DD WHM Onion Sword III For Segs Etc.

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DD WHM Onion Sword III for segs etc.
 Asura.Ayahuasca
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By Asura.Ayahuasca 2025-05-30 14:11:06
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Hey, I still didn't pick a bonanza weapon and tbh as i am a huge fan of dd whm solo/low man shenanigans, i'd really love to hear some feedback from those who have a decent dd WHM, regarding the use of Onion Sword III on WHM for Fast Blade II spam.

My main worries are:
- low native skills
- low access to PDL gear which benefits that WS more than WSD

Since I usually prebuff with SCH n RDM before seg runs, i find myself with a lot of time to dd on whm when doing seg runs while regen V lasts 21+ minutes (hybrid potency/duration set) and Haste II for like 19 minutes (crooked naturalist roll before entering).

I usually aim for 1 million overall damage, but since WHM lacks decent slashing or piercing options, it ends up being hella reliant on the families you find during a run, when you find them and how strong the other dds/supports are.

For reference, usually spamming black halos asap i'd get around 35-40k dmg from ws, 60k vs skeletons or 15k vs blunt resistant mobs.
Since blunt resists are many, i'm wondering how would a superbuffed WHM perform in segs if it could use Fast Blade II with Onion Sword vs Slashing weak enemies?? I guess also for solo/low man shenanigans, it might be interesting.. but the stupid low sword skills paired with other factors make me worry.

That's why i made this post, if you got that sword and a decent DD WHM setup, could u please try n test some numbers by superbuffing urself while stacking PDL, multiattacks, fotia gear etc? I'm curious to see how viable or unviable it would be. Main concern could also be accuracy, but nothing that proper buffs can't fix!
I think it would be better than spamming 15k black halos vs blunt resistant mobs in seg runs, but if the dmg is gonna be 20-25k then it's not gonna be worth it imo.. since even Mystic Boon can reach 50-60k dmg under ideal conditions these days.

I wish DD WHM had more going for it :P but now that i got both nyame n bunzi r25 at least, i'll also go back at recording some ddwhm shenanigans for youtube as well! Stay tuned for the off meta DD WHMs party clearing content for challenge lol
 Asura.Saevel
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By Asura.Saevel 2025-05-30 14:31:53
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Does Winja have access to offhand TP Bonus club? If so then you can likely get decent-ish numbers, otherwise your better off with Maxentinus and Black Halo.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-05-30 15:00:22
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Asura.Ayahuasca said: »
15k vs blunt resistant mobs.
Since blunt resists are many

Have you tried using Seraph Strike, Flash Nova, or Rock Crusher (Staff) on Blunt-Resistant monsters and deal Light or Earth damage? Just looking at the blunt-resist mobs in Sheol C, most, if not all of them look like they take additional Light or Earth element (like up to 30% in some cases). You could try a few runs cranking out those 3 WS and see if the numbers you get are better than Black Halo. I'm not sure what you're subbing, but if you're /SCH, you can get access to storms to beef your damage up a little with those 2 elements as well. The magical WS might offset a part of the blunt-penalty and allow you to deal respectable damage, especially if it's on like C1/C2. You shouldn't suffer a penalty at all, actually. It's magical WS, not hybrid, so it should ignore the blunt resistance.

IMHO, I think Onion Sword on WHM is a terrible idea, even with a TP bonus offhand. You're at like -300 Acc alone in the main hand and your sub adds nothing else, and WHM isn't a native DD, so you would have to overcompensate with accuracy buffs to hit decently. Personally feel that kind of sacrifice is just trying to force a use for the weapon. But it's a for fun weapon, and if that weapon brings you joy and you get use out of it, go for it? It's not like the group is banking on your WHM deeps (if they are, then it doesn't matter anyways lol).
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By K123 2025-05-31 02:59:40
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Asura.Ayahuasca said: »
regen V lasts 21+ minutes (hybrid potency/duration set) and Haste II for like 19 minutes (crooked naturalist roll before entering).
What are your durations on these with no nat roll? They sound very high, both my SCH and RDM are BiS and I don't think I hit the numbers you have here. I think Haste2 with no Nat roll is about 12mins?
 Caitsith.Sepo
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By Caitsith.Sepo 2025-05-31 03:20:11
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I always Crooked Naturalist 11 and buff Haste/Regen V/Refresh 3 before going into Sortie.

