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FFXI Compare - Build and compare gear sets online
By Dodik 2025-10-20 18:37:09
Take a hard line. Don't budge. Don't be that guy wearing Ambu +2 gear for TP. Throw that ***away.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6272
By Carbuncle.Nynja 2025-10-20 18:44:32
I used to for EPing random jobs because
1-you can store Ambu gear, you cant store Ody gear
2-EP trash is no threat whatsoever
By Meeble 2025-10-20 18:59:15
I think you guys are all speaking past each other and speaking from two different perspectives, where you should just meet in the middle and talk on the same topic.
We definitely are.
That said, I can see the value of including it in the sim if only to demonstrate when you shouldn't use it.
The purpose of a comparison tool should not be to ONLY show the #1 BIS option, or to shame players for "you shouldn't be using this".
Absolutely. I suppose what I was trying to say is that using the sim vs. an eyeball approach helps to quantify the difference between two pieces for whatever specific metric you're interested in.
In this case, simming Tali'ah/Gleti's/Malignance and comparing average rounds to WS would allow for a more precise picture than "6 TA > 11 STP, ergo BiS".
I don't think older gear being omitted from the sim tool was meant as a snub for casual players, more that those players aren't looking to min/max their sets enough for a sim tool to be useful.
Carbuncle.Maletaru
Server: Carbuncle
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By Carbuncle.Maletaru 2025-10-20 20:17:51
8) Ayanmo Cosciales +2: FC+6% legs is still BiS for BLU, unless a Dark Matter augment on Herculean Trousers can beat that. EDIT: I forgot Enif Cosciales are 8% (and can now be purchased from the Curio Moogle since old Limbus went away)
Not to dig up this corpse of a post but....
BLU is also on Pinga, so their BiS FC legs are Pinga+1 with 13 FC, not Enif Cosciales. Not even close.
By Seun 2025-10-20 23:03:23
BIS doesn't really work for FFXI. In other games, all your stats are coming from gear that scales based on item level. We don't have uniform stats on our gear sets and we long since left the trend of ilvl gear scaling anyway.
Best in situation is probably more applicable for FFXI, but who wants to make a guide with the 50 different TP sets you might need depending on whether you need to maximize damage, rush 3k effective, not die to AoE or magical damage, deal with the 2H MNK that turned on you.... ect.
Beyond a certain point, the amount of time you save rotating your gear optimally is about the same amount of time you'd save if you skipped going to the moogle and putting away slips...
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Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-10-21 00:15:46
Beyond a certain point, the amount of time you save rotating your gear optimally is about the same amount of time you'd save if you skipped going to the moogle and putting away slips...
Possibly, but in timed events like Odyssey or Sortie you can't apply the time gains from the porter moogle to your timer inside the event, so this comparison kinda falls apart.
I think "bis" is a bit of a silly term in FFXI as well, sure, but there are definitely bis pieces for plenty of sets (WAR relic head for Warcry) and, crucially, for a specific set of circumstances there is still a bis piece for each action for each slot.
"bis" in other games might be "never take it out of this slot" but in this game it means "best in slot for this particular action under these particular circumstances." If you don't understand that (not referring to anyone in particular here) then you have a misunderstanding about the way FFXI works, IMO.
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Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3885
By Phoenix.Capuchin 2025-10-21 00:32:33
Carbuncle.Maletaru said: »BLU is also on Pinga, so their BiS FC legs are Pinga+1 with 13 FC, not Enif Cosciales. Not even close.
Oh yeah, well how come I have Pinga legs and they aren't in my BLU FC set, huh? (seriously, thanks for the correction lol)
Carbuncle.Maletaru said: »I think "bis" is a bit of a silly term in FFXI as well, sure, but there are definitely bis pieces for plenty of sets (WAR relic head for Warcry) and, crucially, for a specific set of circumstances there is still a bis piece for each action for each slot.
