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November 2025 Version Update
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6381
By Carbuncle.Nynja 2025-11-10 11:08:49
Reminds me of Null Masque when it came out. I'm not one to dabble in conspiracies but I'm convinced they really did ninja-nerf drop rates on that one. CoD kills to get Masque:
10
108
112
128
144
145
[+]
By SimonSes 2025-11-10 11:21:39
From fast sims, this ammo boosts things like Prime DRK or DNC by 22-23% just by providing better tp gain. It boosts MNK by 50%. It makes Fast Blade II much closer to meta dps (pushes FBII on DNC to almost Prime DNC dps without ammo). It pushes Resolution DRK close to meta DPS too.
COR/RNG wouldnt use it, but not sure why BRD wouldn't? You sing every 10min+. Nothing stops BRD to sing songs and switch to Ampule to fight. Especially that you would use Ampule specifically for bigger fights like Sortie bosses/V25 etc.
For DRG wanting to use Angon it's slightly problematic, because you want to use Angon after fight is started, so you would use 5 sec to activate ammo, but even for Prime DRG this ammo is 17% dps boost, so if fight is longer than 40 sec, it might be worth it.
WAR gain the least from this ammo, which is fine, because WAR is already stupidly strong.
It's a 9% dps boost even for Prime SAM using Mumei, despite losing zanhasso (it also resolves the discussion to use or don't use Ryuo Sune-ate :P).
It's a dps boost even to NIN despite loosing Daken (it also resolves racc issues)
It's ofc a massive boost to any whm or geo dps, though im not gonna sim that now.
Overall very powerful item.
By Shichishito 2025-11-10 11:29:51
Wasn't there also a theory about kraken club dropping more "common" after conquest update on sunday? Like there is a set amount of possible drops each week and once the contingent is depleted it can't drop anymore that week.
Could be the case here too but be hard to prove since not everyone who gets a drop will report it.
Phoenix.Dabackpack said: »They finally added Gil Toss to FF11!!! "Should we invite X to fill our ambu v1 D-VD party? He's got his flag up. Not that bottom parser, dude's so poor he doesn't even use Hoxne."
It's going to be another, rather large, reason for "elites" to reject casual players. Good job SE.
They should have named it Yojinbo's Ampulla.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6514
By Lakshmi.Byrth 2025-11-10 11:29:58
I got to 40% on MNK by just taking an olde Motenten sheet (Howling + Godhands), added the Ammo, and swapped it in. Simon's results are likely more accurate.
By Shichishito 2025-11-10 11:35:11
New flex unlocked: Hoxne Ampulla + MNK Hundred Fists.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-11-10 11:45:11
but not sure why BRD wouldn't? You sing every 10min+. Nothing stops BRD to sing songs and switch to Ampule to fight. Especially that you would use Ampule specifically for bigger fights like Sortie bosses/V25 etc.
I guess I was just looking at it from the annoyance factor of having to //gs disable/enable range and lock the ammo after every time you sing. Someone dies, Threnody falls or you need to apply it at start of a fight (you lose some seconds here), PLD got dispelled, stop for songs "Oh damn, let me redo songs; oops forgot to re-enable Instrument". Not "impossible" to work around it, and I'm sure someone can write a code or lua line to automate this swap to make it simpler. 100% DA would absolutely improve BRD dps for sure if you don't have singing obligations.
It's a dps boost even to NIN despite loosing Daken (it also resolves racc issues)
This is interesting. In every scenario, or specifically with Hybrids in mind? Curious on this. That's kind of wild, but I guess not shocking. I would have thought a near guaranteed FUA would be better, but I suppose not having to gear for racc means you can use Mpaca for Attack?
Asura.Eiryl
By Asura.Eiryl 2025-11-10 11:46:22
The frog is a perfect test dummy. Dies in 30 seconds, 1 6 step (maybe 5)
Scoreboard with and without.
It should show about 150k dps without and then 220k with, if accurate
(it could be 200k and 300k, depending how fast you chiblast)
By Nariont 2025-11-10 11:49:54
This is interesting. In every scenario, or specifically with Hybrids in mind? Curious on this. That's kind of wild, but I guess not shocking. I would have thought a near guaranteed FUA would be better, but I suppose not having to gear for racc means you can use Mpaca for Attack?
Also means both of your single swings gets a MA proc, not sure how guaranteed 4 swings/round at min. with decreased TP/hit(DW) stacks up to 1 single non-TP nerfed FUA but would assume it'd favor the former
By SimonSes 2025-11-10 11:50:30
I guess I was just looking at it from the annoyance factor of having to //gs disable/enable range and lock the ammo after every time you sing. Someone dies, Threnody falls or you need to apply it at start of a fight (you lose some seconds here), PLD got dispelled, stop for songs "Oh damn, let me redo songs; oops forgot to re-enable Instrument". Not "impossible" to work around it, and I'm sure someone can write a code or lua line to automate this swap to make it simpler. 100% DA would absolutely improve BRD dps for sure if you don't have singing obligations.
