MuffinMetrics — A New Era Of FFXI Simulation & G

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MuffinMetrics — A New Era of FFXI Simulation & G
 Asura.Hapamuffin
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By Asura.Hapamuffin 2025-11-04 15:00:22
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MuffinMetrics — A New Era of FFXI Simulation & Gear Optimization

Hey everyone — I’m HapaMuffin, the creator of MuffinMetrics, a Final Fantasy XI combat and gear simulator designed to bring unmatched precision and flexibility to the community I love.

I’ve been playing FFXI for over 20 years, and though I’m now disabled and unable to work in the traditional sense, I dedicate my time every day to developing tools that help others enjoy this game more deeply. MuffinMetrics is a labor of love that I’ve built completely solo — line by line — to give players a modern, accurate, and creative way to test builds, compare sets, and understand how the math behind FFXI really works.



What MuffinMetrics Does

MuffinMetrics is a full-featured FFXI simulator with near-complete in-game item coverage and true-to-game damage calculations. It uses verified BG-Wiki and in-game formulas for PDIF, fSTR, WSC, and more.

It’s not just a calculator — it’s a workshop for testing ideas and refining builds. Whether you’re chasing high-end DPS, designing experimental setups, or just exploring lockstyles, MuffinMetrics gives you a clear picture of your stats and results.



What Sets It Apart

Unlike other FFXI simulators, MuffinMetrics correctly separates Damage Limit + from traits and gear.
Most tools treat both as the same multiplier — but they don’t stack that way in-game!

Traits are additive to the PDIF cap, while Gear is multiplicative of the total cap.

The full calculation is much larger, but here’s a quick visual example:
Code
(Weapon + Trait) × Gear ≠ Weapon × (Trait + Gear)

Correct: (3.25 + 0.20) × 1.07 = 3.6915
Incorrect: 3.25 × 1.27 = 3.4668

➡️ That difference compounds across buffs, gear, and weapon choices — leading to major discrepancies in output if done incorrectly.

On top of that, MuffinMetrics includes dozens of small mathematical refinements throughout its formulas to ensure results mirror true in-game performance.

It also derives all attribute-based stats dynamically, including:
• Accuracy from DEX
• Evasion from AGI
• Defense & Magic Accuracy from VIT/INT, etc.

This gives MuffinMetrics precision among FFXI tools — matching the game’s stat flow as closely as possible.



Core Features
Comprehensive Gear Library — nearly every item in FFXI, including event and level 1 lockstyle gear
True Damage Calculations — BG-Wiki-aligned fSTR, PDIF, WSC, and WS parameters
Compare Page — analyze two full gearsets side-by-side
GearSwap Integration — export formatted sets directly into FFXI
Clipboard Load/Save — save or share builds instantly
Ambuscade Cape Creator — experiment with any augment combo
Level + Master Level Scaling — stats, HP/MP, and skills scale automatically
Job traits and effects dynamically grow with your level, and Job Point gifts auto-assign at 99 for more accurate results



What’s Next

MuffinMetrics will keep growing. Planned features include:

• ? Ultimate Weapon Checklist + JSE Tracker
Ultimate
Weapons Sheet
| JSE
Tracker

• ? Skillchain Calculator
• ? Gear LUA Importer with automatic checklist integration — it can mark off items you already own
• ? Built-in Tracker Lists for easy progression tracking
• ? Treasure Hunter Reference — complete data on how TH works and each tier’s value
• ? In-app COR, BRD, and GEO Cheat Sheets (COR
Sheet
| BRD
Sheet
)
• ? Mobile version + UI themes
• ✨ Dedicated simulators for Magic, Blue Magic, and Pet mechanics



A Note from Me

I’ve been contributing to the FFXI community for years — from creating guides and cheat sheets on BG-Wiki (COR, BRD, GEO) to maintaining public spreadsheets like:
? Ultimate
Weapons Sheet

? JSE
Tracker


MuffinMetrics continues that same mission — to help players understand and enjoy FFXI’s depth through clarity, math, and creativity.

I also want to make one thing clear:
? MuffinMetrics will never include or support anything that violates Square Enix’s Terms of Service.
It’s built entirely as an analytical and creative resource, with respect for the game and its community.



Support the Project

My goal is to keep MuffinMetrics free and 100% ad-free for everyone.
If you’d like to help me continue developing and maintaining it, you can support me here: To Be clear, there are no inherent benefits of supporting prior to the 1.0 launch, other then to support just because you want to.
? Patreon
— HapaMuffin


Check out our first Patreon post for more details on the project’s direction:
? The
Origins of MuffinMetrics & The Path Forward


Every bit of support helps keep the app growing, accurate, and freely available to the entire FFXI community.



