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Which weapon should I get i'm too stupid to pick!
By Dodik 2025-05-16 16:54:59
I feel like I just can't until I know the augmented versions.
What do you mean. You know what those are.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10423
By Asura.Sechs 2025-05-16 16:57:24
would be great to know if Haste Samba duration is increased with it. That's probably the most useful subjob ability for a BST. Supposing it does, how would you use it?
Go /DNC on BST to single wield?
I mean sure but...
Server: Ragnarok
Game: FFXI
Posts: 5
By Ragnarok.Twinsevens 2025-05-16 16:59:16
As a career WAR, I'm currently looking hardest at the shield and Onion. Particularly curious how a standard Naegling SB spam holds up against a nicely configured two step light with Onion. Anybody seen any numbers yet pitting the two against each other?
By Godfry 2025-05-16 16:59:26
would be great to know if Haste Samba duration is increased with it. That's probably the most useful subjob ability for a BST. Supposing it does, how would you use it?
Go /DNC on BST to single wield?
I mean sure but...
Just to pop the ability, like on the other jobs. Pop JAs and swap out.
Asura.Eiryl
By Asura.Eiryl 2025-05-16 17:00:36
would be great to know if Haste Samba duration is increased with it. That's probably the most useful subjob ability for a BST. Supposing it does, how would you use it?
Go /DNC on BST to single wield?
I mean sure but... Use the shield to put it up, change to your offhand axe.
Doesn't feel worth, but if you had it, why not. It wouldn't be the selling pitch though.
Server: Asura
Game: FFXI
Posts: 659
By Asura.Melliny 2025-05-16 17:00:45
Quote: Since I am basically retired from FFXI and don't really see myself NEEDING anything here I will take the plunge and get Air Knife to report back whether it works the same way as FT/IB
It does. The wind damage is based on agility, and the damage is reduced by MDT accordingly. I have 390 agility and did 390 damage every time against a raaz. But umbrils reduced the additional effect to 341 every swing. That makes Air Knife the highest damage offhand for pure white damage output. And with a delay of 150 it swings exceptionally fast.
What's more, air knife's additional effect overwrites haste samba on the offhand swing, but you still apply samba on the mainhand swing. So you can have both haste samba from your main hand dagger and the wind damage going simultaneously with no detriment.
It's actually one hell of a play toy.
By Godfry 2025-05-16 17:01:12
Ragnarok.Twinsevens said: »As a career WAR, I'm currently looking hardest at the shield and Onion. Particularly curious how a standard Naegling SB spam holds up against a nicely configured two step light with Onion. Anybody seen any numbers yet pitting the two against each other?
As a career warrior myself I'm glad prime GA > Naegling. lol. That's why I am leaning towards shield.
Asura.Vyre
Forum Moderator
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Posts: 16144
By Asura.Vyre 2025-05-16 17:08:03
Yeah I'm a one trick pony WAR too. Figure I'll get Onion Sword III should they ever do this again (or if I actually get insanely lucky with actual bonanza).
But I went with Flametongue for fun, but also just cause it feels like it's an offhand that can justify dual wield without TP Bonus. That's also actually a strong mainhand option, too.
(I wish these were Dboxable on same account, so very badly)
[+]
By syzak 2025-05-16 17:09:12
Quote: Since I am basically retired from FFXI and don't really see myself NEEDING anything here I will take the plunge and get Air Knife to report back whether it works the same way as FT/IB
It does. The wind damage is based on agility, and the damage is reduced by MDT accordingly. I have 390 agility and did 390 damage every time against a raaz. But umbrils reduced the additional effect to 341 every swing. That makes Air Knife the highest damage offhand for pure white damage output. And with a delay of 150 it swings exceptionally fast.
What's more, air knife's additional effect overwrites haste samba on the offhand swing, but you still apply samba on the mainhand swing. So you can have both haste samba from your main hand dagger and the wind damage going simultaneously with no detriment.
It's actually one hell of a play toy. Have you tried it with a Primeval Brew? I'm curious
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10423
By Asura.Sechs 2025-05-16 17:11:23
would be great to know if Haste Samba duration is increased with it. That's probably the most useful subjob ability for a BST. Supposing it does, how would you use it?
Go /DNC on BST to single wield?
I mean sure but... Use the shield to put it up, change to your offhand axe.
Doesn't feel worth, but if you had it, why not. It wouldn't be the selling pitch though. Yes but swapping shield resets your tp, so that means you need to farm enough TP to use Haste Samba with Single Hand and Diamond Aspis, then use Haste Samba, then swap to two weapons, rinse and repeat in ~113 seconds (instead that 90).
I mean... I dunno, I'm a bit unconvinced.
By ScaevolaBahamut 2025-05-16 17:14:05
What's more, air knife's additional effect overwrites haste samba on the offhand swing, but you still apply samba on the mainhand swing. So you can have both haste samba from your main hand dagger and the wind damage going simultaneously with no detriment.
