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November 2025 Version Update
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6514
By Lakshmi.Byrth 2025-11-10 08:39:46
The price actually isn't so crazy. Probably 1-2M per usage on low delay jobs, only a couple hundred thousand on 2H users. Weird that they didn't just make it always-up with a 30 minute uptime.
150 delay with 80% delay reduction is 2 swings per second, so 2k per second * 1800 seconds in half an hour * whatever you think a realistic penalty for WSs, JAs, and running between monsters is.
480 delay with 80% delay reduction is 0.625 swings per second, so 625 gil per second * 1800s * penalty
I doubt TA (or normal DA) preempts using gil per swing, but that might save money too.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-11-10 08:42:02
but paying 3mil an hour to do more damage isn't something most players will do for everything
It's really another toy for the 1%, just like Repasts (+1/+2). The value of gil goes down dramatically on a character the more things you get, to the point where there's really almost nothing left to spend your gil on. This earring "solved" two problems essentially: removes gil off of server for SE (usually they have to ban accounts to accomplish this) and gives people something to do with all of their excess gil.
Now I don't want to take the fun out of this item, but I want to think about the long-term impact of an item like this, and am genuinely curious. When Gain EXP was exploited for so long, it created massive amounts of gil on servers. Medal exploits did the same but for medal supply. But eventually it all came back down. How long would this kind of item need to be in circulation before it starts to negatively impact the economy on prices?
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By Felgarr 2025-11-10 08:42:17
Server: Phoenix
Game: FFXI
Posts: 2020
By Phoenix.Dabackpack 2025-11-10 08:45:40
The effect disappears when the item is unequipped, right? So ostensibly you'd lose it if you swap during weaponskills.
How long is the activation time for the item? There's a DPS loss if you need to constantly use it to keep the effect active.
If anything, you'll need to disable gear swaps for the ammo slot whenever you have this item equipped.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3607
By Shiva.Thorny 2025-11-10 08:47:25
Phoenix.Dabackpack said: » you'll need to disable gear swaps for the ammo slot whenever you have this item equipped.
that's a given, but there's no WS piece that's going to compare to 100% DA in general.. never mind that meta will probably place much more emphasis on this item in particular so you'll probably be using a job with a ftp carry ws
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Asura.Eiryl
By Asura.Eiryl 2025-11-10 08:49:56
It's going to be relegated to wsing aminon disengaged and that's about it. (which is obviously a very good use for it (not rudra))
Honorable mention for v25 mobs where you will use literally anything to squeak out the win. That's where throwing away an extra 3m matters.
100% brazen rush on sortie gravity zergs, I guess. Since it will only cost like 100k each, but still, wasteful, unless you were an 8 boss only and that will bump you into 9 boss daily territory.
By meylee 2025-11-10 08:50:42
does it make DA proc 100% on ws as well?
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6514
By Lakshmi.Byrth 2025-11-10 08:51:59
Amazing for MNK, not so amazing for SAM (presumably lose Zanshin). I think everyone else is somewhere between those two.
The new ammo is something like a 40% increase in DPS on MNK.
Bismarck.Sterk
Server: Bismarck
Game: FFXI
Posts: 388
By Bismarck.Sterk 2025-11-10 08:55:00
Phoenix.Dabackpack said: »The effect disappears when the item is unequipped, right? So ostensibly you'd lose it if you swap during weaponskills.
How long is the activation time for the item? There's a DPS loss if you need to constantly use it to keep the effect active.
If anything, you'll need to disable gear swaps for the ammo slot whenever you have this item equipped. It'll mainly be annoying for WAR and DRG to use since they'll lose the buff if they need to Tomahawk or Angon. The short recast time makes it easy to reapply, but still a little annoying.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-11-10 09:14:36
I mean, it would be impossible for BRD to use, RNG/COR can't use it at all, GEO probably couldn't either if the bubble dies (or need to re-summon it). Same with SMN. I think SAMs would avoid it due to Zanshin (hybrids are hitting close to capped damage when applicable without the Zanshin handicap). NIN can't use it at all due to loss of Daken, unless you just eat that and want higher hybrid damage. That's a huge dps penalty imo. WAR+DRG were mentioned as a slight annoyance due to Tomahawk/Angon, though DRG can Shell Crusher if necessary and Tomahawk is very specifically used.
I still think it's going to be used quite a bit as a toy for people who can afford it (an endgame item for endgame players? Neat), but like I said in the other thread, I see it as another Aminon-use item to improve your dps for said fight, maybe a few T3/Bumba you are struggling with. I doubt the meta would shift to "LFM - Hoxne Ampulla MNK or DNC", though that would be quite funny (Asura don't disappoint).
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By Torzak 2025-11-10 09:37:17
You want to play another job, and have the DA ammo - what priorities changed for gear/weapons? Some seem obvious to me even at a glance, just from playing the game for years, but this will be fun to read and see in the coming days, the nuances of it all.
By K123 2025-11-10 09:46:01
Amazing for MNK, not so amazing for SAM (presumably lose Zanshin). I think everyone else is somewhere between those two.
The new ammo is something like a 40% increase in DPS on MNK. What are you suggesting? Wear no TA gear? Don't WS? Use another WS at 2000%+ TP?
Asura.Eiryl
By Asura.Eiryl 2025-11-10 09:47:05
Change nothing, but full time the ammo (and enchantment, obviously)
Bismarck.Johnb
Server: Bismarck
Game: FFXI
Posts: 209
By Bismarck.Johnb 2025-11-10 09:47:35
What does treasure hunter effect+5% mean on hoxne ring? JP wiki says it only affects THF job too?
