Diamond Aspis Skillchain Testing

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Diamond aspis skillchain testing
 Ragnarok.Marquiss
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By Ragnarok.Marquiss 2025-05-16 14:57:32
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I am noticing w/ diamond aspis every step after the second in a skillchain adds an additional 1 second to the skillchain window starting at 2+ seconds to close step 3 and about 5 extra seconds to close step 6. effect only activates after closing first skillchain (step 2).

THIS SHIELD MAKES SOLO 6 STEP ON BST TRIVIAL.

QUite possibly the mechanic is close a step 2, get 2 extra seconds for step 3, close step 5, get extra 5 seconds to close step 6, etc.
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-05-16 15:08:11
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Err...

So normally it works like:
3-10 seconds after WS1, you do WS2 to make a skillchain
3-9 seconds after WS2, you do WS3 to make a skillchain
3-8 seconds after WS3...
3-7
3-6
3-5

So you are saying that it is just always 3-10 with Diamond Aspis? Or does it go longer than 10?
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 Ragnarok.Marquiss
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By Ragnarok.Marquiss 2025-05-16 15:10:06
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I think it's all 3-10 with aspis.

None go beyond 10.
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By Felgarr 2025-05-16 15:34:34
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What Master/pet combination of skillchains were you doing?
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By Ragnarok.Marquiss 2025-05-16 15:39:08
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I was testing w/ Aymur AM3 & Zhivago

swooping > primal > cloudsplitter > ruinator > primal > cloudsplitter

Only needed pet to open, and the rest was handled easily with haste 2 and marches. no other buffs beyond that.
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By K123 2025-05-16 16:17:49
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Makes doing sword 4 step and more on WAR and RDM easier too then
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By Nariont 2025-05-16 16:20:15
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Ragnarok.Marquiss said: »
I was testing w/ Aymur AM3 & Zhivago

swooping > primal > cloudsplitter > ruinator > primal > cloudsplitter

Only needed pet to open, and the rest was handled easily with haste 2 and marches. no other buffs beyond that.

Could you try and do that in reverse where you close the 1st sc and pet does the rest? Be curious if the aspis user only needs to do it once and the effect carries. But im assuming the aspis user needs to keep closing
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By Felgarr 2025-05-16 17:09:17
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Ragnarok.Marquiss said: »
I was testing w/ Aymur AM3 & Zhivago

swooping > primal > cloudsplitter > ruinator > primal > cloudsplitter

Only needed pet to open, and the rest was handled easily with haste 2 and marches. no other buffs beyond that.

...So you have a RDM *and* BRD buffing you? I guess not having a COR is somewhat noteworthy... :/
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By Quetzalcoatl.Khajit 2025-05-16 17:30:18
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It means no samurai roll which is often the default for enabling self skillchains in groups.
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By Carbuncle.Hawi 2025-05-30 19:16:03
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Figured I'd share here, someone from the BST forum kindly tested the Dolichenus+3% WSD effect with the diamond aspis and found it caps at +30% WSD (12th was was same damage as 21st).
This makes Dolichenus+Diamond aspis fencer build fairly interesting.
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By SimonSes 2025-05-30 19:46:25
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Carbuncle.Hawi said: »
Figured I'd share here, someone from the BST forum kindly tested the Dolichenus+3% WSD effect with the diamond aspis and found it caps at +30% WSD (12th was was same damage as 21st).
This makes Dolichenus+Diamond aspis fencer build fairly interesting.

