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Guildwork Plugin
Bismarck.Zuidar
Server: Bismarck
Game: FFXI
Posts: 1329
By Bismarck.Zuidar 2026-08-10 04:56:40
The guildwork yells/shouts in the Guildwork site shout page doesn't have timestamps like the older page used to when it picks up the shouts/yells in-game and the shouts shown here on AH are delayed or not all displayed
Ragnarok.Trixi
Server: Ragnarok
Game: FFXI
Posts: 236
By Ragnarok.Trixi 2026-08-10 09:03:22
If you are relying on up to the minute communications while away from the game, I would recommend using TellNotifier or Sendoria addons for that, which can hook into Discord.
Necro Bump Detected!
[33 days between previous and next post]
Bismarck.Zattano
Server: Bismarck
Game: FFXI
Posts: 31
By Bismarck.Zattano 2026-09-12 16:09:39
I posted this in the "Site Improvement" topic, but I think this is a better topic to bring it up.
My main linkshell "TheRebirth", is not showing up on my main character, it's present on alts oddly(Multibox). Any suggestions for resolution? Tried moving it around in storage/inventory, unequipping and reequipping in different slots, most the basic stuff.
I was able to setup the linkshell information on ffxiah around a year ago, but I'm not finding the option to edit those features anymore either. Maybe I'm overlooking it?
Anyways, thanks for the support, and great job fixing most of the guildworks>ffxiah stuff. I was nearly out of motivation to continue playing, but found a drive to continue making all the REMAs again.
Any suggestions on resolving this issue?
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Bismarck.Drakelth
Server: Bismarck
Game: FFXI
Posts: 852
By Bismarck.Drakelth 2026-09-12 17:47:44
Have you decided if you're going to increase the points value for completed shields and what too? 5k seems a tad partly
By xToulourx 2026-09-22 00:36:41
I posted this in the "Site Improvement" topic, but I think this is a better topic to bring it up.
My main linkshell "TheRebirth", is not showing up on my main character, it's present on alts oddly(Multibox). Any suggestions for resolution? Tried moving it around in storage/inventory, unequipping and reequipping in different slots, most the basic stuff.
I was able to setup the linkshell information on ffxiah around a year ago, but I'm not finding the option to edit those features anymore either. Maybe I'm overlooking it?
Anyways, thanks for the support, and great job fixing most of the guildworks>ffxiah stuff. I was nearly out of motivation to continue playing, but found a drive to continue making all the REMAs again.
Any suggestions on resolving this issue?
I have been having the same problem. Tried same things, unequipping/equipping/moving linkshells and nothings has worked. Any help to resolve would be appreciated.
By Scragg 2026-09-23 19:22:21
Have you decided if you're going to increase the points value for completed shields and what too? 5k seems a tad partly points have been adjusted to 1,000 / 3,000 / 7,500 / 15,000 / 50,000 per phase
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 11605
By Asura.Sechs 2026-09-24 00:49:16
Very small adjustment request that I ask you to consider Scragg, granted it's no big deal but I think it would be a nice change in terms of points assigned.
I don't know how each of the 4 fishing rods assign points.
I assume it's 3k points for the base version on the left and 15k for the +1 version on the right?
Those points might be allright in general but I would change the way points get verified for the base version of Lu-Shang.
Atm the system checks for the item in your inventory, and that's a bit wrong for Lu-Shang because you can buy it on AH.
Receiving 3k for an item you can buy on AH is wrong imho.
I know it's "just" 3k, but still...
I would change the way the system verifies if you have Lu-Shang or not.
Instead of checking if you have the item, check if you completed the San D'Oria quest.
If you did, you receive the points, if you bought it on AH, you don't.
Small change I know, but if you can do it I think it would be better.
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Valefor.Furion
Server: Valefor
Game: FFXI
Posts: 2
By Valefor.Furion 2026-09-24 07:07:06
The fishing rods +1 showing (1) could be fun to scrape the unique ID inscription number on each one and show that instead, if we are reviewing things.
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By Draylo 2026-09-24 07:15:41
Oh the search in screenshot is neat
Leviathan.Aeriall
Server: Leviathan
Game: FFXI
Posts: 1
By Leviathan.Aeriall 2026-09-24 10:19:41
Hi all, Scragg thank you for updating the site it has brought new life to the game for some. Was hoping we could get some points attached for Master levels, if it in the works disregard this post. If not leveling your character has always been weighted pretty high, a job to 99 7,382 master that job another 16,800. Both of those can now be accomplished in a couple hours. In comparison to say primes if you can get 50k a run it would take around 170 hours/sortie runs. To M 50 a job it would take about 170 hours at 150k ep an hour, which is a pretty good clip that not many can hit without an optimized party. Scoring M levels could be identical for shields, 1k/m10 3k/m20 7500/m30 15k/m45 50k/m50 or can follow the exp /capacity points and m 50 could top out at 32 k or so. I get there are a lot of batmen in KRT, but to say people aren't using things to get more points in sortie, or that crafting shields or fishing can't be automated are turning a blind eye. Great part of the game is you get to chose how you spend your time, at this point one of the biggest upgrades to your character is Master levels, its the new merit grind. It should have points attached. Thank you again for revamping the site, keep up the good work.
