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Which weapon should I get i'm too stupid to pick!
By SimonSes 2025-05-17 18:38:26
True, 1:38am, going sleep :P
Server: Asura
Game: FFXI
Posts: 31
By Asura.Sylveni 2025-05-17 18:39:14
By Dodik 2025-05-17 18:44:59
Now how about that Artemis Bow.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5,171
By Carbuncle.Nynja 2025-05-17 19:49:29
Garbo
Making use of the barehanded stats involves not using Perun+1/Nusku. I'm not including Malevolence in this because those stats dont impact magic ws.
For the reforged version, its a bit closer, and I think the wording change from "barehanded" to "unarmed" may permit equipping Nusku. Thats presuming they did change the code of the weapon vs poor translation.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-05-17 20:08:47
It's not just perun/nusku loss (Artemis has higher STP, racc and ratk anyways). It's the fact you're using bow without a superior WS. If it was Sarv or another new WS with better mods than what's currently out, it might make sense. Also, no mab or macc, so it's probably weaker than Fail-Not for Flaming Arrow. It would have been nice if this one came with a unique WS, would be pretty funny to see bareknuckle RNG
Bahamut.Senaki
Server: Bahamut
Game: FFXI
Posts: 212
By Bahamut.Senaki 2025-05-17 20:12:47
For Onion Sword III:
What’s the ideal WS set?
As in like, do you focus Muli Hit or WS damage?
Ty! ~
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Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4,639
By Cerberus.Kylos 2025-05-17 20:17:10
Serious post this time. Which would you pick? Please only consider these jobs after reading the following: SCH RDM and BST
I'm debating whether to get the shield or the rod. Shield would help RDM and BST, while rod is for SCH and RDM. I don't have highly augmented Bunzi and won't anytime soon, but the rest of my gear is decent. I use Myrkr in Sortie/Odyssey (Marin Staff), and as we don't always have a BRD for ballads, losing that would probably hurt.
Leaning more towards the shield as it will be big for RDM and BST, despite not using RDM too often. Just got BST Mythic and am finishing the Beitetsu stage. Although, I have no idea where it would be viable to full-time Killer Instinct or do 6-steps (other than for fun?) as I'm new to it in this era of the game.
If the rod is significally stronger than Marin and MP won't be an issue for SCH, then that's more appealing. However, I read that the MP save stat is only 5% and may not be enough. Combining it with the significant damage boost might be, but it's hard to know without having it. Are there other SCH's who have the rod and used it?
Thanks for any feedback.
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Asura.Eiryl
By Asura.Eiryl 2025-05-17 20:19:12
It's not just perun/nusku loss (Artemis has higher STP, racc and ratk anyways). It's the fact you're using bow without a superior WS. If it was Sarv or another new WS with better mods than what's currently out, it might make sense. Also, no mab or macc, so it's probably weaker than Fail-Not for Flaming Arrow. It would have been nice if this one came with a unique WS, would be pretty funny to see bareknuckle RNG
If all these weapons had special ws, it'd actually make the decision hard, instead of a meme.
Club; Can still use moon/starlight They're vastly inferior, but are better than zero
(Not dagan whm onry edit)
By Nariont 2025-05-17 20:27:49
Serious post this time. Which would you pick? Please only consider these jobs after reading the following: SCH RDM and BST
I'm debating whether to get the shield or the rod. Shield would help RDM and BST, while rod is for SCH and RDM. I don't have highly augmented Bunzi and won't anytime soon, but the rest of my gear is decent. I use Myrkr in Sortie/Odyssey (Marin Staff), and as we don't always have a BRD for ballads, losing that would probably hurt.
Leaning more towards the shield as it will be big for RDM and BST, despite not using RDM too often. Just got BST Mythic and am finishing the Beitetsu stage. Although, I have no idea where it would be viable to full-time Killer Instinct or do 6-steps (other than for fun?) as I'm new to it in this era of the game.
If the rod is significally stronger than Marin and MP won't be an issue for SCH, then that's more appealing. However, I read that the MP save stat is only 5% and may not be enough. Combining it with the significant damage boost might be, but it's hard to know without having it. Are there other SCH's who have the rod and used it?
