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IIRC I haven't done the Martello quests in Abyssea yet because they require that you restore HP and all Martellos sit around with full HP. Anyone have a way to do them? Yes.
Get yourself damaged by surrounding monsters.
Use the martello to restore your HP (this will lower the martello's total health).
Quickly do the "replenish martello health" before it regens above the threshold where it will be too high for you to complete the quest, done.
Easier if you have multiple characters to use at your disposal.
Can't spam it because there's a "cooldown". Once you've used a Martello you can't use another one for X minutes, where X is lowered by certain abyssites iir but I could be wrong.
I don't remember if this limits applies on a per-zone basis or per-martello basis, and I don't remember if zoning in and out of Abyssea resets the timer.
I was missing a few of them a couple of years ago when I maxed all abyssea quests and max reputation in a couple of Abyssea zones, and the one above is the method I used to heal the martellos in an era where pretty much nobody is in Abyssea zones.
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By Seun on 2025-11-11 05:46:09
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Dagon breastplate w/ impossible to gauge. They turning up them drop rates
The unfortunate consequence of promoting omen bodies to ITG... all of the rest of the escha gear came with it =/
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By Seun on 2025-11-11 05:31:40
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Honestly, if you're needing Repair at all, you're either doing something wrong or under 100/1200 JP. And if you're under 100/1200 JP, yeah, this ring probably does make a significant enough difference to improve your kill times meaningfully.
If you run this enough, you'll find that occasionally CS will drop your automaton HP lower than you're comfortable with. You use repair mostly as insurance, but also because oil is cheap and you are not.
I understand the idea of using the best gear you have available to you, but we're talking about dated content that's been on farm for years now. 'Dead inside of overdrive' is about as optimal as most people need it to be.
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I'm doing a quest in Carpenter's Landing that requires an item from monsters on the barge, and just learned there is an entrance to the Landing and Barge Pier from North Sandy. Over 20 years in and never knew this existed xD
I had a similar experience in Windurst in Heavens tower. For about 10 years, I just didn't know it had a basement. The depth of the zone is kind of weird, and the winding staircase down to the basement doesn't really stand out from a distance.
Also, Windurst sucks amiright? ...I'm just mad I have to go do the Windurst missions now for Mastery Rank increases. :(
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By Draylo on 2025-11-11 05:13:02
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Dagon breastplate w/ impossible to gauge. They turning up them drop rates
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By Zenion on 2025-11-11 04:54:00
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Okay, I'm too tired to make it pretty right now but I tracked 30 mars orbs and 18 venus orbs. Two impossible to gauge thuds, both were Dynamis job crystals. Got a mog amplifier as a loud thud drop. Hit triple loud thud twice on the venus orbs (opened a loud thud box while still getting the "You feel like there's a huge sound left to be made." message, and then loud thud terminal. Conversely, I cleared 8/10 boxes four times on the mars orbs, only to get three no upgrades and one gold box (which was a loud thud, at least.) Got a prismatic box at the start of one mars orb though.
Standout drops: Pulse cell: Ay, the one round that gave me three Celaeno's cloths (I had two thuds, so I guess 100% confirmed they're a noise drop? I think the treasure pool actually sorts by noise rating, best noise at the top.) Onyx, lapis lazuli, ruby, light opal, and black pearl share the "are you sure this is supposed to be a prize" award.
Two messages noted, "You feel like there's a huge sound left to be made" and "You feel like there's an impossible to gauge thud left to be made", both of which were seen ending with "." and "...?" not sure what that's about, I've got records of both variants of the impossible to gauge variants building up to a "Looks like your intuition was incorrect."
Frankly, much like with belligerent bangs before them, what these messages really seem to indicate is that the next box you touch will be the mimic.
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By Anza on 2025-11-11 04:02:26
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Of course it's not needed for a maxed out PUP. But hey, not everyone IS fully comfortable with PUP or has the same gear or familiarity.
Honestly, if you're needing Repair at all, you're either doing something wrong or under 100/1200 JP. And if you're under 100/1200 JP, yeah, this ring probably does make a significant enough difference to improve your kill times meaningfully.