I dont think it makes it interesting at all.
Doli best WS doesn't really take big advantage from WSD and all WSs that scale good with WSD are either weapon specific or also scale with TP, so it's way better to use Ikenga's axe.
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By Shiva.Seraphione 2025-05-31 05:01:04
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Did some rough tests on the SC damage with the shield

Lv1 skillchain:

Target: Locus Camelopard (resistance ranks: Fire 130%, Stone 100%)
Gear: Joyeuse + Diamond Aspis + normal TP set, also for the WS (without SC damages or affinity bonus during WS)
Day: Stone

Both the target and the day were not ideal, but for a rough test it seems some insight can still be gained

1. RLB: Damage 3230
2. Seraph: Damage 1603, SC (scission) damage 984
3. RLB: Damage 1262, SC (liquidation) damage 784
4. Seraph: Damage 881, SC (scission) damage 616
5. RLB: Damage 1428, SC (liquidation) damage 1481
6. Seraph: Damage 1287, SC (scission) damage 1158
7. RLB: Damage 313, SC (liquidation) damage 406
8. Seraph: Damage 474, SC (scission) damage 474
9. RLB: Damage 1204, SC (liquidation) damage 1721
10. Seraph: Damage 399, SC (scission) damage 399
11. RLB: Damage 338, SC (liquidation) damage 439
12. Seraph: Damage 642, SC (scission) damage 642
13. RLB: Damage 1641, SC (liquidation) damage 2133
14. Seraph: Damage 1603, SC (scission) damage 1603

Extrapolating from the SC damage table (0.9 at 6 steps), it appears that the multiplier caps at 1.0 from the 7th step onwards.

LV2/3 skillchain
Exacalibur + Diamond Aspis + TP set
Target: Locus armet beetle (BG wiki says it has 100% resistance rank across elements, but it appears that it has 150% on light and ice like any other beetles)
Day: stone

1. Savage: Damage 4164
2. CDC: Damage 2518, SC (Distortion) damage 2544
3. KOR: Damage 3203, SC (Fusion) damage 3882
4. Requiescat: Damage 1502, SC (Gravitation) damage 1856
5. Savage: Damage 4724, SC (Fragmentation) damage 6091
6. CDC: Damage 3563, SC (Distortion) damage 8295
7. KOR: Damage 2625, SC (Fusion) damage 7168
8. Requiescat: Damage 1496, SC (Gravitation) damage 2804
9. Savage: Damage 3181, SC (Fragmentation) damage 5782
10. CDC: Damage 4562, SC (Distortion) damage 12253
11. KOR: Damage 2129, SC (Fusion) damage 5866
12. Requiescat: Damage 1708, SC (Gravitation) damage 3125
13. Savage: Damage 4834, SC (Fragmentation) damage 5752
14. CDC: Damage 4562, SC (Distortion) damage 18490
15. KOR: Damage 2332, SC (Fusion) damage 6400
16. Savage: Damage 4336, SC (Light) damage 16539
17. KOR: Damage 3407, SC (Light) damage 13054

Based on the apparent resistance rank 150% on Ice and Light, it appears that also for LV2 and LV3, the multiplier caps at the 7th onwards. Extrapolating from the known table, it appears that the multiplier for LV2 caps at 1.75 (or 1.8) while LV3 caps at 2.5
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By Felgarr 2025-05-31 05:37:54
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Shiva.Seraphione said: »
Did some rough tests on the SC damage with the shield

Lv1 skillchain:

Target: Locus Camelopard (resistance ranks: Fire 130%, Stone 100%)
Gear: Joyeuse + Diamond Aspis + normal TP set, also for the WS (without SC damages or affinity bonus during WS)
Day: Stone

Both the target and the day were not ideal, but for a rough test it seems some insight can still be gained

1. RLB: Damage 3230
2. Seraph: Damage 1603, SC (scission) damage 984
3. RLB: Damage 1262, SC (liquidation) damage 784
4. Seraph: Damage 881, SC (scission) damage 616
5. RLB: Damage 1428, SC (liquidation) damage 1481
6. Seraph: Damage 1287, SC (scission) damage 1158
7. RLB: Damage 313, SC (liquidation) damage 406
8. Seraph: Damage 474, SC (scission) damage 474
9. RLB: Damage 1204, SC (liquidation) damage 1721
10. Seraph: Damage 399, SC (scission) damage 399
11. RLB: Damage 338, SC (liquidation) damage 439
12. Seraph: Damage 642, SC (scission) damage 642
13. RLB: Damage 1641, SC (liquidation) damage 2133
14. Seraph: Damage 1603, SC (scission) damage 1603

Extrapolating from the SC damage table (0.9 at 6 steps), it appears that the multiplier caps at 1.0 from the 7th step onwards.

