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Most versatile trio setup
By Kaffy 2025-05-22 19:17:03
Hey, looking for some thoughts on well rounded 3box setups starting from scratch.
WAR BRD SCH
BLU COR PUP
those are the 2 I have in mind atm, open to other ideas.
Asura.Eiryl
By Asura.Eiryl 2025-05-22 19:26:49
BLU is for sure the most versatile. Covers it's own haste 2. Has it's own debuffs. It's own cures. But its much slower to start up.
WAR gets there faster and easier. No spells and way less gear.
If that bard is a miracle cheer, naked and done. If not, GEO.
Can't pass on cor, ever.
BLU BRD COR
Ayanmo is acceptable for 45 days. Sulevia/flamma not so much.
[+]
By Kaffy 2025-05-22 19:50:01
the reasoning behind pup was for things like Fu and Kyou, but that's also 3 full sets of malignance to farm too.
Fenrir.Zenion
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By Fenrir.Zenion 2025-05-22 21:05:54
I got a lot of mileage out of COR SMN GEO, but Omen bosses are about the upper limit of what that setup's going to reliably handle. Beyond that you start to want someone who can hold enmity and survive getting hit.
Asura.Vyre
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By Asura.Vyre 2025-05-22 22:11:36
WAR RDM and BRD.
All the Gaxe breaks, all the RDM debuffs and Haste II, and BRD buffs for capping haste, beefing up atk or def etc. A good melee and two decent melees that can flex into backline roles as needed with correct subjobs. And RDM can actually flex into frontline position, and comes with the almighty Phalanx II.
Cause you'll still make use of trusts, so you can fill in Sylvie/Qultada for GEO and COR that are better than people care to admit. And then several different flavors of healing or support trusts to further flesh out healing.
If you're starting the characters literally right meow from scratch you can grab Flametongue or Drastic Axe for the WAR. Flametongue is stronger than Naegling, and having it immediately would be sweet even if you don't reach its PDL benefit for awhile (you get a sword that's as strong that you can use to farm Naeglings for your BRD and RDM). However, Drastic Axe negates Berserk's defense penalty, letting your WAR be a lot tankier while going full offense, and then they can also use Defender to sit at +10% atk and +35% defense instead of the 10%/10%. Pretty beneficial since you'll take a lot of damage until you have decent DT sets otherwise. It also has 269 macc skill, which is absurdly high for gaxe, only beaten by Prime, Lycurgos, and Labraunda, and is useful for landing the debuff breaks.
BRD you grab Miracle Cheer, of course.
RDM you grab Wizard's Rod. Greater MB damage from a source you don't otherwise have, and it's good if you decide you want your RDM to become a SCH instead part of the way through your trio building process.
I think your goal would be to grind up to 99 asap with appropriate subs, and then try to tackle Sortie unlock asap, meaning you're gonna gauntlet run the story.
You do this so you can get your Empyrean +3 armors asap, as they stand on almost equal footing to augmented Odyssey gear, and are more powerful than base Odyssey gear, and outperform Ambu+2 by a country mile. It's also worth noting that the barrier to entry to getting the Empy+3 is actually very low other than the time commitment to pounding through storylines. You'd also want to pound story to unlock CoD HTBF asap, to get Null accessories.
These 3 jobs also share in wanting a lot of their Empyrean +3 pieces.
I think if you made it your life's mission you could get a WAR, BRD, and RDM up to 99 and into making their first Empy+3 within 30 days. Obviously your first Galli gains would be relatively low, but with a trio you could easily grind even just ground floor minis and like all of the monsters in A and probably make like 10k a day or something while also netting fairly high amount of JP.
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By Asura.Bronzequadav 2025-05-22 22:36:18
Talking fresh as in pre 45 day wait to enter ody?
Blu, cor or brd, whm (esp if you can get miracle cheer on your brd from the start, but I think cor is just overall better starting out) can get you rolling, eventually you'll want to expand jobs. Use sylvie unity trust.
An actual white mage, trivializes most lower end content you're going to be working through, and they are very easy to gear.
Eventually you'll want to expand the jobs each has but you can easily work through your V0, ambu and sortie farming with that setup.
By Dodik 2025-05-23 04:31:17
Dd brd cor for sure.
Need 2 of the 3 buffers to zerg most things, those two cover most use cases and can sub whm on brd for extra heals.
Dd brd geo is another option but cor adds more in most situations.
Any heavy dd you like to play. I don't recommend blu, takes too much effort to make them good.
War is the easiest dd to setup from scratch.
[+]
By K123 2025-05-23 05:13:30
For what content? WAR/DRG BRD/WHM COR/DNC is a solid set up for most things.
