Wing Of War - Cleared

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Wing of War - Cleared
 Asura.Shiraj
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By Asura.Shiraj 2026-04-05 02:25:43
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Kill time - 53 minutes~

Party Comp:
RNG/drg(ML50), RNG/drg(ML45), BRD/sch(ML50), COR/drg(ML50), GEO/rdm(ML28), PLD/blu(ML44)

Important notes to keep in mind
It is to be believed this encounter got a ninja nerf around February 2026. The exact nerf is unknown except Evasion. This evasion nerf was substantial - Roughly -90~ Evasion reduction from prior attempts.
It took a 50/50 coin flip 4 times in a row, toss up between Invincible or Elemental Sforzo from Bahamut. We needed 0 Invincible usage or we warped out.
On our clear we had 4 Elemental Sforzo in a row + Wild card reset which also reset the wildcard. A ton of luck.

We do not know if there is an "intended" mechanic or not, we could not find it. It's possible the strategy is to Alternate Physical/Magical damage on Bahamut depending on SPs, but his Magic evasion is FAR too high. We were getting resists on ML 50 BLM(stage 5 Prime) magic bursting with Crooked Warlock's roll, Bolster Languor/Focus, Rayke, storm 2 + SV threnody and Stymie saboteur Frazzle 3. Who knows if it's tuned correctly or not. We do not know if there is a way to remove the additional effects from the SPs outside of having them switch their SP at their next HP thresholds, if it's possible.

Mechanics we do know:
Chaos SPs 4-5 times in 1 health bar either Manafont or Chainspell
Bahamut SPs 4-5 in 1 health bar either Elemental Sforzo or Invincible.
Geomancy nerfed -50%

Main TP moves and spells that cause problems:
Absolute Terror - AoE Terror little under max healing range 15s
Horrible Roar - AoE 4 buff dispel over max healing range
Dispelga - Bahamut
Oppressive Yawp - Full dispel hits anyone over max healing distance centred around target which also removes all debuffs cast on Chaos.
Pellucid Surge - Non-Elemental AoE damage (maybe non-elemental) similar range to Oppressive Yawp centred around target (This will hit the bard regardless of where they are positioned since they are the main healer.)

Chaos
Takes -75% from all non-prime weapons
Manafont - gives Chaos access to Meteor for an unknown duration (varied from SP worth to the whole fight)
Chainspell - gives Chaos access to -Ga Enfeebling spells for unknown duration similar to Manafont.
Below 75% gains access to Tenebrous Surge + Luminous Surge
Below 50% gain access to Pellucid Surge
Must be killed close together with Bahamut at 1% - if you try killing Chaos before Bahamut is at the required % Chaos takes 0 damage and will Benediction.

Bahamut
No damage penalty except Light,Fire and Darkness. It is to be believed 5% dark resistance rank, 10% light and 10% fire. Rendered Those elemental damages useless.
Immune to Frazzle - requires Stymie.
Elemental Sforzo - reduces ALL magic damage by roughly -66% to -75% once Sforzo effect wears off. This effect persists until the next SP is used.
Invincible - reduces ALL physical damage by roughly -66% to -75% until the next SP is used.
Below 75% gains access to Gigaflare
Below 50% gains access to Teraflare

Strategy
Not much to this outside of usual ranger pew pew, with how much luck is needed the dps check is not horrible post-nerf. The hardest part is getting no Invincible usages. We'd warp out if Invicible was used and reset.

Zerg Bahamut first - we took him to 1% or as close as possible before he takes 0 damage. Once we think Bahamut is as close to 1% as possible we swapped to Chaos and zerged him from 100% to dead. The scary moment was both of them took 0 damage at the end, but luckily it went away then Bahamut fell to the ground. The exact condition to prevent the Benediction is unknown except what we prayed was the mechanic and it worked. Bahamut took 25 minutes from entry to take to 1%~ and Chaos took 28 minutes~ Chaos is much squishier than Bahamut which was why we opted to unload all Soul voices + Bolster on Bahamut early.

