Builds For Lazy Overworld/solo [ideas Discussion]

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Builds for lazy overworld/solo [ideas discussion]
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By spicychai 2025-11-19 09:39:19
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Hi all, so COR is my go-to overworld job for obviously the maxed out bolter's roll. Here are some build ideas I have with caveats, but mostly I was looking for people to chip in with what they go with as well as possible combos that could work better then mine, or advice and further discussion.

These builds are limited to mobs or non-bosses in and below Adoulin overworld areas e.g. Ceizak. Also, these are trustless builds since we're looking for the laziest and most convenient builds. (I know you could just go 'trusts enable you to do more e.g. haste' but (1) summoning them every instance can be annoying especially if you're zoning a lot or forget and already get into battle, and (2) you need to engage and sometimes it takes a while for buffs to be re-applied such as haste, and by that time you could get enough TP to aeolean edge). For bosses, tanky enemies or if you'll be spending much time in a zone, obviously trusts are worth pulling out, but this is specifically for overworld/quests/fun/exploring.

COR/NIN (or DNC)
  • Dual-wield lets you customise attack speed, so can skip haste (although unlike NIN/DNC there are fewer sources, and existing sources skip out on DA/TA/STP etc.)

  • Access to Aeolian Edge when you do TP, and it's easy to get good WSD from that e.g. Nyame to clear a mob.

  • No instant warps/teleport spells, and have to engage in battle to generate TP, which can slow things down especially with no external haste and low DA/STP/TA. Haven't tried Rostam/Lanun A or B to see how much these change things.



COR/BLM
  • Warp for convenient infinite returns, especially if you're done with a task somewhere (and bolters ensures you get there fast anyway.)

  • With a good refresh set (herculean) and magic set (I'm assuming COR gets some nice MAB e.g. from its Wildfire sets too, though nothing like true mages), you can AOE nuke mobs and not even bother engaging.

  • Can still run into MP refresh issues, especially with lack of conserve MP and low MP pool unless it's not spammed too much.

  • TPing may be super slow single-wielding. Without dual-wield focus it'll at least be possible to stack STP/DA/TA, but even with blitzer roll it seems super slow. I haven't tried Rostam/Lanun Path A or B to see if they help with this. Blurred knife +1 is an option for some haste, but without subbing NIN/DNC you have no Aeolian Edge anyway, so if focusing on single-target battle you'd probably go Naegling and slowly kill things. Past a certain point nuking won't be as useful for certain mobs I reckon, takes me 2-3 firaga IIs to kill ceizak bees.



Outside of COR specifically, the next best options I go with are:
  • BLM/DNC - ML30 has chocobo jig which is 138% vs bolters' 160% speed which is not too shabby. You have warp, retrace, and a nutty nuking job that'll probably only start suffering with bosses solo.

  • DNC/BLM - Good DW gear and crazy damage in general for both ST and AOE with Aeolian, chocobo jig, self-heals when in trouble, and with BLM subbed comes warp and nuking which have the same problems as COR/BLM but DNC can I feel more easily take care of things with TP/AOE when in battle.

  • BLU/DNC - ML30 for chocobo jig and the kit of BLU enabling it to self-haste-2 with one spell and nuke better than a BLM potentially for AOEs, also has heals.

  • RDM/DNC - ML30 for chocobo jig, gets DW from DNC. Same as BLU but needs to cast more spells, though they last crazy long. Unfortunately has no AOE besides aeolian but it's probably the best feeling TPing job out there with temper and enspell on Crocea, don't need to even WS to kill things (though BLM or BLU can still kill mobs way faster). RDM also just has everything for pretty much any situation, it only lacks AOE off-battle nukes and bolter's roll speed.

  • There's BRD but no clue how well it performs in overworld besides chocobo mazurka; it can self-haste and do sleepga but not sure what else.