By Shukudai 2025-05-23 05:24:16
This is basically what I'm working on right now. I prefer to play BLU and decided to work on a support alt, have BRD mostly up to par and GEO working on Idris. Then everyone got Bonanza weapons, so I figured BRD up a 3rd alt with Cheer and Marsyas will be good enough (not sure if I'd do *another* Daurdabla).
BLU BRD GEO seems to offer similarly as much as BLU BRD COR. Different contexts are going to make one of the supports shine more than the others. Between Mighty Guard or an Entrusted Haste you can cap magic haste for 10 minutes without relying on a BRD and get Indi-Fury + Chaos Roll + Geo-Frailty. Likewise, you can use the Minuet x3 + Honor March instead and get Chaos and SAM.
Meanwhile on your main you've got options for skillchains, buffs, debuffs, self and party heals, etc. What you're missing out on with BLU isn't much.
By Kaffy 2025-05-23 05:37:32
yes 45 day wait included, brand new chars doing as much content as possible up to and including sortie and odyssey NMs with the least amount of job changes as possible.
thanks for all the input.
By K123 2025-05-23 06:42:29
/COR SAM roll still helps a lot for keeping SC going so there is that for your BRD or GEO too if you drop COR.
By Lili 2025-05-23 07:04:16
WAR COR GEO lets you do basically anything, with a few exceptions, and with very little gear. A medium geared BRD can do more than a medium geared GEO, but a basic geared GEO is a lot stronger than a basic geared BRD. What is said about Sylvie is correct tho, she's great and you can forgo the GEO char in favor of brd+cor.
Going BRD+GEO with /COR as subjob for either can also be a valid strategy as you get access to all of Corsair's, Samurai, and Chaos rolls, which stay useful even with the reduced potency. Also Luzaf's ring is all jobs for extra lulz.
Asura.Vyre
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By Asura.Vyre 2025-05-23 07:29:25
I definitely wouldn't go with BLU over a standard high powered DD. I love BLU, but learning all of the spells is a major chore and slow down that the other two characters barely help with it.
I stand by WAR RDM BRD. It's a good blend of physical with plenty of magical damage. With each job also able to provide slashing/piercing/blunt. WAR and RDM can even do makeshift archery builds. All spells can be bought and/or farmed while you grind up to 99, depending on how you handle your grind.
Since you're also specifying the least job changes possible, are you looking at 1 job for subjobs and done for each? Or will you grind all applicable subs or?
Cause if it's 1 sub and done for each, well uhh... SAM sub for WAR and SCH sub for both RDM and BRD. You can lean on a WHM Trust for Stona until MLs. Also means 1 less run around for unlocks, if you're not unlocking every job/getting every applicable sub.
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Leviathan.Isiolia
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By Leviathan.Isiolia 2025-05-23 09:06:27
BLU BRD GEO seems to offer similarly as much as BLU BRD COR. Different contexts are going to make one of the supports shine more than the others. Between Mighty Guard or an Entrusted Haste you can cap magic haste for 10 minutes without relying on a BRD and get Indi-Fury + Chaos Roll + Geo-Frailty. Likewise, you can use the Minuet x3 + Honor March instead and get Chaos and SAM.
Meanwhile on your main you've got options for skillchains, buffs, debuffs, self and party heals, etc. What you're missing out on with BLU isn't much.
Outside of a thought experiment, the thing to do is really just to have options. I often use BRD GEO if tribox, but depending on the content or what the third is may opt for others. Nevermind that you're not entering Odyssey Gaol without having a few 99s on each anyway.
Personally, I think BLU is the thing to start with for the DD/tankish slot. It's not so much what you enable for mid-high/high end content, though BLU is still pretty solid there. It's more that if you're starting from scratch - much less doing multiple accounts from scratch - you are going to be very hard pressed to beat the sheer utility of having the top cleaving job on hand.
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Shiva.Thorny
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By Shiva.Thorny 2025-05-23 09:13:21
Leviathan.Isiolia said: »you are going to be very hard pressed to beat the sheer utility of having the top cleaving job on hand. Strong argument here.
I would go WHM GEO BLU, especially for early to middle content. Since you can already cap haste and don't have accuracy woes on that level of difficulty, auto ratio cap is very nice. Having a WHM that isn't sitting in aoes or doing anything stupid is more valuable than this thread seems to be giving it credit for; you don't need maximum DPS to clear early to middle content.
Once you're getting near the max capability for those 3, definitely makes sense to mix in WAR/BRD/COR. It's a flexibility game after all; you will eventually have more than one job per character.
By K123 2025-05-23 09:23:13
Define early to middle content?