If you're planning to do a lot of Ambuscade on PUP and don't really need the use of a TVR ring for the rest of the week, why not use the easily available excellent option? Drop ring, book warp to Xarcabard right next to the Dyna entrance, pick new ring. Takes less than a minute. Can repeat after every Sunday.
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By Seun on 2025-11-11 03:38:00
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Overdone. Basic DT set, gifts and food/oil for the pet is really all you need for this month. The external buffs and debuffs don't make enough of a difference in such a short encounter.
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Make that 0/12.
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By Anza on 2025-11-11 03:10:55
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Reminder that Fickblix's Ring from The Voracious Resurgence reward is a very nice boost for automaton for this Ambuscade. If you're planning to go PUP for a lot of points, and you could afford to swap a TVR ring until after a weekly conquest reset, it's something to consider!
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Maletaru's post makes sense.
Basically it rolls on one of the 4 chest and stays there until you open.
Once you do, it rolls again and it can happen on the same chest again, just 25% chance.
Probably reset with server maint, I suppose.
Wonder which tech they used to store individual data which, I assume, is completely server-side and not client-side.
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Was hoping for null items but no luck :( No intention to judge or demoralize you, but unlike other stuff (hello Crepuscular items) it's pretty easy to target farming Null items.
Well arguably the mask has a slightly worse drop rate, but the three other items are pretty common.
If you still need anything it shouldn't take you more than a few days to get what you want!
I'd help you but you're on a different server alas.
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By detlef on 2025-11-11 02:07:21
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Are you sure about that Philemon?
Beause I was pretty sure (but again, maybe I was just biased) it could be any except the last one where you got 5k.
It sorta makes sense. They created this system because, likely, they wanted to promote people to use different routes, or at least open chests in different zones instead of doing the same exact thing every bloody time.
This was their intent.
As a potential confirmation for this, a lot of people who did the same exact farming route (opening the same exact final chest) claimed they've never seen a 5k after the first time.
So because of these two things, it stands to reason that in theory the 5k could roll on any chest except the last one where you got 5k.
I was more wondering if it's just that, or if waits until you've "completed" a cycle (i.e. got 5k in each zone) before it resets and starts again. Well, here's what I got:
Only been tracking it since that SE announcement.
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The question is when to stop and cash out. I understood this to some degree before patch and why I burned all my vouchers before patch dropped. Now I'm here trying to understand when to cash out. 0/10. All orbs today for me were mimic results. Don't know how you guys do this legit.
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By Jakey on 2025-11-11 01:53:26
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While doing them in order in tenemos 1-2-3-4-1 if I split up between how many times a character took 1 chest(back to back 5ks), 2 chests, 3 chests, or all 4 chests(so it was the same original chest that was the last 5k) this was my distribution over last 6 weeks (sadly lost some of my earlier data) between 2 characters
1: 5 times
2: 7 times
3: 6 times
4: 5 times
It never took more than all 4 chests. While more data would be great that looks like probably a 1/4 split to me, and I would assume it is without significantly more data or a reason to expect it to be other than a 1/4 split.
Now amongst the earlier data that was lost (always back things up or windows will get you with those updates!) was a time where one character had 4 5ks in a row and the other had 3 5ks in a row, if we assume it is a 1/4 split that is very unlikely to happen but the game does like to mess with me and at least for once I got extra points out of it. I have to just consider that to be an outlier unless it is repeated.
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Are you sure about that Philemon?
Beause I was pretty sure (but again, maybe I was just biased) it could be any except the last one where you got 5k.
It sorta makes sense. They created this system because, likely, they wanted to promote people to use different routes, or at least open chests in different zones instead of doing the same exact thing every bloody time.
This was their intent.
As a potential confirmation for this, a lot of people who did the same exact farming route (opening the same exact final chest) claimed they've never seen a 5k after the first time.
So because of these two things, it stands to reason that in theory the 5k could roll on any chest except the last one where you got 5k.
I was more wondering if it's just that, or if waits until you've "completed" a cycle (i.e. got 5k in each zone) before it resets and starts again.
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By detlef on 2025-11-11 01:31:00
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Still I'm wondering on a part.
