Any Suggestions To Deal With The Latency I Have.

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Any suggestions to deal with the latency I have.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-06-09 09:12:30
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Carbuncle.Maletaru said: »
Valefor.Yandaime said: »
Without such measures, you’re at the mercy of general latency and won’t see any real improvements unless you move significantly closer to Japan or California if they still have a server hub there.

Lag is absolutely not better in Japan and things like the lack of performance in Dynamis [D] and Odyssey are exactly the same.
There was literally a 14 page thread on this and on page 3 there are JP players saying they dont have that issue.
https://www.ffxiah.com/forum/topic/55724/gaol-unplayable-content-because-of-lag

Its been patched up since then to not be as bad as it was before.
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By Dodik 2025-06-09 09:13:13
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There is an addon that does just that - ATA.

But it's not like the built in auto-target, it basically re-engages more quickly than manual, it's not instant.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-06-09 09:15:07
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K123 said: »
Lakshmi.Buukki said: »
Shiva.Thorny said: »
Prioritization is just not amazing, I don't think there's a universal agreement on *how* it should be fixed, just that it could be better.

Just Auto target the mob right in front of your face, not the one twenty yalms away behind a tree. It's the most clunky feature of this game still. Most can agree on that
So you want it to be based on closest first?

According to SE's response to my inquiry from the AMA, it's clearly a design flaw. It's supposed to target the closest monster within auto attack range.

Quote:
A: To determine a target, the auto-target system evaluates factors such as whether an enemy is close to the front of other characters within range. As you’ve pointed out, we believe the fact that it targets enemies outside of auto-attack range is an issue.

The system was sufficient back in the day when the game couldn’t gracefully handle as many monsters as it currently can; however, it’s true that it’s become less suitable for the battle styles of current players. There’s a lot of aspects to this that we’re unsure if we can adjust, so we’ll try requesting an investigation first.

It should be a setting in the menu to adjust it.
 Bahamut.Bojack
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By Bahamut.Bojack 2025-06-09 11:20:49
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Out of curiosity what's the reason it couldn't be a Windower addon/plugin. I imagine if the auto targeting could be adjusted it would have been done already
 Valefor.Yandaime
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By Valefor.Yandaime 2025-06-09 11:33:17
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Carbuncle.Nynja said: »
Carbuncle.Maletaru said: »
Valefor.Yandaime said: »
Without such measures, you’re at the mercy of general latency and won’t see any real improvements unless you move significantly closer to Japan or California if they still have a server hub there.

Lag is absolutely not better in Japan and things like the lack of performance in Dynamis [D] and Odyssey are exactly the same.
There was literally a 14 page thread on this and on page 3 there are JP players saying they dont have that issue.
https://www.ffxiah.com/forum/topic/55724/gaol-unplayable-content-because-of-lag

Its been patched up since then to not be as bad as it was before.

Yeah I can name drop the people if needed but they clearly weren’t having the same experience I was, most certainly, and one of them actively uses gearswap as he and I used to exchange Luas often. He was stationed in Japan for 5 years last I heard so he might still be there? But it sounds like Maletaru might have also been militarily-deployed there and it still sucked *** through a straw so regional latency may be out the window?

Now I wonder why some folks are completely unbothered by it. I believe some people here on FFXIAH already tried going 100% Vanilla and still got hit with it? Even as a simple 12-man? I would have to DIG to find that post.

As Thorny and others said, SE really should be prioritizing a permanent fix for this problem. Makes certain content unbearable. Just imagine if Limbus v2 has this EXACT same issue; no one will want to touch it unless the rewards are ridiculously good
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By RadialArcana 2025-06-09 11:34:10
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The targetting seems to prioritize monsters that the original developers considered the most dangerous, for instance a blm mob is going to be on the that has the biggest potential to wipe an alliance and so killing that first is a good idea.
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By Dodik 2025-06-09 12:01:33
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The instance lag problem seems to be worse for some people.

Reason why it's not a huge deal for me is I've always had about a 2sec delay from macro to action in the EU.

Instancing does not change this much. Lag is always there, just need to do things 2sec earlier than you need to. Forget reacting to anything within 2sec, won't happen.

When you're on discord calls people see things earlier than you see them.
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By Kaffy 2025-06-09 12:13:21
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Didn't they adjust ISP routing when Odyssey came out and was literally unplayable? I know they acknowledged it and changed something but don't remember what. That was the last time I remember having noticeable lag.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-06-09 12:19:18
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RadialArcana said: »
for instance a blm mob is going to be on the that has the biggest potential to wipe an alliance and so killing that first is a good idea

Don't think it has anything to do with this, because if you are in dynamis and there are pets or somewhere with a weak wyvern, it will automatically default to those first over a real threat. If you pull all of the same monster, this logic can't apply, so there must be some other condition that accounts for it.

I believe (it may have been said before) that it picks its target left to right from within your peripheral, based on mob ID (a numerical value assigned to every mob), and it probably cycles it in numerical/alphabetical order. But I'm not specifically sure about the order part, because it almost always seems to pick monsters far away from you. It happens too often for it to be coincidence, or maybe its a flaw in my memory where I am mentally ignoring all of the times it picks close mobs and only recognize when it picks far away mobs. Either way, totally should not happen.
 Phoenix.Lilhobbitses
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By Phoenix.Lilhobbitses 2025-06-09 13:57:27
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I ran into an issue with latency a few months ago. My ISP had done some maintenance that had caused me to start DCing and lag spikes randomly and was becoming very frustrating. XI is pretty old and has lots of spaghetti code so there are certain times where lag and things cannot be avoided. I have a friend who plays 100% vanilla and says that he never experiences the lag that most people talk about. Besieged, dynamis, domain invasion, and maybe sortie are probably the most common events that people experience lag. My 2nd suggestion in the list below ended up being a good temporary fix until the rest of the issues seemed to resolve themselves overtime.

Here are a few things to consider that might help alleviate the latency issues:
1- if your gearswap and/or other peoples gearswap are firing off several switches in a crowded area, this will certainly cause some lag.
2- To troubleshoot my random DC issues and input lag, I tried using a VPN connection to a VPN server in Tokyo Japan. This fixed my DCing issues and gave me a more consistent latency, but it did increase my average latency my about 100ms compared to "normal". (playable, but still noticeable)
3- there are certain 3rd party programs that can allow you to hide NPCs or PCs from your screen. Although this isnt usually desirable, it may help you figure out if your PC is able to keep up with the high-lag events by reducing the load on your PC to see if that helps reduce the total amount of lag you are getting.