As I can see it, the use of multiboxing is for Omen bosses, DynaD, Ambu some months maybe (usually need 4-5 chars though), and sortie AECG at most. Anything prior to this content is weak or is Aeonic NMs?
By Kaffy 2025-05-23 09:46:47
I agree, the main reason I consider BLU is for things like nyzul and einherjar, abyssea and dynamis farming, refilling merits for HTMB, etc. the time invested in spells would pay off quickly, although you could also just burn up bst and use cricket mostly naked. I'm also hedging bets that future trust improvements might decrease the importance of a real whm. in the interim, blu can heal while doing other things and trusts can handle -na and erases.
By Dodik 2025-05-23 09:52:57
Well the flipside is a whm is not doing much if anything in early to mid content if you have enough dps.
But yes having access to a whm helps a lot.
By K123 2025-05-23 09:55:02
the main reason I consider BLU is for things like nyzul and einherjar, abyssea and dynamis farming, refilling merits for HTMB, etc. These are all weak and can be Aeolean Edged (assuming you mean old Dynamis). No real reason BLU is better here IMO.
Carbuncle.Nynja
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By Carbuncle.Nynja 2025-05-23 10:00:03
Reasons why BLU > THF for AOEing:
What a THF sees in their chat log as the 20+ mobs strafe around them unless they're against a wall:
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By K123 2025-05-23 10:01:42
Bit of an exaggeration but I get what you're saying. For content that old and weak if you are making a GEO anyway just nuke them.
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By Asura.Reidden 2025-05-23 10:33:38
I say war or sam with a brd and whm can do anything. Can use trust koru, qultada, sylvie and call it a day.
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By Fenrir.Skarwind 2025-05-23 10:44:51
I definitely wouldn't go with BLU over a standard high powered DD. I love BLU, but learning all of the spells is a major chore and slow down that the other two characters barely help with it.
I stand by WAR RDM BRD. It's a good blend of physical with plenty of magical damage. With each job also able to provide slashing/piercing/blunt. WAR and RDM can even do makeshift archery builds. All spells can be bought and/or farmed while you grind up to 99, depending on how you handle your grind.
Since you're also specifying the least job changes possible, are you looking at 1 job for subjobs and done for each? Or will you grind all applicable subs or?
Cause if it's 1 sub and done for each, well uhh... SAM sub for WAR and SCH sub for both RDM and BRD. You can lean on a WHM Trust for Stona until MLs. Also means 1 less run around for unlocks, if you're not unlocking every job/getting every applicable sub.
RDM is so damn good for stuff. The only time it really suffers is keeping hate off other jobs when using magical weaponskills. Pair it with a WAR and things are fine.
Temper II needs no introduction. It's amazing.It turns RDM into the perfect, self sufficient killing machine (arguably).
In the event of a wipe, the RDM can easily hold most monsters and survive without issues while the rest of the group recovers. (Depends on content)
Example when I usually solo Sortie and kill Ghatjot. Trusts die off early so it turns into a 1 V 1 battle. I have also solod T1-T3 1 V 1 Zitah on RDM so far.
That ***also builds confidence and will improve your skill set a bit. Just get out there and fight stuff. Even if you lose, you may learn something new.
About Bow:
People laugh at me for using Ullr, But any time I am using a Naegling/Thib, I use a bow to make up for the lack of macc.on my offhand. The TP Bonus offhand also boosts empyreal arrow damage.
It hits for about 35-40k and opens for Savage Blade. Arrow> Savage> CDC will give you double light
Also the low archery skill is pretty irrelevant on older content. You even have Distract to make up for the Raçc. The only thing hurting you is the missing ratk really.
On the topic of Raçc I think I was hitting something stupid like 1400 with no food. Malignance and Null pieces add a crap ton. For my ranged WS I sacrifice the neck/belt for Null Pieces.
RDM can cover magical/slashing/piercing(Mandau does pretty well)/blunt/ranged weapon types.
You also have A. Edge/Cyclone for AOE. I honestly prefer Cyclone since it is ranged. When monsters are grouped up they love to move around. My pet peeve is "target too far" ymmv.
Ended up falling in love with RDM all over again.
I think it's worth a slot, though the amount of gear I have for RDM is a bit excessive.
It's a pretty durable job. Maximize your Phalanx/Stoneskin/barspells and you are going to be very hard to take down. Even better if Sanguine Blade works.
The Regen you get with Excalibur and Regen 2 can also be pretty substantial.
Also on certain content Crocea Enspells will eat most monsters alive if they take magical damage.
The biggest downside is the lack of an AOE sleep on the native job.
This is just the DD aspect. SCH sub also let's it fill in for support/healing rolls as needed as well.
I didn't go over debuffs or buffs. Do I really need to? It's good stuff all around.
