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Which weapon should I get i'm too stupid to pick!
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3232
By Carbuncle.Maletaru 2025-05-19 17:51:23
Another point about miracle cheer is you can use more empy armor (no ambu legs / af feet normally for duraiton) so you can gain more EMPY bonus stats for songs like minuet and herculean etude for +STR.
This is a neat idea actually, but it does remain to be worse than casting them without MC so it's still not something you should use in place of Gjalla/Lough if possible.
Maybe you/they already knew this, just putting it out there for the rest of the world to see. The +3 STR you get from casting Minuets with empy gear on is < the +9/11/13 ATK you would get from casting in a different instrument.
But, as he said, it's a very good idea if you're ALREADY casting using MC anyway (during SV or some such), smart thinking.
By K123 2025-05-19 18:00:22
Would this work as a ghetto temp fix:
if player.equipment.range == "Miracle Cheer" then mult = mult + 7.5 end
Would make 2 mins = 15 mins (*7.5)
Asura.Eiryl
By Asura.Eiryl 2025-05-19 18:09:17
If you do that, then its going to make it ~25 minutes
Unless you delete all the other gear/modifiers too
Same basic issue with singer, changed the 120 to 240 and it landed around 15 with N/T etc
By K123 2025-05-19 18:33:35
If you do that, then its going to make it ~25 minutes
Unless you delete all the other gear/modifiers too
Same basic issue with singer, changed the 120 to 240 and it landed around 15 with N/T etc Oh yeah it would be miles off, +3 instrument, +2 neck, 14% duration body, 50% dagger would be all I used (5% kali offhand). What value to use?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-05-19 18:35:08
I still haven't picked a weapon.
Asura.Eiryl
By Asura.Eiryl 2025-05-19 18:37:35
If you do that, then its going to make it ~25 minutes
Unless you delete all the other gear/modifiers too
Same basic issue with singer, changed the 120 to 240 and it landed around 15 with N/T etc Oh yeah it would be miles off, +3 instrument, +2 neck, 14% duration body, 50% dagger would be all I used (5% kali offhand). What value to use?
Going to have to reverse engineer it.
I started with 600. Didn't think it would matter. Noticed it thinks it's like half an hour. Scaled it back and back till I figured it out and landed on 240ish. Your gear is different, you'll have to see where it works.
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VIP
Server: Fenrir
Game: FFXI
Posts: 996
By Fenrir.Niflheim 2025-05-19 18:37:59
In timers we have a max, cuz there are ceiling on some buff durations, I simply set that to 900 and the base duration to 900 as well. This means if no other modifiers are applied it is 900 and if any are applied they are essentially ignored and the max is chosen.
Any "ghetto" fix should go for something similar.
I will poke chiaia and see if he will have his changes committed soon if not I will bump the version which will release the changes to the dev branch. My changes also include adding Diamond asp handling
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By K123 2025-05-19 19:09:31
I still haven't picked a weapon. I think Icebrand for BLU is a good choice, but I expect one day something will be added that outdates it for magic damage so I didn't take it
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5031
By Carbuncle.Nynja 2025-05-19 19:30:17
Couldnt you just do something like this?