Join the Community

I’ve included preview screenshots below showing what MuffinMetrics looks like in action.

If you’d like to follow development more closely, test features early, or help shape the future of the project —
come join the Discord!
? Discord

See you in Vana’diel! ?



? Preview Images
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 Asura.Sechs
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By Asura.Sechs 2025-11-04 15:29:44
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Wow, quite impressive!
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By Genoxd 2025-11-04 15:38:06
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GitHub?

Please don't be in python or Lua
 Asura.Hapamuffin
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By Asura.Hapamuffin 2025-11-04 17:52:34
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It will not be python or lua!

I plan to have it hosted on a dedicated web page to use. With an optional lua (future development) that will parse your items and let you choose to use the full item catalog or only the items on your character.
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By macy85 2025-11-05 02:32:55
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Amazing job! It could be perfect if you can import your items and the tool gives you the perfect set based on your items. If i remember correctly there's something around that does it. Probably just for damage calculation. It could be game changer if it's implemented a similar function for other gearsets like buffs, healing, debuffs etc. I don't know if it's even possible but i think is a lot of work.
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By Kadokawa 2025-11-05 04:47:07
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This addon out yet? or you just advertising for finincial support?
 Shiva.Thorny
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By Shiva.Thorny 2025-11-05 05:34:05
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I mean, the whole post is spat right out of a LLM without the formatting fixed. I'd hold back on expectations until you actually see something. Despite the claim that it's handwritten line-by-line, the previews sure look to be AI..

They also claimed it's a simulator, but it looks to be a mean damage calculator. A simulator uses many passes through the calculation to get a low bound, high bound, and expected results based on the actual events that could occur. A calculator just takes averages of everything numerically, which requires losing precision on some aspects of the calculation.

tldr; dude used AI to slap a front-end on spreadsheets other people have created and then used AI to advertise it and now wants your money
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By Izanami 2025-11-05 06:54:22
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Hi everyone, I've been requested to check out this post since I infrequently check FFXIAH while I'm not actively subbed. For reference, I am the author of the "Kastra FFXI Damage Simulator" software, which I believe is the only current "widely" used FFXI damage simulator/calculator (for the EN community) still actively supported to some degree. I apologize for the long post (and poor formatting), but I've tried to give MuffinMetrics a fair evaluation rather than dismiss it immediately since it may concern the future of my work.

Unfortunately, this post about MuffinMetrics does not present any explicit direct comparison with existing software to highlight improvements or differences in scope. In my post here, I'll simply list my thoughts on the contents of the MuffinMetrics main post at the time of my posting this. My post may seem overly critical, but I am somewhat passionate about this topic considering my history in this field. It should be noted that nearly all of my comments here are my opinion or assumption based on the little information provided, since there appears to be no way to access MuffinMetrics at this time to provide concrete feedback. I tried to give the benefit of the doubt where possible due to the lack of information.

Short Summary of my thoughts:
MuffinMetrics may be promising long term, but I'm disappointed with the state of it now at its first mention, which appears to be no more than a Patreon funding request with only a few screenshots and the promise of features, but nothing to play with. MuffinMetrics is far from the "new era of FFXI simulations" that it claims to be, considering that its current state appears to be, at best, a sidegrade with less functionality than existing software. The planned future work is more ambitious than the developer's apparent history suggests they're capable of when comparing Google Docs checklists to web application development and rigorous in game testing and verification. I want a new FFXI simulator/calculator to take over the scene and free me, but I worry that MuffinMetrics will not reach such heights within on a reasonable timescale and may be abandoned before reaching its potential and standing out from existing software and spreadsheets. I do not recommend placing any funding into this project at present, but do recommend keeping an eye on it for a few months.


Positive notes:
  • It looks like it may be a web app, which is the best option for such software as long as the hosting web server remains active and available (and ad-free). This is a huge positive that massively expands the reach of the application to the community, who may be uncomfortable with local software downloads.

  • MuffinMetrics includes total HP, MP (BLM Death damage and Myrkr return), and defense stats, which can be useful to compare estimated enemy damage to players (enemy DPS!). Seeing block rates included would be nice too. Neither enemy damage nor player block rates appear to be available at the moment, though.



Negative notes:
  • The project appears to be far from complete. The post itself appears to be a "please fund my idea through patreon" post, rather than a "play with version 1.0.0" release post.

  • If the project is a web application, then there may be no way for advanced users to make changes. Any and all adjustments must be requested before being rejected or implemented, which introduces significant delays to otherwise simple personal changes.

  • A web application introduces the potential of being taken offline due to a lack of funding or for personal reasons (similar to the loss of some useful BG Wiki guides).

