IiPunch - Monk Guide

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Forum » FFXI » Jobs » Monk » iiPunch - Monk Guide
iiPunch - Monk Guide
First Page 2 3 ... 86 87 88 ... 363 364 365
 Fenrir.Motenten
VIP
Offline
Server: Fenrir
Game: FFXI
user: Motenten
Posts: 764
By Fenrir.Motenten 2014-06-27 16:27:59
Link | Quote | Reply
 
Depending on weaponskill:
Smite: Yes, below ~1.9 cRatio, though it tends to only be a small boost.
Asuran: Yes, below ~2.1 cRatio. Attack is much more valuable for Asuran than for Smite.
Raging Fists (assuming 2000+ TP): Yes, below ~2.15 cRatio. It's useful at higher cRatios because it's less of a total detriment when you're meleeing up to higher TPs.
Shijin Spiral: Yes, below ~2.1 cRatio. About the same as Asuran.
[+]
 Quetzalcoatl.Waffless
Offline
Server: Quetzalcoatl
Game: FFXI
user: Waff
Posts: 376
By Quetzalcoatl.Waffless 2014-06-28 11:55:36
Link | Quote | Reply
 
How does this look for a VS set?

Head: Uk'uxkaj Cap
Neck: Light Gorget
Ear1: Flame Pearl
Ear2: Vulcan's Pearl
Body: Qaaxo Harness
Hands: Anchorite +1
Ring1: Epona's
Ring2: Pyrosoul
Back: Vespid Mantle
Waist: Caudata Belt
Legs: Nahtirah Trousers
Feet: Qaaxo Leggings

I haven't put an aug on the Uk'uxkaj cap yet, I guess it could be 8 str and ?

All Qaaxo is path B

No Moonshade earring yet because, well, *** that expansion.
 Sylph.Ice
Offline
Server: Sylph
Game: FFXI
user: Ice
Posts: 305
By Sylph.Ice 2014-06-28 14:15:29
Link | Quote | Reply
 
Quetzalcoatl.Waffless said: »
How does this look for a VS set?

Head: Uk'uxkaj Cap
Neck: Light Gorget
Ear1: Flame Pearl
Ear2: Vulcan's Pearl
Body: Qaaxo Harness
Hands: Anchorite +1
Ring1: Epona's
Ring2: Pyrosoul
Back: Vespid Mantle
Waist: Caudata Belt
Legs: Nahtirah Trousers
Feet: Qaaxo Leggings

I haven't put an aug on the Uk'uxkaj cap yet, I guess it could be 8 str and ?

All Qaaxo is path B

No Moonshade earring yet because, well, *** that expansion.

Try changing the Nahtirah legs to Manibozho R15A, and the pyrosoul to a Rajas ring.

And get that damn Moonshade. It's smexy as fuark.
 Ragnarok.Drewbles
Offline
Server: Ragnarok
Game: FFXI
user: Tedril
Posts: 138
By Ragnarok.Drewbles 2014-06-29 23:44:39
Link | Quote | Reply
 
Asura.Failaras said: »
I highly doubt that Hesy+1 pants are superior to switching that slot to Manibozho and dropping acc in a better slot. Without Anchorite+1, Hesy+1 legs lose a ton of value.

I'm not saying that you shouldn't have the gear, most of that gear is good in a PDT set which is something I fully endorse everyone should have, but the instances in which you want to actually use a hybrid set instead of switching between a normal TP set and a PDT set are so uncommon right now. You should definitely be using your high acc set more than your hybrid set that is for sure.
Ya High acc set for delve 2 and tp for delve 1 pretty much, hybrid here and there on the hard hitters. Its a swap in set. And hesy legs and a godsend. Dat tp...
 Quetzalcoatl.Waffless
Offline
Server: Quetzalcoatl
Game: FFXI
user: Waff
Posts: 376
By Quetzalcoatl.Waffless 2014-06-30 18:19:53
Link | Quote | Reply
 
Sylph.Ice said: »
Quetzalcoatl.Waffless said: »
How does this look for a VS set?