"bis" in other games might be "never take it out of this slot" but in this game it means "best in slot for this particular action under these particular circumstances." If you don't understand that (not referring to anyone in particular here) then you have a misunderstanding about the way FFXI works, IMO.
Very well put. I feel like pretty much everyone here gets that, but nice explanation. I might have to save that for some of my friends who are FFXIVers stopping by to visit Vana'diel (a surprisingly large number of them, these days).
And honestly, this is probably THE #1 reason I've been playing XI for 20+ years. The depth that comes from having a multitude of different pieces that all remain useful for different purposes is fascinating to me.
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By Seun 2025-10-21 07:21:53
Carbuncle.Maletaru said: »Possibly, but in timed events like Odyssey or Sortie you can't apply the time gains from the porter moogle to your timer inside the event, so this comparison kinda falls apart.
I'm not suggesting that skipping the moogle would be the same as adding time to the event. The point is that you can clear a seg run in 23 minutes or you can clear in 27 minutes, but the effort and reward are the same. Kill the boss with 8 minutes left or 6 minutes left, really no difference.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3722
By Carbuncle.Maletaru 2025-10-21 07:28:16
Kill the boss with 8 minutes left or 6 minutes left, really no difference.
Kill the boss in 14m30s, don't kill it in 15m10s, big difference.
By Seun 2025-10-21 09:30:45
Carbuncle.Maletaru said: »Kill the boss with 8 minutes left or 6 minutes left, really no difference.
Kill the boss in 14m30s, don't kill it in 15m10s, big difference.
The difference one piece of gear makes is not that significant Maletaru.
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
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By Carbuncle.Maletaru 2025-10-21 09:52:37
Carbuncle.Maletaru said: »Kill the boss with 8 minutes left or 6 minutes left, really no difference.
Kill the boss in 14m30s, don't kill it in 15m10s, big difference.
The difference one piece of gear makes is not that significant Maletaru.
I love how you suggested that it was a 2 minute reduction in kill speed you shrugged it off like NBD, but I suggest a 40 second kill speed difference and now I'M the one being radical about how much difference the gear makes.
You should be debating that Seun guy, he's the real radical here.
Also: have you never timed out at < 5%? Have you never cleared a boss with seconds to spare? Have you never just BARELY eek'd out another 5% on a boss just in the nick of time? Because it's happened to me at least a half dozen, maybe a dozen times. All of those would be fails/worse results if not for the tiny improvements.
Here you go, some examples with timestamps.
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By Dodik 2025-10-21 10:24:35
For every timeout at 1% there are probably five or ten times as many deaths due to one-shots, if you're talking Ody V25.
And if you're wearing Ambu +2 in Ody V25.. timing out is not your problem.
Context matters.
Carbuncle.Nynja
Server: Carbuncle
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By Carbuncle.Nynja 2025-10-21 11:24:49
Yeah, so you remember when I said this:
Not everything requires you to be in Max DT with a gorillion Meva 24/7
Most V25 fights would fall under the content that need you to be turtled up 24/7. But I'm a little curious why you opted to use a one-and-done V25 fight to try to make your point?
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By Dodik 2025-10-21 11:31:26
I can't think of any other fight in the current game where you might time out at <5%. Maybe Male can clarify what they mean by that, idk.
By Taint 2025-10-21 12:26:56
Mboze25 we were close to timing out and I went into full squishy set for the extra DPS and we barely cleared. But the first 14:00-14:30 of the fight I was definitely in a turtle focused DD set. Also in that fight a TP move could end you no matter what you are wearing. Its all relative but that's what toggles are for.
Edit: Here's the video, we won with seconds to spare.
https://youtu.be/D2guKi_xQdw?si=L2Zb_IwDgvg7b0L4&t=915
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3885
By Phoenix.Capuchin 2025-10-21 13:44:19
I can't think of any other fight in the current game where you might time out at <5%. Maybe Male can clarify what they mean by that, idk.
Lots of fights can turn into a situation where seconds count. Not all situations are using optimal meta setups with players who know what they are doing and have the best gear, people make mistakes, etc.
