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By Moonlightagb on 2025-10-17 01:18:32
Can you just spam Circle Blade and Aeolean Edge on cooldown and it'll prevent the mob's auras from ever coming up? We've been having proccers waiting until the aura comes up then immediately using the appropriate ws depending on if its the rngs or plds auras that appear. There's a small window where the auras are up before they react so if spamming the aoe ws outright prevents that, that's more favorable
By maletaru on 2025-10-17 01:07:35
Troll Ambu:
PLD DD DD BRD COR WHM
(can probably go without a healer, can sub a DD out for a GEO, could use RUN in place of PLD, quite flexible)

Tank pulls mobs back, does a JA/spell for hate. Absolutely nobody should hit the boss with any damage, including Reprisal, Shield Bash, or anything which brings him below 100% HP
DDs kill the Dahak. Safest strat involves silencing the Dahak (should only take 1-2 tries from SCH or WHM) to avoid Nullsong, but it might die so fast as to not matter. Can also use Enwater from SCH/RDM or RDM/SCH to make it safer, but this guy's a pussy.
COR and BRD engage RNGs and do Aeolian Edge & Circle Blade spam while the main DDs kill the boss. You need to WS every few seconds, so make sure you remove flash from these guys, and try to avoid getting conal amnesia'd by the boss
Once boss is dead, kill the little trash adds, the fight is already over

My notes from a couple years ago when this one rotated last. It seems like the aoe WS should be enough to keep all the auras down all the time. Haven't tried it this month though I don't think they said anything about changing it?

It's been a while but I remember it being pretty uneventful and relatively easy, even back then.
By . on 2025-10-17 00:57:39
Those arseholes said Win10 was disconntinued but I wonder why I got this morning a message to backup my data with OneDrive.


You said you dont care about my Windows, so dont send me any more of those spy stuffs.
By Bojack316 on 2025-10-17 00:48:58
I think the main move you're trying to avoid is Pleiades Ray. He will repeatedly put the aura back on but as long as you're removing it quickly enough I don't think he will be able to use that one because I believe he only does it after the aura is on too long. Personally haven't seen it in 25-30 runs. Head Seize though I don't think is really possible to completely prevent because he can use it any time the aura is active. Since he is spamming TP moves there's always a small window where his aura is active he might manage to use it. Only things I can think of to make it easier to deal with is making sure you have a PLD with good DT/Phalanx and if you have a WHM try to keep a cureskin on them or have the PLD sub something so they can stoneskin themselves. I have died a couple times on PLD to the other adds after Head Seize but usually the boss dies soon enough after that that it doesn't matter.
By Nariont on 2025-10-16 23:26:12
My cope would be that they probably plan to add more items and then they'll up the rate and this is just to pad content that needs to last at min 2 months, likely more as whatever they add next round could be unrelated to this whole matter/RP system and just be regular NMs with their own drops.

Alternatively they dont add more stuff and this is just a side grind for the other stuff(which if that were the case they could have seperated the currency from the upgrades but gotta milk this)
By Nariont on 2025-10-16 22:37:22
Does /drg not also give that ws?
By Vyrerus on 2025-10-16 21:41:41
Anyone ever effort max on RDM for the magian Shikargars that:

Weakens Attacks +16

and

Weakens Defense +16

I assume when they proc, that it's -16% of mob atk/def, but I am super curious on proc rate in current day, as well as duration.
By Goltana101 on 2025-10-16 21:12:27
Lakshmi.Buukki said: »
Asura.Sechs said: »
/DRG is the best, imho, because of the WSD boost and also the situational utilities of jumps.

/SAM is situational, /WAR is very generic and works. I prefer /DRG but /WAR ain't that bad.

/WAR unlocks Judgment for DNC too.

Also forgot to mention WAR sub unlocks Shell Crusher on DNC too, Simon made a video about it a while ago.
By mhomho on 2025-10-16 20:46:52
My vote is Martel lecturing us every week for an hour telling everyone that they're bad and they should feel bad they really need to get their ***together.
By . on 2025-10-16 19:14:01
By CrAZYVIC on 2025-10-16 19:12:20
Carbuncle.Crowlina said: »
To the thread at hand: player competence is something players need judge for themselves from a variety of factors, and developing that sense is what makes for truly solidly performing pockets of community (linkshells, statics, and so-on).