Head: Uk'uxkaj Cap
Neck: Light Gorget
Ear1: Flame Pearl
Ear2: Vulcan's Pearl
Body: Qaaxo Harness
Hands: Anchorite +1
Ring1: Epona's
Ring2: Pyrosoul
Back: Vespid Mantle
Waist: Caudata Belt
Legs: Nahtirah Trousers
Feet: Qaaxo Leggings

I haven't put an aug on the Uk'uxkaj cap yet, I guess it could be 8 str and ?

All Qaaxo is path B

No Moonshade earring yet because, well, *** that expansion.

Try changing the Nahtirah legs to Manibozho R15A, and the pyrosoul to a Rajas ring.

And get that damn Moonshade. It's smexy as fuark.


How are Manibozho better? I have those, just curious.
 Bismarck.Inference
Offline
Server: Bismarck
Game: FFXI
user: Inference
Posts: 417
By Bismarck.Inference 2014-06-30 18:29:47
Link | Quote | Reply
 
Nahtirah are better if you don't need attack. If you're doing a lowman Delve Manibozho will be better since you will probably be attack starved. Quiahuiz with STR augment is the real answer, if you don't need the Manibozho accuracy.
 Carbuncle.Dagget
Offline
Server: Carbuncle
Game: FFXI
user: simbaa
Posts: 85
By Carbuncle.Dagget 2014-06-30 18:48:38
Link | Quote | Reply
 
Quetzalcoatl.Waffless said: »
How does this look for a VS set?

Head: Uk'uxkaj Cap
Neck: Light Gorget
Ear1: Flame Pearl
Ear2: Vulcan's Pearl
Body: Qaaxo Harness
Hands: Anchorite +1
Ring1: Epona's
Ring2: Pyrosoul
Back: Vespid Mantle
Waist: Caudata Belt
Legs: Nahtirah Trousers
Feet: Qaaxo Leggings

I haven't put an aug on the Uk'uxkaj cap yet, I guess it could be 8 str and ?

All Qaaxo is path B

No Moonshade earring yet because, well, *** that expansion.

Brutal

Rancourous mantle

Quiahuiz / Otronif+1(crit (impetuslowacc)) / Ighwa / Manibozho for each tier of acc respectively
 Quetzalcoatl.Waffless
Offline
Server: Quetzalcoatl
Game: FFXI
user: Waff
Posts: 376
By Quetzalcoatl.Waffless 2014-06-30 20:02:52
Link | Quote | Reply
 
Carbuncle.Dagget said: »
Quetzalcoatl.Waffless said: »
How does this look for a VS set?

Head: Uk'uxkaj Cap
Neck: Light Gorget
Ear1: Flame Pearl
Ear2: Vulcan's Pearl
Body: Qaaxo Harness
Hands: Anchorite +1
Ring1: Epona's
Ring2: Pyrosoul
Back: Vespid Mantle
Waist: Caudata Belt
Legs: Nahtirah Trousers
Feet: Qaaxo Leggings

I haven't put an aug on the Uk'uxkaj cap yet, I guess it could be 8 str and ?

All Qaaxo is path B

No Moonshade earring yet because, well, *** that expansion.

Brutal

Rancourous mantle

Quiahuiz / Otronif+1(crit (impetuslowacc)) / Ighwa / Manibozho for each tier of acc respectively

Been experimenting with rancor collar/vespid mantle and gorget/rancorous mantle and am getting about the same results so far. I'd like to have Quiahuiz legs with the str aug, but they won't drop for me.
 Carbuncle.Dagget
Offline
Server: Carbuncle
Game: FFXI
user: simbaa
Posts: 85
By Carbuncle.Dagget 2014-06-30 20:37:42
Link | Quote | Reply
 
Quetzalcoatl.Waffless said: »
Carbuncle.Dagget said: »
Quetzalcoatl.Waffless said: »
How does this look for a VS set?

Head: Uk'uxkaj Cap
Neck: Light Gorget
Ear1: Flame Pearl
Ear2: Vulcan's Pearl
Body: Qaaxo Harness
Hands: Anchorite +1
Ring1: Epona's
Ring2: Pyrosoul
Back: Vespid Mantle
Waist: Caudata Belt
Legs: Nahtirah Trousers
Feet: Qaaxo Leggings

I haven't put an aug on the Uk'uxkaj cap yet, I guess it could be 8 str and ?

