Fields Of Valor

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Fields of Valor
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-09-03 19:07:46
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It's 2025 and this screenshot has me thinking about the FoV augment system. As a refresher, the FoV augment system is basically abandonware from just before Abyssea when they were throwing augments on everything. You trade a non-rare, non-augmented, <= 75 armor/weapon, pay tabs, kill an NM, the item you traded gets 1~3 random augments (which generally suck) and IIRC there's some kind of time gate to repeating the fight.

Back when the system came out, I compiled a list of the posted augments:

We're more tolerant of random augment ***these days with dark matter augments and the like. What theorycrafty stuff can you imagine?

Off the top of my head:
* Chatoyant with Summoning Skill+5 or Healing skill+5 or MND?
* Pluto's Earring +1 with Light+, MEva, and HP for a Warder's Charm build

Basic facts (outside of the table) may be wrong. It has been a lot of years since this system was released.
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 Ragnarok.Martel
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By Ragnarok.Martel 2025-09-03 19:20:10
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The FoV NM fights are daily, iirc. JP midnight reset.

I used to do Black and Green ribbons to try to get ele resist+ on them. iirc, I saw up to +20, making for a total+30~32 ele resist piece. Which was pretty good back at 75. Now... not so much. I'm uncertain if the augment caps differ by slot. To be useful now, the ele resist would have to be in an accessory slot. Like with the light/dark earring idea.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-09-03 20:38:00
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This took me 2 tries and 20k gil, a fraction of the price of Hades Earring +1



I could see something like Lamian Kaman +1 possibly having a swap use for PLD?
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-09-03 20:44:35
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Lakshmi.Buukki said: »
I could see something like Lamian Kaman +1 possibly having a swap use for PLD?

Needs at least 3 MDB to beat Vanir Battery, and Vanir doesn't cause you to lose TP, so even then it would be quite a small niche...
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By Ragnarok.Martel 2025-09-03 21:17:49
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Hmm, since there are examples of enmity+ augs in byrth's list, an Aumoniere +1 could technically become the best in slot enmity+ ammo with even a +1 aug. But uhh.. god, you'd probably tear through a ton of them trying to get enmity+ at all. Augmenting an NQ would need a +2 aug to surpass existing options, and I don't see any enmity+2 augs recorded so far. Could well exist, I just don't recall any personally, and there's none in the list.
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By Bahamut.Zedoma 2025-09-03 21:18:35
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I regret not tracking augments in the beginning when I began this little project but below is my table so far since I started tracking. I also kept track of the elemental day to see if I could form some kind of pattern, but it seems to be completely random system.

Here's a baby arete del luna made a few days ago. My goal is to obtain 12 Dark on this earring for idle.
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 Bismarck.Bigheadkitty
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By Bismarck.Bigheadkitty 2025-09-03 21:23:14
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I remember this being a big risk I almost died with my genie Weskit on the line. Got +5 INT on it which was godly back then.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-09-03 21:26:01
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Bahamut.Zedoma said: »
I also kept track of the elemental day to see if I could form some kind of pattern, but it seems to be completely random system.

We used to track day of week and time, but I agree there is no rhyme or reason to the augments. You can also get conflicting augments (like hp+11 hp-10). It's like a very low quality Oseem system.

I did manage to get Critical Hit Rate +1% on a Terra's Staff and STR+1 on Behemoth Mantle +1 for ballista, but those are the only good stats I could get. It's a very ideal system for something like Ballista though, if you dont just accept the synced down stats
 Quetzalcoatl.Jakey
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By Quetzalcoatl.Jakey 2025-09-03 23:15:04
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I've been compiling my own list of augments for a while as well, so far looks like mostly just good for being extra OP in level capped content like ballista which is not very popular these days but if I find even 1 DW augment there's enough slots that I will break the game so I will continue for a while.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-09-04 04:07:23
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There are some level <= 75 non-rare pieces I still use on myself or my mule:
* Frenzy Sallet
* Thief's Kote
* Hedgehog Bomb - cannot be traded, perhaps because it is ammo and this system was made back when all ammos were throwable