Thanks for any feedback.
Would depend on what you generally do on all 3 but id lean towards shield personally, especially if you're fond of bst since shield options for that job are basically non-existent as it is. the wider SC window makes it easier to both keep doing SC aswell as burst more potentially(though with long windows itd be more fighting the burst wall at that point), the JA duration among rdm/bst isnt super impressive, mainly a longer sabo duration or KI, or LR/zerk if you were playing with that on those 2.
The club imo just makes for higher busts, which aint at all bad but its just more dmg
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By Hovann 2025-05-17 20:41:04
One thing that's been hovering over my head is the fact Brave Blade III has one thing standing out: Magic Defense Bonus +10/11. The highest among all Great Swords.
For any seasoned RUNs I have two questions: 1) What have you used Agwu's Claymore (MDB+5) for and is there any use for it over Epeo in said situations? And 2) How significant is the extra MDB? I'm not entirely familiar with how it calculates damage compared to MAB.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-05-17 21:10:46
The club is perfect for someone who plays SCH. Bonus MB damage on a job that creates SCs out of thin air and has the benefit of extended SC windows, so you can time it just perfectly for the bonus. Also, might be a little thing, but if there's multiple nukers, it helps soften the blow from the nuke wall penalty, as you will do more damage purely from your weapon that someone else. 5% proc for free nukes is not insignificant (but it's just a small perk), but honestly, SCH doesn't struggle for MP, does it? You likely have a full Sublimation for whatever you're fighting, a couple of Vile Elixirs on hand, Parsimony when you're starting to run low on MP (or just downgrade tiers), Moonlight as mentioned, GEO can Entrust a Refresh, Indi Refresh, or Radial Arcana pop a bubble for instant MP. You're likely idling in 13+ Refresh too. You can also have a toggle for staff + icarus wing for instant emergency TP/Myrkr when all other options fail.
RDM can even use the club in the offhand for Sanguine; it should be slightly weaker than R30 Bunzi's Rod and Ice Brand, but still very good. RDM can nuke with it competitively as well, and should never have MP issues given Convert and Refresh 3.
Idk, don't overthink it. If you believe you will get use out of it, go for it. The shield is neat too, just weigh what you will use more.
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4,639
By Cerberus.Kylos 2025-05-17 21:11:53
Serious post this time. Which would you pick? Please only consider these jobs after reading the following: SCH RDM and BST
I'm debating whether to get the shield or the rod. Shield would help RDM and BST, while rod is for SCH and RDM. I don't have highly augmented Bunzi and won't anytime soon, but the rest of my gear is decent. I use Myrkr in Sortie/Odyssey (Marin Staff), and as we don't always have a BRD for ballads, losing that would probably hurt.
Leaning more towards the shield as it will be big for RDM and BST, despite not using RDM too often. Just got BST Mythic and am finishing the Beitetsu stage. Although, I have no idea where it would be viable to full-time Killer Instinct or do 6-steps (other than for fun?) as I'm new to it in this era of the game.
If the rod is significally stronger than Marin and MP won't be an issue for SCH, then that's more appealing. However, I read that the MP save stat is only 5% and may not be enough. Combining it with the significant damage boost might be, but it's hard to know without having it. Are there other SCH's who have the rod and used it?
Thanks for any feedback.
Would depend on what you generally do on all 3 but id lean towards shield personally, especially if you're fond of bst since shield options for that job are basically non-existent as it is. the wider SC window makes it easier to both keep doing SC aswell as burst more potentially(though with long windows itd be more fighting the burst wall at that point), the JA duration among rdm/bst isnt super impressive, mainly a longer sabo duration or KI, or LR/zerk if you were playing with that on those 2.
The club imo just makes for higher busts, which aint at all bad but its just more dmg
Yeah, this is the thing, I only really geared up BST for Sheol: Gaol, and I only bring out RDM for specific Ambuscades or special fights. Scholar is pretty special to me, but I have used it less as I end up on Rune Fencer in our mage setups. Sadly, I can't get anything decent for DRK or RUN, and I don't care enough about THF or COR to get something just for them. I'm at about 60% shield and 40% rod at the moment, lol.