The biggest thing is positioning, we had to be positioned in such a way to limit how many AoEs the Bard is getting hit by.
Tank pulls Bahamut and runs into the West side of the room, left side of the stairs (from entry) then let both mobs come close then slow walk around the pillar to be tucked into the staircase with the back to right side of the staircase (from entrance).
Bard will position close to the North pillar, but within healing range of the Tank (at max distance of healing distance).

Rangers, Geomancer and Corsair stand ABOVE max shooting distance from the tank. Chaos' Oppressive Yawp is a full dispel + full self cleanse of all debuffs with a range of over max healing range centered on the tank. So that group has to be positioned within range of Chaos/Bahamut, but far enough away from the tank. The position we used was a tiny bit to the right from where we entered, nailing the position took a few trial and errors.

Geomancer needs to be able to cure the Bard. The Geo is healing the Brd and the Brd is healing the tank in a link formation. Geo is keeping Haste, Refresh and Cures on the Brd. Flurry on the Rng/Cor. Spamming Dia on Chaos when we fought him, Dia on Bahamut with the occasional slow/paralyze attempts.

I used /blu with Frightful Roar with the occasional Tropical Crepe before it got dispelled with Burst Affinity to attempt to Magic burst Frightful Roar to land. Landed for 6 minutes out of 25 minutes for Bahamut, minor improvements, but felt like floored land rate without food/Macc set/MB.

Buffs used:
Bard songs: Honor March, Minuet 5, Minuet 4, Prelude x2
Cor rolls: Crooked Chaos + Samurai roll
Geomancy bubbles: With SV songs - Geo Frailty, Indi fury, entrust STR | Without SV songs - Geo Fury, Indi precision, entrust STR

We did Soul voice extensions the whole fight. First Wild card came right when BRD comes to re-sing SV songs with nitro for the 1st time. If no WC reset we'd Cutting cards the BRD asap. Bolster just before the Wild card.

Some final notes
Firstly, I don't think this fight can be beaten outside of absurd luck mechanics, the amount of luck this required makes Bumba look like good design. Horrific luck needed - main reason this fight took so long to clear.
Secondly, either tank can work for this encounter. I went PLD to test stuff with Shield bash (It helped on Bahamut dps check briefly with dispelling Shell/Protect/Phalanx - very high Macc/DT set) and it just so happened to be the winning pull. Both tanks have their pros and cons with either mob.
Primes used for the fight:
3 Stage 5 Prime Earp
1 Stage 5 Prime Horn
1 Stage 5 Prime Shield

Thanks to all the folk who helped fill in to test random stuff while we were down members due to IRL <3
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 Asura.Dexprozius
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By Asura.Dexprozius 2026-04-05 02:29:15
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The blood sweat and tears paid off! Great job homies.. it's finally over
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By Bakerboy 2026-04-05 02:35:32
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By Bakerboy 2026-04-05 02:36:17
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Congrats to everyone involved! And thank you to all of our friends that helped out filling/figuring things out!
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By Bakerboy 2026-04-05 02:39:04
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Congrats to everyone involved! Thank you to everyone who helped us test/prog!
 Asura.Dexprozius
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By Asura.Dexprozius 2026-04-05 03:05:56
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Shiraj couldn't use his beloved Rune fencer on the clear... this will eat away at his soul for all eternity
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 Asura.Vyre
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By Asura.Vyre 2026-04-05 03:12:06
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Congratulations! I'm envious!
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By warmech 2026-04-05 03:17:17
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soooooooooooo sexy!
congrats!
and thank you for putting info out there!
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By Kadokawa 2026-04-05 03:22:29
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Congrats!!!
 Quetzalcoatl.Jakey
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By Quetzalcoatl.Jakey 2026-04-05 04:37:03
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Congrats, so did anyone's mastery rank happen to go up?
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By Qiqirnmercenary 2026-04-05 04:57:44
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With the title being Master of All, this has gotta be a prerequisite for MR10!
Congrats dudes!
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By Serj 2026-04-05 05:17:51
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Well deserved lads congratulations. Take some time off and go enjoy limbus with the rest of the plebs.
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-04-05 05:41:59
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Congrats boys, well done.
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 Asura.Shiraj
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By Asura.Shiraj 2026-04-05 06:13:22
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Quetzalcoatl.Jakey said: »
Congrats, so did anyone's mastery rank happen to go up?
As far as I know, nobodies Mastery rank went up. Especially neither of the people who have all 7 master trials complete either. I think each person who was doing mastery rank is missing a substantial amount of stuff preventing a rankup anyway. Who knows how much this budged the rank-up bar.
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By Ovalidal 2026-04-05 06:38:52
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Literal insanity, what this fight put you guys through. Congrats!!
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 Asura.Nalfey
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By Asura.Nalfey 2026-04-05 06:47:13
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Thanks Shiraj for finally putting an end to this ever lasting debate.

