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Yet another windower problem.
Pandemonium.Rathz
Server: Pandemonium
Game: FFXI
Posts: 218
By Pandemonium.Rathz 2009-11-21 19:36:51
Well, I decided to finally start making my windower macros. After some testing, I have found that I have no idea what i'm doing. I make a folder called "RDM" in the script folder, and in that I make a .txt document called "Buff". In it, I write /ma "Stoneskin" <me> just to test it. So in FFXI I type in the chat (To test, mind you again) //exec RDM/Buff.txt and nothing happens. Nothing appears in my console saying that something is wrong. Anyone know? :3
Remora.Ninian
Server: Remora
Game: FFXI
Posts: 1667
By Remora.Ninian 2009-11-21 19:43:19
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Server: Odin
Game: FFXI
Posts: 828
By Odin.Karusan 2009-11-21 19:44:28
input /ma "Stoneskin" <me>;
AKA RTFM
AAKA Wrong website
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Pandemonium.Rathz
Server: Pandemonium
Game: FFXI
Posts: 218
By Pandemonium.Rathz 2009-11-21 19:48:10
Eh, i've had better luck with getting help from this forum. Windower Forum has barely any people active on it that are there to help you.
Edit: The hell does RTFM mean?
Server: Garuda
Game: FFXI
Posts: 1339
By Garuda.Antipika 2009-11-21 19:58:36
Read the *** manual.
Kujata.Nanyo
Server: Kujata
Game: FFXI
Posts: 375
By Kujata.Nanyo 2009-11-21 20:14:25
Sorry Don't really know the answer to that question(I Only use Windower macros for a few things, and most of the time it seems simple just "\input /ma Stoneskin Nanyo", well not that I use it for that, but still), but @.@ I think that the SE Macros are acctualy better for this one. This is what I do if you're interested
Sylph.Otsego
Server: Sylph
Game: FFXI
Posts: 236
By Sylph.Otsego 2009-11-21 20:17:49
I'm glad some people can figure out XML, because I'm at a loss on it. 6 different examples I have looked into, and I still cannot figure it out. Absolutely despise having to run 9 different scripts within windower just to play BLM, weather gear, resting, all that happy stuff. If you can figure out how to configure your XML and spellcast to run to your specifications, I applaud you. I know it isn't that difficult, but from what I've heard, once you get it up and running, there's no going back to scripts or that nasty 6 line ***SE gives us.
Edit: 12 scripts, stupid swap set, and my idle gear always slip my mind.
Server: Garuda
Game: FFXI
Posts: 1339
By Garuda.Antipika 2009-11-21 20:21:25
Nobody can figure it out on first try. Basically the way to proceed with spellcast is doing your -own- XML and proceeding step-by-step.
At first let spellcast handle very simple actions like :
if [spell] then [swap to this set].
if [stance (idle/resting/...)] then [swap to idle/hmp set)
Then start to create more and more complicated rules and add line to your XML as your BLM evolves.
Everything is very straight forward. Do not forget to also use the debug mode which enable you to instantly see what's wrong etc.
Sylph.Otsego
Server: Sylph
Game: FFXI
Posts: 236
By Sylph.Otsego 2009-11-21 20:26:06
Garuda.Antipika said: Nobody can figure it out on first try. Basically the way to proceed with spellcast is doing your -own- XML and proceeding step-by-step. Tried that, cannot figure out the scripting tags to save my life. Either I am extremely stupid, or XML is just over my head. Luckily my brother has a good XML setup for his BLM, we basically run the same setup in windower macros, so I'm just going to swipe his and plug my gear in where it's needed, or I'm going to have him do it so I know what I was doing wrong. The only problem I'm going to have is changing gear out when I upgrade certain pieces, mainly my body and feet (75BLM Wearing AF1 boots is just sickening, and I'm guilty of it). But I already have that issue with the windower macros, having to swap one piece in 7 different scripts when I upgrade. Though, I have to say, it is easily worth the hassle.
Server: Garuda
Game: FFXI
Posts: 1339
By Garuda.Antipika 2009-11-21 20:28:41
I don't understand how can scripting tags can be hard to understand.
