Fight starts with Arebati 75%, so was 2 KI. He doesn't mention his 1st KI strat. It's RDM PLD COR BRD BST WAR. WAR is main target of Arebati's hate, PLD holds add and heals, RDM enfeebles and melees, BST Killer Instinct and TP Drainkiss (I suppose Evisceration is possible here with Tauret, too). As Simon mentioned, Aramith (RDM) uses Mandau for Mercy Stroke. TP Battery style just like Mboze KI2
Copilot translated description of video
Quote:
This video starts just before the battle begins.
Arebati becomes extremely difficult in the final 40%, so we timed our damage peak to hit during that phase and pushed through.
In the previous fight, we had already reduced its HP to 75%, so even a single point of damage would trigger its special ability and cause the adds (guards) to spawn. We made sure Yaegasumi (Yae Mist) would wear off while pulling from the top of the stairs. As shown in this video, there's a chance of getting counterattacked due to Bind, so we had the Paladin come in for support.
At the start of the fight, healing causes unstable aggro, so the Red Mage and Paladin stand in the same spot to handle debuffs and healing while progressing. The Paladin holds back on healing right after the start to avoid building too much enmity.
In the mid-phase, we intentionally slowed down our Weapon Skill rotation to build TP and conserve resources. We prepared two WS gear sets: one with some Subtle Blow (Moksha) and one focused purely on power. Buff refreshes were timed to finish just before the final 40% phase.
During Unleash, we switched to the power-focused gear set and returned to normal WS rotation, using full abilities to burst down the boss quickly.
By the way, they wouldn't have Auspice for this fight, and based on Aramith's description above, they used two different WS sets, one with max Subtle Blow. This would have been a significant loss to DPS during the WS to make at least 50 subtle blow fit on all DD, but it would have made the fight significantly safer and easier to deal with. As you can see, they finished with several minutes remaining and TP moves were controlled. Reiterating that fastest kill is not the best kill.
edit: which reminds me, I need to make a toggle for WS mode: Subtle Blow across the jobs that don't have native Subtle Blow like BST, NIN, DNC, and MNK do. I wonder if Sim can predict what is the best Subtle Blow set for a job like, say RDM with the least loss to WS damage. I can make several different sets, but I would have to determine the best slots to make this work for each job, and I would just be eyeballing. Is there a sim that can do something like this that I can play with?