IiPunch - Monk Guide

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 Fenrir.Jinjo
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By Fenrir.Jinjo 2013-07-24 12:15:11
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Most likely, yes, but those will win over everything at Rank 15 if you're benefiting from the DEX. They're ahead of Miodio always after Rank 10.

With regards to DEX, though, approximating is never a good course of action, but this definitely fills a gap given the availability of Tenryu +1.

I'd advise against upgrading in advance though. The haste could have been misplaced, or something better may emerge.
 Sylph.Jrpg
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By Sylph.Jrpg 2013-07-24 12:15:23
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Cerberus.Mindi said: »
Quote:
Manibozho Gloves
DEF:63 HP+13
DEX+17 VIT+14 INT+1 MND+13 CHR+5
Ranged Attack+15
Evasion+12 Magic Evasion+26 Magic Defense+1
Enmity-7 Enhances "Snapshot" effect "Recycle"
Haste+4%

Where do those hands rank in the handslot for the optimal Set posted on Page 1?

I guess new hand order will be: ★Hand equipment hierarchy: Tenryu +1 > Manibozho Gloves (A Path, Minimum Rank...?) > Miodio Gloves > Nomkahpa Mitts > Brego Gloves > Omodaka Gote ?

Something like that yeah. I'm considering getting the Manibozho hands so I can use a Windbuffet build. However, I'd also point out that new Skirmish armors are coming next update, and it's possible they could come out on top, provided they have adequate haste/stats.
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By Shiva.Tedril 2013-07-24 12:22:21
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Cerberus.Mindi said: »
Quote:
Manibozho Gloves
DEF:63 HP+13
DEX+17 VIT+14 INT+1 MND+13 CHR+5
Ranged Attack+15
Evasion+12 Magic Evasion+26 Magic Defense+1
Enmity-7 Enhances "Snapshot" effect "Recycle"
Haste+4%

Where do those hands rank in the handslot for the optimal Set posted on Page 1?

I guess new hand order will be: ★Hand equipment hierarchy: Tenryu +1 > Manibozho Gloves (A Path, Minimum Rank...?) > Miodio Gloves > Nomkahpa Mitts > Brego Gloves > Omodaka Gote ?
I don't see double attack really beating mani simply bc of the huge survivability difference that mani gloves have. Maybe if you are fighting fodder mobs I guess. But be still hardly with making them if you don't already have them.
 Fenrir.Jinjo
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By Fenrir.Jinjo 2013-07-24 13:13:03
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Survival is not something you consider when optimizing for damage. Survival is something you consider when optimizing for survival (or survival and damage). How many years do we have to have this discussion for? Go TP in Enmity- gear and opt to not share your thoughts, or something.
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 Lakshmi.Watusa
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By Lakshmi.Watusa 2013-07-24 13:16:20
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Am I missing something? Aren't Manibozho hands for RNG only?

edit: Oh right, one page back. Nice to see they're adding Haste to these.
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 Fenrir.Terminus
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By Fenrir.Terminus 2013-07-24 13:23:57
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Also "worth" is subjective. Most of what threads like this are about is squeezing every last bit of damage from a job. Sometimes defense and damage mitigation are part of that, too.

