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Absolutely maximizing Hits/Sec for TH Juicing
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5588
By Carbuncle.Nynja 2025-08-06 15:16:47
Thats the part that matters.
Why would you turn around instead of continuing to melee and have even more of a chance to proc TH? >_>; Bro
What do you want? Do you want the target dead in reasonable time or do you want TH14?
You cant have both.
Mobs have finite HP, so you want the best chance to hit that TH proc with the allotted window. Everyone has given you the information you need here:
Low damage dagger
Reduce DPS as low as you can while capping haste, and haste alone
TH5 in equipment
SA/TA when applicable, with feint when applicable
By soralin 2025-08-06 15:20:12
What do you want? Do you want the target dead in reasonable time or do you want TH14?
Using a 7 damage dagger isn't going to cause the target to die before you hit TH14. You'll cap TH14 on even lv 75 targets way before it's even half dead.
At which point you can swap to real gear and finish it off.
By Kaffy 2025-08-06 15:26:50
what are you farming that is such a low drop rate you want th14 consistently? I would rather just pop a new NM than put effort into trying to cap th most of the time. 14 takes a pretty long time to reach.
By soralin 2025-08-06 15:31:36
what are you farming that is such a low drop rate you want th14 consistently? I would rather just pop a new NM than put effort into trying to cap th most of the time. 14 takes a pretty long time to reach.
Main examples:
- Pulse weapon off Meeble burrow bosses
- HNM pop drops (Sweet Tea, Savory Shank, etc)
Basically targets where the effort to pop it is substantial enough its worth it to cap TH14 on it before killing it.
I have been doing this already, however its good to consider a min max strat to absolutely maximize the speed at which you hit TH14.
I have 3 chars so 2 Thfs + 1 Cor, and then summoning Ulmia+Joachim+Koru seems ideal to both max out attack speed, have some healing, and not kill the target before you hit TH14
I should be able to just park the 2 thieves on the target and whack away and go make myself a snack, then come back to TH14 applied.
By Genoxd 2025-08-06 15:32:15
what are you farming that is such a low drop rate you want th14 consistently? I would rather just pop a new NM than put effort into trying to cap th most of the time. 14 takes a pretty long time to reach.
Basically this. What are you fighting that takes so long to kill or that you are so limited in killing (restriction on pops or some lockout) that makes even bothering to get to TH 14 worth it?
You're just wasting time 99% of the time.
By K123 2025-08-06 15:37:01
Why do you want TH on meeble bosses?
idr what they even are.
By Kaffy 2025-08-06 15:37:13
do you boo, but there are better options for pulse weapons by far, T3 zi'tah primarily. wouldn't ever waste time with a nq king pop with the goal of getting an hq pop.
By soralin 2025-08-06 15:40:54
do you boo, but there are better options for pulse weapons by far, T3 zi'tah primarily. wouldn't ever waste time with a nq king pop with the goal of getting an hq pop.
From what Ive seen reports from folks, meeble burrow bosses have a tremendously higher drop rate on pulse weapons. In terms of raw "pulse weapons per hour" meeble burrows are by far the highest.
They should be at a 10% drop rate with TH14, which is quite high.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5588
By Carbuncle.Nynja 2025-08-06 15:46:52
You have to do four other expeditions to get to a boss fight, do you not?
Valefor.Philemon
Server: Valefor
Game: FFXI
Posts: 585
By Valefor.Philemon 2025-08-06 15:48:47
Pretty sure you can just buy the ki. But I don't think they have a noticeably higher drop rate than other NMs (anecdotally). I wouldn't bother with Meebles unless you were specifically trying to assemble a set of every pulse weapon in the game.
By soralin 2025-08-06 15:49:54
You have to do four other expeditions to get to a boss fight, do you not?
Yeah but you can run them pretty fast.
Wiki is reporting Urmahlullu has the same drop rate on Chastisers, so that seems to conflict with folks saying Meeble burrows bosses have a higher drop rate.
At TH10 on geas fete vs TH 14 on meeble burrow, you'd be looking at around a 6% vs 10% drop rate
Geas fete prolly faster then, assuming you can handle downing it reasonably fast
By Kaffy 2025-08-06 15:51:33
3 chars x 3 T3 NMs x 2min per kill = 9 kills in 20min.
vs your method.
yeah, not even close.
[+]
By K123 2025-08-06 15:58:55
3 chars x 3 T3 NMs x 2min per kill = 9 kills in 20min.
vs your method.
yeah, not even close.
what if you only have 1?
By soralin 2025-08-06 16:03:12
Keep in mind meeble burrows often drops phantom worms, which give a second roll at getting a pulse weapon.
I think the big thing is meeble burrows bosses are way lower in terms of gear requirements, you can easily do them with undergeared characters.
