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June 2025 Version Update
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3820
By Phoenix.Capuchin 2025-06-10 12:54:58
Given the content is basically a walk in the park, it seems intentional. I doubt they're going to unseat Sortie/Odyssey gear with things that are totally soloable.
I wouldn't be so sure. After the player poll responses, they seem to have been signalling pretty clearly that they do want to focus more on solo players in the coming months/years (including with other comments like coming boosts to trusts).
Sortie gear is already in the realm of soloable: Reforged Empy+2 items are pretty easy for anyone to obtain and are already the second BiS pieces (behind only Empy+3) for many applications. +3 is more of a grind especially if you're upgrading lots of pieces, but not THAT unreasonable for someone to fully gear up a couple priority jobs.
They may also be observing that, while the forum addicts may have R25+ Ody gear, the significant majority of the playerbase isn't engaging with that content and likely won't. Given the party composition and skill requirements, I would be shocked if overall player participation in higher level Gaol NMs isn't in major decline now that most of the hardcore have their stuff and the less hardcore aren't participating (the content is just not practically accessible to the more average players that make up a lot of the subscription revenue, or to soloers).
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By Shiva.Myamoto 2025-06-10 12:59:11
I personally don't understand where the shock value is... it stands to reason that +4 would only be marginally better than +3.
The only time gear ever saw a significant jump in stats and even gained some new stats was when +1 went to +2. That is applicable to all artifact/relic/empy.
+2 to +3 was significantly less of an improvement comparatively. Even 109 >> 119 is less comparatively.
The largest gains overall has always been +1 >> +2.
It's not rocket surgery (>'.')>
By Kaffy 2025-06-10 12:59:54
FFXI, and most games in MMO genre for that matter, is unplayable without resources like ffxiah or wikis to keep track of everything. spoiling game mechanics and mission or quest progression is one thing, but presenting item data in an easily referenced manner benefits everyone.
It is absurd to complain about, no doubt. Guess he didn't get a hug this morning.
Bismarck.Xurion
Server: Bismarck
Game: FFXI
Posts: 696
By Bismarck.Xurion 2025-06-10 13:02:26
but where did they hint at +5 Latest hint: their release notes. The known issues had three pieces of +5 gear as typos.
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By Tarage 2025-06-10 13:02:51
I just think it is absured on it's face to complain about it when we have had it for most of the games life.
June 2010 Version Update Changes
Visions release, the first line in the history is:
Quote: 21:33, 21 June 2010 Septimus talk contribs 106,809 bytes +106,809 I dont see that being done manually the night of the update.
The game is built on it. It's from an era where printed guides were produced. Again, there is only the bare minimum when it comes to quest tracking, with some quests not even flagging until you're already part way in. No indication on WHO gives quests or even what for. No indication of rewards. Nothing. To suggest that this is a good way to run a game is DIRECTLY contradicted by the failure of FFXIV 1.0 where they literally doubled down on all of this and nearly killed the company.
RadialArcana is not a serious person.
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By benjamus 2025-06-10 13:06:33
Thank you for the hard work Funk! I'm taking my Diamond Aspis and my +4 war tp pieces and green ws hat to town boys! Rest of you all just take your meds and take a nap :D. Sorry about the pet augs, better luck next time Geno ><
Bismarck.Nickeny
Server: Bismarck
Game: FFXI
Posts: 2389
By Bismarck.Nickeny 2025-06-10 13:09:33
awww man... didnt dump my 100k ambu points...
Bahamut.Raineer
Server: Bahamut
Game: FFXI
Posts: 28
By Bahamut.Raineer 2025-06-10 13:09:45
but where did they hint at +5 Latest hint: their release notes. The known issues had three pieces of +5 gear as typos. The number of typos in the gear is incredible, though.
Pummeler's Calligae is missing the "+4" completely. This doesn't mean they are reworking +0 gear.
Strings are strange all over the place. Words are wrong, formatting is off. I usually don't bother to ***on SE for bad QA but this really is comical. It's like they didn't bother to have person #2 even check the strings file before straight to release. All of this is visible right at the NPC who shows you the gear.