It's actually one hell of a play toy.
Awesome, I was hoping it worked this way
Seems I have my pick!
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10164
By Asura.Saevel 2025-05-16 17:19:14
Definitely going to get the sword when I can sit down. WAR/RDM/BLU are my favorite jobs to play and that sword just plays into their strengths.
Asura.Eiryl
By Asura.Eiryl 2025-05-16 17:25:56
Yes but swapping shield resets your tp, so that means you need to farm enough TP to use Haste Samba with Single Hand and Diamond Aspis, then use Haste Samba, then swap to two weapons, rinse and repeat in ~113 seconds (instead that 90).
I mean... I dunno, I'm a bit unconvinced.
The more you think about it the less appealing it becomes. Thats why you bounce the idea off other people and see if you missed that part of it.
Wouldn't sell me on it, like I was saying.
Asura.Eiryl
By Asura.Eiryl 2025-05-16 17:49:43
Singer is very displeased with Miracle Cheer
Thinks it only has 2 songs and resings awkwardly because the horn isn't in any resources files.
You will need to manually add the item into the lua. @line 253
local extra_song_harp = {
[18571] = 4, -- Daurdabla 99
[18575] = 3, -- Daurdabla 90
[18576] = 3, -- Daurdabla 95
[18839] = 4, -- Daurdabla 99-2
[21400] = 3, -- Blurred Harp
[21401] = 3, -- Blurred Harp +1
[21407] = 3, -- Terpander
[22249] = 3, -- Miracle Cheer}
Just a heads up for ya to be aware.
EDIT:
Seems as though some other tweeks are going to need to be made as well, it can't understand the duration properly
Possibly changing "base duration" from 120 to 600 or 900
By syzak 2025-05-16 17:54:57
Is anyone aware of any testing with Wizard's Rod? Seems like it could be good for helix bursting
Carbuncle.Slib
Server: Carbuncle
Game: FFXI
Posts: 60
By Carbuncle.Slib 2025-05-16 18:00:17
Quote:
Pasting what I sent in a message to someone who asked... This is a more detailed explanation.
Aero 1 IMMEDIATELY upon SC opening: 33600
Aero 1 @ 5 seconds left on skillchain: 38231
Aero 1 @ 1-2 seconds left on skillchain: 34803
Multiple times it was this hump of damage, no weather bonuses. So I've concluded that the start of the window is 0% damage bonus, middle of window is 10%, end of window is 0%. Thus you get more damage casting in the middle of the skillchain window.
That said, here was my gear set...
main="Wizard's Rod",
sub="Bunzi's Rod",
ammo="Ghastly Tathlum +1",
head="Wicce Petasos +3",
body="Spaekona's Coat +3",
hands="Wicce Gloves +3",
legs="Wicce Chausses +3",
feet="Wicce Sabots +3",
neck="Sorcerer's Stole +2",
waist="Acuity belt +1",
left_ear="Regal Earring",
right_ear="Wicce Earring +2",
left_ring="Freke Ring",
right_ring="Metamorph Ring +1",
back=cape.magic_int,
Back gives 5 MB, bunzi rod 10 MB, Wicce Legs 15 MB, BLM Neck 10 MB, for a total of 40 MB cap in gear. So this damage is either separate of the MB 1 and MB 2, but is definitely not MB 1.
Aero 1 IMMEDIATELY upon SC opening: 33600 - No bonus provided
Aero 1 @ 5 seconds left on skillchain: 38231 - 27 Magic burst bonus applied
Aero 1 @ 1-2 seconds left on skillchain: 34803- 7 magic burst bonus applied.
With MBB1 being capped with gear, this seems to apply like the job traits/JP/gifts/mbb2.
Okay so I did more testing, I noticed that when the skillchain window is in the RED with skillchains addon, you do NOT get a damage bonus. The damage is highest when it is in the green, at the earliest possible time. That is considered the opening of the window for the damage bonus. Tested this with helix skillchaining which has a longer red window than weaponskills.
[+]
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4628
By Cerberus.Kylos 2025-05-16 18:02:58
I am currently four hours deep in to my crippling indecision. Do I get the shield? Do I get an instrument or katana I'll probably never use? Better yet, why don't I look super cool with an Exeter? However, through all this, I narrowed it down to a single answer. SE must be nerfing the hell out of us soon. After all these years of never giving us anything really cool, why else would they be doing this now??
Ok, back to my indecision.
[+]
By Chimerawizard 2025-05-16 18:06:52
Quote:
Pasting what I sent in a message to someone who asked... This is a more detailed explanation.