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 1152
By Fenrir.Jinxs 2025-11-10 09:47:40
Got the new mastery rank earring off a impossible thud on a mars orb
Its 15 all stats at rank 6
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Asura.Eiryl
By Asura.Eiryl 2025-11-10 09:49:09
What does treasure hunter effect+5% mean on hoxne ring? JP wiki says it only affects THF job too?
The same exact thing as the gift. Increase the odds of a +1 proc.
Quote: "Treasure Hunter" Bonus 5
Increases the chances that the effects of Treasure Hunter will increase by 5%.
By K123 2025-11-10 09:53:44
Change nothing, but full time the ammo (and enchantment, obviously) I wanna see this math
Server: Bahamut
Game: FFXI
Posts: 3
By Bahamut.Perigueux 2025-11-10 09:58:11
SE must really want a gil sink.
Just to add to this point: by now I’ve seen about a dozen screenshots of it dropping, with one getting it back-to-back, in 9~10 hrs since going live.
Difficult to imagine it’s meant to hold the same price as KC in terms of rarity.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-11-10 10:02:44
It's a finesse. Flood the market with tons of ampullas, people spend the next few weeks "playing around" with 100% DA and the overall gil quantity across the server slowly depletes. The ol' banana in the tailpipe. Genius.
By Torzak 2025-11-10 10:07:08
It definitely won't be "change nothing". There will be things to optimize. Store TP becomes more valuable if you have 100% chance for either hand to DA through the TP phase. Higher WSC, more attack potentially becomes more effective than items that might give you a few % DA or TA chance when you have guaranteed DA procs in an fTP transfer WS (Monk's WS, Fast Blade II). Simulation will make short work of narrowing down some of the top contending options. Personal flavor for different situations after that.
Sherida on WS becomes basically STR/DEX Earring with that ammo. Other Earrings will do that better.
Asura.Eiryl
By Asura.Eiryl 2025-11-10 10:07:53
Generally new items are over represented in the first month.
Then they ninja lower the drop rate.
By Torzak 2025-11-10 10:10:23
Or there's 10,000% more people doing it since there's something new.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-11-10 10:18:07
I don't make it a habit of agreeing with Eiryl often, but I would agree that when SE puts new items in the game, the rate of acquisition skyrockets shortly after release. I still remember getting Orpheus's Sash and Epaminondas's ring within the same month it was released from AMAN Trove, but the Sash was from an SP key from Gobbie Box. What are the odds out of the thousands of items in the game, it would pick an item that was just recently introduced? That kind of luck never catches me. Similar things have happened too frequent for it to be completely random. I do believe they tinker with the drop rates shortly after a change to make them appear higher, and then fix them back down later. Kind of builds excitement for the new stuff so more people engage in it.
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Asura.Eiryl
By Asura.Eiryl 2025-11-10 10:31:58
Change nothing, but full time the ammo (and enchantment, obviously) I wanna see this math
Just go to the sim page. Set DA at 100%, remove the ammo slot.
Then shift ***around. You might find 1% here or there. Not enough to make me amend "change nothing" to a 5 paragraph diatribe over.
That's for simon to do.
By Sylph.Brahmsz 2025-11-10 10:35:12
I don't know y'all. The Double Attack Ammo is fine for melee build theorycrafting. But, I would take the +Stat Earring in a heartbeat for the +20~30 DEX/AGI/VIT/MND/INT. STR is just a bonus.
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By K123 2025-11-10 10:35:43
Change nothing, but full time the ammo (and enchantment, obviously) I wanna see this math
Just go to the sim page. Set DA at 100%, remove the ammo slot.
Then shift ***around. You might find 1% here or there. Not enough to make me amend "change nothing" to a 5 paragraph diatribe over.
That's for simon to do. 40% is a serious claim, is it using VS at 1000%? Just basic clarification would help.
By K123 2025-11-10 10:36:14
Isn't an INT+30 earring going to beat all other earrings for nuking?
Asura.Eiryl
By Asura.Eiryl 2025-11-10 10:37:43
Declaring the percentage is overly ambitious, it won't be 40% or 50%
It'll be more. More is more.
20% with zero changes and 25% with absolute white knuckling/tryharderism, would be my guess, at most.
(*) You will get to change your ambuscade cape to STP instead of DA!
(mine already was)
Valefor.Philemon
Server: Valefor
Game: FFXI
Posts: 627
By Valefor.Philemon 2025-11-10 10:44:32
Reminds me of Null Masque when it came out. I'm not one to dabble in conspiracies but I'm convinced they really did ninja-nerf drop rates on that one.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-11-10 10:53:51
Go back to the beginning of the Shinryu HTBF VD era when it was released, and look at the thread. You saw the cloak screenshots within a few hours of the fight being out. There couldn't have been more than a few dozen people who had done the fight up to that point, given that congestion is a thing with 3 people limit, plus not many people were online. Now? Hundreds of VD solos later, haven't seen a single one. Even during the exploit, I talked to a few people and some people got a few drops, but the number of people spamming that fight was into the hundreds. The amount of drops people didn't get did not match the engagement, so something was clearly off.
It's not a conspiracy at all, and it's probably exactly what I would do if I was running a video game company and needed to drive engagement for my new content release, to convince my employer it was a success. Once the initial hype dies off, it returns to the expected rate, to prolong the content as long as possible. It's like glorified Black Friday deals.
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