Server: Asura
Game: FFXI
Posts: 158
By Asura.Illuminate 2025-06-10 13:18:47
Well... I was expecting something a bit more consistent, something that stayed true to what had been steadily built with the +2 and +3 gear.
The idea wasn't to go overboard or make anything outdated, but rather to make the upgrades actually feel worth it. You know, meaningful progress. Smart power creep.
The new sets should've respected the groundwork already laid, just push it further, not sideways. Make them competitive against Empy +3 and at least hold their own next to fully capped Odyssey gear.
These... these are the AF+4 and Relic+4 sets I had in mind for WAR. Something with identity. Something with purpose And at the same time... start thinking about Ambuscade gear +3
Pummeler's Armor Set +4
(Warrior)
Item Level: 119
Head Pummeler's Mask +4
DEF:153 HP+77 STR+36 DEX+39
VIT+39 AGI+36 INT+36 MND+36
CHR+36 Accuracy+54
Evasion+64 Magic Evasion+84
"Magic Def. Bonus"+4
Haste+9% Enmity+13
"Aggressor" duration +21
Physical Damage Taken -7%
Body Pummeler's Lorica +4
DEF:187 HP+116 STR+46
DEX+39 VIT+46 AGI+38
INT+38 MND+38 CHR+38
Accuracy+58 Attack+37
Evasion+74 Magic Evasion+97
"Magic Def. Bonus"+7
Haste+5%
"Berserk" effect duration +21
Weapon Skill Damage +15%
Hands Pummeler's Mufflers +4
DEF:139 HP+75 STR+32 DEX+48
VIT+48 AGI+18 INT+27
MND+44 MND+44 CHR+33 Accuracy+55
Evasion+48 Magic Evasion+72
"Magic Def. Bonus"+5
Enmity+16 Haste+6%
"Retaliation"+22
Physical Damage Taken -9%
Legs Pummeler's Cuisses +4
DEF:167 HP+98 STR+46
VIT+31 AGI+31 INT+45
MND+30 CHR+30 Accuracy+64
Evasion+60 Magic Evasion+115
"Magic Def. Bonus"+6
Haste+7% "Double Attack"+14%
Physical Damage Taken -7%
Feet Pummeler's Calligae +4
DEF:118 HP+63 STR+28 DEX+3
VIT+36 AGI+49 MND+24 CHR+44
Accuracy+53 Attack+46
Evasion+82 Magic Evasion+115
"Magic Def. Bonus"+5
Haste+5% "Double Attack"+12%
"Store TP" +6
5 pieces = +75 to Attack, Accuracy, Ranged Accuracy, and Magic Accuracy
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Agoge Armor Set +4
(Warrior)
Item Level: 119
Head Agoge Mask +4
DEF:155 HP+67 STR+40
DEX+32 VIT+40 AGI+32
INT+32 MND+32 CHR+32
Accuracy+43 Attack+95
Magic Accuracy+43
Evasion+64 Magic Evasion+84
"Magic Defense Bonus"+5
Haste+9%
Parrying Skill +24
"Warcry" effect duration +35
Weapon Skill Damage +15%
Enhances "Savagery" effect
Enhances Savagery effect by adding another 50 TP Bonus per merit level.
Body Agoge Lorica +4
DEF:190 HP+93 STR+41
DEX+40 VIT+41 AGI+34
INT+34 MND+34 CHR+34
Accuracy+58 Attack+98
Magic Accuracy+46
Evasion+74 Magic Evasion+97
"Magic Defense Bonus"+9
Haste+5% "Double Attack"+9%
"Aggressor" duration +35
Enhances "Aggressive Aim" effect
Enhances Aggressive Aim effect by granting 6 AGI per merit level while Aggressor is active.
