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Non Ultimate Offhands that beat Air Knife? (Nevermind Im dumb)
By soralin 2025-05-22 19:24:34
If using Tauret+Evis I would offhand Gleti's
Air Knife's 10% AGI mod would destroy Gleti's as an offhand before even considering the enspell damage
(leaving aside the question of why you're even using Tauret at all anymore if you have Gleti's and can get Air Knife)
So Tauret+AK to get gleti, if the group even needs on dmc or thf as my third option.
Once I have gleti I would do Gleti+AK, and start progressing my armor, too I assume I can crutch pretty hard on malignancy gear for awhile, looks like it's mostly just odyssey pants I want asap for TPing in, the rest of the gear is JSE + Malig+Adh gloves?
At which point if I have finished my epeo R15 I might consider twashtar.
By soralin 2025-05-22 19:27:32
Alright, so what else would you be spending your ticket on?
Diamond Aspis is what ppl are saying for my pld
I dunno if 25% buff duration is so good that it outweighs a free "unfuck your offhand slot on 2 jobs" option tho
Like is +10s or whatever of sentinel *that* chase?
Also I honestly don't know if I like ganking my TP when I pop any good buff that much, is losing my tp worth a few extra seconds of sentinel or rampart? Eeehhh....
By ScaevolaBahamut 2025-05-22 19:29:40
If using Tauret+Evis I would offhand Gleti's
Air Knife's 10% AGI mod would destroy Gleti's as an offhand before even considering the enspell damage
(leaving aside the question of why you're even using Tauret at all anymore if you have Gleti's and can get Air Knife)
So Tauret+AK to get gleti, if the group even needs on dmc or thf as my third option.
Once I have gleti I would do Gleti+AK, and start progressing my armor, too I assume I can crutch pretty hard on malignancy gear for awhile, looks like it's mostly just odyssey pants I want asap for TPing in, the rest of the gear is JSE + Malig+Adh gloves?
At which point if I have finished my epeo R15 I might consider twashtar.
Look.
Air Knife is the strongest multipurpose dagger in the game outside of DREAMs right now. It is better than Gleti's. The enspell effect is hugely powerful, it is fast, and the 10% AGI modifier makes it the best offhand in the game for a Twashtar or Mpu when you can't use Centovente by a significant margin in pretty much any situation.
Does this mean you need it? No. Can you come up with a cockamamie dream scenario where you can make three left turns and not pick it? Of course. Nobody gave a ***about this item a week ago, after all. But the reason nobody cared, and I cannot stress this enough, is that it was a Rank 1 Bonanza reward.
What are the other options relevant to you? Think about it and take Air Knife or don't. Before you ask, I don't care so don't ask me to make up your mind for you.
By soralin 2025-05-22 19:36:58
I'm not sure where the aggro is coming from, I am in your side.
I took one look at the daggers and was like "these are definitely the pick right? 150 delay is so fast and good"
But folks were saying I should pick diamond aspis which made me confused, cuz air knife looks so hot, so I wanted to check in I wasn't missing something obvious and that there isn't some other easy to get offhand that beats it.
It was my first instinct to go for, I just wanted to sanity check I'm not missing some other obvious option lol
[+]
By ScaevolaBahamut 2025-05-22 19:39:59
Quote: I'm not sure where the aggro is coming from, I am in your side.
The aggro is coming from you expecting me to respond to multi-month scenarios you are concocting in your head on the fly. Go do Odyssey if you want. Gleti is good. Air Knife is better. Most significantly for what I was initially responding to, Centovente is pointless for anything other than Twashtar or Mpu Gandring (1500 TP Bonus is too much for a job like DNC so it's not great for Aeneas).
Diamond Aspis is good because it does something good that literally no other item in the game does, at least not in that slot. That is a completely different criteria than what we are discussing here.
EDIT: more to the point, people cream over aspis and dark lade because they know straight damage stuff will be eclipsed by the REAMPs they already have or can actively work on. That doesn't sound like your position!
By Slowforever 2025-05-29 09:18:05
has anyone talked about the 10 % haste on air knife? It opens up for gearing options for min maxing white hits and multi hits yea? Could it be king of white hits with a empy dagger? ( previously gleti with empy dagger was best for white hits
By K123 2025-05-29 09:50:31
What WS are you going to use with Gleti/Air Knife? The 10% AGI modifier is not better than TP+1000.
