Death Of Sortie? Gone To Soon (A Brief Rant)

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Death of Sortie? Gone To Soon (A Brief Rant)
 Asura.Sechs
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By Asura.Sechs 2025-10-28 09:36:34
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Dodik said: »
Locking Asura won't fix this, will just move to Bahamut then Odin then the next.
History of other mmos across the last decade(s) demonstrates that locking an overpopulated server CAN work quite well, if not all, at least most of the times.
But not the way Se did it.

They should have locked the three over populated servers together, and offered free server jump for players in those servers towards low populated server.
Once the population on those three server is below a certain threshold, remove the lock.

Offering just the lock is... Something I guess? But hardly a long time solution alas.
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 Shiva.Thorny
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By Shiva.Thorny 2025-10-28 09:47:54
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I don't think that it would have necessarily worked for FFXI just because it worked for other games. Other game developers acted much faster when population got unbalanced. Asura had like 1/3 of the entire game's population at the time they locked it.

A one-time free transfer for characters on Asura at the time of lockdown would probably have helped, but I doubt they could implement it. Makes it a whole lot easier for whole statics to agree on leaving. But, again, the population disparity is huge: concerns like AH availability and ability to PUG other events are totally valid.
 Asura.Eiryl
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By Asura.Eiryl 2025-10-28 09:50:52
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It really is a matter of time delay. Square takes YEARS to respond to problems.

Had Asura not become megaserver 1, it would not matter as much that it's not blocked off. The impact would be significantly smaller.

It theoretically wouldn't matter at all, no one would know you have to go to asura to pick up goods and sell your goods. We never would've arrived at that point in the first place.
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By Bahamut.Senaki 2025-10-28 09:54:48
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Shiva.Thorny said: »
even a shitty segment run is at least 3 fights worth and a bonus million gil

We clearly have difference experiences in ‘shitty segment runs’ lol. I consider 9k ‘amazing’ segments.

Try 2.4k segs and 300k gil for a ‘bad’ run via PUG. And even then, at least we made it to the end.
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By Dodik 2025-10-28 10:10:55
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Yes, a lot of low-person seg runs end up in the 2-3k range.

Which is fine if you do it every day and don't only go if you have a full party of decked out players that can do a full C clear.

But tell any new player to spam A/B instead of waiting for a full clear party for C and they won't do it.

I don't blame the content for that, I blame the players for their unwillingness to put in the effort to do it. The reason there is even sheol A/B is to allow the content to be done at CL119 and CL125 and also scale to CL135.
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By Seun 2025-10-28 10:54:11
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A/B are lucrative, but that isn't meaningful to people who will happily pay to skip content because it's not optimal. If segments was your only prio, you threw away hundreds of millions of gil in scales and hides you would otherwise have from these runs. You also spent much of the gil reward you got from C runs on unity upgrades. Sitting on half a million segments instead of half a billion gil...
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By Dodik 2025-10-28 10:57:01
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You can also choose to spam B instead of C and keep the hides for upgrades, which is a net positive both for segs and gil.

It does require effort, which is why most people won't do it even if they don't want to admit that is the reason why.

Easier to pay RMT than daily farm B. Especially when you can buy gil to pay RMT.
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By lugado 2025-10-28 14:59:40
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Biggest miss in sortie in my opinion is the mobs serve no purpose other then to get in the way I'm not saying that it should be empty halls but realistically they may as well be the trash mobs don't need to give an exorbitant amount of muffins but I don't think it would be unreasonable to make it worthwhile to maybe just go in clear fodder for a reasonable amount of muffins. The event as it stands is hurt badly by an overly large zone with very specific objectives required to "optimize" the time limit you have
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 Phoenix.Capuchin
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By Phoenix.Capuchin 2025-10-28 15:55:08
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lugado said: »
Biggest miss in sortie in my opinion is the mobs serve no purpose other then to get in the way I'm not saying that it should be empty halls but realistically they may as well be the trash mobs don't need to give an exorbitant amount of muffins but I don't think it would be unreasonable to make it worthwhile to maybe just go in clear fodder for a reasonable amount of muffins. The event as it stands is hurt badly by an overly large zone with very specific objectives required to "optimize" the time limit you have

This is a great idea. Especially for more casual players who have no interest in building Primes, boosting the ability to make a respectable amount of gallimaufry as a solo/small party player with trusts feels totally reasonable. I'm absolutely not talking about matching something like an 8-boss group's returns, but tuning the normal mobs so someone just farming them can get a higher return feels fair.

