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By Taint on 2026-03-25 15:40:19
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Limbus weapons will certainly just be removing the dt and be high base damage. Theyre not going to be an ultimate weapon line.
Each rank up removes 2% dt to rank 25 (or 15 or whatever)
So youll have to choose 99k with limbus weapon or 50k with PREMA
If that was the balance, the Limbus weapon would be a must have for people who care about upgrading much of the new Su Limbus gear. Obnoxious grind once for a weapon that could slash the grind for all armor going forward.
I was thinking about your post and how to make Limbus weapons worthwhile.
TP Bonus off hands and a 2hand grip that smashes Utu would have a large portion of the players back in Limbus. Doesn't make the event any better but the carrot could be a must have.
I hope I'm wrong and can continue avoiding Limbus but it would be a smart content pushing move.
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By Taint on 2026-03-25 15:34:45
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Carbuncle.Maletaru said: »I'm not sure it's been extensively tested, but I believe the community "knowledge" about Aminon HM is that it's the exact same fight, but with -25% DT.
Relevant link for 25% DT. They say the behavior will be changed, but I have noticed absolutely no difference. Possibly something related to TP moves (which we obviously never see). Might be the back-to-back TP move usage thing.
25% -DT and it wipes buffs on pull if you aren't careful is only real difference iirc
They both wipe buffs if you don't pull correctly.
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Rumors that a couple AI slop generators have been shut down
Lets *** goooooo Ah, good.
Now we can get back to a simpler time when the internet was only filled with
@grok is this true?
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By Garuda. Chanti on 2026-03-25 15:10:40
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Rumors that a couple AI slop generators have been shut down It wasn't because slop, it was because of ... unprofitably would be putting it mildly. If you are using a small city's worth of electricity and water you need a positive cashflow and wankers making cheap porn or cheaper memes won't pay the bills.
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By Carbuncle. Nynja on 2026-03-25 15:00:29
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Rumors that a couple AI slop generators have been shut down
Lets *** goooooo
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By . on 2026-03-25 14:45:45
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hm... I have two paths to go.
Either keep milking the cow with a special of Plaything, or trying to jump the bandwagon and try to capitalize a little doing something related to Chainsawman.
I think I will work in this second option for the rest of the week. Plaything is ongoing, and Chainsaw Man is right now at the unique point in its life, the closing.
It is one of the best recent shonen manga I read in years. I need to exploit it as much as I can, because once the hype is over, the state of freshness is lost forever in a completed series.
Yeah, Chainsaw Man, lets go.
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So the PUP strat works fine for the mimic?
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Let's be real, a 50 DT ring that worked in all content would be busted and would go in nearly every single set for every single job. It would greatly diminish any effort necessary to build a balanced set. It would be a huge crutch for those who have it and a holy grail for those who don't. We don't need that kind of simplicity in this game.
I would buy it instantly, wear it in every set, and even be happy to throw away my Defending Ring and R30 Murky Ring I agree with every part of this post :P
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If there were other diggers in done (doing Vanabutt probably) the easy zones were probably just all dug up! Faint memories of digging against RMT in Altepa, good times. I forget how long it takes to refresh items, good luck buddy IIRC they changed this a while back, but I could be completely insane. More specifically, we're not actually sure. The June 2016 version update made it so you didn't have per-zone personal fatigue anymore:
Quote: Chocobo digging has undergone the following adjustments.
•The limitations on number of items found per area have been abolished. And BG Wiki THINKS this is a removal of the overall items-per-zone-dug-out thing:
Quote: Historically, zones were able to be dug clean by multiple players and few to no items would be left until replaced at a certain moon phase. This was removed in the June 7th 2016 update. Thus there is no longer a universal item limit per zone, only a daily personal fatigue limit similar to fishing. but afaik nobody has ever proven this, it's just incredibly likely... but it never would have come up before this Vana'bout if it is in fact still a thing.
So yes, zone, but also, who knows? Not me!
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By Eiryl on 2026-03-25 14:00:59
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Saving 10 bucks for the annoyance of logging in a extra 365 times
(Xnumber of boxes)
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That's kinda shitty imo. Especially if parts of the world are sleeping at that time lol
You only miss it if you aren't logged in.
Won't argue that it is indeed, shitty though
Ya cause I need to sleep lol. Not gonna be logged in and up my electricity bill (that keeps rising cause of crap) when not using my computer. Definitely shitty of SE.
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By Eiryl on 2026-03-25 13:44:38
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That's kinda shitty imo. Especially if parts of the world are sleeping at that time lol
You only miss it if you aren't logged in.
Won't argue that it is indeed, shitty though
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That's kinda shitty imo. Especially if parts of the world are sleeping at that time lol
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By Eiryl on 2026-03-25 13:23:42
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There is a day zero, it's only an 8 hour window
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thanks for the advice ill do that :)
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How did I miss the first set? did they release it before the day reset or something? :| when I was asleep?
Also, which comet one is easiest to solo? hmm. I'll have to check earlier in thread.
