|
 |
|
Hmmm. Testing of other add effects since then has shown that some add effects have a macc check and the proc rate can scale with macc. See vampirism, and the referenced testing.
Which makes me wonder, does Sagasinger have such a check? If it does, this may limit it's effectiveness vs high meva mobs. Does the add effect have an element? If so I'd expect dark, but... who knows. If there's a macc check and it is dark ele, then the rate may be lower on dark resistant mobs. Although, if any job can get enough macc/lower the mob's meva enough to make a non-ilvl wep work still... it's RDM.
Not sure if I'm feeling curious enough to go try to test any of this atm, but... I'll put it on the list.
|
|
 |
|
|
They're saying trust system updates in March, but I really wish they'd just make Moogle Mastery ranks from Odyssey global. It's such a simple addition to power up trusts that takes literally no effort. Why beefed up versions of trusts are segregated only to Odyssey is the weirdest thing. Acting like they have to do anything besides that. Even if they halve the effect. Just weird roundaboutism.
|
|
 |
|
Very small update notes lol
The level difference adjustment has been removed for the following areas:
The Boyahda Tree / Ru'Aun Gardens
If this is true .... the next content batch....they're sending us back to present day SKY???? o_O;;
|
|
 |
By Eiryl on 2026-02-08 23:23:17
|
|
Very small update notes lol
The level difference adjustment has been removed for the following areas:
The Boyahda Tree / Ru'Aun Gardens
|
|
 |
|
That just looks like tier 2 to me without ionis or macaron, which is what you would expect for 85, no?
I have also seen tier 2 HQ rates, but that is because I always end up making the 85 or 90 (with support) recipes.
I've done level 70 kits and also level 65 kits, etc. plus the kits for the shield RoEs and didn't see 50% HQ rates.
|
|
 |
|
|
Has anyone tested if Hoxne Ring enables none THF mains to upgrade TH level? If yes, past lvl 4 or only from level 2 (assuming you only wear the ring) to lvl 3 and 4?
Does it help with bounty shot?
|
|
 |
By Asura. Eiryl on 2026-02-08 20:08:24
|
|
They usually ad extra dungeon/boss and balance fixes with the port.
Like if you've only beat Chrono Trigger on SNES there's things you've never seen so you need to play it twice. or three times.
|
|
 |
By . on 2026-02-08 19:55:46
|
|
idk why people get so excited for ports like its something new. I feel like if someone has a switch 2 they almost usually have a PS5 or PC, so why get so excited for a companies 2nd money dip. Then the companies are launching trailers like its something new even tho the game has been out almost 2 years
|
|
 |
|
Their go to solution seems to be to design the content for bots and many years down the line make adjustments so it also becomes accessible for regular players and soloistos.
I don't understand this obsession with botters.
Who do you know that is botting Odyssey, Sortie, or Limbus (matters, not units)?
SE hasn't designed anything that's even remotely compatible with standard bots except...ML I guess? Which frankly, doesn't even qualify as content.
|
|
 |
|
|
IME all the crafter kits have similar HQ rates and it's not tied to their level.
I made kit 85 for Leather and here were my results (the only ones I tracked):
70.24% NQ
18.32% HQ1
4.34% HQ2
2.38% HQ3
4.72% Fail
|
|
 |
|
|
SE hasn't found or isn't interested in finding a balance to both anker botters while still offering a fair effort/reward progression ratio for regular and solo players.
Their go to solution seems to be to design the content for bots and many years down the line make adjustments so it also becomes accessible for regular players and soloistos.
The most reasonable thing to do if you feel you're done with all previous content but don't want to bot current content is to unsub and do something else till they patch the latest content to make it attractive for regular/solo play.
|
|
 |
By Asura. Eiryl on 2026-02-08 18:54:24
|
|
At least wonder man is only 20 minute episodes. God damn it's boring.
|
|
 |
|
|
Content feels undone reward wise, Acquisition of matters/shards is too low. A single set doesn't have to take a year for people to continue doing limbus for several years considering there are multiple good sets.
There is one update to limbus coming, at least, so hopefully it adjusts rewards/introduces new things to do to increase the rate you acquire them.
|
|
 |
|
|
...so I didn't miss anything.
3 per month is average if you do 5 chests. I'm not sure how many people manage to do 5 chests per week in both zones every single week.
10% of the playerbase? I think that's generous.
How many from login, 3 Alabaster, 3 murky in a year? Yai, big change.
Now we need 50 weeks instead of 51.
It's still almost a year, for a single set.
I'm not saying SE should let you be done with these sets in 3 weeks, but asking a year of work for a single set is a bit too... much?
