Which Weapon Should I Get I'm Too Stupid To Pick!

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Which weapon should I get i'm too stupid to pick!
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By Tarage 2025-05-16 15:42:18
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zixxer said: »
Not sure what's wrong with everyone here but with the staff you can effectively "sac pull" in dyna without having to wait for weakness. Everything else is the wrong choice.

It's also a great cure stick for SMN. Yes, I know that only applies to me, but still...
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By Dodik 2025-05-16 15:43:04
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WS mod works on offhand, presumably also ranged? Untested probably.
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By SimonSes 2025-05-16 15:43:37
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zixxer said: »
Not sure what's wrong with everyone here but with the staff you can effectively "sac pull" in dyna without having to wait for weakness. Everything else is the wrong choice.

Once. It's on 20h cooldown.
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 Phoenix.Capuchin
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By Phoenix.Capuchin 2025-05-16 15:44:26
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Dodik said: »
Idk, but none of the other weapons that grant weaponskills work in the offhand.

How about the Flametongue/Ice Brand/Air Knife's additional WS attribute mods? Anyone tested those to confirm whether they still work if you're offhanding the weapon?
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By SimonSes 2025-05-16 15:45:56
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Shiva.Flowen said: »
SimonSes said: »
Guess I will be the first one :P



DNC/DRG with Trusts buffs/debuffs, but with a lot of def down (almost -70%), so not sure if I was attack capped or not. Forced triple attack with Ternary, 3000TP with Centovente, Building flourish.

Do you get access to fast blade II when in the offhand with another sword in mainhand?

Also, for ice brand/flametongue, does the STR/INT mod 10% work from offhand, and on ranged? does enspell boosting equipment add to damage or it's straight int total?

10% Stat for WS on air, ice and flame works from offhand, you don't have access to FBII from offhand. EDIT: it was tested by person winning flame from bonanza several months ago.
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 Asura.Sechs
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By Asura.Sechs 2025-05-16 15:50:03
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yossarian said: »
you wont lose ballad potency in this situation because you dont need to wear duration pants anymore. I haven't check on this yet, but it also could help with getting Mousai +1 minnes up over NITRO songs
That's right but I wasn't talking about the pants, I was talking about Ghorn's Song+4 vs Miracle Cheer's Song+3.

It's... not a big deal, as I mentioned before a compromise I would gladly accept for easier time sticking Ballads with Pianissimo.
Slightly less potency though, that's -1 MP/tic
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By Sylph.Snk 2025-05-16 15:52:10
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Quote:
shield: very good for BST, especially to pair with mythic.

I was away for a bit but I'd like a little more detail on this.
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By SimonSes 2025-05-16 15:54:36
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Asura.Sechs said: »
yossarian said: »
you wont lose ballad potency in this situation because you dont need to wear duration pants anymore. I haven't check on this yet, but it also could help with getting Mousai +1 minnes up over NITRO songs
That's right but I wasn't talking about the pants, I was talking about Ghorn's Song+4 vs Miracle Cheer's Song+3.

It's... not a big deal, as I mentioned before a compromise I would gladly accept for easier time sticking Ballads with Pianissimo.
Slightly less potency though, that's -1 MP/tic

I think what he meant is that for second ballad to overwrite a song different than the first ballad (so generally you want to apply 2 ballads, not just one) you need duration pants or otherwise you will need to wait like almost a minute until ballad with +1 pants will be able to overwrite full potency/duration Minuet or March. With Cheer you can use +1 pants to match +4 instrument and has no problem at all to overwrite any non Cheer song right away.
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By Asura.Saevel 2025-05-16 15:55:06
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Asura.Vyre said: »
Asura.Saevel said: »
Fenrir.Skarwind said: »
Anyone know what RUNs Temper DA% usually caps at?

Hmm somewhere around 30% (600 skill)? ML's and newer gear changed stuff and I haven't checked in a while. WAR, RDM, BLU, and DNC can all do silly stuff with Onion Blade II. Not sure about COR, RNG, BRD, and NIN though. Also THF? You really want a TP Bonus weapon or ability for FBII.
COR and RNG will be equally silly with it. COR has TP Bonus gun, and RNG has TP bonus bow with Hauksbok Arrow.

Well you need a few things to make a fTP replicating WS like Fast Blade II do silly things. First is the TP Bonus to jack it's damage multiplier up, but you also need either lots of Multi-Attack or some sort of JA to ability to enhance it. This isn't Savage Blade so stacking +WSD isn't that great, you want +TA/DA/PDL.