Getting HP/MP on them would make them technically better.
 Bahamut.Turambar
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By Bahamut.Turambar 2025-09-04 10:38:44
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Lakshmi.Byrth said: »
original post

There's some pretty nice Haguns in that list.
 Lakshmi.Sahzi
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By Lakshmi.Sahzi 2025-09-04 11:14:23
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They should allow the augments to "imprint" upon a stone of some sort that we can then synergy into any piece.

Let's use the content we already have?
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By Lili 2025-09-04 11:43:22
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Lakshmi.Sahzi said: »
Let's use the content we already have?

They have said almost explicitly that it's really, really hard for them to access/change the older code, and they are as a result extremely hesitant to do so. It seems that the current developers have very little familiarity with how some of the more obscure stuff works, and are not allotted a lot of time to try and learn it. Most of the changes made in the last years have been very minor, even if they had a big impact - like adding old Limbus drops to Curio Vendor Moogles.
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By Lakshmi.Buukki 2025-09-04 11:59:11
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Just implement some of the alluvion skirmish augment or Oseem augment code into more NMs. Seekers of Adoulin, CoP, ToAH, WOTG have no representation in this current system. I'm sure they probably forgot it existed, but I don't think it would be impossible to just release 30+ NMs across the world and enhance the augment pool, and increase the level of gear that can be augmented to 99. It's just forgotten content they never updated, but the potential (for players to spend literal years of time chasing ideal augments) is there. Insane they abandoned it so fast.

Other content they strangely abandoned instead of revamping/updating:

ToM weapons (people would grind 10,000 funguar kill shots if it meant an free extra stats)
Grounds of Valor - no idea why they never added locus/exemplar monsters to the list of regiment training, but a huge missed opportunity to repurpose am older system for exp.
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 Quetzalcoatl.Jakey
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By Quetzalcoatl.Jakey 2025-09-05 02:44:41
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One thing I have found is when I have multiple characters go one after another they usually get exact same augment just different values of the augment.
Like today one got 6 water 6 dark, the other got 4 water 5 dark, I've noticed this several times guess I should start tracking the game day and moon phase etc. "fun"
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By DaneBlood 2025-09-05 03:30:07
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Bahamut.Zedoma said: »
Here's a baby arete del luna made a few days ago. My goal is to obtain 12 Dark on this earring for idle.

I did not know you could do the FOV aguments on above 75level gear.
its a shame this is on NQ but way to big risk on a fully augmented one.

Anyone know if ToM TP weapons can be done ?
i guess not as the TP bonus itself is already an augment
 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-09-05 04:04:11
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Arete Del Sol is level 71 and drops from Cactrot Rapido.

You can't augment anything that's already augmented, including the Arete Del Sol you augmented yesterday.
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By LightningHelix 2025-09-05 09:35:50
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Lakshmi.Sahzi said: »
They should allow the augments to "imprint" upon a stone of some sort that we can then synergy into any piece.

Let's use the content we already have?
some kind of... evolith?!
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 Bahamut.Zeroize
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By Bahamut.Zeroize 2025-09-05 09:52:44
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Lili said: »
Lakshmi.Sahzi said: »
Let's use the content we already have?

They have said almost explicitly that it's really, really hard for them to access/change the older code, and they are as a result extremely hesitant to do so. It seems that the current developers have very little familiarity with how some of the more obscure stuff works, and are not allotted a lot of time to try and learn it. Most of the changes made in the last years have been very minor, even if they had a big impact - like adding old Limbus drops to Curio Vendor Moogles.


