June 2025 Version Update

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June 2025 Version Update
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 Fenrir.Richybear
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By Fenrir.Richybear 2025-06-10 10:45:18
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Asura.Lunafreya said: »
Would it really have been that much work?

Horos Tights +3 --> Jig Duration +50%
Horos Tights +4 --> Jig Duration +50%

It would have been too much effort to make it +55%? I am just giving one random example.

"Too much work" seems like a poor excuse, if that was the reason.

Isn't 50% the cap anyway?

inb4 "Just make it +574839% then"
 Shiva.Myamoto
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By Shiva.Myamoto 2025-06-10 10:55:47
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They didn't enhance a lot of things like that, I haven't dug very much, just a glance at the jobs I am mostly interested in but for the most part I don't see any enhancements to anything ability related, haste values, STP, multi attack, or DT/PDT/MDT.

I am not upset by any of the improvements tbh, they are virtually what I was expecting. I figured marginal increases across the generic stats and maybe 2% wsd on those pieces, I thought 3% would be lucky but didn't disregard it as an option.

Some pieces gained some more MDB and MEVA though so it makes them a little more reasonable to use by comparison for instance WAR af legs and feet. Stuff that was already considered BiS like war relic head gained more wsd and attack and str etc, so its just even better now.

Other pieces I checked out like pedagogy head may be slightly more competitive now. It gained a little INT,MAB,Skill,MACC. Marginal sure, but still an improvement on a decent piece. I was hoping this piece would see MBII+ 1 or even 2 though.

Essentially its more gear to assist in player progression, but individuals who have r25/30 ody gear capped out on rp will see less value overall.

What I will do though personally is seriously consider other Nyame paths for specific pieces on my main couple jobs. With the overall improvements to the af and relic wsd slots, the benefit to having nyame path b on your "core" jobs is greatly reduced imo.
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By Roczilla 2025-06-10 10:59:32
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Fenrir.Richybear said: »
Asura.Lunafreya said: »
Would it really have been that much work?

Horos Tights +3 --> Jig Duration +50%
Horos Tights +4 --> Jig Duration +50%

It would have been too much effort to make it +55%? I am just giving one random example.

"Too much work" seems like a poor excuse, if that was the reason.

Isn't 50% the cap anyway?

inb4 "Just make it +574839% then"

Jig Duration II confirmed!?
 Asura.Melliny
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By Asura.Melliny 2025-06-10 11:07:46
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Quote:
Would it really have been that much work?

Horos Tights +3 --> Jig Duration +50%
Horos Tights +4 --> Jig Duration +50%

It would have been too much effort to make it +55%? I am just giving one random example.

"Too much work" seems like a poor excuse, if that was the reason.


I agree with the point your making, but just to prevent confusion I'm gonna point out that this is a bad example. Jig duration caps at 50%, so even if they made it 55% it wouldn't do anything. Dancer's relic legs and artifact feet both give jig duration + 50, but equipping both has no benefit because the hard cap is reached by either or. So raising it to 55% is literally pointless.

Edit: Beaten to the punch while I was writing this.

That said, the upgrades are pretty much worthless across the board. Pieces we already use become just a teeny bit stronger, and pieces we don't use are still worthless. The exceptions are so few I can count them on one hand. Content looks dead on arrival to me.
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By Nariont 2025-06-10 11:09:55
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Just make it jig recast on of them. Its pretty much pointless, but its something to seperate them
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By K123 2025-06-10 11:15:31
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They fixed the mistake they made on WAR emp legs so there is hope? -10s on jig recast would be nice. Hell, make them both +25% and -5 recast or something, or just uncap it. None of the jigs would be OP.
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By Asura.Bronzequadav 2025-06-10 11:15:53
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Probably already been said but the fact that they capped units at 100k similar to the early gallimaufry cap kind of implies they are planning further upgrades and don't want anyone hoarding points to be done with it instantly upon release.

Really don't understand why they didn't increase things like stp/double attack/triple attack on some pieces though, no reason not to even if by just 1%~

/cope.
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By CrAZYVIC 2025-06-10 11:20:10
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Well... I was expecting something a bit more consistent, something that stayed true to what had been steadily built with the +2 and +3 gear.

The idea wasn't to go overboard or make anything outdated, but rather to make the upgrades actually feel worth it. You know, meaningful progress. Smart power creep.

The new sets should've respected the groundwork already laid, just push it further, not sideways. Make them competitive against Empy +3 and at least hold their own next to fully capped Odyssey gear.

