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Sea WS Gorgets
Server: Sylph
Game: FFXI
Posts: 2617
By Sylph.Hitetsu 2009-12-24 14:48:58
Out of curiosity, how much do the Sea WS Gorgets actually help? (I've never read up properly on fTP etc, so saying they increase that 0.1 won't help ><')
All I know is they increase Damage and Accuracy on certain WS's.
If we took SAM for example,
I know Snow Gorget is an "awesome" piece for Yuki, Gekko and Rana (when I unlock it), but why is it awesome? Roughly how much damage should it add to say a 750 damage Gekko?
I always assumed 10% (as a 0.1 bonus would be 10%), how far wrong am I? XD
Thanks!
Server: Fairy
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By Fairy.Vegetto 2009-12-24 14:50:20
The increase will vary among WS. I'd need to know the exact ws you are looking for to give you the % increase in damage.
As for acc, it's believed to be +10.
Server: Fairy
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By Fairy.Vegetto 2009-12-24 14:51:14
Since you said sam though, I'll go ahead and the the liberty to use gorget for Y/G/K.
Math inc
Server: Sylph
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By Sylph.Hitetsu 2009-12-24 14:52:30
Fairy.Vegetto said: The increase will vary among WS. I'd need to know the exact ws you are looking for to give you the % increase in damage.
As for acc, it's believed to be +10.
I'll go with Tachi:Gekko, I mostly use that when I'm on SAM if I don't need Blind/Para.
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By Fairy.Vegetto 2009-12-24 14:55:56
Quote: Tachi: Gekko
* Damage Multipliers by TP:
100%TP 200%TP 300%TP
1.5625 1.875 2.50
w/ gorget, these are increased to
1.6625, 1.975, and 2.60
1.6625/1.5625 = 6.4% increase at 100% TP (Never the case w/ hagun btw)
1.975/1.875 = 5.33% increase @ 200 TP (aka 100 TP w/ hagun)
2.6/2.5 = 4% increase @ 300 TP (aka 200 TP w/ hagun)
Server: Fenrir
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By Fenrir.Nightfyre 2009-12-24 14:57:20
Depends on the WS, or more specifically the fTP and number of hits. For a 100 TP Gekko that did 750 damage with no neck slot, it would now do 6.4% more damage, or 798 damage.
Here's why:
Sea Gorgets add 0.1 fTP to their respective Weaponskills, in addition to an assumed 10 accuracy. Tachi: Gekko has an fTP of 1.5625 at 100 TP. Increasing this by 0.1 is a 6.4% increase, and thus a 6.4% increase in damage.
Damage = Base damage * pDIF
where pDIF is your function modified by attack and defense and base damage on weaponskills is the sum of your weapon's damage rating, your fSTR, and the total weaponskill mods you have (after reducing by alpha), all multiplied by fTP.
Basically, there's no better option for Gekko since 5 STR and ~10 Attack (ie Justice Torque, the next best option) isn't going to give you a 6.4% increase in WS damage. Multihit WS and very high fTP WS (Sidewinder, sup) gain much less from the Gorgets as fTP only applies to the first hit of a WS and the gain is much less dramatic at high fTP.
EDIT: Wow I'm slow >.>
Server: Remora
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By Remora.Thiefninja 2009-12-24 15:00:21
ok i also had a Q about this. would justice torque be better for sam? 5 STR and 7acc/att..(3 less acc) was just curious. i would figure no and what is the STR cap on hagun? and how anyone done the numbers on hagun vs onimaru. i mean 8? more base dmg and more acc/att are they close?
EDIT: damnit fyre lol you answered half my Q and i didnt see til i posted
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By Fairy.Vegetto 2009-12-24 15:02:38
If you can give me the exact WS build w/ justice torque you'd be using, I could give you a rough approximate of the % increase (varies w/ mob's vit so fstr will be diff on diff mobs), but I can tell you now that my guess would be less than gorget at all values except MAYBE 300 tp gekko.
For proper comparison of Hagun to Oni, I would also need TP and WS builds.
Ramuh.Dasva
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By Ramuh.Dasva 2009-12-24 15:02:57
Remora.Thiefninja said: ok i also had a Q about this. would justice torque be better for sam? 5 STR and 7acc/att..(3 less acc) was just curious. i would figure no and what is the STR cap on hagun? and how anyone done the numbers on hagun vs onimaru. i mean 8? more base dmg and more acc/att are they close? If you are gunna compare another gkt with Hagun pick something a tad better. As far as fstr cap for hagun that is 16. Which is a dstr of 60.