LV2/3 skillchain
Exacalibur + Diamond Aspis + TP set
Target: Locus armet beetle (BG wiki says it has 100% resistance rank across elements, but it appears that it has 150% on light and ice like any other beetles)
Day: stone

1. Savage: Damage 4164
2. CDC: Damage 2518, SC (Distortion) damage 2544
3. KOR: Damage 3203, SC (Fusion) damage 3882
4. Requiescat: Damage 1502, SC (Gravitation) damage 1856
5. Savage: Damage 4724, SC (Fragmentation) damage 6091
6. CDC: Damage 3563, SC (Distortion) damage 8295
7. KOR: Damage 2625, SC (Fusion) damage 7168
8. Requiescat: Damage 1496, SC (Gravitation) damage 2804
9. Savage: Damage 3181, SC (Fragmentation) damage 5782
10. CDC: Damage 4562, SC (Distortion) damage 12253
11. KOR: Damage 2129, SC (Fusion) damage 5866
12. Requiescat: Damage 1708, SC (Gravitation) damage 3125
13. Savage: Damage 4834, SC (Fragmentation) damage 5752
14. CDC: Damage 4562, SC (Distortion) damage 18490
15. KOR: Damage 2332, SC (Fusion) damage 6400
16. Savage: Damage 4336, SC (Light) damage 16539
17. KOR: Damage 3407, SC (Light) damage 13054

Based on the apparent resistance rank 150% on Ice and Light, it appears that also for LV2 and LV3, the multiplier caps at the 7th onwards. Extrapolating from the known table, it appears that the multiplier for LV2 caps at 1.75 (or 1.8) while LV3 caps at 2.5

Cool! Keep it up! Also, I'm sharing known table for posterity, taken from: https://www.bg-wiki.com/ffxi/Category:Skillchain
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By Shichishito 2025-05-31 09:01:46
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I don't know if it's been tested yet but it'd be very interesting to know what happens to the SC window if someone without a shield adds a step in the chain.

Let's say a diamond aspis owner makes a chain to step 4 and someone without closes step 5, is the window for step 6 open from second 3-6? Is it maybe open from second 3-9?
If then another step is added while diamond aspis is equiped does the window go back to 3-10 seconds or does it stay at 3-9?

Is the window also smaller for someone with the aspis if he follows up someone without one or does it become 3-10 seconds again no matter at what point the aspis user joins the chain?
Is the chain window always 3-10 seconds for a aspis user, even if the chain he follows up was done by none aspis users?

Could all be possible depending on how it got implemented behind the scenes.

I hope I could render out what I'm curious to know.
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By Carbuncle.Hawi 2025-05-31 09:21:46
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SimonSes said: »
Carbuncle.Hawi said: »
Figured I'd share here, someone from the BST forum kindly tested the Dolichenus+3% WSD effect with the diamond aspis and found it caps at +30% WSD (12th was was same damage as 21st).
This makes Dolichenus+Diamond aspis fencer build fairly interesting.

I dont think it makes it interesting at all.
Doli best WS doesn't really take big advantage from WSD and all WSs that scale good with WSD are either weapon specific or also scale with TP, so it's way better to use Ikenga's axe.

Infinite L2 skillchain requires decimation Ruinator primal rend and cloud splitter. Two of these benefit greatly from WSD mod. For new players wanting to be BST (or WAR) or players that chose diamond aspis for other reasons, that shield brings out the most in Dolichenus and they're very easy to obtain right now. After the 3rd or 4th ws the cumulative WSD modifier is higher than base ikenga (base damage is also higher) and none of the ws require the crit hit. Dolchinus+diamond aspis is definitely better than base Ikenga and I would posit it's better than r20 as well.