FBII is 1.8/3.5/5.0 fTP per hit, two main hand hits, WSD is only effecting one of those and no off hand or multi-attack procs. A WAR can guarantee 2 extra hits and has enough TP Bonus to consistently be at 2~3K virtual TP. With offhand (Ikenga or TP Axe) we have 5 total hits, 17.5 ~ 25 fTP worth of hits that can be used to SC with Savage for a capped light. RDM can also reliably get two extra hits on average, just not as consistent due to Temper II TA doing feast or famine, so similar situation. BLU also does that but has better subjob and access to Expiacion for a strong 3, 4 or 5 hit multi-step. Stuff like Savage -> Expacian -> FBII -> Savage, then maybe CDC double light just cause. DNC can do Climatic for DNC silliness, THF has TA but I'm not an expert in it's gear choices to know how much it can reliably get.

Everyone else steps down from here because options seem more and more limited and Savage becomes a more reliable option cause everyone can use Nyame. I can see DRG consistently doing crazy numbers, they have the gear and traits for it I think.
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By Godfry 2025-05-16 15:55:21
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Sylph.Snk said: »
Quote:
shield: very good for BST, especially to pair with mythic.

I was away for a bit but I'd like a little more detail on this.

Perma Killer Instinct and extended duration for sub job abilities (warcry 38 secs, berserk etc). Massive MAB for Aymur WS (which is magic).
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By Asura.Saevel 2025-05-16 15:55:44
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Phoenix.Capuchin said: »
Dodik said: »
Idk, but none of the other weapons that grant weaponskills work in the offhand.

How about the Flametongue/Ice Brand/Air Knife's additional WS attribute mods? Anyone tested those to confirm whether they still work if you're offhanding the weapon?

We think it's just like Utu grip, which works off hand <troll face>
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By SimonSes 2025-05-16 15:58:26
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Sylph.Snk said: »
Quote:
shield: very good for BST, especially to pair with mythic.

I was away for a bit but I'd like a little more detail on this.

Killer instinct duration, only shield with MAB to boost damage from Primal Rend. It's also in general great for BST, because it boosts duration on JA from sub and makes skillchain windows on multistep skillchain super easy to hit even solo.
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By Taint 2025-05-16 16:07:05
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Asura.Saevel said: »
I can see DRG consistently doing crazy numbers, they have the gear and traits for it I think.


Good call on DRG! Great MA/PDL and traits.
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By Ragnarok.Marquiss 2025-05-16 16:07:55
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SimonSes said: »
Sylph.Snk said: »
Quote:
shield: very good for BST, especially to pair with mythic.

I was away for a bit but I'd like a little more detail on this.

Shield is a wise choice.

Killer instinct duration, only shield with MAB to boost damage from Primal Rend. It's also in general great for BST, because it boosts duration on JA from sub and makes skillchain windows on multistep skillchain super easy to hit even solo.

Makes your BST god mode. It’s also wonderful for Farsha because of cloud splitter being magic, and it’s usable on WAR with max fencer as well. This shield is best shield for Farsha war, you can also temper II or mythic AM3 rdm and make your own 6 steps for magic burst damage.

This shield is a solid pick.

You can even use it for AM3 yagrush solo 6 step WHM melee dps. You can also use AM3 w/ vajra to reliably 6 step since the skillchain windows are more relaxed.
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By Asura.Vyre 2025-05-16 16:08:22
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So uhh, I picked up Flametongue.

I'm working only with Trust buffs mind you.

But I went ahead and tried it out both in the offhand and main hand. On Locus Dhalmels.

Its Fencer results were actually surprisingly high. Like within reach of doing similar numbers to Naegling by itself. (Eyeballin' baby)

The add effect from fire is equal to my STR, and procs on every hit. Fencer by itself, it's 397~409(Monbie STR buff) Dual wield in offhand with Farsha it's 449~461

The add effect is subject to resists, but didn't get resisted often.

Offhanding it with Naegling might be a little bit insane... I felt like wasn't missing Fencer much. (of course this might be from Dual Wield actually capping my delay reduction, which I technically don't have when in Fencer build with just Trusts)

I am pleased with this pick. It is one part fun and memey and another part like... kinda sidegrade/impressed me more than I thought!
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 Asura.Saevel
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By Asura.Saevel 2025-05-16 16:09:04
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Taint said: »
Asura.Saevel said: »
I can see DRG consistently doing crazy numbers, they have the gear and traits for it I think.


