Eden 5/28 Patch Notes! Einharjar!

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Eden 5/28 Patch Notes! Einharjar!
 Shiva.Starblaster
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By Shiva.Starblaster 2025-05-31 09:23:55
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Eden Patch Notes 5/28 Einherjar!
<<May 28, 2025 Update Details>>

New Content


■ Einherjar is now available! All tiers and Odin are ready to fight! Requirements for entry match era - six players plus required, only lamp reserver requires all feathers when entering Odin's chamber, others require one feather from each wing.

■ The next tier of Assaults is now available! This includes the promotion quest to Sergeant Major, which is the new maximum rank.

■ The following new quests have been added: The Firebloom Tree, Escort for Hire - Bastok, Eco-Warrior San d'Oria, Eco-Warrior Bastok, Eco-Warrior Windurst, and the fellow quest Mirror Images.

■ Aside from drops within Einherjar chambers, new items are also available from Einherjar via Kilusha, and ToAU gate guards offer new Mercenary Rank items. New items are also available from this next tier of Assault's appraisals.

Mission/Quest Related

■ An issue some players encountered when trying to restart Apocalypse Nigh has been resolved (fixed live Jan 24th).

■ Monsters popped during the Zilart Mission 'Headstone Pilgrimage' will no longer re-spawn after being killed (fixed live Jan 24th).

■ Updated Quests to new format to prevent conflicts with other quests and missions, and added missing dialogue: Mom the Adventurer, The Signpost Marks the Spot, Crest of Davoi, Unforgiven, Stardust, A Job for the Consortium, The Setting Sun, Rivals, Past Perfect, and Fly High.

■ Quest A Job for the Consortium can now trigger customs to confiscate the item and restrict your boarding permit.

■ The Rainbow Resonator key item is now removed when completing the Waking the Beast fight.

■ Added a missing JP midnight wait to the quest 'Yomi Okuri'.

■ Corrected dialogue during the COP Mission 'Garden of Antiquity' at each of the outdoor towers.

■ Corrected an issue where players were unable to obtain the correct cutscene post completion San d'Oria mission 'Coming of Age' if too much time had passed.

■ Monsters in the Corsair Artifact Armor hat quest, 'Against All Adds' will no longer provide XP on death.

■ Corrected an issue where players could not complete the quest 'Brygid the Stylist Returns' if they exited out of the cutscene.

■ Seals will no longer drop from monsters killed in 'outdoor' BCNMs like Ghelsba Outpost.

■ Cardians can now be sneak popped during the Windurst mission 'Jester Who Would be King', Also corrected behavior and missing dialogue during the mission.

■ Corrected an issue where players could end up in the wrong location when entering Heaven's Tower during the Windurst Mission 'Doll of the Dead'.

■ The granite door in Temple of Uggalepih used in the Windurst Mission 'Moon Reading' now correctly requires an Uggalepih Key.

■ Audited and corrected mission dialogue, mob behavior and immunities during the San d'Oria Mission 'Breaking Barriers'.

■ Trading Harith during the quest 'Empty Memories' will now properly store previously traded gil and items when creating Anima. Players must receive the Anima before they will be able to trade another recollection.

■ Corrected dialogue and mob spawn behavior during the Ninja unlock quest 'Ayame and Kaede'.

■ Added missing titles to a few Assault Promotion quests.


Job Related


■ Summoner's Light Spirit now has AI and casting behavior.

■ Decoupled Blood Pact range from master's ability range - masters in general should have a distance of ~20 yalms from their target.

■ Ifrit's hybrid skills will now fully miss if the physical hits both miss. An erroneous boost to magic damage has been removed.

■ Corsair Busts will no longer apply an inappropriate value when players have not received the previous rolls.

■ Warrior's 'Retaliation' no longer generates enmity.

■ Dark Knight's 'Last Resort' now also affects ranged attack.

■ Paladin's 'Sentinel' ability now works on ranged attacks.

■ The poison line of spells now have correct DOT and duration.

■ Monks will no longer proc Kick Attacks with 2H weapons equipped.

■ Corrected the Jump bonus value for Drachen Greaves +1.

■ Missing attack bonuses have been added for several physical Blue Magic spells. For all the Blue Magic changes, huge thanks as always to Jimmayus' testing and research.

