizing on a large Store TP bonus!
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Shoot, I just remembered something else important that the RDM does which is Stymie Sleep2 Aminon after he uses Bane. We'd then use the time to get the RUN up, do our buffs, etc. before starting the fight proper. That's pretty important, you don't want Aminon banging on the party the whole time the RUN is recovering there because he'll get a lot of TP.
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The Sagitta Dynamis-D Monk weapon... Su5.
Do Monks take path A or B with it, if they make one? What's the word on the street?
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Yeah, before i was in a server without many and many ingredients.
The planting was my solution too
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Why is there a RDM in 9 boss magic set up? People use this over 2 SCH more standard now? That's always been the 9 boss magic setup. My original Sortie static was doing this strat before hard mode or melee 9 boss even existed with RUN COR RDM SCH BLM GEO.
RDM does Haste2/Refresh3 on Aminon for more Deaths (the skillchains should be almost nonstop), extends skillchains, keeps Impact up, etc.
You'd be surprised how nice the Haste2 is alone, even for the regular bosses the BLM can fit a lot more high-tier nukes.
Extending skillchains is crucial for faster kill times too. Between the RUN+COR+RDM basically every single skillchain gets double extended. (RDM's main role there is using sword on B/F to extend Grav with CDC or Distortion with Requi.)
The SCH needs to conserve their stratagems for this, but it's not hard. Accession before porting up to boss, give folks weather, Dark Arts + Addendum, give only yourself Klimaform instead of the group, and you should have enough stratagems for 3 skillchains. Most bosses will die in 1 or 2. Picking good spots to reapply Regen is the only real annoying thing about having 1 SCH, and it's easily overcome.
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By Kaffy on 2025-07-09 10:55:15
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YouTube Video Placeholder
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People I did v25 bumba with are long-time friends with whom I cherish our time together dearly.
“It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of light, it was the season of darkness, it was the spring of hope, it was the winter of despair.”
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By Kaffy on 2025-07-09 10:49:39
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never did finish this wood shield haha
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By Jinxs on 2025-07-09 10:43:07
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I use sailfi belt, null cape and suppa ebani for +9
I forget which rings, one of them got a be a chirich+1
Lissome neck but probably enough acc to get away with iskur
Malignance and empy pants
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By . on 2025-07-09 10:33:59
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It looks like the Last of Us Part 2 had a game mode added? Chronological mode, play the game in chronological order. Of course that would require playing the game again. Probably not happening so many years later.
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Fenrir.Brimstonefox said: »I'm on this stage now, please correct me if I'm wrong but you'd need 126 skill to max out the HQ rate and its not possible?
110 (native) + 1 (apron) + 1 (gloves) + 2 (torque) + 1 (level 1 shield) + 5 (mega moglification) + 3 (adv. support) = 123 skill (which is still T2 ~25% hq rate)
Kupo shield is not realistic (and still only gets you to 125) just wanted to make sure i'm not missing anything?
I'm using the 1% HQ ring as well. Went like 1/5 first day I tried and 1/15 2nd day, waiting for mats (although I might try to farm some)
You're right, can't get T3, it's a T2 recipe. It should be about ~25% chance of HQ, will require many mats.
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Yeah stuff like that is why I tend to recommend my own Lua to SMNs instead of something generic like Sels or Arislans. Those are one-size-fits-all-jobs Luas and that just doesn't work well with SMN.
Sechs you should give mine a try sometime as well! Could've saved you a lot of trouble from the sound of it :) Though you may already be through the pain so I'd understand wanting to stick with it after all that work.
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By on 2025-07-09 10:22:47
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By . on 2025-07-09 10:19:28
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unlike fantasy artists who do it on purpose.
Limsa Lominsa FFXIV:
At least they know castles need windows(because people live in it lol) and arrow holes on the tower for defense......
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How much will everyone hate me if I admit I have had music turned down to zero volume since... forever.
I can't even remember last time I heard XI music that wasn't from someone else on discord. Pretty understandable imo with how long people have been playing this game. I usually only turn ingame music back on if I'm doing something out in regular zones for an extended period of time for some reason. If I'm grinding content like JP/EP, HTBFs, Omen, DynaD, etc. I will 99% of the time be listening to band albums or other playlists.
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We are still looking for a permanent member to join our static due to a server transfer. This person can be either RUN or COR.
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Instead of waiting for server packets, it just waits half a second and then goes into pet_midcast gear. Yes, I tried a wide range of solutions. Each were an improvement over the default, but none was fault-proof.
In the end the only one that proved to be safe is a coroutine.
I just skip aftercast for Blood pacts, and added a coroutine that returns me to my intended aftercast set, after X seconds. I don't remember how much I set X to, longer than it should be because I wanted to be super safe.
I also had to code some additional checks like BP action notinterrupted and also special handles for when Apogee or Astral Conduit are up.
Either way, I assume there might be some special situations where this system fails as well but to date it still hasn't occurred to me not even once, and I'm pretty satisfied by that.
The only annoyance is what I mentioned before. More often than not you end up being in your petmdicast set a little longer than you have to (meaning if there's something attacking you or AoE etc... you know the deal).
I still think it's a pretty acceptable compromise, at least to my eyes.
I prefer this compromise than the previous solution where sometimes I was shooting BPs in my aftercast set, that was way worse for me but to each his own I suppose.
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