Hands Agoge Mufflers +4
DEF:137 HP+80 STR+29
DEX+45 VIT+54 AGI+15
INT+24 MND+41 CHR+30
Accuracy+44 Attack+99
Magic Accuracy+44
Evasion+48 Magic Evasion+72
"Magic Defense Bonus"5
Haste+6% "Fencer"+2
"Defender" effect duration +18
Physical damage taken -8%
Defender: Chance of successful block +18
Enhances "Mighty Strikes" effect
Adds 20 seconds to Mighty Strikes when worn on activation.
Legs Agoge Cuisses +4
DEF:168 HP+80 STR+49
VIT+34 AGI+27 INT+41
MND+26 CHR+26
Accuracy+44 Attack+73
Magic Accuracy+44
Evasion+54 Magic Evasion+115
"Magic Defense Bonus"+7
Haste+7% "Double Attack"+7%
"Double Attack" damage +13
Enhances "Warrior's Charge" effect
Enhances Warrior's Charge effect by adding 2% Critical Hit Rate per merit level
Feet Agoge Calligae +4
DEF:116 HP+40 STR+31 DEX+33
VIT+32 AGI+49 MND+24 CHR+43
Accuracy+49 Attack+70
Magic Accuracy+41
Evasion+82 Magic Evasion+115
"Magic Defense Bonus"+6
Haste+5%
"Berserk" effect duration +35
Enhances "Tomahawk" effect
Increases the special defense reduction of Tomahawk by 2% merit level.
5 pieces = +100 to Attack, +50 To Magic Damage, "Magic Atk. Bonus" and Magic Accuracy
Good idea!
A little more on the horizontal progression side of things, god forbid they could have been creative and just added NEW traits to each piece, such as the WAR head: Warcry duraction +30; applies regain effect (5 tp/tic or something)
or for competing pieces that are both good tp options put: adds pax effect per critical hit on one; and some sort of opposite on the other to be used in an enmity + set when there is a demand for WAR tanking (e.g. Sortie blob).
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-06-10 13:29:10
Asura.Bronzequadav said: »Probably already been said but the fact that they capped units at 100k similar to the early gallimaufry cap kind of implies they are planning further upgrades and don't want anyone hoarding points to be done with it instantly upon release.
incoming reforged ilvl 119 IV relic weapons.
As much as I want R30 Relic Augments, there is no amount of WSD that will make Final Heaven not suck, and that makes me sad.
Server: Shiva
Game: FFXI
Posts: 165
By Shiva.Cziella 2025-06-10 13:29:44
I thought the whole idea was streamline so casual players can catch up on Acc/Attk/M.Eva on gear, without having to grind Endgame content that they can't or won't participate in?
By Dodik 2025-06-10 13:33:04
The same players that had trouble farming Omen to get +3s before will still have trouble getting +4/+5.
Still grindy, just can do it more slowly given no time limit.
Asura.Eiryl
By Asura.Eiryl 2025-06-10 13:33:35
I thought the whole idea was streamline so casual players can catch up on Acc/Attk/M.Eva on gear, without having to grind Endgame content that they can't or won't participate in?
It is that. It's an attempt to raise the floor, but even at that, it's a failure.
How many people do you / have you seen running around in AF+3 or worse (aka no malig, no sakpata, no empyrean, no nyame) and making their gear into +4 will change anything.
If the jump was from ambuscade +2 straight to AF+4, yeah, it'd be pretty passable but you still have to go through +1 +2 +3 to get there.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-06-10 13:33:41
That's exactly it. They lowered AF upgrade cost of Omen Cards, so the gear is easier to upgrade. There's a Job Card campaign coming up soon too, and now you can further increase your Artifact armor (relic too, but that's slightly harder for catchup players to complete) to +4. It's very clearly designed with a focus on bringing the gear "back" from the dead, but also giving lower tier players a quicker option to get geared up (no DT on these sets are terrible, though, biggest miss).
Server: Asura
Game: FFXI
Posts: 92
By Asura.Bronzequadav 2025-06-10 13:35:37
If that was the case they would of put copious amounts of DT on it like they did with emp+2, which is fairly easy to get even for ambuscade geared characters using trusts.
Feels like they just needed a reward to release with base limbus and they haven't had time to stat the gear properly so they used more of a basic global stat bump.