■ Adjusted the dStat contribution for Blue Mage magical spells - players will begin receiving half value of dStat over a certain threshold on certain spells.

■ Physical potency merits will now be multiplicative - base* (256 + merits * 4 / 256) vs. additive base + (potency merits * 4)


Monster Related


■ The mob TP move 'Scythe Tail' now has a stun additional effect added, updated live Jan 12

■ The mob TP move 'Vampiric Root' is now blockable with one shadow and does not steal food (updated live Jan 24th)

■ Removed the opening/closing door pause on ramparts due to issues with sleep/action preventing effects and deaggroing.

■ Mob Brigandish Blade will now only be killable with a Buccaneers Knife.

■ Refactored fomor TP moves to avoid issues with jobs using inappropriate skills (i.e. Foxfire, Grim Halo, Shackled Fists)

■ Added missing dark sleep immunity to Xolotl and increased the size of his adds.

■ In Bostaunieux Oubliette, the NM Manes will now only spawn at nighttime. Also adjusted Shii's range of spawn to match (18:00-6:00)

■ Corrected an issue where Hydra fomors were missing trait resistance to match their jobs (i.e. Bards were missing Resist Silence trait).

■ Fixed an issue where Proto-Omega was not resetting resistances and damage reduction on return to 100% HP.

■ Audited behavior and immunities for Souleater Skullnix and Yallery Brown.

■ 'Artifical Gravity' will no longer apply gravity if the TP move misses the player.

■ Resolved an issue where Alexander would occasionally spawn in an incorrect location during the Aht Urhgan Mission 'Nashmeira's Plea'.

■ Lamie and Merrow-family mobs now drop water crystals instead of dark.

■ Audited respawn times for several zones, adjusting artificially inflated respawns (mainly minor reductions of 20-30 seconds).

■ Increased the bat TP move 'Sonic Boom's max duration and set thresholds for duration varying with TP.

■ Corrected issues with Bomb cluster's self-destruct move at various HP thresholds and cluster counts.

■ Resolved an issue where certain imps were not prevented from using Tantara TP moves when their horn was broken.

■ Fixed the HP value for monsters in the BCNM 'Seasons Greetings'.

■ Ix'Mnk will no longer two hour multiple times.

■ Adjusted the NM Dragontrap's Deep sleep effect to correct issues with players able to move while slept.

■ Audited Ziphius's spawn mechanics and behavior.

■ Resolved issues with Memory Receptacles not properly spawning Strays under certain circumstances.

■ Audited Sea Hog and corrected HP and placeholders, which are now slotted for alternate spawning. Increased spawn chances to compensate.

■ Corrected an error that would prevent the Notorious Monster Taisajin from spawning.

■ Audited Dynamis Lord spells, skills, and behavior including skill and spell range. Still missing the disengage mechanic on clone spawns.

■ Resolved an issue where Ramuh would occasionally use the wrong two hour during the Waking the Beast fight at Full Moon Fountain.

■ Non-aern monsters outside of Dynamis will no longer summon pets while in combat.


Monster Related, continued


■ Worm roaming has been adjusted per retail testing. Underground worms can be hit by AoE spells and abilities and will pop out of the ground to engage once struck. ■ An issue that occasionally caused worms in some areas to become permanently untargetable during roaming has been corrected.

■ Worm spell casting will not interfere with roaming and vice versa.

■ Sleeping mobs will no longer roam upon spawn when spawned asleep.

■ Corrected the placeholder for Sabotender Bailarina and increased pop chance, as it's now limited to one placeholder that is slotted between two locations. Increased delay and fixed size of the NM.

■ Tuned the NM Sacrificial Goblet, including HP, immunities, and resistance.

■ Unstable Cluster will no longer aggro on wipe and its use of 'Self-Destruct' now has a longer wind-up time.

■ Updated Apkallu's hate system, including how the increased -damage taken over time builds. While NPC Apkallus are now available, they currently do not have the follow mechanic implemented upon trading a fish.

■ Players will now view the correct clear time when completing the ENM 'Sheep in Antlion's Cloting'

■ The sapling TP move 'Slumber Powder' now has a longer range.

■ During the assault mission 'Lamia No. 13', NPCs will now lose TP upon dispelling charm.