Would really help people who are only going in to upgrade Empy armor. Or, nice for people who can't/don't want to always coordinate the schedule requirements of a frequent Sortie static. I'd find it great to be able to have a LS group running Sortie as an event a couple times a week (not EVERY DAY STATIC), but improve the galli returns for those who want to do extra runs on the "off days" even if they are jumping in solo with trusts. While they're at it, bump the exemplar point level up to something more akin to Limbus - it would get me hopping into solo Sorties more often for an hour of farming Galli/Exemplar.

IMO, the current design, while it captures some hardcore addicts who will grind with a static every day, does a poor job of incentivizing more casual players to engage regularly. It's actually more of a turn-off to me, whereas if Sortie was more rewarding to just hop in when I'm online at midnight and my friends aren't around, I'd do it more often. You might say, "but Limbus is there for content you can solo grind whenever". Which is true. But why not expand that kind of accessibility to one of the other most relevant current pieces of endgame content? It feels like the reason they structured Limbus that way was BECAUSE of insight from the player survey, that they can now go back and also try to apply some of those lessons to the existing Sortie content that was released before.

More variety is better. If I'm playing solo or with one friend, I'd prefer not to feel like "well, Limbus is the current content that's suited for that setup" and grind it until I burn out. But if I could also get better Sortie results with that kind of setup, can mix it up a bit more between Limbus and Sortie, it takes longer to get bored with either due to the better variety, and I'm MORE likely to engage with FFXI daily than I would if I start viewing it only as a daily grind of one event.

I get that they love dailies these days and that's the metric, but most players in 2025 are adults who aren't coordinating every FFXI daily like it's their full time job. If they want engagement from that large group who ISN'T doing 7-9 boss Sortie runs on a daily/near daily basis, they need to keep current content appealing for other setups too.
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By Asura.Iamaman 2025-10-28 16:36:13
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Asura.Sechs said: »
History of other mmos across the last decade(s) demonstrates that locking an overpopulated server CAN work quite well, if not all, at least most of the times.
But not the way Se did it.

Legitimately curious, because I don't follow MMOs anymore, what other games did this and it was successful?

The only one I remember was EQ2, which moved all RMT activity to a single server you couldn't transfer out of. You could move or be transferred in, just not out, and it was tied to their sorry *** attempt at a RMAH.
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By Galkapryme 2025-10-28 17:51:37
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lugado said: »
Biggest miss in sortie in my opinion is the mobs serve no purpose other then to get in the way I'm not saying that it should be empty halls but realistically they may as well be the trash mobs don't need to give an exorbitant amount of muffins but I don't think it would be unreasonable to make it worthwhile to maybe just go in clear fodder for a reasonable amount of muffins. The event as it stands is hurt badly by an overly large zone with very specific objectives required to "optimize" the time limit you have

I kinda hink the fill of mobs was to make it interesting for people in the beginning to try to figure out how the Sortie system worked. Now that everyone knows, though, most of the mobs are skipped. i wonder if they're just good for casual farming on a night you can't find a group, but some Galli is better than no Galli.
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By Dodik 2025-10-28 18:00:45
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Some groups have shown good Gali farming in the 40k-50k range cleaving downstairs trash mobs with blus and aeolian edges on other jobs.

Better than bosses, no, but can be done low-person or with a couple alts if you just want galli.
 Asura.Sechs
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By Asura.Sechs 2025-10-28 18:18:33
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Asura.Iamaman said: »
Legitimately curious, because I don't follow MMOs anymore, what other games did this and it was successful?
Other than EQ2 there's GW2 and Aion but we're talking about ages ago and my memory is a bit fuzzy so let's leave those aside because actually I'm not 100% certain anymore now.

But WoW did it for the longest time, on main servers and recently even on classic ones.
I happened to be in one of those servers at least twice that I can remember.

Another game that did that at least a couple of times was FFXIV but I don't follow that MMO as much to see wether or not it was successful sorry.


With "successful" I mean that they managed to somewhat noticeably reduce the population on a few specific servers, while bumping it up on a few other servers which were suffering from the opposite issue.
Does that mean that everything was PERFECTLY equalized? Of course not, but the gap was noticeably reduced so yeah, I call that a success after all.