You can simply make a special TP and WS sets instead of doing disable. So it will always swap when you sing.
[+]
By SimonSes 2025-11-10 11:52:03
This is interesting. In every scenario, or specifically with Hybrids in mind? Curious on this. That's kind of wild, but I guess not shocking. I would have thought a near guaranteed FUA would be better, but I suppose not having to gear for racc means you can use Mpaca for Attack?
Daken is one attack. 100%DA on NIN is 2 attacks.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-11-10 11:53:17
I guess I was just looking at it from the annoyance factor of having to //gs disable/enable range and lock the ammo after every time you sing. Someone dies, Threnody falls or you need to apply it at start of a fight (you lose some seconds here), PLD got dispelled, stop for songs "Oh damn, let me redo songs; oops forgot to re-enable Instrument". Not "impossible" to work around it, and I'm sure someone can write a code or lua line to automate this swap to make it simpler. 100% DA would absolutely improve BRD dps for sure if you don't have singing obligations.
You can simply make a special TP and WS sets instead of doing disable. So it will always swap when you sing.
Oh I didn't even think of that
idle.ampulla
engaged.ampulla
(engaged.ampulla.acc)
ws.ampulla
(ws.ampulla.acc)
(repeat for multiple ws, oh lord)
Nice call
By Dodik 2025-11-10 11:54:13
Theory crafting ignores the need to make a special idle/tp/ws set to have that ammo always equipped or you'd lose the buff.
Plus the annoyance of having to wait and use an item to get the buff.
I wish they would move away from usable equipment buffs and more towards equip it and the buff gets put on automatically.
[+]
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-11-10 11:59:59
This is interesting. In every scenario, or specifically with Hybrids in mind? Curious on this. That's kind of wild, but I guess not shocking. I would have thought a near guaranteed FUA would be better, but I suppose not having to gear for racc means you can use Mpaca for Attack?
Daken is one attack. 100%DA on NIN is 2 attacks.
Is it not more nuanced than this?
I'd assume this 100% DA would always proc, or does it still follow the same QA>TA>DA progression? Because how I'm thinking is you might be wearing TA gear in tp phase before this ammo plus daken, but now you would remove any multi-attack gear and go straight STP since you have guaranteed DA. So you'd be going from like ~15-20% TA/~27% DA plus Daken, to 100% DA without Daken. so you are going from a possible 3-7 attacks per round to guaranteed 4 per round. Or are you loading up on TA gear because it can still proc first, then 100% DA rest of the way? I guess I'm not understanding the gearing for this and how it works.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-11-10 12:01:10
I wish they would move away from usable equipment buffs and more towards equip it and the buff gets put on automatically.
They don't want to deal with the bug reports of someone botting overnight with this equipped and went from 40m to 0.
[+]
By Nariont 2025-11-10 12:02:28
Far as im understanding it's DA. so any TA/QA would proc 1st, ammo just means at minimum you get 2 DA rolls ontop of your normal swings, so 4 hits/round, if TA rolls thats 5 instead etc
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3905
By Phoenix.Capuchin 2025-11-10 12:02:41
It possibly brings back DRK Resolution, Aeonic Entropy, Mythic DNC.
Can you explain how a Mythic anything benefits from DA+100 that makes Mythic OAx useless? I'm not following...
For DNC, wouldn't something like Twashtar get even better with the assurance of at least a DA proc every round, along WITH Empy AM?
By Nariont 2025-11-10 12:05:06
it makes the mythic OaT useless, but PK will still get the mythic boost and always have atleast +1 hit added onto the 1st 2 hits of the WS. Idk how that stacks up to the globs of WSD based stuff like rudras/rs and such though but its a pretty big boost to those WS all the same
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-11-10 12:05:24
Far as im understanding it's DA. so any TA/QA would proc 1st, ammo just means at minimum you get 2 DA rolls ontop of your normal swings, so 4 hits/round, if TA rolls thats 5 instead etc
I guess it's too early to tell, someone would need to test if it blocks other multi hits (it SAYS Double Attack, but it could be coded something else, like ambu GKT).
If that is the case, it wouldn't change gearing in any capacity then, besides removing any DA gear?
By SimonSes 2025-11-10 12:08:45
It doesn't block TA or QA. Person from our Discord tested this.
Anyone know if we should open chests at loud thud now or only at impossible loud thud?
[+]
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3905
By Phoenix.Capuchin 2025-11-10 12:12:40
It doesn't block TA or QA. Person from our Discord tested this.
DA never did. QA>TA>DA>OAx in order of priority is the way it has always been? https://www.bg-wiki.com/ffxi/Category:Multi-Attack
This is why people have always been reluctant to put too much multi-attack in Mythic AM3 up TP sets, and favor STP instead.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-11-10 12:14:31
Anyone know if we should open chests at loud thud now or only at impossible loud thud?
Judging from that other thread, they moved older items to the "Loud Thud" pool (Volte gear, older HTBF etc), and the Impossible Loud Thud is the newer items or the better quality stuff. I would assume that includes Shinryu stuff, Orpheus/Epaminondas's, new Hoxne gear, but it might still be worth opening if you get Loud Thuds, if you are after like Volte Harness or Tights, for example.