But getting any kind of agreement on "100% DD" is messy enough - no way we could ever get to something like "85% DD 15% -dmg." There's nothing "wrong" with you taking something like that into consideration for your gear - actually, saving time, money, and inventory are all good things. It's not like a "use this gear or gtfo," but "this is the best gear for x" thread.
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By pchan 2013-07-24 13:28:31
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Survival is something you consider. The raptor can and will one shot you with stupid equippement like windbuffet belt or rancor collar. In before suck less and learn to stun. Come to think of it, that's another reason I quit because it's impossible to stun anything without bots or chatlog modifications, especially with 18 ppl lagging you and charging times being so ridiculously low.
 Valefor.Sehachan
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By Valefor.Sehachan 2013-07-24 13:29:44
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pchan said: »
especially with 18 ppl lagging you
But you 6-man all NM, so you don't have problems with that c:
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By pchan 2013-07-24 13:34:52
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Obviously stunning NMs pre boss is useless (you only do it because your SCH are bored I guess). A 6 man strat for tojil will include weakness survival. I know it's quite easy as mdk tanked it weakened np for 1 minute on our only attempt.
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By Ragnarok.Haxetc 2013-07-24 13:38:20
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Is it that hard to read Jinjo's post and not understand what he's saying ? There are sets we have for survival. These are called Hybrid sets but what we were talking about was the "Optimal" set for DDing. Saying Tenryu Tekko +1 are worse to TP in than Manibozho Gloves because they have less defense is stupid. Please take time to read posts and understand what someone is saying before you post gg
 Shiva.Tedril
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By Shiva.Tedril 2013-07-24 13:52:19
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Ragnarok.Haxetc said: »
Is it that hard to read Jinjo's post and not understand what he's saying ? There are sets we have for survival. These are called Hybrid sets but what we were talking about was the "Optimal" set for DDing. Saying Tenryu Tekko +1 are worse to TP in than Manibozho Gloves because they have less defense is stupid. Please take time to read posts and understand what someone is saying before you post gg
Fenrir.Jinjo said: »
Survival is not something you consider when optimizing for damage. Survival is something you consider when optimizing for survival (or survival and damage). How many years do we have to have this discussion for? Go TP in Enmity- gear and opt to not share your thoughts, or something.
What I said was that the double attack (all you gain from tenryu) isn't worth it. Mani wins on a couple accounts. One, def which isn't an "oh ***set" or "hybrid" thing this a I'm trying to not have to swap to another set thing bc those dds almost died while I'm fine thing. Also this wins on other accounts, like the dex that jinjo mentioned earlier. And given the low dex+ in my aforementioned set and also jinjo's set you probably will be (probably being generous). And this piece also wins with a slightly higher str and doubles att and acc... So optimal I just wanna punch things that don't punch back your set wins. However realistically I think mani hands are more practical. And a common theme to new content easy to obtain! :)
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By pchan 2013-07-24 13:57:24
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I'm not sure what's better than AF2+2 hands for tanking and DDing anyway. I suppose that equipping the gimp belt doesn't leave you many options though.
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By Ragnarok.Haxetc 2013-07-24 14:00:43
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pchan said: »
I'm not sure what's better than AF2+2 hands for tanking and DDing anyway. I suppose that equipping the gimp belt doesn't leave you many options though.
dafuq
 Valefor.Sehachan
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By Valefor.Sehachan 2013-07-24 14:01:18
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He was beaten with a windbuffet belt as a child, so he hates that item.
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 Shiva.Tedril
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By Shiva.Tedril 2013-07-24 14:01:47
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pchan said: »
I'm not sure what's better than AF2+2 hands for tanking and DDing anyway. I suppose that equipping the gimp belt doesn't leave you many options though.
Mani hands... Def and vit go a long way... However both can be equally good tbh depending on the set surrounding it. Also I was looking at an impetus up set since the game is generally 5 min Zerg based anyway...
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By pchan 2013-07-24 14:46:56
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Their DEF is ***now but they give like 80 hp. Granted it's useless def wise if you are constantly punched but it's nearly the best DD piece atm. Attack is back as a primary melee stat, so is accuracy. But now that SE decided to ninja upgrade the delve gear with item level and various stat upgrades (implicitely admitting that most of it is a pile of ***considering nyzul+salvage still trumps anything) I can see them being decent.
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By Lakshmi.Zaps 2013-07-24 14:51:37
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i thought you quit, why are you still posting
 Fenrir.Motenten
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By Fenrir.Motenten 2013-07-24 15:35:55
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pchan said:
The max/min damage method is not reliable but math based on averaged value is statistically consistent.

I agree that the min/max method for small sample sizes doesn't work. However, problems (for this case) with the average method are:

1) Can't use samples from the first 25% (Formless Strikes for magic weakness), and possibly one of the other phases is weak to blunt (suddenly can't remember if that's the case on shark).
2) Any hits that occur when one of the luopans go down will skew the average.
3) Kicks skew the average (occasional sequences like 511[crit], 339, 66).
4) Any hits from before the cors renew rolls can't be compared against hits after they renew rolls, because total attack will almost certainly be different.
5) If brds don't get Soul Voice back during Wild Card, Minuet totals will also be different.
6) With Impetus up (which will be most, but not all the time), crit damage isn't something you can reliably compare against with such a small sample size.
7) Swapping into DT gear will remove str and att from the total, allowing damage to shift around a bit. I believe mined swapped out 14 str (Usu+1 head and Rajas).