Aero 1 IMMEDIATELY upon SC opening: 33600
Aero 1 @ 5 seconds left on skillchain: 38231
Aero 1 @ 1-2 seconds left on skillchain: 34803
Multiple times it was this hump of damage, no weather bonuses. So I've concluded that the start of the window is 0% damage bonus, middle of window is 10%, end of window is 0%. Thus you get more damage casting in the middle of the skillchain window.
That said, here was my gear set...
main="Wizard's Rod",
sub="Bunzi's Rod",
ammo="Ghastly Tathlum +1",
head="Wicce Petasos +3",
body="Spaekona's Coat +3",
hands="Wicce Gloves +3",
legs="Wicce Chausses +3",
feet="Wicce Sabots +3",
neck="Sorcerer's Stole +2",
waist="Acuity belt +1",
left_ear="Regal Earring",
right_ear="Wicce Earring +2",
left_ring="Freke Ring",
right_ring="Metamorph Ring +1",
back=cape.magic_int,
Back gives 5 MB, bunzi rod 10 MB, Wicce Legs 15 MB, BLM Neck 10 MB, for a total of 40 MB cap in gear. So this damage is either separate of the MB 1 and MB 2, but is definitely not MB 1.
Aero 1 IMMEDIATELY upon SC opening: 33600 - No bonus provided
Aero 1 @ 5 seconds left on skillchain: 38231 - 27 Magic burst bonus applied
Aero 1 @ 1-2 seconds left on skillchain: 34803- 7 magic burst bonus applied.
With MBB1 being capped with gear, this seems to apply like the job traits/JP/gifts/mbb2.
Okay so I did more testing, I noticed that when the skillchain window is in the RED with skillchains addon, you do NOT get a damage bonus. The damage is highest when it is in the green, at the earliest possible time. That is considered the opening of the window for the damage bonus. Tested this with helix skillchaining which has a longer red window than weaponskills. so it's MB2? 7 & 17 seem like odd #s as the result.
I was thinking of getting this for SCH kaustra to better cap dmg.
By Tarage 2025-05-16 18:06:56
I am currently four hours deep in to my crippling indecision. Do I get the shield? Do I get an instrument or katana I'll probably never use? Better yet, why don't I look super cool with an Exeter? However, through all this, I narrowed it down to a single answer. SE must be nerfing the hell out of us soon. After all these years of never giving us anything really cool, why else would they be doing this now??
Ok, back to my indecision. What job do you like the most and/or play the most? Does that job have a choice amongst these weapons that would improve it, even incrementally? If yes, pick that thing. If no, do you have a job you don't play as often but still enough that improving it would improve your overall game enjoyment? Pick that one. If no, pick whatever looks cool I guess lol.
EDIT: The cynic in me can't help but notice that all of this testing would be so much easier if the test dummies actually gave useful information.
Server: Asura
Game: FFXI
Posts: 209
By Asura.Sensarity 2025-05-16 18:07:51
After all these years of never giving us anything really cool, why else would they be doing this now?? Player surveys. They know what we want from them to keep us subbed. They are acting accordingly.
[+]
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4628
By Cerberus.Kylos 2025-05-16 18:10:04
After all these years of never giving us anything really cool, why else would they be doing this now?? Player surveys. They know what we want from them to keep us subbed. They are acting accordingly.
I know, I was trying to make a funny, but I guess it landed as poorly as a DRK walking in to a bar and missing.
[+]
By Godfry 2025-05-16 18:11:34
Yes but swapping shield resets your tp, so that means you need to farm enough TP to use Haste Samba with Single Hand and Diamond Aspis, then use Haste Samba, then swap to two weapons, rinse and repeat in ~113 seconds (instead that 90).
I mean... I dunno, I'm a bit unconvinced.
The more you think about it the less appealing it becomes. Thats why you bounce the idea off other people and see if you missed that part of it.
Wouldn't sell me on it, like I was saying.
I mean, if your argument for making the shield is tk extend sambas, then yeah, it makes absolutely no sense.
But for a career BST, like the was saying, the is no doubt the best option.
Fenrir.Jinxs
Server: Fenrir
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Posts: 561
By Fenrir.Jinxs 2025-05-16 18:15:18
Does miracle cheer give an extra song if used with duradabla?
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4628
By Cerberus.Kylos 2025-05-16 18:15:57
I am currently four hours deep in to my crippling indecision. Do I get the shield? Do I get an instrument or katana I'll probably never use? Better yet, why don't I look super cool with an Exeter? However, through all this, I narrowed it down to a single answer. SE must be nerfing the hell out of us soon. After all these years of never giving us anything really cool, why else would they be doing this now??
Ok, back to my indecision. What job do you like the most and/or play the most? Does that job have a choice amongst these weapons that would improve it, even incrementally? If yes, pick that thing. If no, do you have a job you don't play as often but still enough that improving it would improve your overall game enjoyment? Pick that one. If no, pick whatever looks cool I guess lol.