Edit: don't forget that each SC will benefit from the cumulative increase in WSD as well.

Edit 2: Also, don't forget, Dolchinus has the highest magic damage, magic attack bonus, and intelligence mod on a hand axe, making it a very formidable Primal rend and cloud splitter axe. Add to it that it makes decimator viable (with +120% WSD), I would say this is the BiS axe for unlimited Lv2 with Diamond Aspis. The chain will only be as strong as it's weakest link(s).
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By Chimerawizard 2025-05-31 10:16:34
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Shichishito said: »
I don't know if it's been tested yet but it'd be very interesting to know what happens to the SC window if someone without a shield adds a step in the chain.

Let's say a diamond aspis owner makes a chain to step 4 and someone without closes step 5, is the window for step 6 open from second 3-6? Is it maybe open from second 3-9?
If then another step is added while diamond aspis is equiped does the window go back to 3-10 seconds or does it stay at 3-9?

Is the window also smaller for someone with the aspis if he follows up someone without one or does it become 3-10 seconds again no matter at what point the aspis user joins the chain?
Is the chain window always 3-10 seconds for a aspis user, even if the chain he follows up was done by none aspis users?

Could all be possible depending on how it got implemented behind the scenes.

I hope I could render out what I'm curious to know.

I did a macro'd 5 step testing those, and every time i used diamond aspis it reset to 3-10s~ and whenever i removed aspis it would start ticking down from there as if the chain just started (3-9).

this made a 5 step every time, if i do wait 10 even at the first line it's iffy if it will chain at all.


this also worked but often failed if i did wait 8 on line 4 or 5.
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By Shichishito 2025-05-31 11:15:32
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This is pretty nice imho. Maybe we'll see THFs enter magic strats to continue/increase MB windows for SCHs?

Ullr THF new meta!
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By SimonSes 2025-05-31 12:04:40
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Carbuncle.Hawi said: »
SimonSes said: »
Carbuncle.Hawi said: »
Figured I'd share here, someone from the BST forum kindly tested the Dolichenus+3% WSD effect with the diamond aspis and found it caps at +30% WSD (12th was was same damage as 21st).
This makes Dolichenus+Diamond aspis fencer build fairly interesting.

I dont think it makes it interesting at all.
Doli best WS doesn't really take big advantage from WSD and all WSs that scale good with WSD are either weapon specific or also scale with TP, so it's way better to use Ikenga's axe.

Infinite L2 skillchain requires decimation Ruinator primal rend and cloud splitter. Two of these benefit greatly from WSD mod. For new players wanting to be BST (or WAR) or players that chose diamond aspis for other reasons, that shield brings out the most in Dolichenus and they're very easy to obtain right now. After the 3rd or 4th ws the cumulative WSD modifier is higher than base ikenga (base damage is also higher) and none of the ws require the crit hit. Dolchinus+diamond aspis is definitely better than base Ikenga and I would posit it's better than r20 as well.

Edit: don't forget that each SC will benefit from the cumulative increase in WSD as well.

Edit 2: Also, don't forget, Dolchinus has the highest magic damage, magic attack bonus, and intelligence mod on a hand axe, making it a very formidable Primal rend and cloud splitter axe. Add to it that it makes decimator viable (with +120% WSD), I would say this is the BiS axe for unlimited Lv2 with Diamond Aspis. The chain will only be as strong as it's weakest link(s).

I still dont buy that. You are using 3 poor WSs to force use case for WSD on Doli. Primal is weak even with mythic, especially without TP bonus and Malaise. Cloudsplitter is also bad. Ruinator is bad even while Dual Wielding and it's terrible with Fencer. Even Decimation isn't exactly good with Fencer.