Code function calculate_duration(spellName, spellMap)
* if player.equipment.range == 'Miracle Cheer' then
* local totalDuration = 900
* return totalDuration
* else
local mult = 1
if player.equipment.range == 'Daurdabla' then mult = mult + 0.25 end -- change to 0.25 with 90 Daur
if player.equipment.range == 'Daurdabla' then mult = mult + 0.3 end -- change to 0.25 with 90 Daur
if player.equipment.range == "Gjallarhorn" then mult = mult + 0.4 end -- change to 0.3 with 95 Gjall
if player.equipment.main == "Carnwenhan" then mult = mult + 0.1 end -- 0.1 for 75, 0.4 for 95, 0.5 for 99/119
if player.equipment.main == "Legato Dagger" then mult = mult + 0.05 end
if player.equipment.sub == "Legato Dagger" then mult = mult + 0.05 end
if player.equipment.neck == "Aoidos' Matinee" then mult = mult + 0.1 end
if player.equipment.body == "Fili Hongreline" then mult = mult + 0.11 end
if player.equipment.body == "Fili Hongreline +2" then mult = mult + 0.12 end
if player.equipment.legs == "Mdk. Shalwar +1" then mult = mult + 0.1 end
if player.equipment.feet == "Brioso Slippers" then mult = mult + 0.1 end
if player.equipment.feet == "Brioso Slippers +1" then mult = mult + 0.11 end
if player.equipment.feet == "Brioso Slippers +2" then mult = mult + 0.13 end
if player.equipment.feet == "Brioso Slippers +3" then mult = mult + 0.15 end
if spellMap == 'Paeon' and player.equipment.head == "Brioso Roundlet" then mult = mult + 0.1 end
if spellMap == 'Paeon' and player.equipment.head == "Brioso Roundlet +1" then mult = mult + 0.1 end
if spellMap == 'Madrigal' and player.equipment.head == "Fili Calot" then mult = mult + 0.1 end
if spellMap == 'Madrigal' and player.equipment.head == "Fili Calot +1" then mult = mult + 0.1 end
if spellMap == 'Madrigal' and player.equipment.head == "Fili Calot +2" then mult = mult + 0.1 end
if spellMap == 'Minuet' and player.equipment.body == "Fili Hongreline" then mult = mult + 0.1 end
if spellMap == 'Minuet' and player.equipment.body == "Fili Hongreline +2" then mult = mult + 0.1 end
if spellMap == 'March' and player.equipment.hands == 'Fili Manchettes' then mult = mult + 0.1 end
if spellMap == 'March' and player.equipment.hands == 'Fili Manchettes +1' then mult = mult + 0.1 end
if spellMap == 'March' and player.equipment.hands == 'Fili Manchettes +2' then mult = mult + 0.1 end
if spellMap == 'Ballad' and player.equipment.legs == "Aoidos' Rhing. +2" then mult = mult + 0.1 end
if spellMap == 'Ballad' and player.equipment.legs == "Fili Rhingrave" then mult = mult + 0.1 end
if spellName == "Sentinel's Scherzo" and player.equipment.feet == "Fili Cothurnes" then mult = mult + 0.1 end
if spellName == "Sentinel's Scherzo" and player.equipment.feet == "Fili Cothurnes +1" then mult = mult + 0.1 end
if spellName == "Sentinel's Scherzo" and player.equipment.feet == "Fili Cothurnes +2" then mult = mult + 0.1 end
if spellName == "Sentinel's Scherzo" and player.equipment.feet == "Fili Cothurnes +3" then mult = mult + 0.1 end
if buffactive.Troubadour then
mult = mult*2
end
if spellName == "Sentinel's Scherzo" then
if buffactive['Soul Voice'] then
mult = mult*2
elseif buffactive['Marcato'] then
mult = mult*1.5
end
end
local totalDuration = math.floor(mult*120)
return totalDuration
* end
end
* = new code
basically setting the totalDuration variable and preventing it from processing the formulas to *** duration via multipliers without breaking anything else within the timers implementation. I dont know why its mult*120 though.
By Draylo 2025-05-19 21:15:24
Me neither. I feel like the ninja katana could be fun, but also meh.
Server: Ramuh
Game: FFXI
Posts: 51
By Ramuh.Nakhash 2025-05-19 21:33:40
Shield on my RDM has been a complete game changer for me. I'm not REMA, and I don't do much end game. If I played NIN, it would have been a simple decision. Wish other jobs had a weapon that did something like that. Feels like NIN, and BRD won the most.
Server: Phoenix
Game: FFXI
Posts: 4
By Phoenix.Madotsuki 2025-05-20 01:19:58
Just when I think I'm out... they pull me back in by dropping this alongside a free login campaign! I already know this is going to inadvertently lead to me resubbing (maybe not right now, but likely in the near future). Dastardly...
Main: Tough call, could utilize several options. Biggest for me are probably Shield, Ice Brand, and Flametongue.
BRD dualbox: Already have all 4 main REMA, so Miracle Cheer doesnt hold much use or appeal to me. Might end up just giving her Chocobo Knife purely for the Evasion/Magic Evasion in idle set, lol.