Going back On Topic, would that have worked for FFXI?
Maybe not, like Thorny said.
And after all Eiryl is right too, SE (as usual) moved way too late.
Still, if they announced a lock for Asura AND Bahamut AND Odin at the same time, and they also announced free server jump from those three server to any of three lowest population server, would that have worked?
I doubt Asura's population would've suddenly dropped off to 1500 and I doubt those servers which average 300 people would've suddenly skyrocketed over 1000, but I'm pretty confident the currently extremely large gap would have at least become maybe still noticeable but definitely smaller.
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By Firebrandt 2025-10-28 18:34:40
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Whats the strategy to get 40-50k with a lowman group cleaving basement with BLUs?
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By Dodik 2025-10-28 18:39:00
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Idk how much you're going to get. Pld 2xblu cor geo brd. Pld pulls, buff and cleave/ae. Can do without brd probably.
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By Carbuncle.Maletaru 2025-10-28 20:55:16
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I've never participated in these runs, but I've heard reports of ~50k or so from BLU cleaving. The mobs aren't worth THAT little, you just need to kill shitloads of them to get good value.

You're not gonna do it solo though. And of course, if you raise the mob values by much (nearly anything) then they could easily eclipse the value of bosses, so even a ~25% increase in muffin values (completely irrelevant for a single newb farming 20 accuex) could tip the balance and make doing the bosses pointless (except for earring chances I guess).

The mobs are there to give people something to do with the time they have. They're there to make traversing the zones dangerous (you need to drop invis to hit bitzers, devices, etc.). They're there for the objectives.
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By Felgarr 2025-10-28 21:03:11
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Bahamut.Senaki said: »
Shiva.Thorny said: »
even a shitty segment run is at least 3 fights worth and a bonus million gil

We clearly have difference experiences in ‘shitty segment runs’ lol. I consider 9k ‘amazing’ segments.

Try 2.4k segs and 300k gil for a ‘bad’ run via PUG. And even then, at least we made it to the end.

The new player/character experience sure is rough. :(

Odyssey needs segment farms for people of a wide variety of skill/gear levels.

Sheol A/B/C should be 2 levels apart.
Sheol D/E/F should be created at item 135/140/145.

I want to actually play with people who have goals/objectives/gear progression/etc
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By Seun 2025-10-29 00:49:45
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Asura.Sechs said: »
Asura.Iamaman said: »
Legitimately curious, because I don't follow MMOs anymore, what other games did this and it was successful?
But WoW did it for the longest time, on main servers and recently even on classic ones.
I happened to be in one of those servers at least twice that I can remember.

The problem SE is trying to address here is server instability due to overpopulation. The lock is just a preemptive move to keep a trend from becoming a problem. It's not meant to sway RMT, fix the economy or server equilibrium. It's meant to keep people from making so many mules and alts that they crash the server and cause outages and service interruptions.


Most modern MMOs already deal with this issue. They know what their critical mass is and they funnel players into login queues as they approach that number. The server transfer policy is more of a courtesy. Something in your pocket if your server ever dies out or becomes so large that you have constant login queues.

Also, other games are not so reliant on other players transferring to stimulate the economy. Only old goons do that ***.
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By Kadokawa 2025-10-29 00:56:03
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I wish you write your brillent ideas in the official forums not in here, maybe they implement your ideas.
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By Phoenix.Capuchin 2025-10-29 01:17:40
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Oh here's another one:

If someone doesn't have a basement boss killing group, the Starstones are a real bottleneck to making +3 armor. Change the drop rate from basement Caskets/Coffers, there's really no reason these need to be rarity "R" (5%) drops. Make them Uncommon or Common instead. Or maybe do something like trade 3-5 Sapphires for a Starstone.

People who DO kill the bosses have no real issue with this, it's fairly trivial when you have multiple shots each run at U rarity drops from the basement NMs themselves.