What we know for sure:
1) Each given time for every single player, out of the 4 chests you can open in each zone, one will be 5k, the others 3k
2) Each time you open a 5k chest, it will be "rolled" to appear on another of the 4 available chests for the next time you open it
What I'm wondering for part 2 though is: Is the roll pure random? So it can be any of the 4, even the same one you already opened?
Or does it rotate until you opened all 4 5k chests then it rotates again?
Example, let's say chests are called A, B, C, D.
If I find a 5k chest on A, next time can it be any, A included?
Or will the next time be possible only on B, C and D?
I assume it's the latter.
Assuming I'm right, let's say the second time I'm lucky and I find 5k chest on B.
The next time where will 5k chest be able to pop? C and D only, or even A? In your example, if you get 5k/matter in A, the next 5k/matter could be in A again.
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Then I guess this implicity tells us that the new max rank is 10, I suppose?
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By tace on 2025-11-11 00:56:56
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venus 5x noise 4x thud{center was thud) loud thud Murky Detritus Grand Coffer gave 26x on use. rest was Raimitsukane osmium legs punchellos tourmaline akvan pinion pursuers gaiters leaf tip+2 sack igneous barnacle befouled silver. also this was intuition failed you.
2nd Venus was loud thud first box and center was thud got Volte Haubert and a pursuer's hat.
3rd venus loud thud and center was thud it was sacro shield and chorizo cosolette
4th venus loud thud and center was thud was Sangoma and tartarian chain
2x mars was ko on 1st box
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Some of us already noticed the odd pattern on the 5k chest, on an individual basis.
But we kept wondering if it was confirmation bias or if it was something true.
Nice to finally find out that it is.
Still I'm wondering on a part.
What we know for sure:
1) Each given time for every single player, out of the 4 chests you can open in each zone, one will be 5k, the others 3k
2) Each time you open a 5k chest, it will be "rolled" to appear on another of the 4 available chests for the next time you open it
What I'm wondering for part 2 though is: Is the roll pure random? So it can be any of the 4, even the same one you already opened?
Or does it rotate until you opened all 4 5k chests then it rotates again?
Example, let's say chests are called A, B, C, D.
If I find a 5k chest on A, next time can it be any, A included?
Or will the next time be possible only on B, C and D?
I assume it's the latter.
Assuming I'm right, let's say the second time I'm lucky and I find 5k chest on B.
The next time where will 5k chest be able to pop? C and D only, or even A?
Basically I want to know if the 5k chest cycle resets only after you've opened all 4 chests and found 5k one in each (at that point it can pop on any) or if the system is simpler, and it can pop on any chest except the last 5k one you opened.
Does anybody have solid data on this? Because I don't and I'm not able to tell.
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By Zenion on 2025-11-10 23:43:44
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Quote: Upon opening a treasure chest, a sound effect based on the size of the sound will now be played.
does this have any practical application? didn't see anyone mention it but just skimmed the thread
Most people wouldn't care, but it does work out as an accessibility feature. Some of us rely on our ears to be our eyes.
So fun fact, those thud sound effects are treated like /tell chimes and <call> sounds: they ignore your sound settings. So much for, say, listening to music or videos in the background.
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please don't tell me that starstone was a Loud thud >.>
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i suppose that isn't as bad, still mildly annoying though to spam bazzar every few minutes (depending on what you're doing)
If you're doing it "every few minutes" then you can just raise the bazaar to like 500k instead of 950. You'd only do the 950 thing if you wanted to 1-by-1 the gil, to spend 950 instead of 1000.
If what people say is true about the DA % scaling with the gil you have though, these strats are all pointless.
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In my experience, only with Aura up. If you or anyone finds another way, let me know and I'll add this to the wiki for other's benefit:

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If it's true that the double attack ammo still procs 25% while only depleting 10% of total gil when it's below 1k it would still make that ammo BiS at a heavy discount exclusive to people who already benefit from the reward multiplier - multi boxers.
They'll simply have their pocket GEO hold the DDs gil and feed them 949 when their threshold falls below 50 and they don't need to go all out.
SE made this to funnel gil out of the economy and instead of draining it where most of it is accumulated, the multi boxers, they let the solo players pay the bill.
