Weapon Tierlists 2025

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Weapon Tierlists 2025
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By K123 2025-08-12 06:43:03
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SimonSes said: »
Dodik said: »
Only thing that matters is what the sim says.

Because everyone knows the game is played purely in a sim.

You are welcome to provide in game evidence based on at least 100 runs in controlled environment disproving Sim results.

It's a really well developed tool, which has its limits, but there is nothing else even close as accurate.
The main limit being you don't actually know the stats of any mobs that matters and extrapolate from crawlers or cogs...
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By K123 2025-08-12 06:43:59
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SimonSes said: »
K123 said: »
Speed still matters on FH

In 9 boss run it doesn't matter any more than E or G. The only limiting factor is 3 min mark wipe moves on G and H and 5(?)min mark on F when he becomes very tough. None of those are really close to happen and otherwise F is the easiest boss in 9 boss runs, it's basically so slow, that it almost doesn't move with gravity.
Nope. Killing them faster is killing them safer. Any way to mitigate any chance of bs on F H is always a good idea. As you said, you haven't done a 9 boss run. Have you done 8 boss runs even?
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By Carbuncle.Maletaru 2025-08-12 07:10:39
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K123 said: »
SimonSes said: »
K123 said: »
Speed still matters on FH

In 9 boss run it doesn't matter any more than E or G. The only limiting factor is 3 min mark wipe moves on G and H and 5(?)min mark on F when he becomes very tough. None of those are really close to happen and otherwise F is the easiest boss in 9 boss runs, it's basically so slow, that it almost doesn't move with gravity.
Nope. Killing them faster is killing them safer. Any way to mitigate any chance of bs on F H is always a good idea. As you said, you haven't done a 9 boss run. Have you done 8 boss runs even?

I've done dozens of 9 boss runs. If you aren't a moron, there's 0 chance of "bs" on F or H. They're < 1 minute fights with no chance of anything going wrong unless you're an idiot. Kill speed has absolutely nothing to do with it, in 9 boss. If it takes 3 minutes to kill F or H, you're doing it entirely wrong and your choice of DD is the least of your problems.

E/G are a little bit easier...I guess...but that's a bit like saying Bubbling Bernie is easier than Leaping Lizzy...sure...I guess.
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By SimonSes 2025-08-12 07:19:14
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K123 said: »
SimonSes said: »
K123 said: »
Speed still matters on FH

In 9 boss run it doesn't matter any more than E or G. The only limiting factor is 3 min mark wipe moves on G and H and 5(?)min mark on F when he becomes very tough. None of those are really close to happen and otherwise F is the easiest boss in 9 boss runs, it's basically so slow, that it almost doesn't move with gravity.
Nope. Killing them faster is killing them safer. Any way to mitigate any chance of bs on F H is always a good idea. As you said, you haven't done a 9 boss run. Have you done 8 boss runs even?

I did a lot of 8 boss runs, but no 9.
In 9 boss runs with kiting method they are a walking zombies doing nothing, but watching PLD on the distance.
In 8 boss runs with 2DD and if you don't do what Taint suggest with super jumping hate, then F can be problematic, but it's more about using defensive tools like Yaegasumi and Soul Enslavement, blood weapon and GEO doing proc, than killing few seconds faster. I would argue that safer method for F is not fastest zerg, but doing darkness with 2DD and MB nukes on GEO.
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By Dodik 2025-08-12 07:20:48
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SimonSes said: »
You are welcome to provide in game evidence based on at least 100 runs in controlled environment disproving Sim results.

Same to you. You are welcome to play with stage 5 Foenaria Drks and gauge how well Foenaria/Origin compares to other stage5s.

But I guess sims matter more than in-game observations from people with stage5s that have played with these drks.
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By K123 2025-08-12 07:21:01
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Yeah, ok, truth be told there's pretty much nothing that can go wrong with H too if your RDM is proccing particularly.

Maletaru can swing his *** all he likes, he only ever plays in static with experienced people that have it nailed. He has no other experience of FFXI. F can go to ***for a variety of reasons and happens sometimes even when I join statics.
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By Carbuncle.Maletaru 2025-08-12 07:23:09
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You don't have any experience with this.

Quote:
No wait, not that kind of experience!
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By K123 2025-08-12 07:37:01
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Normal nonsense desperate tricks to shitpost. Taking one post aimed at Simon and making it about you. GFY.
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By SimonSes 2025-08-12 08:55:20
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Dodik said: »
SimonSes said: »
You are welcome to provide in game evidence based on at least 100 runs in controlled environment disproving Sim results.