Good call on DRG! Great MA/PDL and traits.

Yeah I was looking over Gelti's Body / Legs for BLU and noticed DRG was on it, and there is a reason people /DRG when super buffed. Also noticed that Ikenga Axe has DEX on it...

Yes the siliness will commence...
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By Phoenix.Capuchin 2025-05-16 16:09:52
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Godfry said: »
Perma Killer Instinct and extended duration for sub job abilities (warcry 38 secs, berserk etc). Massive MAB for Aymur WS (which is magic).

I'm a little skeptical of the BST utlity here.

1) Killer Instinct won't change your party members' duration, so it's only giving the BST themselves the extra time on Killer (which is already weaker on NMs). 45 seconds of extra intimidate and DT-10%/dmg dealt+10% from just the BST? It's certainly something, but kinda hard for me to justify losing out on the other weapons just for that.

2) It's the best BST shield for magical WS, but wouldn't beat something like Malevolence (MDmg+118 MAB+44 Macc+35 INT+10). And TBH, most of the time magical WS aren't that great in situations where we're forced to single-wield (Gaol). If dual wielding: already mentioned Malevolence being better, Ikenga is prob better for Primal/Cloudsplitter if you have the TP Bonus, Magian TP Bonus axe is probably better. Agwu's might not win on WS damage, but will lead to higher WS frequency (and it's no slouch either for Primal Rend, with CHR+15 and WSD+5%). Ambu weapons are probably better, or at least competitive, due to having M.Dmg as well as some Mab.

3) People mention subjob JAs, but what subjob JAs on BST that would be affected get used?
* DOES THE DURATION BOOST WORK ON HASTE SAMBA? I don't know, but that looks like the most compelling case, and might be enough to justify picking this for BST.
* Beyond that, NIN DRG SAM don't give much (ooh, Ancient Circle and maybe an additional Meditate tic).
* Who's going BST/WAR to anything these days, and would this shield change that (I'm gonna say no)

I'd give strong consideration to the shield if PLD or WAR were my main concerns, and then BST gets a nice little treat as a secondary thing. But I wouldn't pick it solely for BST (and I'm a 4 REMA BST, so it's a job I clearly have some love for). Same deal for RDM, I prob wouldn't pick the shield solely for RDM, but yeah I'll take the extra Sabo duration if I already had the shield because of WAR or something.
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By Asura.Lockhartt 2025-05-16 16:13:15
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Quote:

Pasting what I sent in a message to someone who asked... This is a more detailed explanation.

Aero 1 IMMEDIATELY upon SC opening: 33600
Aero 1 @ 5 seconds left on skillchain: 38231
Aero 1 @ 1-2 seconds left on skillchain: 34803

Multiple times it was this hump of damage, no weather bonuses. So I've concluded that the start of the window is 0% damage bonus, middle of window is 10%, end of window is 0%. Thus you get more damage casting in the middle of the skillchain window.

That said, here was my gear set...

main="Wizard's Rod",
sub="Bunzi's Rod",
ammo="Ghastly Tathlum +1",
head="Wicce Petasos +3",
body="Spaekona's Coat +3",
hands="Wicce Gloves +3",
legs="Wicce Chausses +3",
feet="Wicce Sabots +3",
neck="Sorcerer's Stole +2",
waist="Acuity belt +1",
left_ear="Regal Earring",
right_ear="Wicce Earring +2",
left_ring="Freke Ring",
right_ring="Metamorph Ring +1",
back=cape.magic_int,

Back gives 5 MB, bunzi rod 10 MB, Wicce Legs 15 MB, BLM Neck 10 MB, for a total of 40 MB cap in gear. So this damage is either separate of the MB 1 and MB 2, but is definitely not MB 1.

Aero 1 IMMEDIATELY upon SC opening: 33600 - No bonus provided
Aero 1 @ 5 seconds left on skillchain: 38231 - 27 Magic burst bonus applied
Aero 1 @ 1-2 seconds left on skillchain: 34803- 7 magic burst bonus applied.

With MBB1 being capped with gear, this seems to apply like the job traits/JP/gifts/mbb2.
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By ScaevolaBahamut 2025-05-16 16:18:23
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Asura.Vyre said: »
So uhh, I picked up Flametongue.

I'm working only with Trust buffs mind you.

But I went ahead and tried it out both in the offhand and main hand. On Locus Dhalmels.