NIN alt: Play on this alt primarily for fun and challenge with NIN, so katana is a no-brainer to have as a fun utility tool when I do stuff with friends!
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10423
By Asura.Sechs 2025-05-20 01:27:19
First of all thanks for getting the Katana and testing it for the community! Now about this point specifically
so you're either going /WAR or /DNC for a provoke Doesn't seem too bad to me? I mean /DRG is my favourite SJ but /WAR isn't too bad? It's probably the second best option.
Could argue against the 10% DA *** up with Ikishoten but not all SAMs have perfect Ikishoten builds without any form of multiattack.
So yeah, I mean /WAR is a solid SJ option for SAM to me.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10423
By Asura.Sechs 2025-05-20 01:32:13
Shield on my RDM has been a complete game changer for me. Not trying to troll you but may I ask how you found it's "game changing" for RDM?
+15 seconds on Saboteur is nice for sure, but the rest of the stats, while nice, are not exactly superior to other options (Ammurapi), so what exactly is "game changing"?
I mean the longer SC window definitely is a big difference, but I would probably say that making SCs is, most of the time, not exactly RDM's focus point in this game? Unless you're using RDM to melee multistep solo... I guess, but then again RDM with Temper2 didn't exactly have a hard time making multistep solo, right?
It feels more game changing, for this aspect, on other jobs like BST for instance, who can now make multistep easily without having to rely on combinations with their pets.
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By Shichishito 2025-05-20 03:54:04
BST even gets access to all lvl SC properties on axe. Make a competition who can do the longest skillchain, just for shits and giggles. You also either need support, either a high buff situation where you can still reliably self-skillchain with defensive gear, or someone who can setup skillchains with Another reason to know how diamond aspis SC window duration behaves when you SC with a partner.
Fenrir.Ahlen
Server: Fenrir
Game: FFXI
Posts: 273
By Fenrir.Ahlen 2025-05-20 09:50:12
Carbuncle.Maletaru said: »Another point about miracle cheer is you can use more empy armor (no ambu legs / af feet normally for duraiton) so you can gain more EMPY bonus stats for songs like minuet and herculean etude for +STR.
This is a neat idea actually, but it does remain to be worse than casting them without MC so it's still not something you should use in place of Gjalla/Lough if possible.
Maybe you/they already knew this, just putting it out there for the rest of the world to see. The +3 STR you get from casting Minuets with empy gear on is < the +9/11/13 ATK you would get from casting in a different instrument.
But, as he said, it's a very good idea if you're ALREADY casting using MC anyway (during SV or some such), smart thinking. Herculean etude with normal song set = 25 Str 24 from +9 songs and +1 from Empy set bonus. With miracle cheer herculean etude would give 26 base would be 23 str from +8 songs and 3 from empy bonus. With SV they give exact same value because empy bonus doesn't get multiplied.
Also the extra str from minuets will most likely outperform any attack you lose.
By axetofall 2025-05-20 09:55:37
i went with Brave Blade 3 for my Dark Knight cause it does more damage
By K123 2025-05-20 09:57:03
More damage than what?
By axetofall 2025-05-20 09:59:16
Whatever shitty weapon I had before. I think it was a bayld great sword.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3232
By Carbuncle.Maletaru 2025-05-20 10:00:54
Carbuncle.Maletaru said: »Another point about miracle cheer is you can use more empy armor (no ambu legs / af feet normally for duraiton) so you can gain more EMPY bonus stats for songs like minuet and herculean etude for +STR.
This is a neat idea actually, but it does remain to be worse than casting them without MC so it's still not something you should use in place of Gjalla/Lough if possible.
Maybe you/they already knew this, just putting it out there for the rest of the world to see. The +3 STR you get from casting Minuets with empy gear on is < the +9/11/13 ATK you would get from casting in a different instrument.