If they were proper upgrades, even minor, they would of bumped STP/DA/TA or other unique attributes on them, even if by only 1, yet they decided to simply ignore those stats.
For example +1 war feet had 3% DA, +2 had 6% and 2stp, +3 got 9% and 4stp, makes zero sense for +4 to not get a single point of DA/stp unless they specifically withheld it on purpose.
Bismarck.Xurion
Server: Bismarck
Game: FFXI
Posts: 696
By Bismarck.Xurion 2025-06-10 13:44:00
but where did they hint at +5 Latest hint: their release notes. The known issues had three pieces of +5 gear as typos. The number of typos in the gear is incredible, though.
Pummeler's Calligae is missing the "+4" completely. This doesn't mean they are reworking +0 gear.
Strings are strange all over the place. Words are wrong, formatting is off. I usually don't bother to ***on SE for bad QA but this really is comical. It's like they didn't bother to have person #2 even check the strings file before straight to release. All of this is visible right at the NPC who shows you the gear. Yeah noticed the COR gear misses the 's from two of the AF pieces.
Server: Asura
Game: FFXI
Posts: 158
By Asura.Illuminate 2025-06-10 13:44:36
They brought these pieces "up to speed" with comparable evasion, magic evasion, accuracy and magic accuracy to match the empyrean +3's. I think this was bang on. They don't have -dt but that's where a lot of the empyrean +3 pieces are unique. It might/would make some empyrean +3 pieces obsolete.
They increased some stats +5; skill should have increased by +2. Considering the stat and skill increases, why would going to +4 from +3 be such a weak increase? Someone mentioned earlier in the thread it's like not even a full upgrade to +4, more like +3 to +3.2.
The biggest let down was they had an opportunity to expand on the creativity of the augments. They could have adjusted them to make more jobs relevant in current (or future?) end game content. Just off the top of my head: 'Mana cede: adds "ignore physical defence" effect; effect increases with increasing avatar tp. Effect duration 15 seconds.' Then increase it to like 20 or 30 in the +5.
Another example, someone mentioned something similar before, add a NIN-exclusive effect where their shadows aren't completely wiped by a lot of AOE attacks.
Keep in mind I haven't thought these augments out much, only it's an example of making jobs more relevant.
By Nariont 2025-06-10 13:48:49
The biggest let down was they had an opportunity to expand on the creativity of the augments. They could have adjusted them to make more jobs relevant in current (or future?) end game content. Just off the top of my head: 'Mana cede: adds "ignore physical defence" effect; effect increases with increasing avatar tp. Effect duration 15 seconds.' Then increase it to like 20 or 30 in the +5.
You expect far too much from these devs on 22 job specific sets of gear
Asura.Eiryl
By Asura.Eiryl 2025-06-10 13:49:28
The DT/higher meva is undeniably the thing the AF needed the most to be viable.
We've meta'd out of glass cannon into 100% uptime hybrid+
This is simply them not knowing the game. That's all.
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By Nariont 2025-06-10 13:52:29
eh, if things can have close/comparable meva you can take a minor DT hit or shift the DT elsewhere if its a net DPS gain, which a few pieces managed to get close, if it continues to +5 a fair few sets wont be far off in that respect
By Dodik 2025-06-10 13:52:40
Most people haven't got that memo.
By Kaffy 2025-06-10 13:56:03
The biggest let down was they had an opportunity to expand on the creativity of the augments. They could have adjusted them to make more jobs relevant in current (or future?) end game content.
I totally get this sentiment, but at the same time don't think they even have the capability to handle anything on a scale that large without much more time to develop it. From announcement to release this got done much quicker than we're used to. TVR required 11 installments over 3 years by comparison.
By RadialArcana 2025-06-10 14:05:45
I am so confused by the take that the data mining "ruins everything" There are two reasons I think it ruins things
Firstly:
A new patch creates excitement in the community to figure this new content out and find the rewards, and people would be in the game trying to grind stuff to be the first to take the pics to add to posts as a community effort. The thread would be full of people trying to get all the information as a group effort, instead it is just reacting to the OP full of information where it has all been figured out before you even log in.