Same to you. You are welcome to play with stage 5 Foenaria Drks and gauge how well Foenaria/Origin compares to other stage5s.

But I guess sims matter more than in-game observations from people with stage5s that have played with these drks.

You realize we developed because we were able to model and calculate stuff instead of waiting thousands of years to make live experiments to conclude everything? This game is based on mathematical calculations in closed system, there is no reason to disbelief sim results, unless there is a clear mistake in the sim calculations.

It's you who have problem with sim results not me having problem with your in game results, because you provided none, so it's up to you to provide valuable in game data which would disprove sim results. If you provide such data, then it will be up to me to disprove it or accept it. So far all you do is saying the earth is flat because you believes it.
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By Asura.Sensarity 2025-08-12 09:07:51
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I bet if you didn't separate by rema type Naegling would be in a tier of it's own
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By Lakshmi.Buukki 2025-08-12 09:15:27
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Mandau is also great as gravitational, double darkness option for RDM. I can see it being used on Gartell in 9boss run for example. It could make darkness with Rudra (Climactic rudra closing for 99+99).

You can do this, but a 3-step double darkness is already possible with Leaden (crap damage) > Climactic Rudra -> Rf Rudra for double darkness. 4 99k or close to it. I suppose you could replace Leaden with Evisceration from COR or RDM though, and still accomplish the same thing.

I do like the RDM/Mandau contribution to KI1 Arebati. Unfortunately, almost none of the RDM I've teamed up with on Arebati runs contribute to damage much, because they're babysitting the add or fearful of feeding excess TP. I'll admit I've rated Mandau lower due to a lack of experience with the weapon, but this is the second or third time I've read something interesting about Mandau's use that exposed my ignorance with the weapon, so I'm willing to concede there's lots of use cases for weapons that I never needed or considered that actually make a lot of sense.
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By Dodik 2025-08-12 09:21:19
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Simon, no one is under any obligation to "provide data". Idc what opinion you have or what it is based on, that's on you.

Same with my opinion. You don't have to like it. It is based on personal observation, not "24hr sims". No, I will not provide "data" for you, DIY if you care so much.

And I will continue ***talking every time you become that schoolkid in the yard waving his laptop around going "but the siiiiimmmsssssssss". Because it's funny.
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By Fenrir.Richybear 2025-08-12 09:26:08
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By Kaffy 2025-08-12 09:27:08
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let's try to remember this is all for fun. no need to make it personal.
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By SimonSes 2025-08-12 09:28:20
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Dodik said: »
Simon, no one is under any obligation to "provide data". Idc what opinion you have or what it is based on, that's on you.

Same with my opinion. You don't have to like it. It is based on personal observation, not "24hr sims". No, I will not provide "data" for you, DIY if you care so much.

And I will continue ***talking every time you become that schoolkid in the yard waving his laptop around going "but the siiiiimmmsssssssss". Because it's funny.

Oh I meant you are welcome to provide any data to disprove it if you actually want to provide any valuable feedback that helps anyone. If you just want to ***talk and make fun of me using sims, then indeed you are not obligated to provide any data and can keep trolling. I will just know now, that I should treat your posts exactly how they were intended, so in other way, I will just ignore you from now on :)
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By Carbuncle.Maletaru 2025-08-12 09:28:57
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By SimonSes 2025-08-12 09:31:04
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Lakshmi.Buukki said: »
I do like the RDM/Mandau contribution to KI1 Arebati.

It wasnt KI1. It was a full kill with adds as TP battery. I don't have time to search it now, because it was a JP group and searching for FFXI JP videos on youtube takes too much time.
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By Dodik 2025-08-12 09:33:55
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Opinions are opinions, not assertions.

Who on earth looks at a weapon tier list and thinks it's a definitive list of what is the best.
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By Lakshmi.Buukki 2025-08-12 09:33:55
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K123 said: »
SimonSes said: »
K123 said: »
Speed still matters on FH

In 9 boss run it doesn't matter any more than E or G. The only limiting factor is 3 min mark wipe moves on G and H and 5(?)min mark on F when he becomes very tough. None of those are really close to happen and otherwise F is the easiest boss in 9 boss runs, it's basically so slow, that it almost doesn't move with gravity.
Nope. Killing them faster is killing them safer. Any way to mitigate any chance of bs on F H is always a good idea. As you said, you haven't done a 9 boss run. Have you done 8 boss runs even?