PLD > RUN

And secondly congrats on the clear, even though that's not the main highlight of this post.
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By Taint 2026-04-05 06:51:44
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Congrats!!! Ty for sharing all the info!
 Asura.Wroten
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By Asura.Wroten 2026-04-05 07:22:05
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Y’all so strong. Congrats legends!

Asura.Dexprozius said: »
Shiraj couldn't use his beloved Rune fencer on the clear
This honestly might be the worst part
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 Shiva.Liam
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By Shiva.Liam 2026-04-05 09:31:48
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Congratulations! can't wait to give it a try in 6 months once me and my group all make Earps :'D Thanks for sharing the strat
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 Asura.Melliny
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By Asura.Melliny 2026-04-05 10:12:22
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Quote:
Elemental Sforzo - reduces ALL magic damage by roughly -66% to -75% once Sforzo effect wears off. This effect persists until the next SP is used.

Invincible - reduces ALL physical damage by roughly -66% to -75% until the next SP is used.

Bahamut's 2hr mechanic really is the dumbest thing since Bumba, and even worse. As far as anyone is aware there is no way to remove the effect, and the only way to approach the fight is the ranged strategy because anything closer just gets full dispelled the whole fight. Bahamut becomes literally unkillable the moment invincible goes off, and he uses a 2 hr 4 times. It's a total coin flip.

Dumbest game design ever.
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 Shiva.Thorny
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By Shiva.Thorny 2026-04-05 10:29:15
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Asura.Melliny said: »
It's a total coin flip.
Closer to a D20 roll, really.

Good job on the clear; you guys definitely have S-rank tenacity.
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By Asura.Clintbeastwood 2026-04-05 10:36:32
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Well done!

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 Bahamut.Bojack
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By Bahamut.Bojack 2026-04-05 10:41:24
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Asura.Melliny said: »
Quote:
Elemental Sforzo - reduces ALL magic damage by roughly -66% to -75% once Sforzo effect wears off. This effect persists until the next SP is used.

Invincible - reduces ALL physical damage by roughly -66% to -75% until the next SP is used.

Bahamut's 2hr mechanic really is the dumbest thing since Bumba, and even worse. As far as anyone is aware there is no way to remove the effect, and the only way to approach the fight is the ranged strategy because anything closer just gets full dispelled the whole fight. Bahamut becomes literally unkillable the moment invincible goes off, and he uses a 2 hr 4 times. It's a total coin flip.

Dumbest game design ever.

Makes me think of the original PW where it took people 18 hours or something. Except this whole fight feels infinitely worse. BS game design.
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By Felgarr 2026-04-05 10:45:19
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Incredible accomplishment! Congratulations!!!
 Asura.Vyre
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By Asura.Vyre 2026-04-05 11:05:42
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I am curious to hear more, if you've got any more specifics to state Mr. Shiraj or Sir Dex.