Regen V with Crooked Naturalist 11 with GEO present, combined with all available enhancing duration bonus gear (Musa, Telchine, Arbatel Bracers +3, Lugh's Cape) is 26 minutes.

Haste II with Crooked Naturalist 11 + GEO, Emp AF Head/Body/Legs/Feet, AF+3 Hands, Embla Sash, Colada, Ammurapi, Ghostfyre, Lethargy Earring +2, Duelist Torque +2 is 20 minutes.

I usually only 3 (Lucky) roll Naturalist for Sheol C to save time, but even with a Lucky roll, Regen V is 23 minutes.

Inside Sortie, Haste II (no Naturalist roll) is 14 minutes.
I don't actually take SCH into these content so no info on Regen V without Naturalist though.
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By Minaras84 2025-05-31 03:36:48
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I don't know what kind of dd gear whm has access to, but when i go to OdyC as bst/nin, when there are skeletons {even on the last floor), ambu h2h does the trick, even tho bst has no native h2h skill.
I use a multi-hit build, so no malignance.
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By SimonSes 2025-05-31 04:17:02
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Asura.Ayahuasca said: »
- low access to PDL gear which benefits that WS more than WSD

Why would you want PDL, when you wont be able to cap attack without it anyway? :D I doubt even with 3 soul voice minuets and Honor, Chaos roll and Diaga, you will be attack capped even with no PDL. No native sword skill, no skill on sub weapon, no attack on both weapons.

Also WHM has some PDL still. Emphremad, Bunzi body, Crep ammo.
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By K123 2025-05-31 04:47:29
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Caitsith.Sepo said: »
I always Crooked Naturalist 11 and buff Haste/Regen V/Refresh 3 before going into Sortie.

Regen V with Crooked Naturalist 11 with GEO present, combined with all available enhancing duration bonus gear (Musa, Telchine, Arbatel Bracers +3, Lugh's Cape) is 26 minutes.

Haste II with Crooked Naturalist 11 + GEO, Emp AF Head/Body/Legs/Feet, AF+3 Hands, Embla Sash, Colada, Ammurapi, Ghostfyre, Lethargy Earring +2, Duelist Torque +2 is 20 minutes.

I usually only 3 (Lucky) roll Naturalist for Sheol C to save time, but even with a Lucky roll, Regen V is 23 minutes.

Inside Sortie, Haste II (no Naturalist roll) is 14 minutes.
I don't actually take SCH into these content so no info on Regen V without Naturalist though.
I'll check again later but have all these except the collada which I need to do, but that's only 6% more, and don't have earring+2, only +1
 Asura.Ayahuasca
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By Asura.Ayahuasca 2025-05-31 05:26:15
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Caitsith.Sepo said: »
I always Crooked Naturalist 11 and buff Haste/Regen V/Refresh 3 before going into Sortie.

Regen V with Crooked Naturalist 11 with GEO present, combined with all available enhancing duration bonus gear (Musa, Telchine, Arbatel Bracers +3, Lugh's Cape) is 26 minutes.

Haste II with Crooked Naturalist 11 + GEO, Emp AF Head/Body/Legs/Feet, AF+3 Hands, Embla Sash, Colada, Ammurapi, Ghostfyre, Lethargy Earring +2, Duelist Torque +2 is 20 minutes.

I usually only 3 (Lucky) roll Naturalist for Sheol C to save time, but even with a Lucky roll, Regen V is 23 minutes.