Super interested in hearing other people's thoughts and what they think is the most convenient overworld build for them.
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By Kaffy 2025-11-19 11:01:57
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having trouble understanding when you want to apply this. you can macro trust sets or use addons to save specific favorites. even if you don't need 5 for whatever you're doing, taking a few seconds to give yourself haste or marches would be silly to ignore.
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By spicychai 2025-11-19 14:55:05
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Thanks, this is for overworld where things are largeley easy to kill in a few hits. Mentioned in the beginning that even if you do summon trusts, it takes them a while to give you haste, and even if they do it lasts 2m (unextended).

For a longer fight e.g. NMs / WKR / Unity, this whole post sort of goes out of the question, but say I'm zooming through with bolters and some mobs aggro me and remove it, I'll have to begin fighting and spend about 10+ seconds TPing slowly and by then the enemy would be dead or the trust would finally give me haste or probably not yet even. It's why the idea of an independant trust-free build for exploration seems interesting.

I could probably make some clips to show sort of what I mean.
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By Kaffy 2025-11-19 18:34:12
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in that case, definitely cor/dnc. not only can you bolter's roll but also chocobo and spectral jig, tactician's roll and samurai roll when you do need to engage and even reverse flourish.
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By Garfield 2025-11-19 21:22:03
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Main: Lanun B
Offhand: Blurred knife+1

You'll be able to self haste1 and have oat on both hands on top of whatever multihit you have in gear and if you fighters roll instead of chaos. obviously slower than capping haste with trust but you'll still be able to self sc, this is the combo I used in sortie to solo the elementals in B on Cor/dnc
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By Shichishito 2025-11-19 21:40:05
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I thought I'd use it all the time but found /DNC to be disappointing. IIRC chocobo and spectral jig share cooldowns, the buff duration is unnecessarily short and animation locks you in place and apparently can't be blinked out of unless you use ja0.

I guess you could also consider SMN as garuda has a longer lasting fleeting wind buff and blood pact rage should 1 shot most none apex/locus mobs, the pet also auto engages if you pull aggro. If you expect multi aggro you could also switch to ramuh.
However summoning/dismissing pets can be a little inconvenient at times and you're stuck with 12% movement boots unless you use the adoulin reward ring.
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 Fenrir.Zenion
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By Fenrir.Zenion 2025-11-20 02:28:08
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I love summoner, it's my go-to job for most mid-level serious fights, and it's got a lot to offer, but... it's one of the worst picks for no-hassle casual play.

The pet cycling and the movement speed issues are both issues, and you glossed over the fact that the 12% movement speed costs you an ilvl gear slot.

Auto-engage on aggro is the real problem though. You don't get any kind of a warning, if you're going fast enough your first clue that something went wrong is your pet has gone missing. Which is something you'll generally notice because, uh-oh, you really really need a pet right there right then to get you out of trouble, but the stupid thing got stuck on an easy prey mob you didn't even notice was giving you the stink eye five minutes ago.

I prefer brd/dnc, you get the 38% movement speed from gear and mazurka, songs that can cover a wide variety of situations, spectral jig, naegling compatibility, and aeolian edge. Waltzes give you a little emergency healing, paeon lets you top up when you have a minute to rest. Losing songs on zoning sucks, but it's faster to apply four songs twice than to put up any two corsair rolls or any three summoner buffs (any two if apogee is down.) You're reliant on warp ring to get home, but seriously who doesn't have one and how busy are you that you need to go straight to your home point more than once every ten minutes.
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By Tarage 2025-11-20 02:42:37
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Fenrir.Zenion said: »
I love summoner, it's my go-to job for most mid-level serious fights, and it's got a lot to offer, but... it's one of the worst picks for no-hassle casual play.

The pet cycling and the movement speed issues are both issues, and you glossed over the fact that the 12% movement speed costs you an ilvl gear slot.

Auto-engage on aggro is the real problem though. You don't get any kind of a warning, if you're going fast enough your first clue that something went wrong is your pet has gone missing. Which is something you'll generally notice because, uh-oh, you really really need a pet right there right then to get you out of trouble, but the stupid thing got stuck on an easy prey mob you didn't even notice was giving you the stink eye five minutes ago.