I disagree that fast kill = safe kill. F/H are a complete mess and nightmare for healers, and the risk of something going wrong is far greater in a mindless zerg than a controlled approach. The same applies for something like Aminon; people can go crazy by WSing as soon as they have TP or absorbing as soon as the spell is ready, in an effort to save time by executing actions quicker, but this actually serves as a detriment where he can get a move off if people aren't paying attention or being careless. Actually, speed matters the least on Aminon (and the other bosses too, to a lesser extent), but mitigating risks, carefully timing absorbs, and using WS at appropriate times is the best approach to killing him. Sometimes you can down him in 5 minutes NM, but there's absolutely no need to rush so long as you gave yourself ample time to kill him. The same applies for the other bosses; just handling them fast is not the best approach, but rather controlled and cleanly, which will save more time overall in your runs by average than rising trying to kill it in a flat period of time.

I've had instances where Gartell or Aita took a little bit longer in 9 boss, because Gartell accidentally ate someone's March or madrigal during wind hand (paladin didn't get hate fast enough on initial double darkness) or wrong songs or we did pixie before F and lost the 5th, or some other unfortunate non ideal circumstance like forgetting to proc H so he took longer to kill. In every case, killing it 30-60 seconds longer didn't matter in the run at all, and was far better than risking wiping and losing the Aminon opportunity. We may have missed out on H re-entry or something minor. But speed kills imo aren't the best way to kill every single boss every single time, when basically one or two deaths might basically end your chance at killing the boss. I prefer controlled approach personally, speed is unnecessary.
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By Lakshmi.Buukki 2025-08-12 09:34:35
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SimonSes said: »
Lakshmi.Buukki said: »
I do like the RDM/Mandau contribution to KI1 Arebati.

It wasnt KI1. It was a full kill with adds as TP battery. I don't have time to search it now, because it was a JP group and searching for FFXI JP videos on youtube takes too much time.

I remember the video but forgot it was 1KI.
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By SimonSes 2025-08-12 09:35:02
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Ok I guess it was faster than expected:
YouTube Video Placeholder
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-08-12 09:37:08
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Two KI
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By Dodik 2025-08-12 09:38:32
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Lakshmi.Buukki said: »
I disagree that fast kill = safe kill. F/H are a complete mess and nightmare for healers, and the risk of something going wrong is far greater in a mindless zerg than a controlled approach.

Fully agree. IMO a lot of the groups claiming to full-zerg-no-tank 8 bosses have a hit/miss win rate on F especially. That fight can go bad very very quickly and is unrecoverable when it does.
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By SimonSes 2025-08-12 09:39:04
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Lakshmi.Buukki said: »
Two KI

I meant it wasnt RDM on FIRST KI when you just gets it to some 75% with secondary jobs then do the real strategy to kill it on SECOND KI. It was RDM used on SECOND KI to kill it.
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By Lakshmi.Buukki 2025-08-12 09:45:32
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Eh then that's not a "full kill" lol but I get the point made.

However, since DNC is used in the first KI, RDM is free to use Mpu Gandring/Ruthless Stroke if he has it for KI2. At the time of this video prime WS weren't a thing so Mandau made a lot of sense. I think now with the prevalence of Prime daggers, if you were to mimic this strategy now, you'd use Ruthless instead. So the use case may have taken a slight hit (if people even attempted to recreate this).
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By Lakshmi.Buukki 2025-08-12 09:47:43
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Asura.Sensarity said: »
I bet if you didn't separate by rema type Naegling would be in a tier of it's own

I disagree. Naegling isn't magically above every REMA. It's quite strong, but it's not always the strongest option every single time. It would certainly share a tier with many of the other S tier weapons
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By K123 2025-08-12 09:56:57
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That's a crazy strat. If Mew works, why not play it safer and use SMN on the 2nd KI?
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By SimonSes 2025-08-12 09:58:05
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Lakshmi.Buukki said: »
However, since DNC is used in the first KI, RDM is free to use Mpu Gandring/Ruthless Stroke if he has it for KI2.

Mercy Stroke is way stronger at 1000TP than Ruthless. It's not even close.
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By SimonSes 2025-08-12 10:00:56
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K123 said: »
That's a crazy strat. If Mew works, why not play it safer and use SMN on the 2nd KI?

COR BRD and GEO are required for buffs. PLD for holing adds, RDM for debuffing and damage. BST has much better tp reset than SMN. Especially at the last push when you can spam it. SMN TP reset is walled and requires time to reset the wall.
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By K123 2025-08-12 10:14:29
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The video didn't mention bst using tp down but makes sense if that's what they're doing
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