Inside Sortie, Haste II (no Naturalist roll) is 14 minutes.
I don't actually take SCH into these content so no info on Regen V without Naturalist though.

I also specified that i use the max potency/duration hybrid set, specifically to avoid tbis comment about max duration regen lol.. yet here we are once again. I know Regen V can last longer, but i prefer to use potency where you get more out of it than using flat max duration. 21m of strong regen is better imo than 24-26 of weaker regen. This discussion is as old as the world.. some ppl just prefer going without potency but max duration, i'm not one of them xD
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 Asura.Ayahuasca
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By Asura.Ayahuasca 2025-05-31 05:30:40
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SimonSes said: »
Asura.Ayahuasca said: »
- low access to PDL gear which benefits that WS more than WSD

Why would you want PDL, when you wont be able to cap attack without it anyway? :D I doubt even with 3 soul voice minuets and Honor, Chaos roll and Diaga, you will be attack capped even with no PDL. No native sword skill, no skill on sub weapon, no attack on both weapons.

Also WHM has some PDL still. Emphremad, Bunzi body, Crep ammo.

Indeed having access to 3-4 pieces of pdl is low access, that is why i said low access.. compared to DDs with many more pdl slots available, that is what i consider low access to pdl. I thought it was obvious.. meh.
Also u'd be surprised to know that sometimes i've even been able to ride aria on whm, it's not like we can't wear huge atk+ gear and def debuffing exists, so sometimes you can actually use pdl as whm. You wouldn't be using whm dd for v25 or sortie basement, we're talking about piss easy content sub 140
 Asura.Ayahuasca
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By Asura.Ayahuasca 2025-05-31 05:39:35
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Asura.Saevel said: »
Does Winja have access to offhand TP Bonus club? If so then you can likely get decent-ish numbers, otherwise your better off with Maxentinus and Black Halo.

Yeah btw, whm/nin gets access to tp bonus +1000 offhand, pretty fun to use with yagrush r15, maxentius, magesmasher+1 r15 etc

What really sucks when soloing things on ddwhm is that trusts like Sylvie behave as if you'd wanna be a caster, using indi-acumen and such instead of fury/frailty etc.
But when WHM gets nice buffs and debuffs are on point, it can DD, assuming they have the time to actually do so if they are not busy.
Usually it happens for the first 15-20 minutes of segs if you prebuff with sch/rdm, during dyna d runs with multiple healers, some ambuscade, aeonic clears, sinister reign etc etc
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By K123 2025-05-31 06:29:05
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I see 13:41 on Regen 5, Musa, Relic body, Emp hands, 3/5 Telchine, belt, cape, etc.


Haste 2 on self with Composure: 24:20
Haste 2 on other with Composure and Emp+3 pieces: 09:43

How is Haste2 going to 20 minutes with roll and Collada? I don't see how.
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By Bahamut.Creaucent 2025-05-31 06:55:42
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K123 said: »
I see 13:41 on Regen 5, Musa, Relic body, Emp hands, 3/5 Telchine, belt, cape, etc.


Haste 2 on self with Composure: 24:20
Haste 2 on other with Composure and Emp+3 pieces: 09:43

How is Haste2 going to 20 minutes with roll and Collada? I don't see how.

You are missing pieces on your RDM or you don't have enhancing duration merited.

Haste 2 on self with Composure: 30:00(cap)
Haste 2 on others with composure: 13:54

Light Arts/Tabula Regen V lasts 22mins with crooked XI roll.
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By Lakshmi.Buukki 2025-05-31 07:33:29
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K123 said: »
Caitsith.Sepo said: »
I always Crooked Naturalist 11 and buff Haste/Regen V/Refresh 3 before going into Sortie.

Regen V with Crooked Naturalist 11 with GEO present, combined with all available enhancing duration bonus gear (Musa, Telchine, Arbatel Bracers +3, Lugh's Cape) is 26 minutes.