All Qaaxo is path B

No Moonshade earring yet because, well, *** that expansion.

Brutal

Rancourous mantle

Quiahuiz / Otronif+1(crit (impetuslowacc)) / Ighwa / Manibozho for each tier of acc respectively

Been experimenting with rancor collar/vespid mantle and gorget/rancorous mantle and am getting about the same results so far. I'd like to have Quiahuiz legs with the str aug, but they won't drop for me.

Collar Vespid is slightly inferior to gorget/mantle when benefitting from 100% of the attack. STR Augmented Kaabnax is an alternative to Lion pants if you don't have them then
[+]
Offline
Posts: 1469
By pchan 2014-07-03 18:18:42
Link | Quote | Reply
 
So I did a simulation of 2 MNKs punching stuff nearly infinitely. I simplified a lot, assuming 5 TP/hit, 10 TP return on WS, 25% DA and 95% acc. I used 106 delay as round delay and 2 seconds as base wait time per WS.

(there might still be bugs)
Out of a total of 10^8 WS there seems to be ~40% of the WS that benefit from a skillchain (damage should be divided between monks though so make it 20% on a per monk basis)
 Fenrir.Motenten
VIP
Offline
Server: Fenrir
Game: FFXI
user: Motenten
Posts: 764
By Fenrir.Motenten 2014-07-03 20:10:30
Link | Quote | Reply
 
Not quite I understand why you mean by "benefit from a skillchain". Were you running it at various delays for waiting for the other mnk to reach 1000 TP, and seeing which generated more damage? Or just seeing how often they lined up for skillchains while spamming weaponskills? The code looks to be doing the latter.

Given that, then basically 40% of the time, with random weaponskill distributions and no attempt to match the other mnk, they happen to line up where they can naturally skillchain.

The code also doesn't seem to check whether you 'lapped' the other mnk, gaining sufficient TP that weaponskill j for one would skillchain with weaponskill j-1 for the other. While somewhat unlikely, it means that if it ever did happen, then all remaining weaponskills in the lists would fail to match up, time-wise, yielding (potentially significantly) less total skillchain opportunities.
 Carbuncle.Dagget
Offline
Server: Carbuncle
Game: FFXI
user: simbaa
Posts: 85
By Carbuncle.Dagget 2014-07-03 20:43:07
Link | Quote | Reply
 
Wouldn't one monk saving TP to SC assuming that he wont over TP by 200%+ and the other spamming WS create a higher overall damage potential? since basically every one of the "second" monk's ws would create a light.

Edit or in case of a SAM, creating a double light seems to be (eyeballing) FAR more beneficial than spamming WS and hoping for a t1 light
 Sylph.Staleyx
Offline
Server: Sylph
Game: FFXI
user: Staleyx
Posts: 269
By Sylph.Staleyx 2014-07-04 10:22:37
Link | Quote | Reply
 
Would Ejekamal Mask with 8 Str beat out Uk'uxkaj Cap with 8 Str for Smite?
 Ragnarok.Drewbles
Offline
Server: Ragnarok
Game: FFXI
user: Tedril
Posts: 138
By Ragnarok.Drewbles 2014-07-04 10:29:14
Link | Quote | Reply
 
Sylph.Staleyx said: »
Would Ejekamal Mask with 8 Str beat out Uk'uxkaj Cap with 8 Str for Smite?
Cap has crit rate so will still lose.
Offline
Posts: 1469
By pchan 2014-07-04 19:31:43
Link | Quote | Reply
 
Fenrir.Motenten said: »
Not quite I understand why you mean by "benefit from a skillchain". Were you running it at various delays for waiting for the other mnk to reach 1000 TP, and seeing which generated more damage? Or just seeing how often they lined up for skillchains while spamming weaponskills? The code looks to be doing the latter.

Given that, then basically 40% of the time, with random weaponskill distributions and no attempt to match the other mnk, they happen to line up where they can naturally skillchain.