Easy example: you really don't think it's possible that a Sortie group could find themselves with time running out, and need to pick up the pace if they want to kill one last NM? There's a situation where you might take more risks to go all out on offense at the expense of some defense, to get the kill before the clock hits 0:00.
Lots of other plausible situations where the timer could come into play. Maybe a group is doing Master Trials. Maybe somebody's soloing Omen bosses. Maybe there's a crew doing Ody Gaol that just isn't as well geared or as skilled as your team and they struggle to clear some random R15 NM in time. Maybe a group trying to full clear a Dyna zone cuts it close on time.
Here's one I personally saw recently: did a fairly lowman Ou run with a non-optimal setup, to try to get a newer guy some gear. We ended up barely winning in time due to some sloppiness (like dropping Ou's HP to below 10% before people were ready, Ou recovered, then the tank died a couple times to some silly stuff and we found ourselves pressed for time). DRK actually did take it upon himself to be "no time for safe TP sets, let's GOOOO" and that truly was the difference between winning and timing out.
The point is that you can clear a seg run in 23 minutes or you can clear in 27 minutes, but the effort and reward are the same.
Uh, not all groups can clear a seg run in 30 minutes! Maybe you have a group that's on pace to need 32 minutes to clear, and some tweaks to gear to squeeze out a little more DPS will be the difference between a full clear and timing out.
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By Dodik 2025-10-21 16:46:51
I've done Ou a lot in low-person non-meta setups and have never been in a situation where I went "gee I wish I had some ambu +2 gear right now" to squeeze a tiny bit more dps.
Taking two DDs as an example, War and Sam, what kind of gear choices would they have to be a bit more papery and do more dps.
War could swap to odin helm, no problem it's a big meva drop from sakpata but that content is already so old you don't need it. Would I swap from empy body to odin body? No, you could not pay me to do that and empy body is a great TP piece in any case. Likewise I would never consider any ambu +2 gear on war simply because its other options are so good dps wise and ignoring everything else.
On Sam, similar thing. You could swap from empy head to kenda head for more TA but empy head has a lot of storetp and it's probably a wash dps wise. Same argument with war on ambu +2 gear, its other options are great and much better all around.
Accessories wise it's only at V25 levels you need to go defensive there so nothing changes again.
A sam or war or drk that finds themselves with <1min to kill Ou can easily 1hr and blast it, which is a much bigger dps gain than a paper set.
So again, there really aren't any situations where ambu +2 gear would apply for someone with empy+3/odyssey/+4 armor options. That was the argument remember, not "I'm going to swap to my 35-40% dt set instead of full empy/ody armor 50% for more dps".
Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-21 17:07:37
If you're planning to do multiple Ou runs, you probably shouldnt be relying on 1hr as part of the strat.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-10-21 17:20:21
Quote: DRK actually did take it upon himself to be "no time for safe TP sets, let's GOOOO" and that truly was the difference between winning and timing out.
Weird, because DRK's best all purpose TP set is pretty much 5/5 Sakpatas. I'm curious what set he wore that made the significant difference between winning and losing, where 5 Sakpatas pieces wouldn't have been sufficient. Dagon/AF legs/flamma head/feet?
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Bismarck.Sterk
Server: Bismarck
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By Bismarck.Sterk 2025-10-21 17:37:48
I mean, Ou doesn't even attack while readying his 30-second Prophylaxis move so yeah, that's one situation where you don't need defensive gear. Not that I'd bother making the change myself since I've gotten rid of my low M.Eva gear a long time ago.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3722
By Carbuncle.Maletaru 2025-10-21 17:45:50
Weird, because DRK's best all purpose TP set is pretty much 5/5 Sakpatas. I'm curious what set he wore that made the significant difference between winning and losing, where 5 Sakpatas pieces wouldn't have been sufficient. Dagon/AF legs/flamma head/feet?