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 1312
By Fenrir.Jinxs 2026-09-24 12:18:16
controversial opinion
mastery rank > then points system
as ranking logic
By Felgarr 2026-09-24 12:19:12
controversial opinion
mastery rank > then points system
as ranking logic
I agree. If getting from Rank 7 to 8 is lake, then 8 to 9 is an ocean. :/
Server: Fenrir
Game: FFXI
Posts: 1780
By Fenrir.Richybear 2026-09-24 12:48:31
You're all ranked #1 in my books
Server: Fenrir
Game: FFXI
Posts: 1780
By Fenrir.Richybear 2026-09-24 12:48:49
Except you, Cherry!
Fake *** mithra
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 1312
By Fenrir.Jinxs 2026-09-24 14:34:11
Except you, Cherry!
Fake *** mithra Jokes on you Cherry doesn't come here anymore because someone had him banned from the monk thread
Free Tibet free Cherry anyone know where I can get this free Tibet?
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Valefor.Armabell
Server: Valefor
Game: FFXI
Posts: 2
By Valefor.Armabell 2026-09-26 06:36:26
Hey, I'm just coming here to say that while the plugin still crashes under Wine, I found a workaround that so far has worked 100% of the time (also on Steam Deck).
If you installed the game through Lutris, you have to allow crash dialogs (open the game's configuration on lutris, runner options tab, toggle advanced then scroll to the bottom and toggle show crash dialogs, like this)
When loading guildwork a crash dialog will pop up and the game will freeze until you close it, but once you close it you can keep playing as normal, and the plugin appears to load and work? (I haven't used it for much yet, so I don't even know if some functions aren't working, I do know it connects to my gw account and //gw status says it's working). It does crash if you unload it and load it again though.
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By Scragg 2026-09-26 12:29:17
Hey, I'm just coming here to say that while the plugin still crashes under Wine, I found a workaround that so far has worked 100% of the time (also on Steam Deck).
If you installed the game through Lutris, you have to allow crash dialogs (open the game's configuration on lutris, runner options tab, toggle advanced then scroll to the bottom and toggle show crash dialogs)
When loading guildwork a crash dialog will pop up and the game will freeze until you close it, but once you close it you can keep playing as normal, and the plugin appears to load and work? (I haven't used it for much yet, so I don't even know if some functions aren't working, I do know it connects to my gw account and //gw status says it's working). It does crash if you unload it and load it again though.
Thanks for the workaround, that screenshot is tiny btw. You are catching an exception that the Windower bridge should be doing.
The unload freeze happens when trying to unload within 15mins of load. I can usually unload/load if I've it's been running for awhile but that clock resets on each load.
I don't have control over those.
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By Scragg 2026-09-26 12:30:16
Hi all, Scragg thank you for updating the site it has brought new life to the game for some. Was hoping we could get some points attached for Master levels, if it in the works disregard this post. If not leveling your character has always been weighted pretty high, a job to 99 7,382 master that job another 16,800. Both of those can now be accomplished in a couple hours. In comparison to say primes if you can get 50k a run it would take around 170 hours/sortie runs. To M 50 a job it would take about 170 hours at 150k ep an hour, which is a pretty good clip that not many can hit without an optimized party. Scoring M levels could be identical for shields, 1k/m10 3k/m20 7500/m30 15k/m45 50k/m50 or can follow the exp /capacity points and m 50 could top out at 32 k or so. I get there are a lot of batmen in KRT, but to say people aren't using things to get more points in sortie, or that crafting shields or fishing can't be automated are turning a blind eye. Great part of the game is you get to chose how you spend your time, at this point one of the biggest upgrades to your character is Master levels, its the new merit grind. It should have points attached. Thank you again for revamping the site, keep up the good work.
This is in the works. You guys just gotta promise not to get mad
[+]
Valefor.Armabell
Server: Valefor
Game: FFXI
Posts: 2
By Valefor.Armabell 2026-09-26 13:04:57
Thanks for the workaround, that screenshot is tiny btw. I don't know why it did that. Replaced it with a link to the config options for whoever needs it.
You are catching an exception that the Windower bridge should be doing.
The unload freeze happens when trying to unload within 15mins of load. I can usually unload/load if I've it's been running for awhile but that clock resets on each load.
I don't have control over those. No worries, keep up the good work.
I know its not supported any longer but currious if anyone has had this issue with guildworks addon. I really only care about having my bazzar items listed on the site. Its been working great up until the most recent patch. Now when i reload the addon my bazzar will display for 5ish min, then vanish off the site. Reloading makes the site populate again, but again only last about 5 minutes
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