NM Tally shouldnt have been monthly, they should have just reduced the amount of NM's that respawn per week.
Original system:
Weekly reset, all 22 NM's are set to respawn, max of 4 per day. If your server missed a day killing them, your drop rate is unable to be maxed.
New system:
Monthly reset, all 22 NM's are set to respawn (is it still 4 per day?). You have a big window to clear them out. However, if they arent cleared out, the drop rate is hindered for the entire month.
What it should have been:
Weekly reset, four random dead NM's from the pool are set to respawn. If all NM's were dead, those 4 spawn Sunday. If there are NM's up from the previous week, run the original system with a max of 4 NM's per day. So if 2 NM's are up on tally, then those NM's say up and two more spawn, with two more waiting in line when spots open up at JP midnight. This system fits perfectly in line with why they made the change
Quote:
we feel that if we stick to the current system where the rewards are reset each week, you will end up focusing more on the busywork of fighting the monsters rather than enjoying the content itself, so we have made this adjustment our top priority.
And from the data we got from Phoenix, a 22/22 NM kill is something like a 33% drop rate?