To Vic: I'm really sorry about this man but whatever AI you're using is making you sound like Sephiroth, which is never as cool as one might hope on a web forum.

Well, let’s make something clear. I don’t come here to please anyone or chase approval like a lost puppy. I show up, share my thoughts, stay on topic simple as that. If someone can’t handle it, there’s a wonderful little invention called the Block button. One click, and poof, problem solved.

Now, about Sephiroth... never cared for him. Overrated drama wrapped in long hair. Ultimecia, though that’s a true queen. Cold, brilliant, and terrifying. That’s the kind of villain who owns the stage.
By detlef on 2025-10-16 19:05:51
Asura.Sechs said: »
What is truly necessary, IMHO, is to make the first chest in each zone, every week, dropping a matter 100%.
So you get one guaranteed chest every week.
SE ensures people have a high motivation to do AT LEAST one run per week (which may not be the best but it's certainly better than the ZERO a lot of people seem to be doing lately).
Sorry if you think I'm oversimplifying things, but I think it would be a very beneficial scenario for all parts involved.
SE would hate that. People would have even less interest in killing NMs.
By on 2025-10-16 18:05:50
By Dodik on 2025-10-16 18:03:53
It's 0.1% or less on Shinryu. 1/1000 chance or worse.
By NynJa on 2025-10-16 18:01:03
Maybe I misunderstood
but Shinryu needs its own adjustment, in the fact there are five items fighting over a 0.2% drop rate (or is it 5 items fighting over a 1% drop rate, making it a 0.2% drop rate on the specific item)?
By Nariont on 2025-10-16 17:58:54
Already been said but lilith armor only gets this treatment as it's basically become the ambu gear for the jobs on it, people hunting daybreak are still SoL for example(at least my luck getting that was terrible). Unlikely to ever see the same applied to other htbs because we gotta milk what limited content we have.

Can only hope future htbs follow odin/cait/alex or even more favorably CoD if they do the silly 30 merits(or more) again.
By Akumasama on 2025-10-16 17:40:13
Carbuncle.Nynja said: »
Asura.Sechs said: »
An adjustment like the one they did for Lilith's BC is unnecessary.
I disagree, for this reason
I think I'm accidentally missing your point.
Are you trying to say that "Shinryu deserves the same treatment as Lilith because of the duplicates not appearing in treasure pool thing" etc?
Did I get it right?

Because, I dunno man. I have two things to say about it:
1) The duplicates not appearing in treasure pool sucks, it's a system that should disappear at the root, not fixed one by one in each content. It's not inherently MORE necessary in Shinryu than it is in any other CURRENT content that drops items

2) The problem me and many other people are having with Shinryu VD is that... stuff is not dropping. For real. Not the "stuff is dropping but I don't see it because I already have it".
I have literally zero Shinryu drops, zero.
Over 400 VD runs and the only thing I've ever saw were two helms (both of which went to friends, not to me, I'm still 0 drops).


Let me elaborate further on point 1).
It's not that I would NOT like the Lilith treatment to Shinryu. Man I would love it! If SE were to ask me about it, I would give a 100% certain "YES PLEASE"
But if you ask me, the whole system should be changed at the root.
Shinryu does NOT need it particularly more than any other similar content.
I mean, do I, sechs, need it more? Yes I do because I've got everything else so I don't care for them to adjust that content, whereas I still need Shinryu drops.
But that would be an incredibly selfish and stupid reason.
I think Lilith is "unique" for the reasons many other people said in this thread.
If they're adamant on not changing their system at the root (which they should) then I can at least concur Lilith deserved to be the exception.
By Crowlina on 2025-10-16 17:26:21
Sorry, it's less Sephiroth and more like one of those "Big Dog" tee shirts.
By Crowlina on 2025-10-16 17:22:27
To the thread at hand: player competence is something players need judge for themselves from a variety of factors, and developing that sense is what makes for truly solidly performing pockets of community (linkshells, statics, and so-on).