These... these are the AF+4 and Relic+4 sets I had in mind for WAR. Something with identity. Something with purpose And at the same time... start thinking about Ambuscade gear +3

Pummeler's Armor Set +4
(Warrior)
Item Level: 119

Head Pummeler's Mask +4

DEF:153 HP+77 STR+36 DEX+39
VIT+39 AGI+36 INT+36 MND+36
CHR+36 Accuracy+54
Evasion+64 Magic Evasion+84
"Magic Def. Bonus"+4
Haste+9% Enmity+13
"Aggressor" duration +21
Physical Damage Taken -7%

Body Pummeler's Lorica +4

DEF:187 HP+116 STR+46
DEX+39 VIT+46 AGI+38
INT+38 MND+38 CHR+38
Accuracy+58 Attack+37
Evasion+74 Magic Evasion+97
"Magic Def. Bonus"+7
Haste+5%
"Berserk" effect duration +21
Weapon Skill Damage +15%

Hands Pummeler's Mufflers +4

DEF:139 HP+75 STR+32 DEX+48
VIT+48 AGI+18 INT+27
MND+44 MND+44 CHR+33 Accuracy+55
Evasion+48 Magic Evasion+72
"Magic Def. Bonus"+5
Enmity+16 Haste+6%
"Retaliation"+22
Physical Damage Taken -9%

Legs Pummeler's Cuisses +4

DEF:167 HP+98 STR+46
VIT+31 AGI+31 INT+45
MND+30 CHR+30 Accuracy+64
Evasion+60 Magic Evasion+115
"Magic Def. Bonus"+6
Haste+7% "Double Attack"+14%
Physical Damage Taken -7%

Feet Pummeler's Calligae +4

DEF:118 HP+63 STR+28 DEX+3
VIT+36 AGI+49 MND+24 CHR+44
Accuracy+53 Attack+46
Evasion+82 Magic Evasion+115
"Magic Def. Bonus"+5
Haste+5% "Double Attack"+12%
"Store TP" +6

5 pieces = +75 to Attack, Accuracy, Ranged Accuracy, and Magic Accuracy

------------------

Agoge Armor Set +4
(Warrior)
Item Level: 119

Head Agoge Mask +4

DEF:155 HP+67 STR+40
DEX+32 VIT+40 AGI+32
INT+32 MND+32 CHR+32
Accuracy+43 Attack+95
Magic Accuracy+43
Evasion+64 Magic Evasion+84
"Magic Defense Bonus"+5
Haste+9%
Parrying Skill +24
"Warcry" effect duration +35
Weapon Skill Damage +15%
Enhances "Savagery" effect

Enhances Savagery effect by adding another 50 TP Bonus per merit level.

Body Agoge Lorica +4

DEF:190 HP+93 STR+41
DEX+40 VIT+41 AGI+34
INT+34 MND+34 CHR+34
Accuracy+58 Attack+98
Magic Accuracy+46
Evasion+74 Magic Evasion+97
"Magic Defense Bonus"+9
Haste+5% "Double Attack"+9%
"Aggressor" duration +35
Enhances "Aggressive Aim" effect

Enhances Aggressive Aim effect by granting 6 AGI per merit level while Aggressor is active.

Hands Agoge Mufflers +4

DEF:137 HP+80 STR+29
DEX+45 VIT+54 AGI+15
INT+24 MND+41 CHR+30
Accuracy+44 Attack+99
Magic Accuracy+44
Evasion+48 Magic Evasion+72
"Magic Defense Bonus"5
Haste+6% "Fencer"+2
"Defender" effect duration +18
Physical damage taken -8%
Defender: Chance of successful block +18
Enhances "Mighty Strikes" effect

Adds 20 seconds to Mighty Strikes when worn on activation.

Legs Agoge Cuisses +4

DEF:168 HP+80 STR+49
VIT+34 AGI+27 INT+41
MND+26 CHR+26
Accuracy+44 Attack+73
Magic Accuracy+44
Evasion+54 Magic Evasion+115
"Magic Defense Bonus"+7
Haste+7% "Double Attack"+7%
"Double Attack" damage +13
Enhances "Warrior's Charge" effect

Enhances Warrior's Charge effect by adding 2% Critical Hit Rate per merit level

Feet Agoge Calligae +4

DEF:116 HP+40 STR+31 DEX+33
VIT+32 AGI+49 MND+24 CHR+43
Accuracy+49 Attack+70
Magic Accuracy+41
Evasion+82 Magic Evasion+115
"Magic Defense Bonus"+6
Haste+5%
"Berserk" effect duration +35
Enhances "Tomahawk" effect

Increases the special defense reduction of Tomahawk by 2% merit level.