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By Fairy.Vegetto 2009-12-24 15:04:52
Ramuh.Dasva said: Remora.Thiefninja said: ok i also had a Q about this. would justice torque be better for sam? 5 STR and 7acc/att..(3 less acc) was just curious. i would figure no and what is the STR cap on hagun? and how anyone done the numbers on hagun vs onimaru. i mean 8? more base dmg and more acc/att are they close? If you are gunna compare another gkt with Hagun pick something a tad better. As far as fstr cap for hagun that is 16. Which is a dstr of 60. Fstr will stop, but you can still get DMG plus from WSC, which doesn't have a cap.
Server: Fenrir
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By Fenrir.Nightfyre 2009-12-24 15:05:47
Remora.Thiefninja said: ok i also had a Q about this. would justice torque be better for sam? 5 STR and 7acc/att..(3 less acc) was just curious. i would figure no and what is the STR cap on hagun? and how anyone done the numbers on hagun vs onimaru. i mean 8? more base dmg and more acc/att are they close? Fenrir.Nightfyre said: Basically, there's no better option for Gekko since 5 STR and ~10 Attack (ie Justice Torque, the next best option) isn't going to give you a 6.4% increase in WS damage. As Vegetto said, it might win at 300 TP.
Dasva, Oni's the GKT of choice for most pre-Hagun... it's an apt choice for comparison.
Dasva mentioned the fSTR cap, WSC does not cap so there's no true cap to the benefit of STR for Gekko.
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By Remora.Thiefninja 2009-12-24 15:07:53
ah. and i just chose oni because thats like the best buyable besides hagun..i think. and besides av drop and pachi what other GK is there.
EDIT: ty fyre. lol
Ramuh.Dasva
Server: Ramuh
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By Ramuh.Dasva 2009-12-24 15:10:46
Lets see hagun is 75 dmg. Let's say you are exactly 5 below cap fstr and are fighting birds that means you ws in 122 str w/o torque... ok you probably got more but whatever. ws are 75% str modded so 75+14.75+.75*.83*122= 165... add 5 str for 75+16+.75*.83*122=170 so that 5str is adding 3% dmg. If you go higher and hit fstr caps and just have bigger numbers due to ws mods it will get less.
And of course with lower higher vit enemies or lower amount of str the difference will get bigger. Still not beating ws gorget though
Ramuh.Dasva
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By Ramuh.Dasva 2009-12-24 15:12:29
Fairy.Vegetto said: Ramuh.Dasva said: Remora.Thiefninja said: ok i also had a Q about this. would justice torque be better for sam? 5 STR and 7acc/att..(3 less acc) was just curious. i would figure no and what is the STR cap on hagun? and how anyone done the numbers on hagun vs onimaru. i mean 8? more base dmg and more acc/att are they close? If you are gunna compare another gkt with Hagun pick something a tad better. As far as fstr cap for hagun that is 16. Which is a dstr of 60. Fstr will stop, but you can still get DMG plus from WSC, which doesn't have a cap. Duh. But that will cut off how much dmg you are adding by a bit and also by the time you get that high your returns from str are getting kinda low comparatively granted what else ya gunna add more attack?
Server: Fairy
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By Fairy.Vegetto 2009-12-24 15:14:29
Ramuh.Dasva said: Fairy.Vegetto said: Ramuh.Dasva said: Remora.Thiefninja said: ok i also had a Q about this. would justice torque be better for sam? 5 STR and 7acc/att..(3 less acc) was just curious. i would figure no and what is the STR cap on hagun? and how anyone done the numbers on hagun vs onimaru. i mean 8? more base dmg and more acc/att are they close? If you are gunna compare another gkt with Hagun pick something a tad better. As far as fstr cap for hagun that is 16. Which is a dstr of 60. Fstr will stop, but you can still get DMG plus from WSC, which doesn't have a cap. Duh. But that will cut off how much dmg you are adding by a bit and also by the time you get that high your returns from str are getting kinda low comparatively granted what else ya gunna add more attack? He asked for a cap, which there isn't. If he had asked for the point of increased decreasing returns, then you would have been correct. I was simply stating that there is no cap.