Instead, I used a parse of a fight where things were going badly towards the end, and buffs were dropping, and examined that to get a selection where the 1.0 pDif spike was starting to become apparent.

The low samples, plus the blurring from times when DT gear was swapped in, make the results not quite exact, but the signature was pronounced enough that I'm comfortable with it as a rough estimate.

Of course, looking at it a bit more closely, I'd say the 184/185 values are with DT gear on, and 187/188 are with regular gear on (based on patterns of when each of those numbers tend to show up a lot), which would correlate with the 14 str difference in the gear sets.

Refining details:
Only two Minuets seem to be used, so 10 str there.
33 Str in gear with normal gear set

Total str: 141

Apparant fStr in normal gear set: -10

dStr for -10 fStr: -63 to -59

Vit range: 200 to 204


Can also correlate that with another mnk in the same party. His 1.0 appears at about d188. Unfortunately there are factors of his play style that I'm not completely sure of, so all I can note is that it's about the same as mine, lending credence to assumption that mine is valid.

For now, I'll revise it as estimated at a flat 200 vit.
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By pchan 2013-07-24 16:30:33
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2-3 shijin values would give a pretty accurate idea as they don't get kicks or crits, and all hits are presumed independent. Impetus is theorized to add around 20-30 attack on average, so that won't affect the ratio calculations much (given the amount of buffs available). The most reliable source of damage are "melee hits non crit" and shijin damage. You can always remove the kick factor by assuming a fixed proc rate throughout the sample and average everything. SV minuets should be up for a good 7 minutes I believe, so a couple of shijin values and 30 sec of a parsed melee damage should give accurate info (don't need the whole parse). If the time ranges of melee and shijin are not spaced, the -dt is just a common factor from both term so that won't impact att & DMG (=> vit).
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By Lakshmi.Watusa 2013-07-24 17:22:21
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Slightly off-topic, but where are you guys getting all the stats for the supposed gear updates from?
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By Asura.Fondue 2013-07-24 17:24:05
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http://www.bluegartr.com/threads/117087-Translated-Gear-Take-these-for-granite
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 Fenrir.Terminus
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By Fenrir.Terminus 2013-07-24 17:24:32
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Lakshmi.Watusa said: »
Slightly off-topic, but where are you guys getting all the stats for the supposed gear updates from?

It's on the JP test server, then people are translating and posting to BG, here.

edit: hurp
 Fenrir.Motenten
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By Fenrir.Motenten 2013-07-24 18:11:21
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pchan said: »
2-3 shijin values would give a pretty accurate idea as they don't get kicks or crits, and all hits are presumed independent. Impetus is theorized to add around 20-30 attack on average, so that won't affect the ratio calculations much (given the amount of buffs available). The most reliable source of damage are "melee hits non crit" and shijin damage. You can always remove the kick factor by assuming a fixed proc rate throughout the sample and average everything. SV minuets should be up for a good 7 minutes I believe, so a couple of shijin values and 30 sec of a parsed melee damage should give accurate info (don't need the whole parse). If the time ranges of melee and shijin are not spaced, the -dt is just a common factor from both term so that won't impact att & DMG (=> vit).

From a ~90 second window where SV songs should have been up (can't guarantee attack was capped, though, as I think only Minuet 5/4 applied in this case; stopped when I found a "Minuet wears off" message), Formless down, and DT gear removed since Mayhem period was passed:
Code
Shijin:
3659   3845   4675   4039   3608   

Full Melee Sequence:
      337   330   392   298   252  517c   329  513c   285   259
      282   378  507c   310   273  451c   387   301   324   277
      301  478c   376   279  513c   261   356  497c   370   376
      283   297   306   189   270   211   204   250   272   241
      298   265   199   304   249   173  410c  391c   302   320
      176   239   385   319   339   366   327   313   313   366
     535c   273   396   296   370   193   329   235   298   276
      352   329   228  410c   263   230  464c  405c   287  553c