Developers in all games often go to great lengths to hide what is in a patch, because they want the community to have fun trying to figure it out. This builds the community, gets people to interact.
Ultimately it robs the community of the content in a combined effort to "solve the puzzle" of the new patch.
The rewards are the most important part of a patch, so it is giving the game away and removing a community effort that used to exist. Since the rewards are the most important thing in a patch to mmorpg players, it's also removing the possibilities and daydreaming of what could have been added.
Imagine what patch day would be like if the tools no longer worked, would it be more mysterious and woulds more people be trying to figure stuff out?
XI used to be one of the games that had the community hustling to figure everything out, that is largely gone now (other than strats to kill stuff). Even if you don't click the thread, everyone else did and so the community hype on the forum is still gone.
People often complain about the game being solved, and this is the issue. The moment it's not solved and they add new things, someone instantly solves it with dat mining.
A recent example: the Prishe boots, that was largely not spoiled by dat mining and so people had to figure it out, and it was fun and lots of people got involved to figure it out and running around to get to the next step.
People enjoyed that, and it was just a pair of boots. They enjoyed it because it wasn't solved for them, they solved it.
Secondly:
Have you ever heard JJ Abhrams talk about the mystery box?
Imagine I give you a small box, and tell you there is something precious inside it. That box at that moment would have immense value, it could be a diamond or it could be a boiled egg. You not knowing makes it have a lot of value and it's exciting to think of the possibilities of what is inside the box.
A patch for a game you're invested in is the same, if the secret of what is in the patch is fully revealed there is no mystery and no excitement.
There is a reason people are always in a mad rush to join a new mmorpg or rpg on launch day, when there are no wiki pages, no information, no meta, no guides.
There is fun in not knowing and not "following the guide", but if there is a way to know people will almost always look at the information even if doing so ruins the experience.
The problem with gamers (mmorpg and rpg) is they love the mystery, but they also have a desperate desire to know everything. So they will read the spoilers, watch the guides, have everything ruined and then be sad or not enjoy the game at the level you did when there were no guides. There is no mystery or wonder as there used to be, before wiki sites / dat mining became industrialized spoiling machines.
Again, this I think is why the developers stagger release of content and reward all the time (as I said I fully think they intentionally have not added the proper stats, to keep the mystery for months before adding the proper augs /additional stats). They have to do it this way, cause they know the wealth of tools that exist that would spoil everything if they released it all today.
I'm suggesting some restraint is all.
In a game that is having less content added, the value of ewhat is in it is even greater and should not be laid bare every patch.
As Eiryl said though, it's kind of pointless to argue this when the Pandora's Box is opened and the tools are wiki sites exist and everyone "wants to know". Someone else would just do it anyway.
By RadialArcana 2025-06-10 14:08:28
RadialArcana is not a serious person.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-06-10 14:16:00
(P)DT on gear should be standard just like Haste is. You expect it to have some value of defensive traits to make it worth using. This is why Abjuration and Escha gear has been fizzled out.
Now, I get not giving AF+4 DT -10~14 to rival Empyrean, but even something small like DT-3~8% allows incremental amounts for mix and matching and doesn't completely ***on empy. The truth is, whoever is designing gear is simply not checking the values off of pre-existing options and then deciding what/what not to put on the new piece. Because frankly, that's time consuming, and I don't expect them to know how to properly tune new gear effectively.
They aren't going to look at MNK AF feet and say "these need some DT, because nobody TPs in them", then check other MNK JSE and see "Oh damn, Empy feet also have kick AND -DT, hmmm, this will invalidate the other". They're just going create a sample of stat increases and plaster it across the board, and whatever dies, dies.
Server: Fenrir
Game: FFXI
Posts: 1495
By Fenrir.Richybear 2025-06-10 14:28:59
Have you ever heard JJ Abhrams talk about the mystery box?
No, but I heard Brad Pitt ask "what's in the box?"