5 pieces = +100 to Attack, +50 To Magic Damage, "Magic Atk. Bonus" and Magic Accuracy
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By Ovalidal 2025-06-10 11:20:21
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Asura.Bronzequadav said: »
Probably already been said but the fact that they capped units at 100k similar to the early gallimaufry cap kind of implies they are planning further upgrades and don't want anyone hoarding points to be done with it instantly upon release.

They've been hinting at +5 for a while now. They also confirmed future updates with NMs too, with new rewards.
 Ragnarok.Inx
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By Ragnarok.Inx 2025-06-10 11:22:20
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People missing the point as usual.

The strongest sets are r30 Odyssey, AF/AF2/EMPY gear are easier to access alternatives and supplements (ability swaps) for alts and chars who don't have access.

Why would anyone expect a significant bump in utility following on from them LOWERING the requirements to make up to +3?
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By K123 2025-06-10 11:23:36
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Ragnarok.Inx said: »
People missing the point as usual.

The strongest sets are r30 Odyssey, AF/AF2/EMPY gear are easier to access alternatives and supplements (ability swaps) for alts and chars who don't have access.

Why would anyone expect a significant bump in utility following on from them LOWERING the requirements to make up to +3?
I think you're wrong and +5 will be better than nyame for most jobs but you still need Nyame if you play more than 1 DD anyway. We got trolled hard with Nyame.
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By Tarage 2025-06-10 11:26:44
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RadialArcana said: »
FFXI and every online game was better before wikishit, but it's a pandora's box of ***and once you have it you have to use it.

I've seen you say some dumb stuff but this is by far the dumbest thing I've ever seen you say. In a game that doesn't even track quest progress you think it was better when there was LESS information? Did you think the endlessly duplicated map obscured forest in FFXIV 1.0 was the gold standard of fun?

It sure is a good thing that the rest of the world does not agree with you and they actually made a better game by throwing all that ***out.
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 Asura.Iamaman
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By Asura.Iamaman 2025-06-10 11:34:46
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Ovalidal said: »
Asura.Bronzequadav said: »
Probably already been said but the fact that they capped units at 100k similar to the early gallimaufry cap kind of implies they are planning further upgrades and don't want anyone hoarding points to be done with it instantly upon release.

They've been hinting at +5 for a while now. They also confirmed future updates with NMs too, with new rewards.

Sorry to be that guy, but where did they hint at +5? AFAIK they barely hinted at +4 until an interview a few weeks ago, the Freshly Picked was even a little ambiguous as to what the upgrades were. I don't recall them indicating that they were upgrading anything beyond the current point.

It's easy to miss with all the information floating around in different places and SEs communication sucks, but I haven't seen anything indicating further upgrades. The NMs could just be for other drops or, more likely, more currency return for faster upgrades, so I don't know that's an indication of going to +5 on it's own
 Ragnarok.Inx
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By Ragnarok.Inx 2025-06-10 11:35:44
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Sure, that's possible but I'd expect the requirements to get +5 to be appropriately challenging.

I don't see Limbus being that content generally, and certainly not now when the mob cap in the zone is only 130.

What they need now is non-balance disruptive loot for people to chase. Because lets face it, without unique loot why would people even try Limbus.
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 Asura.Eiryl
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By Asura.Eiryl 2025-06-10 11:36:34
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I mean, it's pretty obvious they're going to +5

You can say there's no indication of it, that's true. There is no proof. No one confirmed it. No one hinted at it.

But it's going to happen.
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By Nariont 2025-06-10 11:38:41
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Unless my memory's wrong they tend to do jse armor upgrades in 2's

NQ/+1
+2/+3
so presumably itll be +4/+5

Course this is just cope as it seems odd to only bump the numbers up a smidge and call it a day
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By Pantafernando 2025-06-10 11:47:11
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You can always add another tier for old gear to make old content relevant.

I like having +1, +2 version, but going further and with no certainty what will the last tier just make this gear more and more cumbersome to have for anyone starting from zero or returning from a long hiatus.

The same can be said for REM weapons. There is already too much of trials to have a maeed out weapon.

Its too tiresome how convoluted the entire process is becoming.

