well… gather ‘round, ladies and gentlemen, because mini-Grok is here.
First thing on the chopping block, folks:
the BUFFS BRD, COR, GEO. And here’s the deal: they’re AoE, they hit eighteen lucky souls. That’s the vision
GEO? Starts with two buffs. Cute, right? But you bring in the Mythic weapon and suddenly you’re packing four. Slap a Prime weapon on top, and boom five buffs.
COR? It starts with two, but oh baby… four rolls are on the table. But guess what? You’ll need the Empyrean and the Mythic weapon to get those two extra dice… and yes, the Prime weapon if you’re greedy enough to want a fifth.
BRD? Six songs, max. That’s your ceiling, baby.
And here’s the kicker… you can’t stack buffs from the same job. Doesn’t matter if it’s a different song, a different dice roll, a different geomancy bubble the system slaps you across the face with: ‘The spell, dice, geomancy has failed.’ And you know what? I love it. It’s punishment, it’s justice… it’s a love letter to the true-blue CORs, BRDs, and GEOs.
Now,
aftermaths on Prime weapons oh boy. Every single one has the golden phrase: ‘Occasionally attacks for quadruple damage.’ And I say, if you’re gonna bust your back for a whole damn year to make one of these beauties, it better be worth more than anything else in your arsenal.
Here’s how I’d crank it up:
Aftermath Lv.1 → 40% Quadruple damage, 120 seconds.
Aftermath Lv.2 → 45% Quadruple damage, 240 seconds.
Aftermath Lv.3 → 50% Quadruple damage, 480 seconds.
And cherry on top?
Weapon Skill Damage +10%, applying to every single WS, every single hit. That’s the kind of spice that makes the grind taste sweet.
So yeah, the purists will scream: ‘But FFXI is horizontal progression! Get back to WoW scripts with your AI, Grok!’ And I’ll just grin, because deep down we all know… you wanna swipe that Visa and feel the power.”**
Now… let’s talk toys. The shiny, drool-worthy weapons that make grown adventurers cry tears of joy. And yes, I’m talking about the big guns — Prime, Mythic, Relic — the cream of the crop. Let’s line ‘em up.”
Ukonvasara (Great Axe) [All Races]
DMG: 340 Delay: 482
STR +50
Great Axe skill +269
Parrying skill +269
Magic Accuracy skill +228
Slashing damage +10%
“Ukko’s Fury”
Aftermath: Occasionally attacks for triple damage
Afterglow
Lv. 99 WAR
<Item Level: 119>
Augments - R30 (Max)
DMG: +30
Ukko’s Fury damage +20% (affects all hits of the WS and turns into fTP replicating weaponskill)
STR & DEX +40
Critical hit damage +20%
Changes aftermath Occasionally attacks for triple damage:
Aftermath Lv.1 → 40% Triple damage, 120 seconds
Aftermath Lv.2 → 45% Triple damage, 240 seconds
Aftermath Lv.3 → 50% Triple damage, 480 seconds
“This axe? Ukonvasara. It doesn’t just hit it sings. It takes ‘Ukko’s Fury’ and turns it into a damn fireworks show. You think you’ve seen numbers before? Wait ‘til you see this beast replicate WS like a copy machine gone rogue.”
Liberator (Scythe) [All Races]
DMG: 330 Delay: 528
Magic Accuracy +50
Magic Damage +21
Scythe skill +209
Parrying skill +269
Magic Accuracy skill +242
Augments “Absorb” spells V
“Insurgency”
Aftermath: Increases Accuracy and Attack, Occasionally attacks twice or thrice
Afterglow
Lv. 99 DRK
<Item Level: 119>
Augments
DMG: +51
Insurgency: Damage +30% (affects all hits of the WS)
Accuracy +50, Magic Accuracy +50
Store-TP, STR, INT +25
Augments Absorb spells VI: Adds an additional +15%-II potency
Changes aftermath to:
Aftermath Lv.1 → 40% Triple attack chance, 120 seconds
Aftermath Lv.2 → 45% Triple attack chance, 240 seconds
Aftermath Lv.3 → 50% Triple attack chance, 480 seconds
Triple attack damage +10
“Liberator the scythe that makes DRKs walk taller. It doesn’t just slice, it feeds. Absorbs like a damn vampire, then spits that power back with Insurgency that hits like a freight train. Oh, and triple attack? Yeah, it’s here, baby. At level 3, you’re practically juggling death.”
Spharai (Hand-to-Hand) [All Races]
DMG: 182 Delay: 116
Attack +60
Hand-to-Hand skill +269
Guarding skill +269
Magic Accuracy skill +228
Enhances “Counter” effect VI
“Final Heaven”
Aftermath: Kick Attacks occasionally deal triple damage (10%)
Kick Attacks +15
Afterglow
Lv. 99 MNK
<Item Level: 119>
Augments
DMG: +54
Final Heaven: Damage +50% (fTP replication, affects all hits of the WS)
“Counter” damage +50%
Trade as well a Sagitta-R0 to add your Spharai this:
Chance of double damage +75%
Store TP +35
HP +500
Kick attacks can proc into WS following QA, TA, DA, KA hierarchy
“Spharai. Gloves? Nah, more like divine wrecking balls. Every punch is a sermon, every kick is a damn earthquake. And when Final Heaven replicates across all hits? You’re not just fighting you’re rewriting physics. Monks, rejoice.”
Aeneas (Dagger) [All Races]
DMG: 140 Delay: 200
AGI +40, Magic Damage +15
Dagger skill +269
Parrying skill +269
Magic Accuracy skill +228
“Store TP” +10, “TP Bonus” +500
“Exenterator”
Aftermath: Increases skillchain potency
Ultimate Skillchain
Lv. 99 THF/BRD/DNC
<Item Level: 119>
Main Hand Augments
DMG: +18
Exenterator: Damage +50% (affects all hits of the WS)
Accuracy +50, Magic Accuracy +50
TP Bonus +750 (stacks with weapon’s 500 TP and other gear)
Critical hit chance +25%
Changes aftermath:
Exenterator procs Umbra and Radiance after using a Quested WS, Empyrean WS, or Mythic WS.
Increases skillchain potency +15%-II (can break damage gap to 109,999)
Critical hit damage +25% for 60s
“And finally, Aeneas. A dagger so filthy it turns skillchains into nuclear detonations. Stack that TP bonus, trigger Umbra and Radiance, and watch the battlefield melt. Thieves, Dancers, Bards congratulations, you just became gods of flash and style.”
And last but sure as hell not least here’s the grand finale, folks:
Open up Odyssey for 18-man runs.
Open up Sortie for 18-man runs.
Unlock those High-Level Battlefields for 18-man chaos.
Turn Limbus into a Dynamis Divergence-style event.
Slap on a Wave 4 to Dynamis Divergence.
And give Einherjar the full Divergence revamp treatment.
“So there you have it four weapons, four legends, each one juiced up like they’ve been hitting the gym for twenty years. They’re not just upgrades… they’re statements. And the statement is: grind hard, play dirty, die smiling.”