The code also doesn't seem to check whether you 'lapped' the other mnk, gaining sufficient TP that weaponskill j for one would skillchain with weaponskill j-1 for the other. While somewhat unlikely, it means that if it ever did happen, then all remaining weaponskills in the lists would fail to match up, time-wise, yielding (potentially significantly) less total skillchain opportunities.

I did a more elaborated simulation below, with realistic da/ta rates

The result depends a lot on the time range that allowed for a skillchain.

If it is 6s and starts immediately after the WS then I get that the number of skillchains is ~44% of the number of WS of both MNKs.

If it is 5s and starts immediately after the WS then I get that the number of skillchains is ~37% of the number of WS of both MNKs.

If it is 5s and starts 1s after the WS then I get that the number of skillchains is ~30% of the number of WS of both MNKs.

(Edited original post as my programm wasn't considering 2 the second fist's TPs...)
 Fenrir.Motenten
VIP
Offline
Server: Fenrir
Game: FFXI
user: Motenten
Posts: 764
By Fenrir.Motenten 2014-07-06 03:55:17
Link | Quote | Reply
 
Wrote a simulation of my own in F#. Rather clumsy code, but should work well enough. Put in spoiler tags at the bottom of this post if you want more details on values used and such.

Data on each mnk is individual, each field containing [total (number avg)]. All base damage assumed to be 210 (Tinhaspa with ~fStr 10), including kicks. Very simplified pDif calculation (just ratio, or ratio +1 for crits; base ratio is 2.0). Skillchains are the ones each mnk closed. Mob family is assumed to be neutral, and thus get the 1.3 multiplier. Simulations were over 1000000 (one million) delay. TP given using the new formula, with the weapon being the Tinhaspa (62 TP per hit, plus 10 Store TP during TP phase).

Skillchains assumed to be valid between 1 second after a weaponskill and 6 seconds after a weaponskill, for a 5 second window.

Starting with max haste tests.

1) Unrestricted. Weaponskill immediately when ready. Skillchain by random chance.

M1
Melee: 10167360 (21477 * 473)
WSkill: 8267988 (1505 * 5493)
SChain: 4669103 (580 * 8050)
SChain frequency: 38%

M2
Melee: 10175760 (21498 * 473)
WSkill: 8196052 (1502 * 5456)
SChain: 4846062 (607 * 7983)
SChain frequency: 40%

Total damage = 46322325


2) If a skillchain is pending, but minimum time before weaponskilling hasn't been reached (1 second), will wait for that min time to be reached.

M1
Melee: 10151400 (21499 * 472)
WSkill: 8271568 (1505 * 5496)
SChain: 5403736 (678 * 7970)
SChain frequency: 45%

M2
Melee: 10133760 (21435 * 472)
WSkill: 8204352 (1500 * 5469)
SChain: 6068740 (758 * 8006)
SChain frequency: 50%

Total damage = 48233556

Skillchain frequency is 45%-50% per mnk, but that's actually near 100% coverage, since it only counts the number each mnk closed. Since the other must necessarily have opened, he wouldn't be able to complete a skillchain on half of his weaponskills. The maximum number of skillchains would have been 1500 (the lower of the two weaponskill counts), and the actual number completed was 1436, for 95.7% of all possible skillchains completed.


Mnks were assumed to be at max haste, giving them a weaponskill every 11 seconds, so about half of the time between each wepaonskill is open for skillchaining, making it trivial to complete most skillchains with minimal delay. Adding the trivial (up to 1 second) wait time increased total damage by 4%.


Waiting for the other mnk to catch up when the mnk is N TP behind the first one to reach 1000 TP gives the following total damage results, per TP waited on (each run several times to reach an average-ish result):

000 - 48.1 mil
100 - 48.0 mil
200 - 47.7 mil
300 - 47.5 mil
400 - 47.4 mil

So waiting is generally a small loss, and continues to fall the longer you wait.


Now let's try mnks only getting Haste, without Marches, for 40% total haste.

