Shared DynamisD MPK Problem

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Shared DynamisD MPK problem
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By Shichishito 2026-05-22 01:10:57
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Every other run someone, usually a multi boxer, kills the wave 1 boss without warning in the middle of the run despite plenty of wave 1 statues being left.
I don't know if it's deliberate MPKing or just carelessness but it happens very frequently.

Afaik GMs used to punish for MPKing so I don't see why fujito, or who ever is in charge, thought it's a great idea to just spawn wave 2 statues on top of everyone without a warning while they are busy.

The most obvious solution would be a position reset after wave 1 boss dies, basically warping everyone to a save starting point for wave 2.
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By Nariont 2026-05-22 01:42:02
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There's an HP bar in the upper left corner for the W1 boss isnt there? So you got your warning already, its just like in normal dyna once W1 boss is killed the W2 mobs are popped in, not sure what they could do aside from give a 10~15 second grace period before swapping waves.
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By Shichishito 2026-05-22 03:03:44
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I didn't know about the HP bar, I still believe it's not a elegant solution.

For instance I imagine a BiS 6 box will drop Wave 1 boss pretty quickly, most likely faster than a solo player can deal with one of the larger groups or a link, in particular if the link is the wrong color.

A low man group that barely meets the requirements on the other hand might need 15+ minutes to finish wave 1 boss.

The massive lag inside DynamisD makes crowd control hard enough and the monotony of the event makes it hard to pay attention for a full hour.
I don't think we should have to constantly monitor some HP bar of a mob we aren't even engaged to on top of it.

Another problem of the HP bar is you still need to know the wave 2 layout in order to know where the next safe spot to retreat to is located.


A grace window would help but as I mentioned, the most elegant solution imho would be to relocate players to a safe spot the moment wave 2 spawns, probably best where wave 1 boss dies. The mechanic is already in game, couldn't they simply trigger a draw in on wave 1 boss kill?