Asura.Saevel
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By Asura.Saevel 2025-05-23 11:24:59
Leviathan.Isiolia said: »you are going to be very hard pressed to beat the sheer utility of having the top cleaving job on hand. Strong argument here.
I would go WHM GEO BLU, especially for early to middle content. Since you can already cap haste and don't have accuracy woes on that level of difficulty, auto ratio cap is very nice. Having a WHM that isn't sitting in aoes or doing anything stupid is more valuable than this thread seems to be giving it credit for; you don't need maximum DPS to clear early to middle content.
Once you're getting near the max capability for those 3, definitely makes sense to mix in WAR/BRD/COR. It's a flexibility game after all; you will eventually have more than one job per character.
I would replace the WHM with a RDM, who is also standing out of range. RDM/SCH has lots of utility at the expense of less AoE healing power, and since we're looking at three man that isn't a big deal. BLU + GEO up front, RDM in the back doing buffs / debuffs / heals and just being the ultimate swiss army knife. It's not the most optimal for any specific situation, but the context of the discussion was about most versatile and I take that as meaning able to do adapt to any situation quickly without requiring a trip to the mog house to reconfigure.
By Kaffy 2025-05-23 11:39:24
aeolian edge isn't all that amazing without nyame (even unaugmented) pumping up the dmg. very limited gear to boost it on most jobs before then. also you can recast subduction much faster than you could build tp without something like gandring.
the GEO argument is a good one, unnerfed frailty and malaise are really tough to beat.
Asura.Eiryl
By Asura.Eiryl 2025-05-23 11:45:05
Too many people focusing on 2 months from now, and not day 1
Theyre not jobs 4ever, theyre fast track jobs to get to the part where you argue about this specific thing and that specific thing.
It's jobs to get to the gear, not what job to gear to use. Some people putting the cart before the horse. Excal and crocea, aeolean spamming rdm, this is all way later.
The first 2 months has no sakpata. No nyame. No relic+3. No empyrean +3. No billion gil to throw around. No merits. No job points. It's getting those things. optimally, quickly, skipping as much as possible.
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By Asura.Bronzequadav 2025-05-23 13:59:51
You cant beat the early utility of a blu, sure learning spells can be seen as an annoyance but its trivial solo content so you wont be kept from doing it. And in the end blu will be immensely useful when it comes to working through a lot of fodder content.
You will find white mage trusts fail you often, where as a player white mage will make your group nearly immortal, even with very bad gear. Ambu gear + non ilvl emp gear + ambu cape and you're set, no special weapons or high price gear required to accomplish this.
The reason you should start with cor over brd is because cor doesn't require any specific weapons, you can buy a cheap +5 roll ring off AH and reap the majority of the benefits. Since you're using a whm you can actually afford to melee with the cor as well. Bolters roll is a HUGE boon when it comes to doing all your mission work and just in general.
Geo is fairly easy to setup as well early on but from my semi recent experience blu+cor+whm was the easiest to start out with. Especially with sylvie unity trust being an option.
Once you can start unlocking ody gear and earn more gil you can start branching out to things like a sakpata war and a brd and go from there.
Like stated above some jobs rely heavier on gear you cant acquire til later. with this trio you can jump straight to your missions, amubscade, and then lilith farming (once unlocked from WoTG missions) and be at a great spot.
[+]
Asura.Vyre
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By Asura.Vyre 2025-05-23 17:44:30
Reasons why BLU > THF for AOEing:
What a THF sees in their chat log as the 20+ mobs strafe around them unless they're against a wall:
"Unable to see the mob"
"Unable to see the mob"
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This argument actually isn't a good one in this case, not because it's not true, but because we're dealing with multiple characters.
You can set your two cleaving characters at the spot where you'll end the pull, and then pull on your tank character.
The two other characters won't be animation locked/worrying about monsters swirling around them. And then they can cleave the pull down together.
Lakshmi.Buukki
Server: Lakshmi
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By Lakshmi.Buukki 2025-05-23 18:23:53
Reasons why BLU > THF for AOEing:
What a THF sees in their chat log as the 20+ mobs strafe around them unless they're against a wall:
"Unable to see the mob"
"Unable to see the mob"
"Unable to see the mob"
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Forgot the inevitable "[Player] was defeated by the [mob]."
Carbuncle.Nynja
Server: Carbuncle
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Posts: 5100
By Carbuncle.Nynja 2025-05-23 18:42:59
Is the "*** let me pull my weapons out" said in an angry tone before dying or said in a dejected tone after dying?
Hey, looking for some thoughts on well rounded 3box setups starting from scratch.
WAR BRD SCH
BLU COR PUP
those are the 2 I have in mind atm, open to other ideas.
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