000 - 24.7 mil
100 - 24.6 mil
200 - 25.0 mil
300 - 25.8 mil
400 - 26.4 mil
500 - 26.6 mil
600 - 26.6 mil
700 - 26.6 mil
800 - 26.6 mil
900 - 26.6 mil

Waiting is now a gain, reaching a peak when the other mnk has at least 500 TP, and staying flat the rest of the way down (remember, the numbers in the left column are the amount of TP you're willing to wait for the other mnk to get in order to weaponskill+skillchain).


Random oddity: I changed it so that one mnk had +96 delay weapons and the other had +51 delay weapons, but otherwise kept everything the same. For the 40% haste test, total damage was at 28.2 mil with a 600 TP wait. However 60%-65% of all skillchains were completed by mnk1, the one with the slower weapon. There may likely be a real tendency for players with higher delay weapons (and thus likely higher damage weapons) to naturally be in a position to close skillchains.

 Bahamut.Chrius
Offline
Server: Bahamut
Game: FFXI
user: Chrius2
Posts: 17
By Bahamut.Chrius 2014-07-09 15:48:50
Link | Quote | Reply
 
Just here to say that I like the kick attack rate variable being kaRate
[+]
Offline
Posts: 31
By Wikkedd 2014-07-13 23:59:48
Link | Quote | Reply
 
I have been using this for Delve v1 runs.
Usually have Haste II, March, March, Minuet, Chaos, and Fighter's.
Was wondering what would be upgrades (if any.)

ItemSet 325997

Tinhaspa are Rank 15 Path A.
Qaaxo Harness is Rank 15 Path A.
Qaaxo Leggings are Rank 15 Path B.

Have had really good luck with it so far. Main question I have is I see that people on here are using 119 Relic legs and 119 AF Feet. Why is that? Kick Attacks increase? Sorry for the basic questions.

Thanks, in advance, for any and all advice. :)
Offline
Posts: 101
By dragomair 2014-07-14 00:40:46
Link | Quote | Reply
 
Wikkedd said: »
I have been using this for Delve v1 runs.
Usually have Haste II, March, March, Minuet, Chaos, and Fighter's.
Was wondering what would be upgrades (if any.)

ItemSet 325997

Tinhaspa are Rank 15 Path A.
Qaaxo Harness is Rank 15 Path A.
Qaaxo Leggings are Rank 15 Path B.

Have had really good luck with it so far. Main question I have is I see that people on here are using 119 Relic legs and 119 AF Feet. Why is that? Kick Attacks increase? Sorry for the basic questions.

Thanks, in advance, for any and all advice. :)

You should be good for delve 1 already.
Delve 2, maybe manibozho acc/atk path, and acc paths on all qaaxo gear/tinhaspa?
 Bismarck.Inference
Offline
Server: Bismarck
Game: FFXI
user: Inference
Posts: 417
By Bismarck.Inference 2014-07-14 00:54:59
Link | Quote | Reply
 
On an offnote not related to MNK, Haste II adds 307/1024 Haste. Victory March is 96/1024. If you have at least +3(Eminent Flute and Emperyean Armor piece) you gain an additional 48/1024 for a total of 451/1024, which is slightly over the cap for Magic Haste(448/1024), meaning you are literally gaining nothing from a second march if you have Haste II.

Relic119 Legs paired with AF119 feet do parse significantly better than other options we have available according to spreadsheets.

Are you eating Sushi? Spreadsheeting seems to indicate you're pretty well under accuracy for the final boss with your set, unless you switch to a more designated set for that.

You could switch to a Madrigal with that extra song slot if you don't want to switch around too many things, would allow you to use your set as is and still switch in Kick Attack Legs/Feet.
 Fenrir.Motenten
VIP
Offline
Server: Fenrir
Game: FFXI
user: Motenten
Posts: 764
By Fenrir.Motenten 2014-07-14 00:58:56
Link | Quote | Reply
 
Wikkedd said:
Usually have Haste II, March, March, Minuet, Chaos, and Fighter's.

If you're getting Haste II, you cap magical haste with only a +3 Victory March. A second march is entirely unnecessary.

