Weapon Tierlists 2025

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Weapon Tierlists 2025
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By Dodik 2025-08-13 17:04:56
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4 sigma wtf, get the frak out of here with that ***.

I don't even get out of bed for anything less than 5 sigma.
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By soralin 2025-08-13 20:09:03
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Kaffy said: »
also many people do not look at the stipulations sim used to get those sets at all, just the gear. not the author nor the sim fault it is misinterpreted.

I mean, most of the highest damage pieces are simultaneously capped acc pieces nowadays for 99% of scenarios.

Only maybe a small handful of scenarios are out there, and are very niche, where you need more than 1650 accuracy or whatever you end up at with top end TPing sets and a bard+cor.

The scenario of "yeah but what if you are trying to solo kill stuff without any buffs in wave 3 dynamis" is technically a valid scenario but it doesn't hold much discussion value to bring up.

So, there is really only two variables that actually matters when it comes to discussing what sets are the best.

1. Meva/Mdef, for balancing out raw dps vs "not getting merc'd in the crossfire of AoE *** enemies spam", cuz your dps becomes zero if you get slept / stunned / terror'd / deaded

2. Physical Damage Limit, which in some specific slots in specific scenarios, will outperform in attack capped scenarios.

The former applies to TPing sets, and the latter WSing.

The latter is extremely easy to solve. For a given amount of known attack you have, you can pretty concisely make a priority list of PDL item swaps based on given thresholds of attack you have. At x much attack you do this swap. At y much you do the next swap, at z you do the next, so on. You don't need to parse that, it's mathematically solved already. Skill doesnt mean anything here, you can just do the math and know whats better.

The former though, that one is actually the only thing really worth discussing. How much MEVA is enough...

And... at a certain point player skill factors in too. Given medications, sub job, etc, you can theoretially compensate meva with player skill.

Its my opinion the last part is effectively the only really interesting area for discussion. Do you tradeoff more DPS for when you havent been CCd at the risk of higher chance of getting CCd? Do you offset this with popping remedies or whatever? Or do you stack more meva so you don't get CCd in the first place, and can just focus on unga bunga'ing.

Thats really the only area actually up for debate... everything else is just fundamentally mathematically solved.
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By Kaffy 2025-08-13 20:59:39
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not really sure what your point is, sorry.

all I meant is that people look at the sets without also reading the disclaimer here https://www.bg-wiki.com/ffxi/All_Jobs_Gear_Sets

unrelated, relics now have nearly twice as many voters as some of the other categories. dunno if people get bored after filling out one (understandable) or just don't know the other categories as well. not going to replace the images in first post though until results are finalized, still a week left to vote.
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By soralin 2025-08-13 23:17:31
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Kaffy said: »
not really sure what your point is, sorry.

That the scenarios where the best sets arent the best arent scenarios that add much value to any discussion, so arent really worth discussing anyways, aside from the small transition of Physical Damage Limit shifting from "Low attack" to "capped attack" status

And... thats about it.
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By Phoenix.Capuchin 2025-08-14 00:32:14
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K123 said: »
tbh for damage I would put Apoc at C/D, it is only B because of utility which if you consider you could own any weapon in this ranking makes Apoc actually D rank.

I will say this... as someone with an Apoc who plays with somebody closing on on St4 Prime Scythe (that I currently get to see in our not at all optimal Sortie runs), I sure am jealous of his Foenaria putting my Apoc damage to shame while providing similar utility.
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By Nariont 2025-08-14 02:09:23
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Phoenix.Capuchin said: »
I will say this... as someone with an Apoc who plays with somebody closing on on St4 Prime Scythe (that I currently get to see in our not at all optimal Sortie runs), I sure am jealous of his Foenaria putting my Apoc damage to shame while providing similar utility.

Least you don't have to worry about lacking job haste! Shame they put all their relic WS "fixes" behind putting them on primes
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By Asura.Sechs 2025-08-14 02:14:40
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Yeah they clearly had a shift in their resources. They initially planned to somehow "fix" Relic WSs (who knows what their fix would've been) but then eventually TVR came to be and they decided to shift focus to a new category of weapons which became known as Primes.

I have a mixed up stance on Relics. Clearly a lot (all?) of them could use some SMALL tweaks. Others are beyond any possible chance to be saved.
Then again the same could be said about several Mythic WSs, they could really use a small tweak, and arguably some Empy and Merit WSs as well.

I reckon for many of them it would be hard to find a sweet spot where they slightly improve the current situation (closing the gap a bit with other option) without overdoing it and turning these new "fixed" ones into the new meta.



With all of this said though, I'd rather have them spend their resources to fix stuff for jobs and general systems (merits? ML?) rather than focusing on these weapons.
They already told us Job adjustments are coming in 2026, if they don't change their mind meanwhile, so I'm thankful for that at least.
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By Nariont 2025-08-14 02:27:15
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Asura.Sechs said: »
They already told us Job adjustments are coming in 2026

Don't remember seeing that, last job-related thing was them saying they were going to do what addons did yrs ago and add attachment/blue magic spell sets "eventually"
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By Asura.Sechs 2025-08-14 02:53:58
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Didn't Fujito said they were considering job adjustments in 2026 when he gave us his program for the next few years? When was that, during the anniversary celebration in may perhaps?

No wait it was in response to the players survey. A lot of people voted for Job Adjustments and he commented that "ok this is what people wants, we'll consider it from 2026 onwards" or something like that?
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By Asura.Sechs 2025-08-14 02:58:53
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No I checked the official survey results.
While it's true that stuff related to job adjustments, while not on top, is very high for both japanese and overseas players (and Fujito comments on that) there is no "we'll think about it from 2026 onwards" comment.
Now it sorta makes sense that if something is so wanted by players all over the world, of course they'll try to find some budget for that in their planning for the next years, but still no official comment about that specific part, on their side.

So either something like that came in the live show they do every month, commenting the survey results, or... I dreamt about it I dunno, I can't find solid reference.
I apologize for that.
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By Dodik 2025-08-14 05:24:44
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It was a Freshly Picked, and I do remember Fujito saying something along the lines of - "besieged changes, improving trusts and solo play for 2026.

Once delivered, we want to implement job changes like adding a blu spell set list and puppet equip sets."

I don't think they mentioned outright job adjustments, as in buffs.
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By Asura.Sechs 2025-08-14 05:31:34
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Yes! It was totally something like that! So I didn't dream about it!
Not entirely at least, I guess the "coming in 2026" part was not real lmao.

So if we stand to believe their wards, Job Adjustments might indeed be coming at us, but not before 2027 or at least not before they implemented those other things mentioned.
Which is... sad! But better than nothing I suppose.
 Asura.Melliny
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By Asura.Melliny 2025-08-14 09:20:08
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I wouldn't expect them to do any job adjustments. The last real adjustment they did was giving ranger hover shot, and that was a one-off scenario because they realized (correctly) that for a job that's supposed to be the king of ranged dps, ranger's actual output using the gun or the bow was sadly lacking. That was in May of 2021, and to put the timing in perspective, the initial V1-V15 gaol fights were added in February of 2021, just three months prior.

Let's also not forget when people thought they were doing an "all jobs adjustment" simultaneously because of a press release. Turned out they were just talking about mater levels, and the adjustments were the minor stat increases you got per Mlvl. Sure it's a decent chunk of stats when you get to higher mlvls and you can unlock some new stuff via sub job, but there were no job ability or trait adjustments, and I doubt they'd be willing to invest the time required to do meaningful job ability and trait balancing. Just look at their most recent example; JSE +4. To say the vast majority of stat increases are uninspiring is an understatement.
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