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By K123 2025-06-10 14:38:43
(P)DT on gear should be standard just like Haste is. You expect it to have some value of defensive traits to make it worth using. This is why Abjuration and Escha gear has been fizzled out.
Now, I get not giving AF+4 DT -10~14 to rival Empyrean, but even something small like DT-3~8% allows incremental amounts for mix and matching and doesn't completely ***on empy. The truth is, whoever is designing gear is simply not checking the values off of pre-existing options and then deciding what/what not to put on the new piece. Because frankly, that's time consuming, and I don't expect them to know how to properly tune new gear effectively.
They aren't going to look at MNK AF feet and say "these need some DT, because nobody TPs in them", then check other MNK JSE and see "Oh damn, Empy feet also have kick AND -DT, hmmm, this will invalidate the other". They're just going create a sample of stat increases and plaster it across the board, and whatever dies, dies. This is where it's weird because WAR head, hands, and legs did get PDT where basically no other jobs did. It's like they wanted to push agendas with jobs then (WAR DD tanking, THF and RDM don't get full WSD, etc.) that they later dropped. Now they should account for this and fix all other jobs to have DT and RDM and THF to get their 12%+
By Meeble 2025-06-10 14:44:54
No job has overlapping WSD pieces between sets, right? As formulaic as the empy +2/3 upgrades were(3 DT pieces, 1 PDL/Burst+ piece, 1 WSD/MBII piece), it seems like there was some comparison between sets when setting things up so that no job ended up with, say, two WSD pieces for the same slot.
The +4 upgrades so far may be underwhelming, but it's still an upgrade to pieces you were already using, and their approach towards how the content works makes me think for once they actually listened to player complaints about daily lockouts and party only content.
Likewise, iLimbus may not be a great place to grind EP, but if solo players or lowman groups can get units *and* EP at the same time, that's more efficient than just punching colibri.
7/10 so far. It's not as hype as free bonanza weapons, but it's a solid update, and at least Temenos doesn't have purple walls.
Server: Asura
Game: FFXI
Posts: 158
By Asura.Illuminate 2025-06-10 14:48:07
Lol ninja head got acc when it did not have it before?

DEF:127 HP+74 STR+33 DEX+38 VIT+32 AGI+37 INT+31 MND+34 CHR+31 Accuracy+64 Magic Accuracy+64 Evasion+108 Magic Evasion+88 "Magic Def. Bonus"+6 Ninjutsu skill +18 Haste+8% "Subtle Blow"+9 Weapon skill damage +12% Set: Accuracy+ Ranged Accuracy+ Magic Accuracy+
Thanks I guess?
What's sad is this could have beaten Nyame head R30 if they had the inclination to add attack to it. This +4 has 1% more WSD, 7 more STR, 13 more DEX, 8 more VIT, and 14 more AGI, whereas Nyame R30 has +75 more attack. This is assuming it's not easy to hit attack cap on NIN.
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3820
By Phoenix.Capuchin 2025-06-10 14:48:52
Most people haven't got that memo.
It's getting harder and harder not to, with Empy+2/+3 and even the BASE Sortie sets having strong defensive stats. Same goes for the more recent HTBF stuff (e.g., Malignance, Hjarrdandi, Null gear).
I play with a mix of people from high end endgame players to returnees/pretty casual players. Even the ultra-casuals are noticeably more sturdy now, and that's just by virtue of using a mix of more current gear (they aren't necessarily making an intentional effort to use a "hybrid set" or anything - casual players can reasonably complete lower difficulty endgame content by fulltiming something like 5/5 Sakpata or Nyame, even with minimal augments, and maybe toss in some Empy+2 pieces or something)
Seemed like the obvious progression was just to continue sticking similarly strong hybrid/defensive stats on any new/upgraded armor from here on out, to raise the floor. Same thing as it being trivial to cap equipment haste now, while that required a very intentional approach in the 75cap days - it's just a baseline expectation now. See also: the "ilevel" stat vomit on all of our current gear. (oh, and when I was writing that I missed that Buukki already correctly called out haste as a baseline expectation - yeah, agreed!)
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