By Kaffy 2025-08-06 16:08:10
[+]
By Nariont 2025-08-06 16:10:24
Far as ive seen the drops on meeble/legion/adl/escha are all similar awful rates, then theres vw which are even worse
So its down to what you want to spam more
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3435
By Shiva.Thorny 2025-08-06 16:17:41
escha zitah is far and away best.. you also get 180-191 beads a kill toward aeonics so if you get stuck there a while you'll come away with a hefty sum
the zoning time alone kills meebles, and if you're buying your tomes you may as well just camp shout for stray pulses from trove
also, many pulse weapons are replacement drops that probably aren't even effected by TH the way you think they are
By K123 2025-08-06 16:25:55
Having to go back and get another KI is annoying as *** too. Someone share a bot that cycles running to NPC, buying KI, pop and kill, repeat plz. If possible to do any of the 3 without ever dying. Can re-call trusts before every pop, stop on drop, etc.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-08-06 16:29:27
3 chars x 3 T3 NMs x 2min per kill = 9 kills in 20min.
vs your method.
yeah, not even close.
what if you only have 1?
Urmahlullu takes like 2 minutes on THF. You can honestly burn through a dozen or so of these in around an hour. It's not even close and there's zero reason to spend 10+ minutes trying to get TH14 on Meeble bosses, lol.
I happen to agree that I'm not convinced TH really affects pulse drop rates at all. When I used to farm the behemoth, I started doing it on THF, but back then, THF was kind of squishy solo (pre Odyssey gear). Eventually I moved over to MNK, because it took like 45 seconds with temp items. I always happened to get a pair of Chastisers within one stack of Plutons (about 19 pops). I never felt the drop rate was so bad that I had to sit there and proc 14 before killing.
The only things I would try to sit there and proc high TH on, would be something that is not respawnable immediately (like dynamis boss for volte). For something like Lilith/Shinryu etc, kill it with whatever TH you have and get a new KI, is way more efficient.
[+]
By Kaffy 2025-08-06 16:42:00
if you want to leverage multiple characters but can't or won't do T3 zi'tah, morta/bismarck vw during campaign is very reliable. don't bother with qilin/aello/uptala.
By LightningHelix 2025-08-06 16:54:30
also, many pulse weapons are replacement drops that probably aren't even effected by TH the way you think they are ...is there a comprehensive list of items like this anywhere? the only one I know is DRing.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3435
By Shiva.Thorny 2025-08-06 16:58:45
...is there a comprehensive list of items like this anywhere?
Don't think so, but there's definitely debate around it which is why I said "probably". For example, if you do Escha NMs with none of the items on hand, the drop pattern is always:
T1: 1 guaranteed r/ex, "rare" chance at second
T2: 1 guaranteed r/ex, "uncommon" chance at second
T3: 1 guaranteed r/ex, "common" chance at second
WOC/Kouryu(maybe reis helm too?): 2 guaranteed r/ex, "common" chance at third
My interpretation is that TH effects the rate of the slot loading, but not the chance of which item loads within the slot. Dyna-D Volte armor also shares a slot with ID tags/medals(both the body and the other pieces do). I can't prove without a reasonable doubt, but it's easy to verify that the drop quantity is fixed rather than independently rolling each potential drop. Whether that means TH effects them or not, you could still argue.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5588
By Carbuncle.Nynja 2025-08-06 17:23:48
Far as ive seen the drops on meeble/legion/adl/escha are all similar awful rates, then theres vw which are even worse
So its down to what you want to spam more I can also nail two birds with one stone at VW and Geas though (HMP or beads). I can also train Optimus to do these events for me.
[+]
By K123 2025-08-06 17:33:36
3 chars x 3 T3 NMs x 2min per kill = 9 kills in 20min.
vs your method.
yeah, not even close.
what if you only have 1?
Urmahlullu takes like 2 minutes on THF. You can honestly burn through a dozen or so of these in around an hour. It's not even close and there's zero reason to spend 10+ minutes trying to get TH14 on Meeble bosses, lol.
I happen to agree that I'm not convinced TH really affects pulse drop rates at all. When I used to farm the behemoth, I started doing it on THF, but back then, THF was kind of squishy solo (pre Odyssey gear). Eventually I moved over to MNK, because it took like 45 seconds with temp items. I always happened to get a pair of Chastisers within one stack of Plutons (about 19 pops). I never felt the drop rate was so bad that I had to sit there and proc 14 before killing.
The only things I would try to sit there and proc high TH on, would be something that is not respawnable immediately (like dynamis boss for volte). For something like Lilith/Shinryu etc, kill it with whatever TH you have and get a new KI, is way more efficient. I mean, what are you saying the % drop is then and if you think TH does nothing then how is it not better than meeble IF TH got it to 10%? I'm sure the drop rate is utter ***like 1% on Zi Tah NMs. I suppose that only means you need to kill 100 in the time it takes to kill 10 bosses on average which would probably just make them comparable if you can enter bosses directly (can't remember) with the caveat that any gimp thf could do meeble but not zi tah nms.