I mean he already explained that with Mboze, getting a TP move off is instant death so TP moves are irrelevant...what do you need Meva for...his auto-attacks?
To answer the question more directly: you can put on a bunch of Ratri to get a strong Scarlet Delirium. You can wear all the Ambu+2 you want because there's very little, if any, chance of dying (if it's the first KI).
For the second KI you'd probably want mostly Sakpata but 5/5 Sakpata is absolutely not the highest DPS TP set you can wear on DRK so if you want to squeeze out more DPS you can swap in stronger, but defensively weaker, pieces.
If you're planning to do multiple Ou runs, you probably shouldnt be relying on 1hr as part of the strat.
I mean...you could go to MMM for 5 minutes and reset them. When I had/have weaker groups and need to rely on 1hrs I do this. Haven't you been a part of clears that rely on 1hrs before...? It's not as though you're locked in the lobby of Sheol:Gaol.
Another example where gear makes the difference: AFAC strategy. Making better choices could be the difference between "it dies before AC wears off" or "it doesn't die and AC wears off."
I'm not saying that tiny micro-optimizations ALWAYS get you a win. But there are plenty of times where it will.
Uh, not all groups can clear a seg run in 30 minutes! Maybe you have a group that's on pace to need 32 minutes to clear, and some tweaks to gear to squeeze out a little more DPS will be the difference between a full clear and timing out.
Exactly this. Plus sometimes you'll have a death (or two or three), and the difference of your gear (or play) could make up for the kill speed you lost with the death(s).
Easy example: you really don't think it's possible that a Sortie group could find themselves with time running out, and need to pick up the pace if they want to kill one last NM? There's a situation where you might take more risks to go all out on offense at the expense of some defense, to get the kill before the clock hits 0:00.
Sortie is always the perfect example because there's BASICALLY always something else you could do with more time. So...yeah, killing a boss in 30 seconds instead of 40 seconds could be the difference between getting 8 bosses or 9 bosses, or 9 bosses / 9 bosses + Naakuals, minis, etc.
It's so prevalent in FFXI I find it extremely hard to believe you haven't experienced it.
On Sam, similar thing. You could swap from empy head to kenda head for more TA but empy head has a lot of storetp and it's probably a wash dps wise. Same argument with war on ambu +2 gear, its other options are great and much better all around.
SAM is on Tatenashi and FAMOUSLY the Ryuo Sune-ate you hate so much. So I wouldn't say there aren't any paper-thin DPS options for SAM.
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Carbuncle.Nynja
Server: Carbuncle
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By Carbuncle.Nynja 2025-10-21 17:57:05
Carbuncle.Maletaru said: »I mean...you could go to MMM for 5 minutes and reset them. YouTube Video Placeholder
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By Dodik 2025-10-21 18:25:37
Carbuncle.Maletaru said: »SAM is on Tatenashi and FAMOUSLY the Ryuo Sune-ate you hate so much.
Quote: its other options are great and much better all around.
You know what those pieces are? Inventory-2. That is all.
And you're right, I dropped them ages ago cause they're trash.
By Seun 2025-10-21 20:45:12
The point is that you can clear a seg run in 23 minutes or you can clear in 27 minutes, but the effort and reward are the same.
Uh, not all groups can clear a seg run in 30 minutes!
You're indicating a skill issue to make a point about gear? I think you can do better than this.
I've been working on a little web application that will allow building and comparing equipment sets in order to quickly generate a +/- comparison for all stats.
So far, the items available very much match the item library many of you are probably familiar with from Izanami's Python "All Jobs Damage Simulator and Gear Sets" - which means you are largely limited to building TP/Engaged sets and weaponskill sets at this time. Using the gear data he compiled was the easiest way to get started, but I hope to add more items making it possible to build and compare other sets (eg precast and midcast sets).
Also, eventually I hope to add a way to save and recall sets you've built, as well as an "export to lua" feature. Other ideas are welcome. Hope you enjoy, and please share feedback.
https://gearforgexi.fly.dev/
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