(that image gets old fast) ....as a broke dual-boxer: i would rather use it the normal way, even if it was triple the cost, then spam trade gil every minute to try and cheese it
is there even a reason to cheese this? if you're super broke i guess, but once you get far enough in endgame though you don't really need to worry about gil too much unless you are buying clears(dolt) or making a shield Buy a stack of wooden arrows, keep them in bazaar for 949 gil. No spam trading needed.
Still annoying and stupid, just saying that spam trading isnt necessary. i suppose that isn't as bad, still mildly annoying though to spam bazzar every few minutes (depending on what you're doing)
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0/10. All orbs today for me were mimic results. Don't know how you guys do this legit.
To answer your question, I've been saving up silver vouchers for a while:
Also, if anyone care about this double attack effect, I went out with a Level 1 Club and Offhand Kraken Club and I confirm that the DA+100% completely negates Kraken Club's OAX features (due to how we understand Multi-attack processing to be prioritized). Every mainhand swing does 2 hits + 2 hits in the offhand with Kraken Club. (Obviously, this is pending the 95% or 98% accuracy cap, whatever it is these days).
Source: https://www.bg-wiki.com/ffxi/Category:Multi-Attack
If I missed something or you want to see other tests, please let me know.
Also, this test cost me about ~100k. :)

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i got (venus)
menelaus's ring
5 mil
null belt
9th chest was gold, middle was ITG
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Screenshot didn't work, but I have the log.
I started with the front center chest and worked my way around clockwise. When there were only two chests left, the final one - immediately to the right of the first one I opened - turned prismatic.
Quote: You hear a noise, as if a large amount of spoils spontaneously appeared.
You hear a noise, as if a large amount of spoils spontaneously appeared.
You hear a noise, as if a large amount of spoils spontaneously appeared.
You hear a noise, as if a large amount of spoils spontaneously appeared.
You feel like there's an impossible to gauge thud left to be made!
You hear a noise, as if a large amount of spoils spontaneously appeared.
You feel like there's an impossible to gauge thud left to be made!
You hear a noise, as if a large amount of spoils spontaneously appeared.
You feel like there's an impossible to gauge thud left to be made!
You hear a noise, as if a large amount of spoils spontaneously appeared.
You feel like there's an impossible to gauge thud left to be made!
You hear an impossible to gauge thud of massive spoils!
You hear an impossible to gauge thud of massive spoils!
You hear a noise, as if a large amount of spoils spontaneously appeared.
Rentwokay gains 14580 capacity points.
You find a crepuscular helm in the Terminal Coffer.
Rentwokay obtains a crepuscular helm.
You find a suit of tartarus platemail in the Terminal Coffer.
Rentwokay obtains a suit of tartarus platemail.
You find a Celaeno's cloth in the Terminal Coffer.
Rentwokay obtains a Celaeno's cloth.
You find a plate of Indi-Frailty in the Terminal Coffer.
Rentwokay obtains a plate of Indi-Frailty.
You find an Akvan's pennon in the Terminal Coffer.
Rentwokay obtains an Akvan's pennon.
You find a worn sack of duskslit stones +2 in the Terminal Coffer.
Rentwokay obtains a worn sack of duskslit stones +2.
You find a square of Penelope's cloth in the Terminal Coffer.
Rentwokay obtains a square of Penelope's cloth.
You find a plate of Indi-Gravity in the Terminal Coffer.
Rentwokay obtains a plate of Indi-Gravity.
You find an igneous barnacle in the Terminal Coffer.
Rentwokay obtains an igneous barnacle.
You find a worn sack of leafslit stones +2 in the Terminal Coffer.
Rentwokay obtains a worn sack of leafslit stones +2.
I'm having a hard time following happened here. I can confirm that I got an ITG from a prismatic chest (Reward chest, 9th chest, whatever you want to call it). Then the terminal coffer gave me another ITG:
But...in your case, working backwards, you got a noise from the terminal coffer, before that prismatic (ITG) ....and before that, your 8th chest (was ITG first)? Is that right?
I would imagine 8th was ITG, then rainbow pop 9th, then terminal
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