Haste II with Crooked Naturalist 11 + GEO, Emp AF Head/Body/Legs/Feet, AF+3 Hands, Embla Sash, Colada, Ammurapi, Ghostfyre, Lethargy Earring +2, Duelist Torque +2 is 20 minutes.

I usually only 3 (Lucky) roll Naturalist for Sheol C to save time, but even with a Lucky roll, Regen V is 23 minutes.

Inside Sortie, Haste II (no Naturalist roll) is 14 minutes.
I don't actually take SCH into these content so no info on Regen V without Naturalist though.
I'll check again later but have all these except the collada which I need to do, but that's only 6% more, and don't have earring+2, only +1

Earlier you said you were BIS, very clearly not if you're missing two necessary pieces to push duration. Also, I'm sure you're probably using something like Ambu back with duration on it instead of Ghostfrye augments.
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By K123 2025-05-31 07:34:11
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Wow, just checked and my RDM lua doesn't equip neck+2 on that char. This is what it is now:
sets.midcast['Enhancing Magic'] = {
sub="Ammurapi Shield", --10%
ammo="",
head="Leth. Chappel +3", --10%
body="Vitiation Tabard +3", --15%
hands="Atrophy Gloves +3", --20%
legs="Leth. Fuseau +3", --10%
feet="Leth. Houseaux +3", --40%
neck="Duelist's Torque +2", --25%
ear1="",
ear2="Lethargy earring +1", --8%
ring1="",
ring2="",
back="Ghostfyre Cape", --*1.2
waist="Embla Sash", --10%
}

SCH is:
main="Musa", --20%
sub="",
ammo="",
head="Telchine Cap", --10%
body="Pedagogy Gown +3", --12%
hands="Telchine Gloves", --10%
legs="Telchine Braconi", --10%
feet="Telchine Pigaches", --10%
neck="",
ear1="",
ear2="",
ring1="",
ring2="",
back="",
waist="Embla Sash", --10%
} --82%

sets.buff['Perpetuance'] = {hands="Arbatel Bracers +3"}
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By K123 2025-05-31 07:35:31
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I have 5/5 Immunobreak and 5/5 Enfeebling duration (switched to bind/sleep T1+T2 V25s, could swap back).
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By K123 2025-05-31 07:36:10
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Lakshmi.Buukki said: »
K123 said: »
Caitsith.Sepo said: »
I always Crooked Naturalist 11 and buff Haste/Regen V/Refresh 3 before going into Sortie.

Regen V with Crooked Naturalist 11 with GEO present, combined with all available enhancing duration bonus gear (Musa, Telchine, Arbatel Bracers +3, Lugh's Cape) is 26 minutes.

Haste II with Crooked Naturalist 11 + GEO, Emp AF Head/Body/Legs/Feet, AF+3 Hands, Embla Sash, Colada, Ammurapi, Ghostfyre, Lethargy Earring +2, Duelist Torque +2 is 20 minutes.

I usually only 3 (Lucky) roll Naturalist for Sheol C to save time, but even with a Lucky roll, Regen V is 23 minutes.

Inside Sortie, Haste II (no Naturalist roll) is 14 minutes.
I don't actually take SCH into these content so no info on Regen V without Naturalist though.
I'll check again later but have all these except the collada which I need to do, but that's only 6% more, and don't have earring+2, only +1

Earlier you said you were BIS, very clearly not if you're missing two necessary pieces to push duration. Also, I'm sure you're probably using something like Ambu back with duration on it instead of Ghostfrye augments.
Basic maths told me I was more than 7% off. It will be because of neck not being on that char lua for some reason and merits.
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By K123 2025-05-31 09:27:59
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Caitsith.Sepo said: »
Inside Sortie, Haste II (no Naturalist roll) is 14 minutes.
Ok, getting 14:04 now with merits and making sure neck is in. Still 7% off Colada+earring+2