  • The software is not open source. You must trust that the calculations are mathematically correct with no way to verify or locate issues/operations yourself.

  • The post mentions a "goal" to keep MuffinMetrics ad-free. This suggests ads are already being considered. I dislike even the idea of ads, but I'm not sure how expensive it may be to host this online.

  • The application appears to be limited to manual set building and single damage calculations (not simulations). Its functionality is limited to the equivalent of the "Quicklook" buttons from existing software, but without TP return and no DPS simulation option yet. It's not clear if the "Expected Damage" from MuffinMetrics is an estimate of the mean, median, or mode of the "true-to-game" damage distribution.

  • There is no "find the potentially best set automatically and let me work from there" option. It's manual from start to finish, which is the old spreadsheet method. I do not see this as a huge negative, but the author claims "new era" so I expected significant improvements on all fronts, similar to my moving from single-job spreadsheets to all jobs Python software.





I present the general notes I took while reading the main post here.

Most of the post is flavor text with no meaning and is being heavily over-sold to increase hype. A little thought while reading immediately dispels the hype and leaves only questions about why the explanations are so verbose with no substance. This reminded me of reading resumes with ambiguous text trying to sound impressive but with no demonstrated metrics of success, but I also agree that it could be seen as AI assisted writing without a sufficiently detailed prompt. The use of the long dashes certainly does not help since this has been a good indicator of copy/pasted AI text.

The introduction mentions "exploring lockstyles" as a purpose of MuffinMetrics. Does this application plan to integrate AltanaView or similar? This makes the project seem poorly-defined and overly ambitious. I recommend scaling back and building up later unless this functionality is already implemented.

The only note directly from the author on what MuffinMetrics does to "set it apart" from other simulators is its treatment of PDL from gear and PDL from traits. As far as I'm aware, my software is the only other FFXI damage simulation and calculation software "widely" used by the community, and my software does not have an issue with PDL calculations. This suggests a few things:
  1. There is actually nothing that sets MuffinMetrics apart from existing simulators/calculators (being a web application is already good enough).

  2. The author has never heard of my software, which is unlikely given the impact that my original post had and the implication on the author's credibility if they don't even know the recent history of FFXI damage simulation/calculation software. More likely is that they have never looked into detail at what my open source software does.



The post mentions "small mathematical refinements", but provides no details about what these refinements are or how they were determined. What are the refinements? Why did we need them? Where is the testing data? What are the results? How are they different from the previous values? My FFXI Ninjutsu Formula post is a decent example of providing unambiguous mathematical refinements backed with data and used to improve damage calculations towards exact in-game damage matches for ninjutsu, including two relevant historical references on the topic.

Looking at individual text which demonstrates why I dislike the writing style of the original post:
  • "[MuffinMetrics] derives all attribute-based stats dynamically. . . This gives MuffinMetrics precision among FFXI tools."

    • This has been standard in all spreadsheets and calculators to the point of not being worth mentioning and is similar to saying "Uses state of the art arithmetic to sum stats across equipment and attributes." It's text to fill white space and try to sound impressive to those outside the field.
    • I'm not sure why this was described as "dynamic". What makes these calculations dynamic if there is no gear swapping (TP + WS sets) calculations?
    • "giving precision" has not been demonstrated or quantified in any way. Does the application's claimed "true-to-game" damage calculations match observed values to within 1%? 5%? 10%?
    • Using the words "precision among FFXI tools" suggests the application is more precise existing tools. I do not believe that any effort went into even simply comparing numerical outputs with existing tools considering the author was unaware of how the existing simulator/calculator handles PDL.




Looking at the "core features" in order:
  • Comprehensive Gear Library - nearly every item in FFXI, including event and level 1 lockstyle gear

    • Including nearly every piece of equipment in the game seems nice on paper. However, I see almost all pre-ilvl equipment as bloat that must be scrolled through to find the useful gear. My software includes over 1500 unique items, but nearly all of them have some relevance in modern FFXI.
    • A case could be made for private servers. However, the well-maintained private servers tend to apply closed-source modifications to damage equations for a fresh feel, which makes most retail-based calculations largely useless.

  • True Damage Calculations - BG-Wiki-aligned fSTR, PDIF, WSC, and WS parameters

    • I do not consider this to be a "feature", let alone a "core feature".
    • Using the generally well-understood and well-tested BG Wiki equations is an expectation. If these are not used, and no justified alternative is presented, then the application is simply wrong.

  • Compare Page - analyze two full gearsets side-by-side

    • This is a nice feature that has been requested to me at least twice in the past and resulted in a separate web app just for it. Unfortunately I haven't ranked this as high priority for my software so I've put it off. I'm glad it's planned to show up in MuffinMetrics in some form.