Pet aggro is actually your friend in a lot of cases. While it's very out of style these days, early SMN during the 75 era who did the mini fork fights learned how to carby kite, something I still use to this day. If you can put enough distance between you and your pet in a hallway, you can buff yourself, cure yourself, and do pretty much anything, and when your pet dies, resummon it and it will get the aggro back before the mob even gets to you.

Likewise, SMN is very good at pulling out single mobs from a group. If you send in your pet, have it attack, and then have everything else link before you pull it back, if you time it correctly you can release your avatar, summon a new one, and every mob that isn't the initial mob will immediately lose hate. I use this trick to kill Delat in Sortie, no matter where it is. With practice, you can pull any singular mob you want with no linking. This also works wonders killing fetters in Oddy, because the mobs don't link and you can usually stand at 20 yalms and work it down without any aggro.

Add to it the utility of avatars like Siren and SMN is very much overlooked for soloing. For example, I can solo Alexander Prime VD with a single instance of Siren. Alex can't do enough damage to her to outdo her Hysteric Assault which does damage, is piercing, AND heals her for the amount of damage she did, which is nearly always more than her total health to begin with.

As for movement speed, did you forget Garuda has fleet wind?

One last trick that few people are aware of: Carbuncle's Cuffs. Not mitts, cuffs. These somewhat annoying to get hands(You have to complete the Waking the Beast subquest and hope for the right drop) are the only piece of gear in the game that say "Summoning magic casting time -1". Slap these together with fast cast and you have near instant avatar summoning. If my avatar ever dies, I just pop out another one instantly.

There is very little a well geared SMN can't solo in some way, shape, or form.
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 Asura.Hya
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By Asura.Hya 2025-11-20 08:38:15
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spicychai said: »
but say I'm zooming through with bolters and some mobs aggro me and remove it, I'll have to begin fighting and spend about 10+ seconds
If you are /DNC, you Spectral Jigged anyways. If it's true aggro, sleep it, reroll, and keep going. Or double Quick Draw to kill it. Or just keep going, most mobs aren't going to keep pace with you wearing +18% movement speed gear (you do have Shneddick Ring right?). If it's something you are able to kill in a few hits, it's also something that isn't a threat and doesn't require stopping to kill.
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By ScaevolaBahamut 2025-11-20 09:15:06
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Fenrir.Zenion said: »
The pet cycling and the movement speed issues are both issues, and you glossed over the fact that the 12% movement speed costs you an ilvl gear slot.

A minor point, but I feel like most players ought to be moving to Shneddick Ring at this point in the game anyway.
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 Asura.Vyre
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By Asura.Vyre 2025-11-21 00:51:51
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Bolter's Roll is only really relevant in caves/dungeons/town. Not insignificant, but a large portion of the overworld is outdoor zones where mounts are allowed, so unless you're trying to enjoy zone music or do Voidwalkers it's kinda ehh.

For towns/dungeons you can use Sprinter's Shoes + Movement speed gear on any job for 22~28% movement speed. 24~30% with Cactuar cheer.

I'd go with BLU/dnc or even BLU/brd(Raptor Mazurka is +10% speed and you get to hear your lovely singing voice). Any dungeon/cave you get agro in, you can just cast Subduction and continue moving without engaging at all. 18% movement speed option in Carmine Cuisses+1, so you don't gotta sandbag the entire Adoulin mission line to get your movement speed (I mean COR can wear these too but...)

BLU can cap its magic haste on its own, too, if you really need it. Like for a quest NM fight or something. Most high end BLU physical spells put most quest mobs in the grave pretty quickly too. It's like the one area they get to shine in, old content with low HP pools. Don't even gotta engage.
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By Bismarck.Sterk 2025-11-21 01:54:49
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ScaevolaBahamut said: »
Fenrir.Zenion said: »
The pet cycling and the movement speed issues are both issues, and you glossed over the fact that the 12% movement speed costs you an ilvl gear slot.

A minor point, but I feel like most players ought to be moving to Shneddick Ring at this point in the game anyway.
I spent years making fun of a friend for picking Shneddick when rings were new. Now I'm team Shneddick.
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By Foxfire 2025-11-21 01:56:21
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i'm a weatherspoon faithful on my main, but i use shneddick on my alt 100%.
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