Its Fencer results were actually surprisingly high. Like within reach of doing similar numbers to Naegling by itself. (Eyeballin' baby)

The add effect from fire is equal to my STR, and procs on every hit. Fencer by itself, it's 397~409(Monbie STR buff) Dual wield in offhand with Farsha it's 449~461

The add effect is subject to resists, but didn't get resisted often.

Offhanding it with Naegling might be a little bit insane... I felt like wasn't missing Fencer much. (of course this might be from Dual Wield actually capping my delay reduction, which I technically don't have when in Fencer build with just Trusts)

I am pleased with this pick. It is one part fun and memey and another part like... kinda sidegrade/impressed me more than I thought!

Since I am basically retired from FFXI and don't really see myself NEEDING anything here I will take the plunge and get Air Knife to report back whether it works the same way as FT/IB
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By Carbuncle.Nynja 2025-05-16 16:30:04
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Phoenix.Capuchin said: »
1) Killer Instinct won't change your party members' duration, so it's only giving the BST themselves the extra time on Killer (which is already weaker on NMs). 45 seconds of extra intimidate and DT-10%/dmg dealt+10% from just the BST? It's certainly something, but kinda hard for me to justify losing out on the other weapons just for that.
None of the other weapons are groundbreaking.

Phoenix.Capuchin said: »
2) It's the best BST shield for magical WS, but wouldn't beat something like Malevolence (MDmg+118 MAB+44 Macc+35 INT+10). And TBH, most of the time magical WS aren't that great in situations where we're forced to single-wield (Gaol). Ikenga is prob better for Primal/Cloudsplitter if you have the TP Bonus. TP Bonus axe is probably better. Agwu's might not win on WS damage, but will lead to higher WS frequency (and it's no slouch either for Primal Rend, with CHR+15 and WSD+5%)
I dont play bst that much, but offhanding Malevolence would imply using Cloudsplitter or Primal Rend, both of which have dmg based TP scaling.

A perfect Malevolence (without Fencer) is: Macc+35 MAB+44 MDMG+118 INT+10 MaccSkl+201
A diamond Aspis with Fencer is: Macc+40 MAB+30 TPBonus+450

Neither Axe EleWS are influenced by INT (atleast according to their pages they arent). Do the MDMG+118 and extra 14 MAB outweigh the 400TP Bonus and the extra duration to KI and maybe Berserk (presuming /war)
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By SimonSes 2025-05-16 16:31:19
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Phoenix.Capuchin said: »
Godfry said: »
Perma Killer Instinct and extended duration for sub job abilities (warcry 38 secs, berserk etc). Massive MAB for Aymur WS (which is magic).

I'm a little skeptical of the BST utlity here.

1) Killer Instinct won't change your party members' duration, so it's only giving the BST themselves the extra time on Killer (which is already weaker on NMs). 45 seconds of extra intimidate and DT-10%/dmg dealt+10% from just the BST? It's certainly something, but kinda hard for me to justify losing out on the other weapons just for that.

2) It's the best BST shield for magical WS, but wouldn't beat something like Malevolence (MDmg+118 MAB+44 Macc+35 INT+10). And TBH, most of the time magical WS aren't that great in situations where we're forced to single-wield (Gaol). If dual wielding: already mentioned Malevolence being better, Ikenga is prob better for Primal/Cloudsplitter if you have the TP Bonus, Magian TP Bonus axe is probably better. Agwu's might not win on WS damage, but will lead to higher WS frequency (and it's no slouch either for Primal Rend, with CHR+15 and WSD+5%). Ambu weapons are probably better, or at least competitive, due to having M.Dmg as well as some Mab.

3) People mention subjob JAs, but what subjob JAs on BST that would be affected get used?
* DOES THE DURATION BOOST WORK ON HASTE SAMBA? I don't know, but that looks like the most compelling case, and might be enough to justify picking this for BST.
* Beyond that, NIN DRG SAM don't give much (ooh, Ancient Circle and maybe an additional Meditate tic).
* Who's going BST/WAR to anything these days, and would this shield change that (I'm gonna say no)

I'd give strong consideration to the shield if PLD or WAR were my main concerns, and then BST gets a nice little treat as a secondary thing. But I wouldn't pick it solely for BST (and I'm a 4 REMA BST, so it's a job I clearly have some love for). Same deal for RDM, I prob wouldn't pick the shield solely for RDM, but yeah I'll take the extra Sabo duration if I already had the shield because of WAR or something.