To Vic: I'm really sorry about this man but whatever AI you're using is making you sound like Sephiroth, which is never as cool as one might hope on a web forum.
By NynJa on 2025-10-16 16:47:07
Kaffy said: »
if you want to understand why you don't get a matter 2/3 of the time you do limbus, this is why. whether or not it bothers you or changes what content you do is up to you.
Not sure if that was directed at me, but so far this week I'm:
1/6 Apy
1/12 Teme

I wish I was getting a matter 2/3 of the time, let alone 1/3 of the time.
By on 2025-10-16 16:31:59
By eightball85 on 2025-10-16 16:26:23
SA was 15, TA was 30, still thf was pretty much the go to for DD 30-60, once you could TA /thf things got fun for everyone. Still have fond memories of SA and TA on imps with Spinning slash, SA SS would usually one shot them with SC, TA SS would plant them on the tank.

Good times.
By Akumasama on 2025-10-16 15:57:29
The old HTMB was high given nowadays standard, I think we can all admit that.
It made sense back then because they were being released regularly, there were a lot of them, a lot of content to do.
Given the amount of "fresh" stuff to do and frequency of updates, it made sense to have a droprate like that.
A lot of people couldn't even do VD on many of those fights, some were really nasty.

The "new" HTMB are just a few, and they were added one at a time, in a scenario where there wasn't really a LOT of content to do.
With the old drop rate they wouldn't have lasted enough, let's be honest about it.

I still think Lilith was a bit off, drop rate was somewhat low even on VD, the fight itself was complicated (unless you had multibox mules and could cheese it with zerg) and the huge amount of items made the already not ideal droprate on VD even worse.
It wasn't as bad as Shinryu, but it was bad.
Last but not least, the Malignance gear is VITAL in nowadays' meta, so I'm really happy they did something about it.

I think Odin, Caith Sith and Alexander are fine honestly.
Shinryu is, if anything, in an even worse position than Lilith.
Fight is easier but it takes 30 merits instead of 10 and the drop rate is SO insanely worse, beyond reason.
Shinryu though doesn't have any "vital" items in the current meta.
They're all pretty good, but none is "vital".

An adjustment like the one they did for Lilith's BC is unnecessary.
Making so the droprate is not as bad as it currently is though is kinda... due, if you ask me. At least that!
By Nariont on 2025-10-16 15:41:17
K123 said: »
I don't remember anyone doing sc mb in the dunes

Depended on the party setup as many weapons didnt really have a good SC to make with the starting WS available iirc, if you had the right combo though it was generally worth doing.

Honestly having acid bolts was probably more important in that area, since you'll eventually hit jagils or crabs and that could slow your kills down quite a bit.
By on 2025-10-16 15:16:50
By Jinxs on 2025-10-16 15:08:09
Pretty sure it doesn't matter but
Do you use the NA client?
By Lutia on 2025-10-16 15:05:56
Path from germany to SE's servers:

By Keyser on 2025-10-16 14:02:58
Cerberus.Zuca said: »
Cerberus.Zuca said: »
thx Keylesta for this uber addon .

i played FFXI on JP version , everything fine just the buff name show me Garbled characters .
how can i fix that ? thx a lot !

i change the font in setting file to Meiryo
now it show the correct buff name ^^
Glad that was relatively simple, I haven't tried with Japanese myself :)

Carbuncle.Yiazmaat said: »
Hello, i would like to know if this is possible to remove all the bars, but just keep the target bar on.
I tried to set them to false in the bars.lua but it do not change anything. Also i dont seem to find any command through the help menu.
Short answer: You'll want to change those settings in the data/settings.xml file instead.

Longer answer: What's in the Bars.lua file are the default values that get loaded when the settings.xml file is first created, so if you change them after you've already loaded the addon and the settings.xml file has been created, changing those values inside the Bars.lua won't affect your in-game settings (unless you delete your settings.xml file and reload).
By detlef on 2025-10-16 13:04:59
We went 1/6 on easy the other night to get our buddy his last piece. Sure, Lilith sucked before, but I think the malignance box has fixed the problem. It's fair now.
By SimonSes on 2025-10-16 12:40:05
Kaffy said: »
there was nothing wrong with making D+ guarantee a drop like the original HTMB fights did. just give people a reason to keep doing it (REM tales, beitetsu, etc.) and they will. it was even a measure of true difficulty before they were old enough that everyone outgeared everything.

pretty telling that people are quick to defend such a shitty system. perfect example of not respecting your time, btw.

Have you actually full cleared D/VD with all adds? Pretty sure someone did and had very high drop rate. Also Malignance armor was (still is, but when it came out it stood out a lot) far better than anything in any HTMB before, so its not a fair comparison anyway.
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