Addon: Automeds (AEcho Replacement)

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Addon: Automeds (AEcho replacement)
 Asura.Heatmaker
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user: zabsb252
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By Asura.Heatmaker 2025-08-06 21:01:09
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You can get the addon from here: https://github.com/multi-user/FFXI/tree/main/automeds

I noticed that AEcho was recently removed from Windower, so I made a replacement. It does everything AEcho did, but my addon will continue retrying items until the debuff is cleared. AEcho only attempted this once.

8/10: Updated addon with Aura Awareness and Smart Aura Block.

New Features

Aura Awareness:
1. Distance-based aura check will continuously scan nearby targets and their debuff within your aura list.
2. Distance check only triggers if a matching target is within your set range (default: 20 yalms).
3. Auto-suppress item usage if a debuff within in your aura list is detected nearby.
4. Targets must be added to the aura list for Aura Awareness to work.
5. Better than Smart Aura Block if you know what debuff you'll be encountering.

Smart Aura Block:
1. Disabled by default.
2. Works even if Aura Awareness is disabled.
3. Pauses item use for a set duration if repeated attempts fail to remove a debuff (default: 2 attempts then a 120 second pause).
4. Pause duration can be set between [60 - 600] seconds.
5. Each debuff has it's own pause duration counter.
6. Pause duration resets when the debuff is no longer active.
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By Bongarippa 2025-08-07 07:02:32
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Just curious, what if youre inflicted with say a silence aura, or any unremovable debuff. Will it keep spamming echoes, panacea, etc until you're out of the meds?
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 Asura.Toralin
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user: toralin
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By Asura.Toralin 2025-08-07 10:00:00
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Bongarippa said: »
Just curious, what if youre inflicted with say a silence aura, or any unremovable debuff. Will it keep spamming echoes, panacea, etc until you're out of the meds?
Agreed, this is the downfall of these addons
 Asura.Heatmaker
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user: zabsb252
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By Asura.Heatmaker 2025-08-09 00:10:20
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Bongarippa said: »
Just curious, what if youre inflicted with say a silence aura, or any unremovable debuff. Will it keep spamming echoes, panacea, etc until you're out of the meds?

It doesn't detect the difference between aura and debuff. Toggle it off if fighting something with aura.
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By Genoxd 2025-08-09 17:10:51
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I've been curious about this but haven't checked: what does an aura look like from the duration perspective? Is it a duration of 0? Does it just keep refreshing with a short duration?

Wondering if it's actually detectable
 Ragnarok.Casey
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By Ragnarok.Casey 2025-08-09 17:49:55
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Genoxd said: »
I've been curious about this but haven't checked: what does an aura look like from the duration perspective? Is it a duration of 0? Does it just keep refreshing with a short duration?

Wondering if it's actually detectable
The duration (time in the future when the debuff will wear off) from the server to client in the 0x063 packet will continue to increase to a further out time which is abnormal for statuses without getting the effect re-applied

If it's a specific amount of time in the future or not I don't remember, but that should be enough to detect. Whether or not SE uses consistent logic is another question, I had only checked on some WoTG NM a while ago.
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By Genoxd 2025-08-10 06:07:46
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Ragnarok.Casey said: »
Genoxd said: »
I've been curious about this but haven't checked: what does an aura look like from the duration perspective? Is it a duration of 0? Does it just keep refreshing with a short duration?

Wondering if it's actually detectable
The duration (time in the future when the debuff will wear off) from the server to client in the 0x063 packet will continue to increase to a further out time which is abnormal for statuses without getting the effect re-applied

If it's a specific amount of time in the future or not I don't remember, but that should be enough to detect. Whether or not SE uses consistent logic is another question, I had only checked on some WoTG NM a while ago.

That should be easy enough to detect then. I'll make a note to try with geo bubbles, assuming those are the same mechanic
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By Lili 2025-08-10 10:35:14
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Genoxd said: »
That should be easy enough to detect then. I'll make a note to try with geo bubbles, assuming those are the same mechanic

They are not, auras work server-side and you just get a certain debuff, identical to the "regular" debuff, with the server telling you in every update "hey this debuff expires in 5 seconds" - except it's always 5 seconds in the future, forever, which is why it blinks, as the game blinks debuffs/buffs expiring within 5s.
Bubbles are their own buffs/debuffs with separate buff IDs.
 Ragnarok.Casey
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By Ragnarok.Casey 2025-08-10 14:20:42
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Lili said: »
Bubbles are their own buffs/debuffs with separate buff IDs.
These are special too, even if they are within the blinking expiry time they don't blink because of those indi/geocolure IDs, presumably the client checks for these IDs

I don't know if I tested poison vs geo-poison or only buffs. It's been a while (maybe 2 years?)

edit: to clarify I am talking about specifically geomancer casted bubbles