EDIT: The cynic in me can't help but notice that all of this testing would be so much easier if the test dummies actually gave useful information.
To answer this seriously, I play DRK THF COR SCH RUN RDM and BST (just got mythic), so the shield seems most appealing to me, but I'm just making sure it's what I really want, lol.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10423
By Asura.Sechs 2025-05-16 18:17:25
I mean, if your argument for making the shield is to extend sambas, then yeah, it makes absolutely no sense.
But for a career BST, like the was saying, the is no doubt the best option. I'm on that boat, I agree Diamond Aspis is a pretty nice option for BST.
I just think that the potential to extend Haste Samba isn't one of those things, for the reasons I said above.
[+]
By Godfry 2025-05-16 18:17:48
Does miracle cheer give an extra song if used with duradabla?
Only if you unlock the third subjob in Valkurn Dunes II
[+]
By Godfry 2025-05-16 18:18:56
I mean, if your argument for making the shield is to extend sambas, then yeah, it makes absolutely no sense.
But for a career BST, like the was saying, the is no doubt the best option. I'm on that boat, I agree Diamond Aspis is a pretty nice option for BST.
I just think that the potential to extend Haste Samba isn't one of those things, for the reasons I said above.
I don't like /dnc on bst. Lol. I like the fencer build. I'd never use to extend samba. Fully agree with you.
Asura.Saevel
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Game: FFXI
Posts: 10164
By Asura.Saevel 2025-05-16 18:20:38
I am currently four hours deep in to my crippling indecision. Do I get the shield? Do I get an instrument or katana I'll probably never use? Better yet, why don't I look super cool with an Exeter? However, through all this, I narrowed it down to a single answer. SE must be nerfing the hell out of us soon. After all these years of never giving us anything really cool, why else would they be doing this now??
Ok, back to my indecision. What job do you like the most and/or play the most? Does that job have a choice amongst these weapons that would improve it, even incrementally? If yes, pick that thing. If no, do you have a job you don't play as often but still enough that improving it would improve your overall game enjoyment? Pick that one. If no, pick whatever looks cool I guess lol.
EDIT: The cynic in me can't help but notice that all of this testing would be so much easier if the test dummies actually gave useful information.
To answer this seriously, I play DRK THF COR SCH RUN RDM and BST (just got mythic), so the shield seems most appealing to me, but I'm just making sure it's what I really want, lol.
If you don't know, then do not pick anything. Instead just wait as more info becomes available, more experimentation and so forth. Then you will feel more confident in a choice and less likely to have remorse.
[+]
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3232
By Carbuncle.Maletaru 2025-05-16 18:22:23
Bahamut.Greyfawkz said: »so 15min songs can't be overwritten by 11min nitro songs right? or they would if +4 and not +3 power?
no, only thing to overwrite 15 min songs, would be 16 min songs.
This isn't technically true. If you cast the exact same songs with NiTro, you CAN overwrite 15 minute songs with 11 minute songs. The problem is that they NEED to be the same songs. This is also a challenge for Aria/HMarch too, though you can also cheese it the same way you used to cheese tank/healer songs: replace the existing song with a trash duration one and THEN put the 11m Aria/HMarch in the same slot.
It takes some thought and careful play, but it's absolutely possible to replace MC songs with anything you want.
By Godfry 2025-05-16 18:23:25
I am currently four hours deep in to my crippling indecision. Do I get the shield? Do I get an instrument or katana I'll probably never use? Better yet, why don't I look super cool with an Exeter? However, through all this, I narrowed it down to a single answer. SE must be nerfing the hell out of us soon. After all these years of never giving us anything really cool, why else would they be doing this now??
Ok, back to my indecision. What job do you like the most and/or play the most? Does that job have a choice amongst these weapons that would improve it, even incrementally? If yes, pick that thing. If no, do you have a job you don't play as often but still enough that improving it would improve your overall game enjoyment? Pick that one. If no, pick whatever looks cool I guess lol.
EDIT: The cynic in me can't help but notice that all of this testing would be so much easier if the test dummies actually gave useful information.
To answer this seriously, I play DRK THF COR SCH RUN RDM and BST (just got mythic), so the shield seems most appealing to me, but I'm just making sure it's what I really want, lol.
If you don't know, then do not pick anything. Instead just wait as more info becomes available, more experimentation and so forth. Then you will feel more confident in a choice and less likely to have remorse.
The only wrong option is Vyre's flamethong... for obvious reasons.
The thread;
Fight to the death about which free mog bonanza weapon you're picking.
Miracle Cheer and Sage's Staves bout to be EVERYWHERE *(on multiboxes, not mains)
IF you get a Miracle Cheer and use Singer, you need to alter the file to add it @ line 253
local extra_song_harp = {
[22249] = 3, -- Miracle Cheer}
Also alter line 109
This line is going to be different based on the gear you have, but around 260.
local dur = 260
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