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Seems easier to stack some minne on the geo and let them lead the way and gather/agrod the mobs then if you want easy luopon tagging
You're fundamentally misunderstanding the difference between tagging geomancy and geomancy being applied on initial aggro. What Wotasu was testing/confirming was that initial aggro did proc geomancy, but once aggro is lost, geomancy effects are lost because you are no longer on the monster's aggro/hate list. You need to actively be on a monster's hate list for Geomancy to take any effect.
Let's say you aggro 5 mobs and have Indi-Paralyze on yourself as GEO. All mobs have paralyze aura. Now a PLD uses Banishga. None of the mobs can ever proc "Paralyze" because initial aggro is lost. If the PLD somehow warped or died, none of the mobs would run back to the GEO (unless he either acted on the PLD or any of the mobs). If you tagged Geomancy on mobs and then died, raised and cast an indi-bubble without performing a hostile action, that bubble would also be ineffective because you have not established any hate on the monster. It's the same as it's always been.
The exception to this might be ambuscade, because all mobs in there have zone-wide hate and any action by anybody registers hate on everything. bummer thats how I thought it was working.
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By Reze on 2026-03-25 13:02:14
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Thanks for this, wasn't really seeing this anywhere. I was excited about the smart and elegant design that kept me out of Dynamis. Welp Dynamis here I come, at least I only need one core.
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Trade the chip and an infinity core - the core won't be used up, but the chip will. The elemental seems to have around a 50% drop rate on another core, or 1/2 clusters.
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By Reze on 2026-03-25 12:38:02
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can be traded to a non-matching apparatus to get... an elemental that drops an infinity core. Demonstrating the alternate way to get infinity cores that requires no Dynamis competition with any other people, even if you're on Asura. So, actually kind of a smart and elegant design.
Whenever I trade a Green Chip (it takes Red Chips) in Dangruf Wadi it just says "The device is not working." You're saying it should spawn an elemental that drops an infinity core?
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By detlef on 2026-03-25 12:20:07
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If you have a chocobo mount, go to an [S] zone. If you don't, try something like Altepa or Yhoator with a rental chocobo. If you're still having bad luck, zone into an adjacent zone like West Altepa or Yuhtunga.
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Bahamut.Daleterrence said: »Edit: Assuming the pattern actually holds, this should be the objectives for the rest of the event. Suppose we'll see tomorrow.
That's does it, Dale! You're our Funkworkz, but for Vanabout now. I won't be doing another round without your posts/site.
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Carbuncle.Maletaru said: »I'm not sure it's been extensively tested, but I believe the community "knowledge" about Aminon HM is that it's the exact same fight, but with -25% DT.
Relevant link for 25% DT. They say the behavior will be changed, but I have noticed absolutely no difference. Possibly something related to TP moves (which we obviously never see). Might be the back-to-back TP move usage thing.
25% -DT and it wipes buffs on pull if you aren't careful is only real difference iirc
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If there were other diggers in done (doing Vanabutt probably) the easy zones were probably just all dug up! Faint memories of digging against RMT in Altepa, good times. I forget how long it takes to refresh items, good luck buddy
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east and west saruta and i move from my spot yeh. A few yalms
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What zone? Also are you moving a few yalms every time you dig?
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Seems easier to stack some minne on the geo and let them lead the way and gather/agrod the mobs then if you want easy luopon tagging
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By Wotasu on 2026-03-25 11:10:12
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As soon as someone else claims/Lullaby the mob he aggroed but didnt tag, the bubble would have 0 effect.
I'm not even quite sure if the bubble has any effect on merely aggro alone, but it would be easy to test. Indi-Poison, aggro something and check their health. If it never ticks down, Geomancy never activates until you are hostile towards enemy. But I actually never checked this to confirm, so I am not sure.
I could also be wrong here, but I think spikes effects damage done to an enemy (i.e. Ice Spikes) DO put you on an enemy's hate list, since the damage came from you. Anyone know for sure? (In such a case, GEO could pull with Indi-Barrier/Ice Spikes, and so long as they get hit once by enemy, they are auto-tagged. Theory though)
I read about this some year or 2 ago about it and that it worked with Indi-Gravity.
Just to get proof of it myself I went with indipoison, as you suggested and aggroed a mob, and it's HP ticked down steadily.
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it really depends on what jobs you play and what other trusts you already have access to, also if you solo/duo/trio regularly. I have regular access to a geo so sylvie loses something for me personally. monberoux ends up being superior to other healers so long as you're not taking a lot of aoe damage.
my typical setup of koru, ulmia, jochiem or qualtada. then a healer if I'm on a DD, usually monberoux. my current unity is yoran so I'll throw him in for the daily points, then swap out for someone like shantottoII for MB when I 'm skillchaining.
on the rara chance i need a tank, I 'll swap between AAEV if i need a proper tank, val if I'm doing low lever stuff cause he cleaves things, ot the RUN (always forget the name) if I'm doing something with a standard type of magic damage.
certain things benefit from seth, lilisette 2, ferrous coffin, things like domain invasion or random exp parties where someone dies and there's no raise.
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