Hello everyone,
Please keep this discussion respectful and on topic. Avoid turning this thread into unproductive arguments or using it solely to post negative remarks.
ZenithXI is a progression server currently in development, built on the
Land Sand Boat emulator. Starting with the original level 50 cap and no expansion access. Over time the level and crafting caps will increase to 75 and 100, respectively, alongside expansion releases. We plan to thoughtfully explore content beyond the 75 Era, reworking and scaling it back while emphasizing horizontal progression. Our vision is to reimagine the game while staying grounded in the foundation of modern retail XI, carefully tailoring customizations and avoiding excessive custom content. The goal is to recapture that sense of wonder and nostalgia while staying true to the spirit of the 75 Era. Era serves as our guide but it does not dictate every choice we make.
The server will be single box, with retail movement speed (50), Era XP, no mounts, retail merits (some adjusted), a maximum of two rebalanced trusts (second unlocked and summoned at level 50), home point warps disabled, Explorer Moogle enabled (After nation rank 3), Survival Guide warps disabled, FoV/GoV rewards once per game day with no Prowesses, no Login Points or Records of Eminence, Claim Shield active on all NMs, and force spawn kings from KSNMs. Many out of era traits and abilities will be included but scaled down. NMs such as Chonchon or Highlander Lizard will be available from launch and not removed. Food and equipment are undergoing a global evaluation and rebalancing while maintaining respect for the traditional hierarchy and progression.
Certain mechanics will be adjusted from their current retail boosts to better reflect 75 Era standards. System customizations are planned, including some inspired from WingsXI. Namely improved auto target or spell queueing. Which reduces the latency penalty between spells being rejected with "you must wait longer". Additionally, a slight compounding PH spawn rate that increases until the NM spawns, then resets. A single lottery NM should not take most of your day. We are striving to balance modest QoL changes with modern convenience.
Roadmaps will be shared at regular intervals. Giving players clear timelines to look forward to as we roll out planned developments.
As an active fork of LSB, we will be developing and submitting retail accurate content upstream. While modularizing over certain aspects to better meet Era standards. The project will be mixed-source with select modules that are neither retail or 75 Era compliant, kept proprietary. ZenithXI does not seek to be a closed-source server. The XI community should strive to advance the emulator together, sharing knowledge and submissions collaboratively.
Interested players are welcome to join the
ZenithXI subreddit and our
Discord.
Recruitment
We're looking for developers of all skill levels to help bring this project to life. There are also other roles available for those who may not have development skills but still want to contribute.
Please let us know if you are interested in representing the server as a Community Representative. Designated Community Representatives will play a crucial role as our primary point of public contact. In line with the Code of Conduct, all other staff members should only interact with players through tickets, bug reports, official announcements, or within Mordion Gaol.
Those interested in becoming a future GM are encouraged to submit a formal request. Please note that all use of GM commands will be monitored and forwarded to the rest of the staff. To safeguard against potential corruption, GMs will not have access to development channels or discussions.
If you are interested in joining the team, please submit a ticket through our
Discord.
I am incredibly excited for the future of this project and can’t wait to see what we will achieve together.
Sincerely,
Lance, director of ZenithXI