Can separate out the crits and remove the kicks:
Code
Main melee:
      337   330   392   298   252   329   285   259   282   378
      310   273   387   301   324   277   301   376   279   261
      356   370   376   283   297   306   189   270   211   204
      250   272   241   298   265   199   304   249   173   302
      320   176   239   385   319   339   366   327   313   313
      366   273   396   296   370   193   329   235   298   276
      352   329   228   263   230   287 

Main melee crits:
     517  513  507  451  478  513  497  410  391  535
     410  464  405  553
 Fenrir.Sylow
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By Fenrir.Sylow 2013-07-24 18:31:57
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50-75 appears to be blunt weakness on Shark?
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By Fenrir.Motenten 2013-07-24 19:33:16
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Possibly. I haven't paid as much attention to the shark damage phases.
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By pchan 2013-07-25 02:56:08
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Fenrir.Motenten said: »
pchan said: »
2-3 shijin values would give a pretty accurate idea as they don't get kicks or crits, and all hits are presumed independent. Impetus is theorized to add around 20-30 attack on average, so that won't affect the ratio calculations much (given the amount of buffs available). The most reliable source of damage are "melee hits non crit" and shijin damage. You can always remove the kick factor by assuming a fixed proc rate throughout the sample and average everything. SV minuets should be up for a good 7 minutes I believe, so a couple of shijin values and 30 sec of a parsed melee damage should give accurate info (don't need the whole parse). If the time ranges of melee and shijin are not spaced, the -dt is just a common factor from both term so that won't impact att & DMG (=> vit).

From a ~90 second window where SV songs should have been up (can't guarantee attack was capped, though, as I think only Minuet 5/4 applied in this case; stopped when I found a "Minuet wears off" message), Formless down, and DT gear removed since Mayhem period was passed:
Code
Shijin:
3659   3845   4675   4039   3608   

Full Melee Sequence:
      337   330   392   298   252  517c   329  513c   285   259
      282   378  507c   310   273  451c   387   301   324   277
      301  478c   376   279  513c   261   356  497c   370   376
      283   297   306   189   270   211   204   250   272   241
      298   265   199   304   249   173  410c  391c   302   320
      176   239   385   319   339   366   327   313   313   366
     535c   273   396   296   370   193   329   235   298   276
      352   329   228  410c   263   230  464c  405c   287  553c

Can separate out the crits and remove the kicks:
Code
Main melee:
      337   330   392   298   252   329   285   259   282   378
      310   273   387   301   324   277   301   376   279   261
      356   370   376   283   297   306   189   270   211   204
      250   272   241   298   265   199   304   249   173   302
      320   176   239   385   319   339   366   327   313   313
      366   273   396   296   370   193   329   235   298   276
      352   329   228   263   230   287 

Main melee crits:
     517  513  507  451  478  513  497  410  391  535
     410  464  405  553
Yeah kick are very apparent and cannot overlap melee hits.

Anyway I don't find anything realistic as the shijin values seem way too high compared to melee. In this case shijin does 13.4 times more damage that melee hits while is all situations it should be roughly 10x more damage. I'd say there is some pdt on melee hits.. What dex on shijin ? In most situations the ratio shijin/melee should be
5.1625*(DMG+0.85*dex)/DMG and in nearly all cases it's below 10x.
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By Phoenix.Dramatica 2013-07-25 03:50:43
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-5% pdt on your waist slot is going to KILL you on the raptor. Be warned. Some of the things you come up with, do you even try? Raptor is also very hard to die on with intelligent healers if you don't deal any magic damage to it, so I don't get it.
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By Shiva.Alistrianna 2013-07-27 02:17:59
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Is there any extensive testing out there that proves Boost can cost you dps in a high haste situation? I was telling a linkshell member not to use boost during our Delve runs because they would lose dps but they seem to think that because they can hit macros fast you don't lose attack rounds for doing Boost > Weaponskill.
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By Sylph.Tigerwoods 2013-07-27 02:21:28
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Not boost specifically, but there is extensive testing on job abilities and the delay they add, at which point its simple math. Compare dmg w/ delay added vs dmg w/o that delay added
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By Shiva.Alistrianna 2013-07-27 02:27:42
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I've seen the testing on Job abilities but it doesn't exist for weaponskills from what I saw. If its the same then it should be easy to see that Ja > WS is a 3 sec delay between attack rounds and probably costing you damage.
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