GEO Luapon Update??

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GEO luapon update??
 Asura.Archknight
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Server: Asura
Game: FFXI
Posts: 6
By Asura.Archknight 2025-09-10 18:22:48
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Hello,
I am curious if anyone has noticed a difference with the Luapon pre. cost since the update.

Example: before the update i was able to keep a BOG luapon up for the full 10 mins and now the luapon goes down even after using lasting emanation. Additionally the luapon doesn't gain HP at all.

I place a non-BOG luapon and there is no hp lose. Use lasting emanation and there is no hp gain.

Is this a bug, or am i just remembering how GEO worked incorrectly?
I am new to geo.
 Fenrir.Zenion
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Server: Fenrir
Game: FFXI
user: Zenion
Posts: 357
By Fenrir.Zenion 2025-09-10 19:05:22
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Yeah, perp cost seems to have gone up. It's supposed to be 24/tick. Geo+1 neck at max augment should drop that to 19/tick.

Without ecliptic attrition or lasting emanation, geo+1 neck and pet regen +30 was still losing HP. Another +3 was enough to get it up to net positive.

Guess it's time to play "what broke this time".

EDIT: Doesn't look like there's any gear I was using that suddenly isn't contributing; any piece that should contribute pet regen causes the HP to decay if I remove it. Did learn the jse neck only matters on cast, so that's cool I guess.

EDIT 2: How the hell did I count up 33 before? 21, looking back over the set it's pet regen +21. Which would mean... regen on full kit, but three points makes it drop off.

It was me and my math. That's what broke.
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By Dodik 2025-09-11 10:04:25
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Asura.Archknight said: »
lasting emanation and there is no hp gain.

Look at your sets and how much pet regen you have.

Lasting emanation does not make luopan gain hp. It lowers perp cost. If you have enough pet regen you will see hp gain.