■ Audited Harajnite and Cyclopean Conch NMs found on the Manaclipper, including missing dialogue, behavior, immunities, HP, and resistances.

■ Heavily audited and updated Apollyon, mainly based on defense testing from Deuce and captures by Siknoz. Huge thanks to their frenzied last-minute testing before Limbus went down on retail servers. Changes to HP values, defense, Wyrm behavior, immunities, and TP moves.

■ Adjusted Temenos immunities and magic defense, and other minor changes.

■ Adjusted monster TP moves for Sahagin and Demon/Kindred families. Players should not see an impact.

■ Moved some spawn points in Ifrit's Cauldron based on a retail check and one wyvern will now alternate spawns

■ Added missing cotton purse to the 6th floor Poroggo Madame in Zhayolm Remnants.

■ Adjusted the cell drop for Lamia Fatedealer in Arrapago Remnants on floor 3.

■ Increased base drop rate for non-stat cells from Qutrubs and Draugars based on collected data, and increased the effect of the mechanic for stat and non-stat cells from opposite mob being killed on both floors 1 and 3.

■ Slightly increased the drop-rate of Macha's Crown from Psycheflayer.


Item/NPC Related


■ Added Living Rod's missing latent effect.

■ Added Mist Mitts missing enchantment.

■ Adventuring fellows can now use the weaponskill 'Blessed Radiance' upon completion of the quest 'Mirror Images '.

■ Adventuring Fellows may no longer be summoned in Aht Urhgan areas.

■ Added pathing for NPCs Salaifa and Lasrean.

■ Added missing dialogue for several airship NPCs in Port Jeuno.

■ When interacting with armor storage NPCs, armor sets will no longer be returned if a player has a piece of the set in inventory/safe/storage/locker.

■ Made several fixes to fellow logic to prevent crashes, and applied live previously.

■ Corrected the regain value of Wing Gorget and the regen value of Zoolater Hat, and applied live previously.

■ Resolved an issue where players were unable to teleport in Oldton Movalpolos by trading Ahriman Tears or Snow Lilies to Tarnotik.

■ Fixed Blessed Bliaut's desynth recipe level.

■ Corrected Blind Bolt's blindness power.

■ Updated Mandau's poison to 10 per tick.

■ Removed Fruit Parfait from the game and player inventories.

■ Vicar's and Cleric's Drinks will now remove the 'Attack Down' effect.


System Related


■ Mobs will shed remembered data from players they encountered when they reach 100% HP, In certain cases, experience points was muddled from other players and data was not clearing.

■ Desynth crafting will now show the correct message on success.

■ Experience points will no longer be rewarded for monster-summoned pets when they die upon master death.

■ TP from mobs will now decrease correctly post-disengage.

■ Resolved an issue where widescan was incorrectly filtering out mobs and NPCs based on vertical distance in outdoor areas and cities.

■ Vertical distance now factors in spell and skill use from mobs (i.e. ledges for Khimaira and Dynamis Lord will avoid TP moves).

■ Some improvements were applied to the Auto Target feature. It will now display a message and function properly while fighting Chigoes and entities with a dynamic targetable status.

■ Updated line-of-sight model for The Ashu Talif to avoid sight blocking on stairs.

■ Updated the oval/circle sections of line of sight mesh in Bostaunieux Oubliette where players previously were unable to cast across the gaps.

■ We have added the ability in the codebase to open/close doors for monsters pathing. However, this requires manual edits in each zone to take effect, so please feel free to submit a bug report for a zone that has issues with monsters pathing through doors where they should not.

■ Navmesh has been corrected in the Garden of Ru'hmet in Hume tower.

■ Navmesh has been updated in several assault areas to accommodate upcoming Assaults.

■ Corrected an issue where status SDT/EEM was not being properly applied to non-NM/Battlefield mobs.

■ Lowered all SDT status resistances determined through immunobreaks based on recent testing.

■ Corrected an issue where gravity was not calculating a variable duration.

■ Resolved an issue where player's trait resistance was not being properly boosted in Conflict.

■ NPCs no longer follow the player with their head when just delivering a message (not an event).

■ Optimized some database tables to reduce the total size of the database.


That concludes this update. Thanks for playing on Eden!