Or maybe I'm wrong and it just means I need to step down, I dunno, maybe it really is just that :x
|
|
 |
By Eiryl on 2026-02-08 18:28:14
|
|
Participating in NM killing will up the average and lollogin will have them again surely
|
|
 |
|
|
I still haven't bought any armor so please correct me if I'm wrong.
You need a Jewel (5shard+alabaster+murky) to uncurse each armor, and thean for EACH upgrade you need a Jewel + the proper amount of Units (which can be either Temenos or Apollyon, one at a time)
Which means for each piece you need rouhgly 31 Murky + 31 Alabaster matters.
Multiply that x 5 for a full set.
With an average of 3 matters per week (if you do 5 chests) that's almost one year to upgrade a full set.
Did I miss something? °-°
|
|
 |
|
|
Dont know if freebies have their own rotation, would be hard to prove, but last night, one in my group, on the way up, freebies in 3rd tower 5K, then climb chest on 4th, 5K as well. So 5K is possible on freebies and back to back with the regular KI box. No zoning, 5-7 min top between each other
|
|
 |
|
Its an officially available addon, is it not?
It's in native Windower 4, if that's what you're asking.
|
|
 |
|
Pretty sure it was battlemod not craft
It is, I took the liberty (pulled from the battlemod lua:
------------ SYNTHESIS ANIMATION --------------
elseif id == 0x030 and crafting then
if windower.ffxi.get_player().id == original:unpack('I',5) or windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').id == original:unpack('I',5) then
local crafter_name = (windower.ffxi.get_player().id == original:unpack('I',5) and windower.ffxi.get_player().name) or windower.ffxi.get_mob_by_target('t').name
local result = original:byte(13)
if result == 0 then
windower.add_to_chat(8,' ------------- NQ Synthesis ('..crafter_name..') -------------')
elseif result == 1 then
windower.add_to_chat(8,' ---------------- Break ('..crafter_name..') -----------------')
elseif result == 2 then
windower.add_to_chat(8,' ------------- HQ Synthesis ('..crafter_name..') -------------')
else
windower.add_to_chat(8,'Craftmod: Unhandled result '..tostring(result))
end
end
elseif id == 0x06F and crafting then
if original:byte(5) == 0 or original:byte(5) == 12 then
local result = original:byte(6)
if result == 1 then
windower.add_to_chat(8,' -------------- HQ Tier 1! --------------')
elseif result == 2 then
windower.add_to_chat(8,' -------------- HQ Tier 2! --------------')
elseif result == 3 then
windower.add_to_chat(8,' -------------- HQ Tier 3! --------------')
end
end
|
|
 |
By Dodik on 2026-02-08 15:30:16
|
|
Pretty sure it was battlemod not craft, something definitely prints out 'HQ1!' or 'HQ2!' as the synth is going.
You just want something to filter on right, doesn't have to be in party chat.
|
|
 |
By NynJa on 2026-02-08 15:23:24
|
|
Ill check my version when i get home, but mine def doesnt list HQ tier.
Its an officially available addon, is it not?
|
|
 |
By Dodik on 2026-02-08 15:17:57
|
Battlemod modifies the chatlog and reports HQ tier after a synth? This should be from the inbound result packet and should be able to be implemented in craft the same way
IIRC, craft already reports HQ tier.
|
|
 |
By NynJa on 2026-02-08 15:15:51
|
|
I dont think the crafter crystals follow traditional rules. I havent tracked HQ rates, since theres no way to put it in the chat log and im not manually tracking every kit I make, but I can easily eyeball that the break rate is closer to 1%, which would not account for Ionis’ buff.
But that does remind me about something I wanted to ask:
Battlemod modifies the chatlog and reports HQ tier after a synth? This should be from the inbound result packet and should be able to be implemented in craft the same way with moderate ease (assume beginner skillset)?
|
|
 |
|
|
When crafting sets for crafters points, I've always been under the impression that the set level is the same as the skill level for HQ purposes, but I actually dont see that anywhere. For example a set 90 would T2 at skill 121+. Is this right or did I just make this up?
|
|
 |
|
|
That makes sense, thanks.
|
|
 |
|
Wait
Thats why I struggled with FF8. I didnt know the bullets in the gunblade mattered.
Hidden triple dmg procs
|
|
 |
By NynJa on 2026-02-08 12:18:19
|
|
Wait
Thats why I struggled with FF8. I didnt know the bullets in the gunblade mattered.
|
|
 |
By Keyser on 2026-02-08 12:18:07
|
|
I have another suggestion. As it is now when the Max label is disabled (settings.DisplayMax = false), the label is not shown, but there is then an empty space where it used to be. Can that space be removed? I was looking to have the chart fill in that space.
|
|
 |
|
|
Gunblades
|
|
 |
By Genoxd on 2026-02-08 11:57:08
|
|
Yup I frequently attach bullets to my swords do triple their base damage. It just makes sense
|