What is the fastest ??? you can port to? I always go to 5, just what I know, and the kill with the run around is long enough I bet you would only do about 8 an hour at best even with a 2min kill speed.
Server: Asura
Game: FFXI
Posts: 1464
By Asura.Toralin 2025-08-06 17:43:25
The obvious use is for the fortunes in Dynamis Beaucidine that never drop especially the one you are needing
By Felgarr 2025-08-06 21:20:10
When I was farming Volte body in Dyna Windy (1 in 30, over the course of 4 months), I managed to get TH14, 7 out of 30 times with the fastest case being about 7 minutes to go from TH8 to TH14 against.
However, my fastest attempt at TH11 was just 8 seconds. We know that TH procs on the first hit of a THF's mainhand swing. However, I have a theory that approaches bug territory:
I suspect that the offhand Double Attack proc from Fighter's Roll enables a THF to proc TH in the offhand swing when Double Attack also procs.
For posterity, I only have these 30 attempts against Fii Pexu The Eternal, where my dedicated THF had:
Fighter's Roll
Rogue's Roll
Sam's Roll
Chaos Roll
SV + Honor/Victory/Minuet/Minuet
Again, like I said, this is only a theory and it definitely approaches bug territory and I don't have enough data to substantiate it. However, I could totally see the bolted-on mechanics of Corair's second roll and the hold-over from the 75-era, being mainhand TH swings having this inadvertent side effect.
Once again, no data, no proof, just a theory from manual inspection. How to test it? I think they may present separately, so: Measure TH proc rate 3 ways: no Double Attack (baseline), with Double Attack gear and with Double Attack from Fighter's Roll only. ...I'm not exactly sure.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3476
By Carbuncle.Maletaru 2025-08-06 22:52:33
So your theory is that Fighter's rolls change the way TH procs work because you proc'd TH quickly once with it up...?
Again, like I said, this is only a theory and it definitely approaches bug territory and I don't have enough data to substantiate it. However, I could totally see the bolted-on mechanics of Corair's second roll and the hold-over from the 75-era, being mainhand TH swings having this inadvertent side effect.
What does this mean, exactly...? Fighter's roll is calculated the exact same way as every other DA stat in the game, as far as I know? There are loads of things that are handled only on MH swings, so that's not exactly a super-niche thing that's hard to program. I'm really not sure where you think the spaghetti is here.
It would be extremely easy to prove if you can proc TH on a non-MH hit, just...record your auto-attacks, be diligent about isolating which hand is which, and see if you ever
1.) See a message on an OH hit (or a MA hit)
2.) See it skip a number (without using any WS)
Though I'd be skeptical about the second one, with how often packets are dropped. Seeing as how nobody has ever recorded this in the history of FFXI, I remain skeptical.
By Chimerawizard 2025-08-06 22:55:39
I can't imagine any form of double attack affecting TH and the community not already know about it.
justice sword on the other hand, i'd believe us not having enough data to prove/disprove. Those were a whole other case of their own and nowadays no one even has them.
My question is, where in this game does an ultra rare or even super rare drop SLOT even exist?
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5588
By Carbuncle.Nynja 2025-08-06 23:06:16
I suspect that the offhand Double Attack proc from Fighter's Roll enables a THF to proc TH in the offhand swing when Double Attack also procs.
Also the white damage procs happen under capped haste scenarios, where the attack rounds get very blurred without third party tools to draw the lines. Another case where the eyeball test will fail miserably.
By Kaffy 2025-08-06 23:09:00
My question is, where in this game does an ultra rare or even super rare drop SLOT even exist?
these days, hardly anywhere. most of the things people would actually use th14 for aren't affected by it, like omen bodies/hands, shinryu, etc.
[+]
Afaik, the damage you deal has no hearing on TH procs. I do however have a theory crits are more likely to proc it, but that's mostly a hunch, I can't confirm it.
For the intent of juicing targets to TH14 (IE meeble burrow bosses) you *dont* wanna kill em too fast, so high speed low delay low dmg is king.
Aside from using KClub (which is the obviously best way to maximize hits/sec), what's our next best composition to maximize hits/sec?
I assume right away the OAT1-4 dagger in mainhand is a given.
But then the question becomes one of single wield vs dual wield.
Afaik Praxidikai is Ex, so we can only wield one of them.
And we want to be cautious about stacking double attack, as this nerfs our average hits/sec. TA amd better yet QA are, I assume, fine.
Personally, I think I'll stack Crit chance as my hunch is crits are more likely to proc TH. If anyone has Dara on this though, I'd love to see it.
If we dual wield, then it becomes trivial to cap attack rat
The interesting question though is comparing OAT daggers versus low delay daggers + maximizing TA/QA on gear, and if that actually gets you better hits/sec
Praxidikai has 211 delay, compared to dual wielding a pair of 150 delay daggers, it's a non trivial delay reduction...
How much DA+TA+QA can we stack up, assuming we are targeting content where defenses don't matter?
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