But I don't see how it's fair that someone who solos the 70k galli without being able to solo the basement bosses has to deal with low droprates on the item too. Yeah, you can buy them from Ruspix... for 70k MORE galli, which is insane to require of somebody like the solo player who already had a harder time building that 70k in the first place.
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By Seun 2025-10-29 01:48:34
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Only a handful of +3 pieces feel like upgrades. Most of the +2 have like 98% of the stats already so I don't see it making much difference.
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By Asura.Sechs 2025-10-29 01:49:27
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Seun said: »
The lock is just a preemptive move to keep a trend from becoming a problem.
The thing is that, imho, it's already a problem and it's been for a long time. Numbers weren't increasing over the last months, they've been pretty much stable for over one year, to say the least.
With obvious oscilations up and down according to campaigns, content available/released etc.

Quote:
It's not meant to sway RMT, fix the economy or server equilibrium.
That's the exact same reason why the things I mentioned were performed on WoW and FFXIV. Overpopulation.
RMT was if anything a byproduct, not the main goal they were tryin to address.
They simply wanted to reduce population on some overcrowded servers and, at the same time, give some air to breathe to servers which were suffering from the opposite problem.


Quote:
Most modern MMOs already deal with this issue.
Modern MMOs have dynamic locks and lots of technologies that allows people to "share" gameplay across servers, as long as they're within the same server cluster.
It happens in FFXIV and WoW but I assume in other modern MMOs as well.
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By Asura.Vyre 2025-10-29 02:05:31
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Phoenix.Capuchin said: »
Oh here's another one:

If someone doesn't have a basement boss killing group, the Starstones are a real bottleneck to making +3 armor. Change the drop rate from basement Caskets/Coffers, there's really no reason these need to be rarity "R" (5%) drops. Make them Uncommon or Common instead. Or maybe do something like trade 3-5 Sapphires for a Starstone.

People who DO kill the bosses have no real issue with this, it's fairly trivial when you have multiple shots each run at U rarity drops from the basement NMs themselves.

But I don't see how it's fair that someone who solos the 70k galli without being able to solo the basement bosses has to deal with low droprates on the item too. Yeah, you can buy them from Ruspix... for 70k MORE galli, which is insane to require of somebody like the solo player who already had a harder time building that 70k in the first place.
I soloed to get all of my first +3 Empyrean for WAR without any Odyssey gear.

Basically you can focus on basement chests everyday after you get minis done, or just on basement chests entirely.

My chosen basement boxes to do solo were:

F - Empy Armor Bitzer check
F- Kill all pixies
G - 30 second bitzer stare

And if I'd had access I woulda picked up the H one.

Also should note, that once you do get some Odyssey gear, and get into the ML30+ range, it's possible to solo a set of Naakuals in E or F basement. Not easy. But nets 2058 galli and another basement box. Though obviously if you're doing Naaks solo, you're not gonna have time for pixies. Not with all those damn dispels.

In my experience, on WAR, I was able to solo about 7.5~9k galli a day with 2 basement boxes. By the time I had the galli for the upgrade itself, I generally had a starstone. I think I only got stonewalled by needing the Starstone once.

That said, there's really no reason to stonewall progress with the low rates. The pixie killing one especially should earn you a Starstone by default imo haha.
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By Seun 2025-10-29 02:30:17
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Asura.Sechs said: »
Seun said: »
The lock is just a preemptive move to keep a trend from becoming a problem.
The thing is that, imho, it's already a problem and it's been for a long time. Numbers weren't increasing over the last months, they've been pretty much stable for over one year, to say the least.
With obvious oscilations up and down according to campaigns, content available/released etc.

I'm just going by what they stated in the note. The upward trend in characters created on Asura was high enough that if they didn't do something to prevent it, would lead to problems later. Are we talking about the same problems here? I'm pretty sure SE means crashes, outages and constant server maintenance. Game doesn't work problems.
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By Garfield 2025-10-29 02:56:24
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Firebrandt said: »
Whats the strategy to get 40-50k with a lowman group cleaving basement with BLUs?

This isn't 40-50k, but it is 30k. Blu + Sch duo doing EGH basement mobs with doing AE boss. Might give you an idea how to accomplish the goal.

https://youtu.be/joZwv1vDlD0?si=zyf3xY0p3O0LQFhG
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By Kaffy 2025-10-29 03:17:18
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i mean we already have proof of farm runs from the guy who POSed everywhere and pulled all the mobs, use that for your max and reduce for actual travel time.
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By Lakshmi.Byrth 2025-10-29 06:27:46
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It's too bad that I want to post in this thread two times about the right way to use too, to, and two.

Carry on!