And yes, Hesy+1 legs and Anch+1 feet will get you the most total damage due to more kicks (so more damage, more TP, and more weaponskills) and higher kick damage, unless you're lacking in accuracy.
Offline
Posts: 31
By Wikkedd 2014-07-14 09:31:52
Link | Quote | Reply
 
I was wondering what the added + kick attack did on those two pieces, thanks for clearing that up. And in answer to the food comment I use Magma Steak for Tojil and switch up to Sole Sushi +1 on Bee and Shark. Have had really good results doing that so far. Also, yes, Inference. On the MB I swap up an accuracy level in my GS which adds in Whirlpool Mask. Switching up accuracy levels has never been easier. (Thanks Motenten.)

I have a direction to head now. Thanks for the information guys.
 Asura.Failaras
Offline
Server: Asura
Game: FFXI
user: Falaras
Posts: 3213
By Asura.Failaras 2014-07-14 11:03:50
Link | Quote | Reply
 
ItemSet 325742
This is the set I posted before for Tojil, although it includes Tinhaspa B. Alternating Acc JAs it caps acc with minimal switches. I'm not sure if you can count on Distract/Distract II (since you said you had a Rdm) but with Distract II I'm sure this set would overcap even with Tinhaspa A. If you don't want to count on Distract you could use Letalis or Iqabi to cap.
Edit: I'd eat Meat on every T1, Daku eva doesn't seem to differ much from Tojil.
[+]
 Sylph.Tigerwoods
Offline
Server: Sylph
Game: FFXI
user: Vegetto
Posts: 15064
By Sylph.Tigerwoods 2014-07-14 11:11:20
Link | Quote | Reply
 
my set is similar to that but with JSE cape and thaumas body
 Leviathan.Auuin
Offline
Server: Leviathan
Game: FFXI
Posts: 21
By Leviathan.Auuin 2014-07-14 11:21:37
Link | Quote | Reply
 
where is the spreadsheet that eveyone is refering to? can i get a link for it please?
 Ragnarok.Nemesio
Offline
Server: Ragnarok
Game: FFXI
user: Nemesio
Posts: 747
By Ragnarok.Nemesio 2014-07-14 11:26:47
Link | Quote | Reply
 
As I've been incredibly unlucky with the Tiger Mask, I tend to use Whirlpool instead. Any suggestions on what I should be using instead?
 Sylph.Tigerwoods
Offline
Server: Sylph
Game: FFXI
user: Vegetto
Posts: 15064
By Sylph.Tigerwoods 2014-07-14 11:28:38
Link | Quote | Reply
 
Whirlpool is great if you don't have Felistris (and even in a lot of situations when you do have it)

If your acc is capped, Uk'uxkaj w/ str augments; if you can use the acc from whirlpool use it (If your acc isn't good enough to use Thaumas for example, use Whirlpool over Uk
 Asura.Failaras
Offline
Server: Asura
Game: FFXI
user: Falaras
Posts: 3213
By Asura.Failaras 2014-07-14 11:41:39
Link | Quote | Reply
 
Monk has some pretty terrible alternate options to Felistris, I was seriously using Espial Cap until I got Felistris...
Your options are really: Uk'uxkaj for capped acc. Lithelimb/Whirlpool for acc. The WKR helms might be okay for a pre-119 option.
Offline
Posts: 1018
By kenshynofshiva 2014-07-14 12:22:38
Link | Quote | Reply
 
Leviathan.Auuin said: »
where is the spreadsheet that eveyone is refering to? can i get a link for it please?

https://drive.google.com/folderview?usp=drive_web&id=0B0A0wGYYRRdaZjdlNTdkNTEtMDMyYy00OTVmLWI4N2ItNDMwMDI1N2VkYWZk#
 Sylph.Safiyyah
Offline
Server: Sylph
Game: FFXI
user: Safiyyah
Posts: 1119
By Sylph.Safiyyah 2014-07-14 12:32:27
Link | Quote | Reply
 
What about Otronif+1 with crit+2 or double attack+2? I doubt it'd beat Uk'uxkaj but for a 119 piece that's not a bad option.
First Page 2 3 ... 86 87 88 ... 363 364 365