  • GearSwap Integration - export formatted sets directly into FFXI

    • The application may output a few lines of formatted text which can be pasted into a lua file. This is generally very useful when building sets and lua.

  • Clipboard Load/Save - save or share builds instantly

    • This seems identical to the previous feature for "gearswap integration" and does not need to be mentioned twice.

  • Ambuscade Cape Creator - experiment with any augment combo

    • I assume these capes are saved to the web-app server and bound to a session ID or login. Otherwise, you may need to manually recreate or import your custom capes each time you re-open the app, which would be an inconvenience.
    • This is a useful feature to test niche capes that are not included by default in other software, which requires manual (but permanent) creation via text file manipulation.

  • Level + Master Level Scaling - stats, HP/MP, and skills scale automatically:

    • Why is "scaling automatically" mentioned at all? Was the expectation that the user would manually input these stats previously?
    • Again, I see no benefit for pre-99 gameplay simulations/calculations. Given how fast solo leveling is in modern FFXI, simulations regarding damage for levels 1-98 will be out of date nearly on the same timescale it took to run them. This is entirely a lost cause when considering power leveling.
    • This is useful for retail-based 75-cap communities, but likely useless for all private servers, which may use custom damage formulae.



I'll skip over the equipment/rema checklists and trackers. I have never seen value in such things considering how trivial they are to create/maintain.

I do not see much benefit with extracting the treasure hunter reference table or COR/BRD/GEO cheatsheets from BG Wiki directly into the application itself, especially considering that the application will be applying these in the background out of sight anyway. These exist in an accessible form on a popular web site already.

I'm very interested in the claim for future work towards "Dedicated simulators for Magic, Blue Magic, and Pet mechanics." However, I have a few notes on this claim:
  • Magic damage is generally well understood due to the lack of randomizers. However, as far as I'm aware, there has been zero published testing for white magic and blue magic base damage variables (M and V values tested against dMND, dINT, dCHR, etc for all spells). Without these values, the reported damage outputs would be no better than educated guessing.

  • I believe many base pet stats are not well known. Using /checkparam <pet> will show basic pet stats, but a significant amount of testing is still required to obtain "true-to-game" damage calculations for pets as this MuffinMetrics claims. I have seen no posts about such testing and would not trust any damage estimates without it.

  • Both of these points suggest the author plans to perform extensive testing to determine the necessary values. This is a significant time investment that has likely been severely underestimated and will not be completed on a reasonable timescale.




I'd like to be proven wrong, but I agree with previous posts here suggesting that MuffinMetrics (as it currently stands) is a simple cash grab based on the historical success of spreadsheets and simulation software, which have been free and open source. I'm disappointed that a Patreon link was posted before any form of application was released. Asking for funding to do better and bring in a "new era of FFXI simulation" without providing direct comparisons, metrics, or even a beta application is a red flag. Futhermore, using AI to write the introduction post further suggests that minimal effort went in to this project so far, and minimal effort will be provided later. I'll keep an eye on this over the next few months, but I do not recommend providing any funding to an intangible and poorly defined project.
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By Dodik 2025-11-05 07:04:54
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There's not even a link to anything other than promises and dreams.

This is the XI equivalent of a Nigerian prince email.

If it's so good let's see it.
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 Asura.Hapamuffin
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By Asura.Hapamuffin 2025-11-05 07:17:46
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Shiva.Thorny said: »
I mean, the whole post is spat right out of a LLM without the formatting fixed. I'd hold back on expectations until you actually see something. Despite the claim that it's handwritten line-by-line, the previews sure look to be AI..

They also claimed it's a simulator, but it looks to be a mean damage calculator. A simulator uses many passes through the calculation to get a low bound, high bound, and expected results based on the actual events that could occur. A calculator just takes averages of everything numerically, which requires losing precision on some aspects of the calculation.

tldr; dude used AI to slap a front-end on spreadsheets other people have created and then used AI to advertise it and now wants your money

Sorry if I offended you by using GPT to help organize a post. I was excited for it and just wanted to share what I was working on.

I can assure you it is much much more then just a spreadsheet with an ai face, and I am most certainly not just asking for money. I tried to be clear that there is no inherent benefit to support before I release it.

I totally want to have it ad-free, but I'm disabled and on a fixed income. To have it hosted and functioning the way I was hoping would require money. That was the incentive behind using patreon. However, I do understand the skepticism. Please just keep an open mind and give it a try when I get it running. If you don't like it, you don't like it. If you do, you are still not obligated to support.

Thank you for your time. ^^