Personally, a better approach would be simply give the old gear a revamp in stats, and introduce a forth JSE set, an AF4.
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 Fenrir.Niflheim
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By Fenrir.Niflheim 2025-06-10 12:01:40
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I am so confused by the take that the data mining "ruins everything"

data mining does not tell you how to get the gear, or what drops from a mob, or how to kill a boss or even what the content play even looks like. all it does is show you what your rewards could be.

At most it provides the puzzle pieces that we then need to understand how to assemble.
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 Asura.Eiryl
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By Asura.Eiryl 2025-06-10 12:20:33
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There's something to be said about earning it blind and being surprised by the reward. Getting it because you hope it might be good, instead of getting it because you already know it's good.

But that's a relic of the before times.

(The npc shouldn't tell you either, just before someones, "but um")
 Shiva.Myamoto
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By Shiva.Myamoto 2025-06-10 12:22:12
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Asura.Bronzequadav said: »
Probably already been said but the fact that they capped units at 100k similar to the early gallimaufry cap kind of implies they are planning further upgrades and don't want anyone hoarding points to be done with it instantly upon release.

incoming reforged ilvl 119 IV relic weapons.
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 Cerberus.Dekar
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By Cerberus.Dekar 2025-06-10 12:23:01
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I remember when they added Su5 weapons from Dyna-D they didn't give us the augments until an update or two later. People were understandable let down and uninterested in them. That changed as soon as we saw their augments. The AF/Relic +4 gear very much has that same vibe.

Unfortunately, I seriously doubt augments are coming in a future update. This is extremely frustrating. It's like they can't even be bothered to spend more than 20 minutes planning updates to gear to fit the current meta.
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By soralin 2025-06-10 12:27:52
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I agree that data mining does fundamentally altar the way community engagement works.

I wouldn't go so far as to say it ruins it, but it does really change the culture around updates.

And I don't mean in terms of a discrete individuals experience with spoilers, but in terms of the community culture as a whole.

Instead of "new update, let's all start finding out where these items come from and the stats", that step gets skipped.

It's small but non negligible.

If folks recall, when abyssea first dropped with so much stuff to discover and find, including loot that dropped, there was a lot of community engagement in compiling all that info.

Tbh tho, Limbus3 sorta just seems like there's not much to compile info on so far, it seems kinda... empty?

But maybe SE will add more to it later? Boss fights maybe?

This seems even more empty than odyssey and that's saying a lot lol.
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By Asura.Vyre 2025-06-10 12:31:45
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Given how many things in this game have multiple augment paths for a, "choose your own" adventure type deal, I will not be surprised if within a few months we get ABCD pathing for AF/Relic+4.

Then people will get to complain about defaulting to the best path, and why have the paths at all etc.

But it could be quite the exciting thing if each augment path is job ability or job trait specific, as the armor is.

Won't hold my breath for it, mind you, but I don't think it's unlikely.
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 Fenrir.Niflheim
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By Fenrir.Niflheim 2025-06-10 12:32:30
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soralin said: »
let's all start finding out where these items come
We still have to do this part, that data mining does not reveal it.
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 Asura.Eiryl
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By Asura.Eiryl 2025-06-10 12:33:01
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Asura.Vyre said: »
Given how many things in this game have multiple augment paths for a, "choose your own" adventure type deal, I will not be surprised if within a few months we get ABCD pathing for AF/Relic+4.

Then people will get to complain about defaulting to the best path, and why have the paths at all etc.

But it could be quite the exciting thing if each augment path is job ability or job trait specific, as the armor is.

Won't hold my breath for it, mind you, but I don't think it's unlikely.

It's 100% unlikely because that makes them unstorable
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By Carbuncle.Nynja 2025-06-10 12:34:37
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The community engagement in compiling info wrt abyssea was
finding out what dropped from where
determining what WS work for red and blue proc
and two months of arguing how grellow proc works

none of which is spoiled by data mining
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By Tarage 2025-06-10 12:42:30
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I wish you guys would stop treating that complaint as if it were serious or valid. It is neither.
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By Valefor.Philemon 2025-06-10 12:47:21
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I don't get why relic armors' enhancements are still an augment and not integrated in the items' stats yet.

I agree that it seems unlikely that we'd have branching augment paths or RP-style augments given that JSE pretty much has to be storable.
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By Fenrir.Niflheim 2025-06-10 12:50:04
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I just think it is absured on it's face to complain about it when we have had it for most of the games life.

June 2010 Version Update Changes
Visions release, the first line in the history is:
Quote:
21:33, 21 June 2010‎ Septimus talk contribs‎ 106,809 bytes +106,809‎
I dont see that being done manually the night of the update.
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