<anything> whatever </anything>
Basically always the same, just need to avoid common mistake like :
<lear> </rear>
You open left earring, close right earring (happen often when you copy/paste lines here and there) and then the whole XML is *** etc.
Anyway if you have issue with your -own- XML, feel free to send it to me (or just the part you have issues with) and I'll review it.
Pandemonium.Rathz
Server: Pandemonium
Game: FFXI
Posts: 218
By Pandemonium.Rathz 2009-11-22 01:19:15
Alright. So I tried putting input into my script. It looks like this now
input /ma "Stoneskin" <me>
input /wait 7
input /ma "Blink" <me>
input /wait 7
input /ma "Haste" <me>
input /wait 5
input /ma "Refresh" <me>
input /wait 5
input /ma "Phalanx" <me>
input /wait 7
input /ma "Ice Spikes" <me>
(Testing stuff ftw)
I uh "activate" it by doing //exec RDM/Buff.txt, but only Stoneskin casts
Server: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-11-22 01:21:14
You have to fix it. Should be Pandemonium.Rathz said:
input /ma "Stoneskin" <me>;
wait 7;
input /ma "Blink" <me>;
wait 7;
input /ma "Haste" <me>;
wait 5;
input /ma "Refresh" <me>;
wait 5;
input /ma "Phalanx" <me>;
wait 7;
input /ma "Ice Spikes" <me>
[+]
Server: Fenrir
Game: FFXI
Posts: 11680
By Fenrir.Nightfyre 2009-11-22 01:23:18
You should be using wait # instead of input /wait # and your times may be a tad too short. Try adding another second or so if you still have problems.
Also, rtfm
Bahamut.Bojack
Server: Bahamut
Game: FFXI
Posts: 2076
By Bahamut.Bojack 2009-11-22 01:23:58
If the word wait still doesn't work try pause. Not saying it won't lol, I just use pause, didn't know wait worked in scripts.
Pandemonium.Rathz
Server: Pandemonium
Game: FFXI
Posts: 218
By Pandemonium.Rathz 2009-11-22 01:37:41
Fenrir.Nightfyre said: You should be using wait # instead of input /wait # and your times may be a tad too short. Try adding another second or so if you still have problems. Also, rtfm
Ah, ty. Other people have mentioned rtfm yet they didn't explain what in the world it was.
Edit: Thank you, both of you. Got them to work now
Server: Fenrir
Game: FFXI
Posts: 11680
By Fenrir.Nightfyre 2009-11-22 01:52:37
Glad I could help.
The Windower website has documentation and guides coming out its virtual ***, so unless you're dealing with extensive Spellcast scripts you can generally find what you need after a couple minutes tops searching the website. Spellcast... all I'm gonna say is, they have their own forum section specifically reserved for Spellcast and BG has a near 20-page thread on it that sees daily activity. ***'s complex :\
Kujata.Maidak
Server: Kujata
Game: FFXI
Posts: 114
By Kujata.Maidak 2009-11-22 02:14:43
i would just like to say i think i overdosed on focalin
Carbuncle.Kyhira
Server: Carbuncle
Game: FFXI
Posts: 128
By Carbuncle.Kyhira 2009-11-22 04:45:44
I need to re download windower, but their website havent worked in awhile now. anyone know where else i can get it?
Seraph.Gael
Server: Seraph
Game: FFXI
Posts: 41
By Seraph.Gael 2009-11-22 07:01:56
the website works perfectly, it was just down 3-4 jours after update but it's over :
http://www.windower.net/
Direct link to download windower : http://windower.net/Windower-3.41.exe
Carbuncle.Kyhira
Server: Carbuncle
Game: FFXI
Posts: 128
By Carbuncle.Kyhira 2009-11-22 10:06:25
thanks.
this site http://www.windower.net/ hasnt worked at all for me for some time now, the direct link to download worked though, thanks alot ^^
Well, I decided to finally start making my windower macros. After some testing, I have found that I have no idea what i'm doing. I make a folder called "RDM" in the script folder, and in that I make a .txt document called "Buff". In it, I write /ma "Stoneskin" <me> just to test it. So in FFXI I type in the chat (To test, mind you again) //exec RDM/Buff.txt and nothing happens. Nothing appears in my console saying that something is wrong. Anyone know? :3
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