I think you kinda forgot about skillchain part. Making all the skillchain windows last 10 sec is huge for solo. Makes 4-6 step solo super easy, even with Fencer, which is pretty much almost impossible otherwise.
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By Godfry 2025-05-16 16:32:38
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Phoenix.Capuchin said: »
I'd give strong consideration to the shield if PLD or WAR were my main concerns, and then BST gets a nice little treat as a secondary thing. But I wouldn't pick it solely for BST (and I'm a 4 REMA BST, so it's a job I clearly have some love for). Same deal for RDM, I prob wouldn't pick the shield solely for RDM, but yeah I'll take the extra Sabo duration if I already had the shield because of WAR or something.

Well, think about it. If you love BST, what would you pick?

The shield will boost a whole lot of things for BST. That's the main take. Also, shield plays into BST fencer build which is nice. I'm positive prime stage 4-5 BSTs with 100% killer instinct uptime can be a competitive option for Oddy bosses.
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By yossarian 2025-05-16 16:34:18
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Asura.Sechs said: »
yossarian said: »
you wont lose ballad potency in this situation because you dont need to wear duration pants anymore. I haven't check on this yet, but it also could help with getting Mousai +1 minnes up over NITRO songs
That's right but I wasn't talking about the pants, I was talking about Ghorn's Song+4 vs Miracle Cheer's Song+3.

It's... not a big deal, as I mentioned before a compromise I would gladly accept for easier time sticking Ballads with Pianissimo.
Slightly less potency though, that's -1 MP/tic

aye but you wont have to cast in duration pants any more for ballad, so you can use the +1 ballad from that to stay at the same mp/tic. Unless you are already casting in ballad pants but IIRC that already creates issues.
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By Chyula 2025-05-16 16:34:30
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K123 said: »
Chyula said: »
Hot! now ninja can continue more soloing stuff with Trust getting shadows?.
Like what though? I think I'm going to wait to see what the limbus content is like before choosing tbh

probably some bcnm where those damn trust keep getting kill.
Ninja forever soloing job.
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By Godfry 2025-05-16 16:42:43
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yossarian said: »
Asura.Sechs said: »
yossarian said: »
you wont lose ballad potency in this situation because you dont need to wear duration pants anymore. I haven't check on this yet, but it also could help with getting Mousai +1 minnes up over NITRO songs
That's right but I wasn't talking about the pants, I was talking about Ghorn's Song+4 vs Miracle Cheer's Song+3.

It's... not a big deal, as I mentioned before a compromise I would gladly accept for easier time sticking Ballads with Pianissimo.
Slightly less potency though, that's -1 MP/tic

aye but you wont have to cast in duration pants any more for ballad, so you can use the +1 ballad from that to stay at the same mp/tic. Unless you are already casting in ballad pants but IIRC that already creates issues.

I do not understand the bard mindset. They have to sing every 13 mins, and still complain about having to sing. Do you even RDM BRUH?
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By Phoenix.Capuchin 2025-05-16 16:43:18
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Carbuncle.Nynja said: »
Neither Axe EleWS are influenced by INT (atleast according to their pages they arent). Do the MDMG+118 and extra 14 MAB outweigh the 400TP Bonus and the extra duration to KI and maybe Berserk (presuming /war)

Good point on Fencer, I wasn't including that. And it's actually 630TP Bonus when you add in BST gifts.

I don't find WAR JA arguments very compelling, because who's going BST/WAR to anything?

Don't get me wrong, there are uses on BST and if that was someone's ONLY job to consider, OK, shield looks like a decent call. But IDK, I think some of these other weapons are much more impactful to their jobs if you care about things beside just BST.

Anyone with shield though: would be great to know if Haste Samba duration is increased with it. That's probably the most useful subjob ability for a BST.
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By Godfry 2025-05-16 16:46:05
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Phoenix.Capuchin said: »
Don't get me wrong, there are uses on BST and if that was someone's ONLY job to consider, OK, shield looks like a decent call. But IDK, I think some of these other weapons are much more impactful to their jobs if you care about things beside just BST.

Like what? No Bonanza offers anything groundbreaking. That's what makes the shield interesting.

They are all just fun.
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 Asura.Vyre
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By Asura.Vyre 2025-05-16 16:47:33
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Does the shield have its own block rate btw? Or is it just Size 1 or what?
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 Asura.Sylveni
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By Asura.Sylveni 2025-05-16 16:50:04
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I got paralyzed with indecision and went to go watch Thunderbolts.
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By Bahamut.Raineer 2025-05-16 16:53:44
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I feel like I just can't until I know the augmented versions.
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