By Slowforever 2025-05-29 12:38:16
White hit dmg makes up for the extra dmg gained from weapon skilling with tp+1000
Asura.Eiryl
By Asura.Eiryl 2025-05-29 12:54:04
[+]
By Nariont 2025-05-29 13:09:14
White dmg is pitiful 90% of the time compared to wsing harder unfortunately
[+]
Server: Sylph
Game: FFXI
Posts: 243
By Sylph.Timepassesbye 2025-05-29 13:19:41
Regarding the 10% haste, certainly a solid stat, however, not one that thief or dancer struggles to find, making it much less useful. If it was 10% attack, then yes, hands down because both of these jobs struggle with attack, dancer less so than thief.
regarding the 1k tp vs 10% agl, I wonder if anyone has done tests on that yet to know one way or another.
regarding white damage, only applies to the main hand for empy AM, so multi attack would have more value than a low delay
just some numbers for you
twashtar/gleti would have a base delay of 376, with thief's innate DW, brings that to 263.2, so each swing gives you 75.56 tp or 13.2 attacks to get 1k tp
twashtar/cent has base delay of 362, DW brings that to 253.4 and ypu get 73.8 tp/hit needing 13.5 attacks
trash/air has 326, DW brings that to 228.2, granting 69.4 tp/hit requiring 14.4 attacks to get 1k.
None of this is accounting for haste, samba, and gear DW, or stp and multi attack. These are just raw numbers to work with.
Asura.Eiryl
By Asura.Eiryl 2025-05-29 13:25:16
I thought for a moment about air's 10% haste. Running 5/5 gleti or 5/5 meghanada on a mule leaves you under cap, and thus burns your belt slot. Patentia being (free) now makes that really good.
But that's about it. Not really a thing a real account cares about, but a mule thats only 99 to pick up mars and do random pointless activities it's neat.
By RadialArcana 2025-05-29 13:30:59
One of the problems with XI is the massive gulf between players, someone in amazing gear, using gearswap and in a party that is super buffed views things differently to someone who is in mid tier gear and using trusts full time (and probably always will do)
Offhand 1k TP bonus weapons can be crap if you're not fully buffed and geared to make proper use of them, and a lot of people I see with them and that listen to this advice shouldn't be using them.
Asura.Eiryl
By Asura.Eiryl 2025-05-29 13:37:08
They shouldn't be wearing tp bonus weapons
They shouldn't be over tping
They shouldn't be wearing glass cannon sets
They shouldn't be fotm job hoping
But they do. It is what it is.
There is a vast difference in play experiences and most don't know, and will never figure out they're not actually on the side they think they're on.
By Nariont 2025-05-29 13:47:48
Sylph.Timepassesbye said: »regarding white damage, only applies to the main hand for empy AM, so multi attack would have more value than a low delay
iirc when the discussion was thib vs flametongue, even with savage ,the +10% str WSC, the 5 PDL, and the +30 str thib was still ahead for total dmg by around 20%. White dmg for non-emp users is like <10% of the total and a better OH isnt suddenly going to spike that up an equal amount as just WSing harder.
One of the problems with XI is the massive gulf between players, someone in amazing gear, using gearswap and in a party that is super buffed views things differently to someone who is in mid tier gear and using trusts full time (and probably always will do)
Offhand 1k TP bonus weapons can be crap if you're not fully buffed and geared to make proper use of them, and a lot of people I see with them and that listen to this advice shouldn't be using them.
And i think people overestimate the acc requirements considering how easy it is to get a high accuracy set like emp+2/3, the times where acc starts being an issue are times you should have some kind of buff/debuff as well, food can usually cover it otherwise. brd madrigal, rdm distract closes the gap on acc issues considerably.
Obviously if you cant tackle the acc loss(though idk how low your acc needs to go for it to be a true net loss) then a non-magian OH is the better weapon, i just dont think that's near as common as people seem to think.
Obligatory delete magian TP bonus weapons
Server: Sylph
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By Sylph.Timepassesbye 2025-05-30 10:03:14
So, my comment was in reply to someone else's comment about white damage, since their "pro" for the air knife was the delay, I simply pointed out that 6 TA would mean more than the - 50 delay, especially since that delay would mathematically require another attack to build 1k tp. I was only talking about delay vs multi attack, not additional stats and mods, I wasn't advocating for the air knife, so I 'm not sure I understand your comment.
So I'm eyeing Air Knife as an option for my dancer (and thief and bard)
I posted in the general thread, however I thought it might be better to ask directly here.
What are the absolute best offhand options for TPing on a dancer that doesnt have Ultimate weapons to speak of?
I will note I do have an Airy buckler, if that counts for anything, as I assume it's still viable to straight up hit 78.6 haste or whatever as dancer without needing dual wield at all.
IIRC my prior playstyle was dual wielding with fan dance up, and single wielding for saber dance + haste samba, cuz the extra ~7% or whatever attack rate wasnt worth the massive loss in tp/hit
Though I also recall with certain offhands it went back to being worth it again, cuz of their stats and them having way lower base dmg.
Thus, Im looking at Air Knife because it has the ultra low delay of 150, yet also has pretty decent damage, general stats, and the en-effect
But, is that enough or does it still lose to other offhand options? I think Ternion dagger +1 was a solid option for low delay, decent dmg, and it had WS Dmg on it.
Or... Raetic Kris +1? I think was the other major option?
I really don't remember tbh, but Air Knife certainly looks like a strong contender, but I dunno the meta anymore, its been years, so I'm curious if its dead on arrival and other quite easy to get offhand options are just better.
I assume the 10% haste on it has to count for something, in terms of vastly freeing up other gear slots, especially belt?
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