Last I heard was one of the last time Shiraj was on Blurred Podcast and mentioned how much damage Chaos can rack up in short order with Tenebrous Surge and such.
 Asura.Shiraj
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By Asura.Shiraj 2026-04-05 11:25:03
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Asura.Vyre said: »
I am curious to hear more, if you've got any more specifics to state Mr. Shiraj or Sir Dex.

Last I heard was one of the last time Shiraj was on Blurred Podcast and mentioned how much damage Chaos can rack up in short order with Tenebrous Surge and such.
There's not much I left out in terms of what's needed to clear, but for what the fight looked like it's really just a Striking dummy for 2 targets standing still and tank and spank and pray to RNGesus

There is a lot of outgoing damage. Both tanks take roughly equal damage (but on different mobs). Imo PLD struggles with Chaos more, but RUN struggles with Bahamut more.
There is a metric ton of cure bombs needed throughout the fight since even their auto attacks are hitting for 50 to 400 depending on if you get dispelled or not. This fight is just perma dispel + petrify/terror spam. It was obnoxious as hell having my weapons removed mid fight, I almost died because I had my duban removed as Fire 6 from Bahamut landed and luckily I had a half resist... It usually hits for 1500+ at 50% DT.
Also Chaos having a move called Seeping dread which is a <5 second Terror which drains up to 300-400 MP per Terror that lands :D

Overall the fight sucks man. One of the worst encounters I've ever experienced in this game, it is so poorly designed there is no way this was ever QA tested. There's possibly a mechanic, but too many possibilities the mechanic could be when you think about the Devs who made /Hurray at Sortie bitzer for an objective made this fight. Easier to just bash your head against a brick wall and pray.

Edit: I forgot to mention we opted for Earp instead of Pinaka for Rangers because we decided to focus a lot of our midshot sets with as much Crit rate/damage as possible without sacrificing too much. Crits and white hits were a major role in the overall damage.
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By Felgarr 2026-04-05 12:04:44
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Asura.Shiraj said: »
Asura.Vyre said: »
I am curious to hear more, if you've got any more specifics to state Mr. Shiraj or Sir Dex.

Last I heard was one of the last time Shiraj was on Blurred Podcast and mentioned how much damage Chaos can rack up in short order with Tenebrous Surge and such.
There's not much I left out in terms of what's needed to clear, but for what the fight looked like it's really just a Striking dummy for 2 targets standing still and tank and spank and pray to RNGesus

There is a lot of outgoing damage. Both tanks take roughly equal damage (but on different mobs). Imo PLD struggles with Chaos more, but RUN struggles with Bahamut more.
There is a metric ton of cure bombs needed throughout the fight since even their auto attacks are hitting for 50 to 400 depending on if you get dispelled or not. This fight is just perma dispel + petrify/terror spam. It was obnoxious as hell having my weapons removed mid fight, I almost died because I had my duban removed as Fire 6 from Bahamut landed and luckily I had a half resist... It usually hits for 1500+ at 50% DT.
Also Chaos having a move called Seeping dread which is a <5 second Terror which drains up to 300-400 MP per Terror that lands :D

Overall the fight sucks man. One of the worst encounters I've ever experienced in this game, it is so poorly designed there is no way this was ever QA tested. There's possibly a mechanic, but too many possibilities the mechanic could be when you think about the Devs who made /Hurray at Sortie bitzer for an objective made this fight. Easier to just bash your head against a brick wall and pray.

Edit: I forgot to mention we opted for Earp instead of Pinaka for Rangers because we decided to focus a lot of our midshot sets with as much Crit rate/damage as possible without sacrificing too much. Crits and white hits were a major role in the overall damage.

Hey that's not fair, I like /emote objectives. Remember VW procs? :(
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By Hydatos 2026-04-05 13:03:14
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Earp moving up on the Prime Weapon rankings! Grats, y'all!
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 Leviathan.Thoma
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By Leviathan.Thoma 2026-04-05 15:17:45
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Whenever I see news like this I enjoy sharing it with my FFXIV friends because if an Ultimate doesn't get cleared within a few days that community throws a tantrum.
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