By Nariont 2025-11-10 12:14:31
It's a fair concern with SE code to make it somehow block all but the enchantment DA. Though would have really preferred the amount consumed be bugged instead, more funny that way
[+]
By SimonSes 2025-11-10 12:14:56
It possibly brings back DRK Resolution, Aeonic Entropy, Mythic DNC.
Can you explain how a Mythic anything benefits from DA+100 that makes Mythic OAx useless? I'm not following...
For DNC, wouldn't something like Twashtar get even better with the assurance of at least a DA proc every round, along WITH Empy AM?
100%Da is more than AM3 from mythic and its also 100%DA on ftp transfer WS AND you dont need AM3 at all, so you don't need to hold to 3000TP every 3min, you can just use it asap at 1000TP and take advantage of AM1 (acc/att)
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-11-10 12:16:33
It doesn't block TA or QA. Person from our Discord tested this.
DA never did. QA>TA>DA>OAx in order of priority is the way it has always been? https://www.bg-wiki.com/ffxi/Category:Multi-Attack
This is why people have always been reluctant to put too much multi-attack in Mythic AM3 up TP sets, and favor STP instead.
That wasn't the reason I asked the question. I was curious if it was a unique "Double Attack" buff that ignored your other multi-attack or conflicted with it. Sometimes they add items that say one thing but behind the curtain it behaves differently than the wording implies.
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3905
By Phoenix.Capuchin 2025-11-10 12:22:12
100%Da is more than AM3 from mythic and its also 100%DA on ftp transfer WS AND you dont need AM3 at all, so you don't need to hold to 3000TP every 3min, you can just use it asap at 1000TP and take advantage of AM1 (acc/att)
Building 3k TP on DNC is kinda trivial.
PK with a guaranteed DA proc seems... not worth it? Mythic OA3x is better when it procs (20%), Mythic OA2x is equal when it procs (40%), and you're still using PK.
I'd suspect Twashtar getting DA procs every hit is better?
What's the effective increase in TP rate, given that you're not at 0% multiattack in a non-Hoxne build either?
By Nariont 2025-11-10 12:26:31
mythic OaT is a 20/40 split that is also blocked by any other MA, the TP required to activate it is still "wasted" TP since it's not benefitting the WS in any way. Ampulla just gives you the 40%, 100% of the time, on both your hands whereas mythic is only on the mythic hand so you could also view it as giving you the Oa3x 100% of the time if you were running 0 MA.
As for PK it means the baseline of the WS with fully aug'd mythic is a 7 hit(assuming all connect, which only 2 hits will be at 95% acc iirc 4+1 on MH, 2 on OH), vs the range you'd get with any other WS set since there's no 100% MA in dncs sets like what war can do. so 2.8(?) ftp x7 at 1k TP at 40 str/dex, should be pretty potent for a spam WS
Forgot this isnt even accounting for striking flourish which was already pushing PK close to rudras iirc before we got all the nyame and stuff added in
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6514
By Lakshmi.Byrth 2025-11-10 12:48:49
The change in WS damage for PK shouldn't be huge compared to with AM3 beforehand, but it would go up. Mythic AM3 averages 1.9 hits/round and only affects the main hand. If you have maybe 20% TA, 30% DA then maybe you're actually up around 2 hits/round and your offhand is around 1.6 (3.6 total), while this ammo would push you to 4.4 (4.4/3.6 = +22%). With PK, you have an additional 3 hits, so you're sitting at 6.6 vs. 7.4 (7.4/6.6 = +12%).
However, your variability should be way down and you no longer have to maintain AM3, but once a half hour you have to use this ammo. I love mythics, but maintaining AM3 is a PITA and hurts DPS while this ammo can be used while buffing and will not need to be used mid-fight.
Air Knife also looks like an even better offhand with this. PK with Terpsi / Air Knife (HQ) is probably pretty solid... but not nearly as much of an upgrade as MNK got, holy ***
[+]
By Torzak 2025-11-10 13:14:38
Can the buff be manually clicked off while ammo is still equipped?
Can it be dispelled?
Do we have a buff ID for lua purposes? Someone might like an echo reminder that the buff is active and in play every time they WS or some other condition. Some might like an echo reminder if the buff falls off (Dispelled or otherwise).
There'd be easy enough ways to lock the ammo in place based on the Buff ID being active, also. MNKs already do that with Impetus and Empy Body, or they probably should if they don't.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3607
By Shiva.Thorny 2025-11-10 13:17:05
I'd be shocked if it wasn't the same buff ID as high breath mantle, escutcheon, etc
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-11-10 13:18:19
There'd be easy enough ways to lock the ammo in place based on the Buff ID being active, also. MNKs already do that with Impetus and Empy Body, or they probably should if they don't.
I could never get Impetus + Empy body code to work on MNK. Same with Ask Sash. But I made dedicated sets for the buff and just change off the set when it wears off.
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