May 2026 Version Update

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May 2026 Version Update
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By RadialArcana 2026-05-18 07:48:36
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Famitsu interview

https://www.famitsu.com/article/202605/75074

They say one of the reasons it's hard to add new zones is they are at/near the limit of how many zones the game is allowed to have, ID stuff?

However the game is very messy, and has lots of dummy zones / unused things and they think a cleanup will allow them to add new zones, after removing those from the database.

They say they have a proper engineer (coder) assigned, but he is currently being used mostly on playonline issues and so the other work they wanted him to do is "on hold" (blue stuff)

No idea what the playonline issues are.
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2026-05-18 08:00:18
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Some windows users can't get POL to work.
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 Asura.Saevel
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By Asura.Saevel 2026-05-18 08:53:38
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RadialArcana said: »
Famitsu interview

https://www.famitsu.com/article/202605/75074

They say one of the reasons it's hard to add new zones is they are at/near the limit of how many zones the game is allowed to have, ID stuff?

However the game is very messy, and has lots of dummy zones / unused things and they think a cleanup will allow them to add new zones, after removing those from the database.

They say they have a proper engineer (coder) assigned, but he is currently being used mostly on playonline issues and so the other work they wanted him to do is "on hold" (blue stuff)

No idea what the playonline issues are.

Yes the server send the current ZoneID is sent to the client and it has a ridiculously small fixed length, think 255 (8-bit integer) or something like that. The client then use's that ID to load that zones models and geometry data from it's local DAT's. You can use Altana viewer to see them all. Hopefully they can scrape some free to let them add newer areas. Also wonder what wide eyed scared new hire is being thrust into this ancient coding hell.
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By Felgarr 2026-05-18 10:11:54
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Tarage said: »
Bro they're all on BG wiki from like 2 days ago. Don't know why you are reporting them as if this 8s new information.

This is how it looks on BGwiki:



See? Bottom of long list, a wall of Text, etc. Meanwhile, my post: "hey cool, a rank 1 bonanza prize out in the open for everyone to see! Has this always been there during anniversary events?"

Also, maybe I just want to talk about something I've never seen in a zone I never visit?

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By RadialArcana 2026-05-18 10:19:04
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By the way, they are adding high tier battlefields based on the mini expansions in the future.

This means you have to own those expansions, they are half price or whatever right now.
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By Felgarr 2026-05-18 10:26:29
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Asura.Saevel said: »
RadialArcana said: »
Famitsu interview

https://www.famitsu.com/article/202605/75074

They say one of the reasons it's hard to add new zones is they are at/near the limit of how many zones the game is allowed to have, ID stuff?

However the game is very messy, and has lots of dummy zones / unused things and they think a cleanup will allow them to add new zones, after removing those from the database.

They say they have a proper engineer (coder) assigned, but he is currently being used mostly on playonline issues and so the other work they wanted him to do is "on hold" (blue stuff)

No idea what the playonline issues are.

Yes the server send the current ZoneID is sent to the client and it has a ridiculously small fixed length, think 255 (8-bit integer) or something like that. The client then use's that ID to load that zones models and geometry data from it's local DAT's. You can use Altana viewer to see them all. Hopefully they can scrape some free to let them add newer areas. Also wonder what wide eyed scared new hire is being thrust into this ancient coding hell.

I was surprised to see this, but then I checked and I realized my zone list was outdated.

Zone IDs go from 0 to 300 (I'm not sure what the bit-length of the addressable value is, but I imagine a Zone+SubZone make up a total identifier).

https://github.com/Windower/Resources/blob/master/resources_data/zones.lua
DAT Association: Probably outdated?
I think the only Zone without any DATs associated with it is 286? ...Yikes. That's OK. SE can delete Windurst.
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By RadialArcana 2026-05-18 11:13:21
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I don't understand them saying this cause:

Quote:
Increasing the amount of area numbers allowed the world to expand

Quote:
Ito

I was actually working as the director for the updates at the time, and the general feeling on the team was that the Abyssea series would be the last large-scale area added to the game. On top of which, we had already exhausted the numbers that were used to register areas on the map. The limit for the area numbers was 255, which was a number that everybody felt would be more than enough when FFXI was first designed. However, we ended up reaching that limit approximately ten years into the game's lifespan. So even if we wanted to add new areas, there was no available area numbers for them. As a result, we figured that we'd just have to continue on with the usual version updates.