I can imagine some minor change of something from 15 years ago could end up with something major breaking and them having no idea why.
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 Phoenix.Enochroot
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By Phoenix.Enochroot 2025-09-05 10:35:13
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Lakshmi.Buukki said: »
Just implement some of the alluvion skirmish augment or Oseem augment code into more NMs

tbh i was hoping this is where they were gonna go with peculiar foes.

LightningHelix said: »
evolith?!

modernizing the evolith system to make it on par with augments could really spice things up. make evoliths drop at a low rate from literally all content we're already grinding and scale with the difficulty of the content. they could make em tradeable/sellable. so many options.
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-09-05 16:47:14
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Three chatoyant staves down, gotten 2 Resist+1 and 1 Earth resist+1
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By Dodik 2025-09-05 16:48:44
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Lakshmi.Byrth said: »
2 Resist+1 and 1 Earth resist+1

Breaking the game, one Fields of Valor at a time.
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-09-13 13:38:34
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Looking at the above list, there's evidence that weapon and armor augment pools are different. It doesn't make sense to give an armor Delay-2%, for instance, so that probably is not a thing.

Armors might have a much smaller set of possible augments than weapons. I don't see any Resist+ on armors, for instance.

The armors I've done have only gotten:
1. + base stats (HP, MP, STR, VIT, DEX, AGI, INT, MND, CHR)
2. +/- base stats (e.g. HP+14/MP-14, AGI+1/DEX-1/VIT-1, etc.)
3. Elemental resistances

No delay, skill, resist, acc, atk, eva, meva, etc.

I haven't seen any 3-augment armors yet, but 2-augment is pretty rare so there's a chance I just haven't gotten lucky enough yet.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-09-17 11:38:52
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I got Magic Evasion +2 on a Heavens Earring +1, so it is possible!

Attack+1... anything is possible?!
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By Lili 2025-09-17 12:04:23
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Bahamut.Zeroize said: »
I can imagine some minor change of something from 15 years ago could end up with something major breaking and them having no idea why.

This happened. It resulted in a bug where you could ride mounts in town. This caused all sorts of issues. It was also very hilarious!
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 Phoenix.Enochroot
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By Phoenix.Enochroot 2025-09-17 14:16:48
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This thread got me to go look at the Augment category on bgwiki which made me remember that those mini-expansions (ACP/MKD/ASA) had random augments on armor via KI you'd trade to a chest in the Tenshodo.

I recall there were some outliers at the time (iirc, I got a real lucky earring with macc/enfeeb skill/mnd) but I don't think there's any comprehensive list and I *think* you can re-acquire those KIs every conquest update?

Anyway, if y'all are looking at shitty old augment systems, don't forget about the mini-expansions.
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By Nariont 2025-09-17 14:33:53
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Fey weapons and ANNM stuff also werent looked into too much, was just really not worth it, hell FoV is currently only being used for a singular stat and is otherwise pointless. Same for Evoliths and just reducing a 1 hr by a a minimal amount.

Ffxiclopedia looks to have a decent range on most of the addon expansion augment items up to ASA, lot more than i remember seeing in the past at least so maybe some crazy person is out there filling it in
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 Cerberus.Dekar
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By Cerberus.Dekar 2025-10-01 11:34:57
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Finally got the augment I was looking for from "Elite Training: Chapter 7" in Ru'Aun Gardens. These are some of the interesting ones that I found. I got a bunch of basic -Stats and Elemental Resistances until these popped up. My personal favorite is -12 MP and +12 HP on one of the Hades Earrings +1.



I managed to get a "Magic Evasion" augment but never got above +2. The second earring is a total of 24 Dark Elemental Resistance which for an earring is absurd. Lastly, I found out that the resistances go up to at least 15. None of this is game breaking but I thought I'd report it for anyone that's interested in doing this.

Also: I dunno if there's a limit, but I got four "stats" for my augment on the last one. Dunno if two of them being negative matters.
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-10-01 11:40:43
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That's also what I've found so far. Resistance seems to range from 11 to 15. I've seen 1 or 2 Magic Evasion.
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