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Cerberus.Oseryu
Server: Cerberus
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By Cerberus.Oseryu 2012-04-22 08:30:41
Saw this thread and about to get light gorget for almace anyone do the math on how much extra Dmg CDC would get?
By Gimpness 2012-04-22 08:58:40
[+]
Carbuncle.Lynxblade
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By Carbuncle.Lynxblade 2012-04-22 09:39:59
Saw this thread and about to get light gorget for almace anyone do the math on how much extra Dmg CDC would get?
gorget wont do anything but help accuracy I think. might be wrong though.
I've always thought that gorgets aren't good unless the ws says dmg varies with tp, but i might be wrong.
Asura.Sutebe
Server: Asura
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Posts: 19
By Asura.Sutebe 2012-04-22 09:57:22
Carbuncle.Lynxblade said: »Saw this thread and about to get light gorget for almace anyone do the math on how much extra Dmg CDC would get?
gorget wont do anything but help accuracy I think. might be wrong though.
I've always thought that gorgets aren't good unless the ws says dmg varies with tp, but i might be wrong.
Sorry but this is just wrong, gorgets boost the ftp by 0.1 on all WSs while adding acc. On CdC the ftp at all % is 2.25 so with gorget or gorget/belt it will become 2.35 or 2.45 respectively.
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By Asura.Vrytreya 2012-04-22 10:17:14
Which is kinda pale. Considering you could multi hit up to 8-hit.
It's better to get Rancor collar.
Asura.Niloc
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By Asura.Niloc 2012-04-22 10:17:42
Gorget will boost it by 0.1ftp as Sutebe said. Which frankly isnt that much for Almace, and a Rancor Collar would help a lot more for CDC. (Or a Nerfarious Collar if you use Rancoruous Mantle!)
Asura.Sutebe
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By Asura.Sutebe 2012-04-22 10:28:02
Gorget will boost it by 0.1ftp as Sutebe said. Which frankly isnt that much for Almace, and a Rancor Collar would help a lot more for CDC. (Or a Nerfarious Collar if you use Rancoruous Mantle!)
What I would do personally but just wanted to dispel the myth gorgets do nothing for some WS before it gets started.
Bismarck.Sylow
Server: Bismarck
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By Bismarck.Sylow 2012-04-22 10:32:41
Gorget will boost it by 0.1ftp as Sutebe said. Which frankly isnt that much for Almace, and a Rancor Collar would help a lot more for CDC. (Or a Nerfarious Collar if you use Rancoruous Mantle!)
What I would do personally but just wanted to dispel the myth gorgets do nothing for some WS before it gets started.
No one ever says it does "nothing" for some WS, they just say (correctly) that there are better options.
Asura.Sutebe
Server: Asura
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By Asura.Sutebe 2012-04-22 10:40:12
"gorget wont do anything but help accuracy I think" and "I've always thought that gorgets aren't good unless the ws says dmg varies with tp" Granted he did say he might be wrong and I just confirmed it. The only WS as far as I can remember that's not effected by gorgets/belts is spirits within.
Bismarck.Sylow
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By Bismarck.Sylow 2012-04-22 10:43:26
Ah, I ignored that post because it said something contradictory to common knowledge. Sanity filter, etc.
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By Fenrir.Nightfyre 2012-04-22 17:17:35
Gorget will boost it by 0.1ftp as Sutebe said. Which frankly isnt that much for Almace, and a Rancor Collar would help a lot more for CDC. (Or a Nerfarious Collar if you use Rancoruous Mantle!) Gorget is actually better than Nefarious Collar for CDC.
Assuming you're talking about PLD, it's not a bad option for CDC provided you're using Rancorous Mantle. Roughly equal with moepapa medal, don't think PLD has any better options.
If you're not using Rancorous Mantle then go get Rancor Collar instead. Also, why Light Gorget? Unless it covers a second WS you may as well save yourself the time spent finding/killing a second Yovra and just get Snow or Aqua Gorget.
Out of curiosity, how much do the Sea WS Gorgets actually help? (I've never read up properly on fTP etc, so saying they increase that 0.1 won't help ><')
All I know is they increase Damage and Accuracy on certain WS's.
If we took SAM for example,
I know Snow Gorget is an "awesome" piece for Yuki, Gekko and Rana (when I unlock it), but why is it awesome? Roughly how much damage should it add to say a 750 damage Gekko?
I always assumed 10% (as a 0.1 bonus would be 10%), how far wrong am I? XD
Thanks!
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