Quote:
Ito

I knew it was impossible, but by chance, I happened to be talking to a server programmer by the name of Shinichi Tanaka, and I asked him if there was truly no way to increase the area number count. He replied that we might be able to fake it by adding a value to the area number and then placing it in a separate container with the use of a programming flag that would tell the game whether to add the value or not. Using that method, we could get up to 512 maps.

So you instantly doubled the possible map count. (laughs)
Ito

I felt that it was something we had to do, so I immediately went to speak with Mr. Tanaka* and request that we get the maps team together.

Although maybe they hit that too, it's not just zones but bcnm areas, connecting areas etc

https://we-are-vanadiel.finalfantasyxi.com/post/?id=764&lang=en
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 Shiva.Thorny
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By Shiva.Thorny 2026-05-18 11:47:31
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The dat ranges use gating like:

If zoneid < 256, entity dat is zoneid+6720
otherwise, entity dat is zoneid+86235

So, it seems like client-side, they reserved ranges of dat IDs for various zone-related resources and had to create secondary ranges for the higher zones.

We're already well past 256 zones, so I'm not really sure where the limitation is. He mentioned talking to a server programmer, so it seems like it's probably server-side.
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 Bahamut.Turambar
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By Bahamut.Turambar 2026-05-18 12:08:51
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Cerberus.Kylos said: »
Not seen this mentioned, but can you not just farm Copper Vouchers and keys (not FES) infinitely from this event?

FES key, as well as ANV key and Silver Voucher are on a JP midnight lockout. I haven't bought any Copper Vouchers, but the table on BGWiki makes it seem like they're unlimited.
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By Lakshmi.Byrth 2026-05-18 14:14:28
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I'm parsing my mule's accuracy and I'm pretty sure he used to be 97% acc (main/sub, GEO/DNC). He's pulling 95% against Apex Locus Bats with Distract (3390 samples). Did they break the mainhand 1H acc boost?
 Asura.Saevel
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By Asura.Saevel 2026-05-18 18:12:41
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Felgarr said: »
Asura.Saevel said: »
RadialArcana said: »
Famitsu interview

https://www.famitsu.com/article/202605/75074

They say one of the reasons it's hard to add new zones is they are at/near the limit of how many zones the game is allowed to have, ID stuff?

However the game is very messy, and has lots of dummy zones / unused things and they think a cleanup will allow them to add new zones, after removing those from the database.

They say they have a proper engineer (coder) assigned, but he is currently being used mostly on playonline issues and so the other work they wanted him to do is "on hold" (blue stuff)

No idea what the playonline issues are.

Yes the server send the current ZoneID is sent to the client and it has a ridiculously small fixed length, think 255 (8-bit integer) or something like that. The client then use's that ID to load that zones models and geometry data from it's local DAT's. You can use Altana viewer to see them all. Hopefully they can scrape some free to let them add newer areas. Also wonder what wide eyed scared new hire is being thrust into this ancient coding hell.

I was surprised to see this, but then I checked and I realized my zone list was outdated.

Zone IDs go from 0 to 300 (I'm not sure what the bit-length of the addressable value is, but I imagine a Zone+SubZone make up a total identifier).

https://github.com/Windower/Resources/blob/master/resources_data/zones.lua
DAT Association: Probably outdated?
I think the only Zone without any DATs associated with it is 286? ...Yikes. That's OK. SE can delete Windurst.

Looks like they may have updated it server side sometime around Adoulin.
Code
[255] = {id=255,en="Abyssea - Empyreal Paradox",ja="アビセア-天象の鎖",can_pet=true,search="AbysParadox"},
[256] = {id=256,en="Western Adoulin",ja="西アドゥリン",can_invite_cross_zone=true,can_nexus=true,search="WestAdoulin"},


Their internal system might go higher then what we have DATs for zones that were used in testing or for something that was never completed.
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By Firebrandt 2026-05-18 18:27:01
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Bahamut.Turambar said: »
Cerberus.Kylos said: »
Not seen this mentioned, but can you not just farm Copper Vouchers and keys (not FES) infinitely from this event?

FES key, as well as ANV key and Silver Voucher are on a JP midnight lockout. I haven't bought any Copper Vouchers, but the table on BGWiki makes it seem like they're unlimited.

Copper vouchers, special gobbiekey, and Fo key all seem to be unlimited.
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