Where Is NM - A Limbus NM & ??? Tracker

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Where Is NM - A Limbus NM & ??? Tracker
 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-10-15 16:03:00
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For the lay people it comes down to it using widescan when it should not be able to, correct?
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By Lili 2025-10-15 16:16:35
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Fenrir.Jinxs said: »
For the lay people it comes down to it using widescan when it should not be able to, correct?

Yes, in part. There's two layers:
1) using Widescan functions when the client should not be able to (can't open map at all in either Limbus zone)
2) being able to go much beyond widescan range, to request updates about any arbitrary mob that exists in zone, whether it's dead or alive, at any distance, and whether it appears on widescan or not.

Putting aside 1 for a moment, the packet used in 2 is normally only sent by the game client when you use the Track function of Widescan - so you can only select a mob that has already appeared in your Widescan, limiting range to w/e range your job has. Mobs beyond that range are inaccessible, and you're rate limited, the client doesn't let you spam that request (need to cancel the previous one). And certain entities, like ???s and homepoints and many more, do not appear on widescans at all in the first place!

This is nowhere near close to gearswap injecting equipset packets faster/more precisely than the game can, or using weaponskills while not engaged[*], it's a couple of orders of magnitude more exploit-y. And detectable. And will very likely be patched if it becomes too widespread, like warping to locked homepoints was, but that's just my prediction that could be wrong.

My issue, which do note that I bring here personally and not as voice of the windower team, is not with the function itself (other very common addons do much worse), it's with a disclaimer that only says "inject packets", sounding innocent like a million other addons that also inject packets and are very, very much innocent (dunno, the temps addon, or MAGA for Oseem augments, or the already mentioned superwarp). It is not. It's a full on exploit.


[*] which for the record only happened as a bug and is only still there for legacy reasons, it's been debated a million times if it should be removed
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-15 16:19:52
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Fenrir.Jinxs said: »
For the lay people it comes down to it using widescan when it should not be able to, correct?

My understanding is yes, and its especially egregious in limbus because

well, instead of telling you
go try to use wide scan in limbus


Carbuncle.Nynja said: »
Also I dont see the point of needing to run the scan multiple times? If I'm looking at the code properly, it does the scan, reports all live NM's (or just the closest one to your position, or the first one in the ID list) and which floor they're on? Is there any need to spam it every 30 seconds you're in a limbus area?
Ok so I just tried this. It scans the area, detects all NM's that are up and reports what floors they are on. You really dont need this to run every 30 seconds. This is literally a one-time scan option. MAYBE two-times if theres other people in the area and you need confirmation the other group killed the NM that should be up and you're unable to find it.

And yes, I accept the risk I took doing this.
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By Dodik 2025-10-15 16:34:40
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The amount of people that still don't understand that vanilla client can't simply ranged WS without engaging first..

"But why are you engaging that mob before you leaden it?! Just fffff leaden it!"

Then someone has to explain that (a) that's a GS thing and (b) that player is vanilla they can't do that.

Also the screams will be heard.. very far.. if that ever gets removed.
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 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-10-15 17:46:26
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Is this "Update packets (0x00E)" similar to just coming within the 50 range of a mob?
That seems to be a much better alternative
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By Chimerawizard 2025-10-16 11:57:25
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the zonewide check seems like it'd be good for getting kupopowers.
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By Shiva.Thorny 2025-10-16 18:06:41
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Lili said: »
Putting aside 1 for a moment, the packet used in 2 is normally only sent by the game client when you use the Track function of Widescan - so you can only select a mob that has already appeared in your Widescan, limiting range to w/e range your job has. Mobs beyond that range are inaccessible, and you're rate limited, the client doesn't let you spam that request (need to cancel the previous one). And certain entities, like ???s and homepoints and many more, do not appear on widescans at all in the first place!

Not to nitpick, but 0x016 isn't widescan related. It's used by the client during cutscenes and menu interactions when an entity is expected to be visible and isn't, to request an 0x0E packet. As far as I know, it will never be legitimately sent for any monster. I doubt it's ever legitimately sent for many of the other things it's used for, either.

The gist of the post is accurate though, it's just worse than described.
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