But, as he said, it's a very good idea if you're ALREADY casting using MC anyway (during SV or some such), smart thinking. Herculean etude with normal song set = 25 Str 24 from +9 songs and +1 from Empy set bonus. With miracle cheer herculean etude would give 26 base would be 23 str from +8 songs and 3 from empy bonus. With SV they give exact same value because empy bonus doesn't get multiplied.
Also the extra str from minuets will most likely outperform any attack you lose.
This is interesting, I hadn't considered it for Herc Etude, probably mostly because I basically never used Herc Etude anymore.
For Minuets, I have a lot of doubts. The ATK is 13/11/9/etc, BEFORE any multipliers. I'm not sure if 3 STR going to perform better than 13 * multipliers, and of course the empy bonus doesn't scale with Marcato, SV, etc.
If you're talking about a Minuet III with no SV, no Marcato, no Chaos/Indi-Fury, no Berserk, no LR, then...maybe 3 STR is better than 9 ATK...but I'm not convinced for a Minuet V with SV, Chaos, Indi-Fury, and LR.
I think it really depends on the situation. Nice to have a discussion and I'm glad the options are on the table.
Server: Asura
Game: FFXI
Posts: 28
By Asura.Sylveni 2025-05-20 10:03:25
Is this a safe space for me to say I’m okay with a 2m HQ1 JSE torque instead of dumping 45m on HQ2 for 3 more seconds of sleep?
ew
Your girl has bigger things to buy first <3
I’m okay with a 2m HQ1 JSE torque

C. C; You cant resell the +1 neck nor get back the RP invested
If +2 is a stretch goal (not a pipedream, theres a difference), just get +2 right away. Youre taking 10 steps backwards to your goal by going +1 first. Unless youre gonna get the +1 for the double dispel and extra enfeebling potency and not augment it so you can resell later, diff story.
I hear you and you’re right.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10423
By Asura.Sechs 2025-05-20 10:08:14
Herculean etude with normal song set = 25 Str 24 from +9 songs and +1 from Empy set bonus. With miracle cheer herculean etude would give 26 base would be 23 str from +8 songs and 3 from empy bonus. With SV they give exact same value because empy bonus doesn't get multiplied.
Also the extra str from minuets will most likely outperform any attack you lose. I'd like to put a bit of emphasis on your calculations and split the second in two
With "regular set" I mean Mousai+1 head, empy body, empy hands, ambu legs, AF feet.
Regular set (song+9) = STR+25 (+24 base, +1 set bonus)
4/5 Empy cheer (song+8) = STR+26 (+23 base, +3 set bonus)
5/5 Empy cheer (song+6) = STR+26 (+21 base, +5 set bonus)
It's pretty much the same but with the latter you can skip Mousai+1 head entirely, saving like what, 12 mils gil?
(it was over 70m back in my days! Q_Q)
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By Genoxd 2025-05-20 10:09:45
Totally a long shot but does anyone have numbers for onion blade on SMN? Trying to find a reason to not feed my staff addiction
Fenrir.Ahlen
Server: Fenrir
Game: FFXI
Posts: 273
By Fenrir.Ahlen 2025-05-20 11:01:53
Herculean etude with normal song set = 25 Str 24 from +9 songs and +1 from Empy set bonus. With miracle cheer herculean etude would give 26 base would be 23 str from +8 songs and 3 from empy bonus. With SV they give exact same value because empy bonus doesn't get multiplied.
Also the extra str from minuets will most likely outperform any attack you lose. I'd like to put a bit of emphasis on your calculations and split the second in two
With "regular set" I mean Mousai+1 head, empy body, empy hands, ambu legs, AF feet.
Regular set (song+9) = STR+25 (+24 base, +1 set bonus)
4/5 Empy cheer (song+8) = STR+26 (+23 base, +3 set bonus)
5/5 Empy cheer (song+6) = STR+26 (+21 base, +5 set bonus)
It's pretty much the same but with the latter you can skip Mousai+1 head entirely, saving like what, 12 mils gil?
(it was over 70m back in my days! Q_Q) Mousai is still better during SV or Marcato but it's still an option. I was only trying to play devils advocate for miracle cheer. It seems like a lot of effort for when I'm multi-boxing a bard compared to just using stage 5 prime. I could definitely see the use of it for some fights though and maybe limubs time limits will make better use of it.