If you want to use shield with Doli, it would probably be better to do Deci > smash > deci > deci. Smash is weak, but at least you make up for it with 3 deci and 2 strong SC.
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By Fenrir.Skarwind 2025-05-31 13:49:54
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I was just doing:

Decimation > Calamity (Impaction) > Bora Axe (Detonation) > Calamity (Scission) > Decimation (Reverberation) > Calamity (Impaction)

Bora Axe while weak, is still 4.5fTP, numbers seemed more consistent than some of the other axe WS.

Calamity hits pretty hard. I want to see it's almost like the Axe Version of Judgment. Bit weaker on "fTP". Bit kinda fills the same niche as a strong weaponskill with low level SC properties.
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By Godfry 2025-05-31 14:12:49
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Fenrir.Skarwind said: »
Calamity hits pretty hard. I want to see it's almost like the Axe Version of Judgment. Bit weaker on "fTP". Bit kinda fills the same niche as a strong weaponskill with low level SC properties.

Imagine this bad boy with Blitz!
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By Carbuncle.Nynja 2025-05-31 14:18:47
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SimonSes said: »
I still dont buy that. You are using 3 poor WSs to force use case for WSD on Doli. Primal is weak even with mythic, especially without TP bonus and Malaise. Cloudsplitter is also bad. Ruinator is bad even while Dual Wielding and it's terrible with Fencer. Even Decimation isn't exactly good with Fencer.

If you want to use shield with Doli, it would probably be better to do Deci > smash > deci > deci. Smash is weak, but at least you make up for it with 3 deci and 2 strong SC.
Sounds like the problem is axe ws's are straight up trash in general.
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By Fenrir.Skarwind 2025-05-31 14:41:50
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Godfry said: »
Fenrir.Skarwind said: »
Calamity hits pretty hard. I want to see it's almost like the Axe Version of Judgment. Bit weaker on "fTP". Bit kinda fills the same niche as a strong weaponskill with low level SC properties.

Imagine this bad boy with Blitz!

I'm tempted.
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By Minaras84 2025-05-31 17:43:00
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Calamity is a badass ws, especially with farsha.
Best ive seen so far, in solo with trusts as bst/war, is 56k on worms in KRT.
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By Fenrir.Skarwind 2025-05-31 18:07:32
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Minaras84 said: »
Calamity is a badass ws, especially with farsha.
Best ive seen so far, in solo with trusts as bst/war, is 56k on worms in KRT.


I was doing the bats in KRT with Generous Arthur. You can hit 70k if you are lucky. But that is with Corrosive Ooze, Killer Instinct, Sylvie, and a real COR using Chaos Roll.

On the plus side you don't need to spend time pulling when 3 bats are on your slug lmao. It's pretty fun, but active. The downside is carrying all of the Theta treats.
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By fractalvoid 2025-06-01 10:41:17
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Shichishito said: »
This is pretty nice imho. Maybe we'll see THFs enter magic strats to continue/increase MB windows for SCHs?

Ullr THF new meta!

war/rng Ullr Flaming Arrow build looking pretty beastly right about now - 15 extra seconds of Sharpshot... you are basically a god.
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By Lakshmi.Byrth 2025-06-01 10:49:45
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If a BST wears the shield when their pet uses a TP move to close a skillchain, does it reset it to 3-10s?

Just imagining something like:
WS x4, swap to shield and pet WS to reset the window, back to normal offhand and keep going, etc.
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By Quetzalcoatl.Falkirk 2025-06-01 13:00:13
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The pet's skillchain window isn't impacted by the shield.

Also, when performing skillchain steps beyond #6, the pet's Ready move will end the skillchain streak.
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By Shichishito 2025-06-01 13:24:52
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Quetzalcoatl.Falkirk said: »
The pet's skillchain window isn't impacted by the shield.

Also, when performing skillchain steps beyond #6, the pet's Ready move will end the skillchain streak.
That's pretty disappointing but it's BST, kind of was to be expected they don't get love bombed.

At least you can still use pet for MBing while taking care of chains yourself I suppose.