By Shichishito 2025-05-20 12:13:38
Does Flametongue's additional fire damage get increased by Perfervid Sword's Fire Elemental "Magic Atk. Bonus" +15?
By Nariont 2025-05-20 12:41:36
weather/day bonuses effect it so id imagine affinity gear would work as well
By Shukudai 2025-05-20 12:47:46
Has any BLU actually gotten Flametongue and tested it as OH to Tizona? I know what the spreadsheet says. I'm just curious to see the actual numbers. Or even a non-Tiz BLU with Naegling/TP Bonus vs Naegling/Flametongue.
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Server: Odin
Game: FFXI
Posts: 2
By Odin.Rosalyne 2025-05-20 13:56:10
First of all thanks for getting the Katana and testing it for the community! Now about this point specifically
so you're either going /WAR or /DNC for a provoke Doesn't seem too bad to me? I mean /DRG is my favourite SJ but /WAR isn't too bad? It's probably the second best option.
Could argue against the 10% DA *** up with Ikishoten but not all SAMs have perfect Ikishoten builds without any form of multiattack.
So yeah, I mean /WAR is a solid SJ option for SAM to me.
Glad to help. Figured I'd try out something that'd be overlooked considering I didn't really have a need for any others at this point.
I had been playing around a bit more with it, and been seeing benefits. I don't see the weapon ever being a situation where you'll main tank, but if you're low-manning and have a COR available, the weapon does well enough at keeping you alive. It's easily one of the best defensive options a SAM has in its arsenal and I could at least see it saving a full-wipe as the healer tries getting the tank back on its feet. It gives SAM at least the same impromptu pocket tank potential that a WAR or DRK provides.
/WAR does well. 10-12% DA isn't wasted on a Seigan SAM and multi-attack becomes very useful. You get Aggressor which is basically pure bonus since the accuracy bonus is nice for counter-rates and the evasion penalty doesn't effect third eye. Smite is a non-negligible amount of damage. Defender is there to help with defense if you need it, Berserk and Warcry for when you don't. and then of course provoke. Provoke tends to work better than Animated Flourish just because it's one-and-done which doesn't drop your attack rate down as much as doing steps do.
/DNC has some versatility, you do get the hit rate and damage increase from Feather/Box Step, which will increase your overall damage in longer fights. Haste Samba helps a lot without Hasso. You get some status and healing when you need it. Accuracy has a more considerable static boost which helps with counter/reliability.
Anymore testing though and I'm just going to start a SAM thread.
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Server: Fenrir
Game: FFXI
Posts: 3427
By Fenrir.Skarwind 2025-05-20 14:00:53
Does Flametongue's additional fire damage get increased by Perfervid Sword's Fire Elemental "Magic Atk. Bonus" +15? Normal Enspells will.
Better off TPing in Osash and keeping a better offhand.
That's what RDMs do anyways.
Easy enough to test for those who have flame tongue.
By Atrox78 2025-05-20 14:16:46
Has any BLU actually gotten Flametongue and tested it as OH to Tizona? I know what the spreadsheet says. I'm just curious to see the actual numbers. Or even a non-Tiz BLU with Naegling/TP Bonus vs Naegling/Flametongue.
I have its. I think it's amazing and am retiring the tp bonus sword. Blu isnt just a zerg job and wsing at 2k tp plus with it is a substantial increase in wsd. Like upwards of up to 10k or more dmg per ws when compared to the tp sword at the sane tp threshold. The white damage is significantly more and I average about 315 dmg per att round from the fore proc on locus rabits. Not realy numbers but if youre looking for a favorable testiomnial, you have it.
The thread;
Fight to the death about which free mog bonanza weapon you're picking.
Miracle Cheer and Sage's Staves bout to be EVERYWHERE *(on multiboxes, not mains)
IF you get a Miracle Cheer and use Singer, you need to alter the file to add it @ line 253
local extra_song_harp = {
[22249] = 3, -- Miracle Cheer}
Also alter line 109
This line is going to be different based on the gear you have, but around 260.
local dur = 260
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