The club is perfect for someone who plays SCH. Bonus MB damage on a job that creates SCs out of thin air and has the benefit of extended SC windows, so you can time it just perfectly for the bonus. Also, might be a little thing, but if there's multiple nukers, it helps soften the blow from the nuke wall penalty, as you will do more damage purely from your weapon that someone else. 5% proc for free nukes is not insignificant (but it's just a small perk), but honestly, SCH doesn't struggle for MP, does it? You likely have a full Sublimation for whatever you're fighting, a couple of Vile Elixirs on hand, Parsimony when you're starting to run low on MP (or just downgrade tiers), Moonlight as mentioned, GEO can Entrust a Refresh, Indi Refresh, or Radial Arcana pop a bubble for instant MP. You're likely idling in 13+ Refresh too. You can also have a toggle for staff + icarus wing for instant emergency TP/Myrkr when all other options fail.
RDM can even use the club in the offhand for Sanguine; it should be slightly weaker than R30 Bunzi's Rod and Ice Brand, but still very good. RDM can nuke with it competitively as well, and should never have MP issues given Convert and Refresh 3.
Idk, don't overthink it. If you believe you will get use out of it, go for it. The shield is neat too, just weigh what you will use more.
And just like that I am back to 50/50, lol. I don't usually bring Vile Elixirs or use Parsimony (as every strat counts in Sortie), but using the rod while finding ways to conserve MP would make my SCH stronger.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-05-17 21:24:57
idk how people play without meds stocked to the brim, lol. But anyways, the club isn't trash, not like I thought it would be. Reading the testing someone did on it made it look kind of fun. I'm sure seeing a Sroda Tathlum proc with the rod bonus would be be occasionally exciting. I was wrong on my initial thoughts on the club. It's better than I gave it credit for, especially if you don't have R30 Bunzi's Rod or plan on upgrading it soon (or a high Mpaca's Staff). Not superb level (none of these weapons really are), but still kinda cool.
By Godfry 2025-05-17 21:25:07
Just remember, the only wrong choice is the one you pick!
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4,639
By Cerberus.Kylos 2025-05-17 21:29:43
idk how people play without meds stocked to the brim, lol. But anyways, the club isn't trash, not like I thought it would be. Reading the testing someone did on it made it look kind of fun. I'm sure seeing a Sroda Tathlum proc with the rod bonus would be be occasionally exciting. I was wrong on my initial thoughts on the club. It's better than I gave it credit for, especially if you don't have R30 Bunzi's Rod or plan on upgrading it soon (or a high Mpaca's Staff). Not superb level (none of these weapons really are), but still kinda cool.
I'm the kind who brings tons of meds if I solo things (for example: Dhartok in Sortie), but the second I'm in a party, I'm not going out of my way to bring extra stuff that probably won't get used, lol. Not unless it's a crazy dangerous fight we've never beat before.
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By Tarage 2025-05-17 22:08:26
You know, in a way, these weapons are more unfair than they were previously. Hear me out.
Let's say you're picking between making two Prime weapons. They take a long *** time to make, but theoretically, you should be able to make both of them eventually, because you can gradually work towards them.
These? These are given on a whim. There is no hard work, no grinding, that can ever get you another one. It's 100% luck, and luck even worse than a Kclub.
Asura.Crevox
Server: Asura
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Posts: 374
By Asura.Crevox 2025-05-17 22:14:16
Does Reraise V give Arise effect when standing back up like Reraise IV?
I'll bump this question one more time if anyone knows.
Also, is the Pandit Staff a decent option for debuffs/macc? It seems good but not sure if there are just superior other options that are easy to obtain.
Cerberus.Kylos
Server: Cerberus
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Posts: 4,639
By Cerberus.Kylos 2025-05-17 22:17:09
The indecision is over. I went with Wizard's Rod and will have a lot of fun with it. I would have regretted not getting it more so than the shield. Thanks for helping to make up my mind.
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Server: Asura
Game: FFXI
Posts: 86
By Asura.Bronzequadav 2025-05-17 22:19:16
Cant regret a choice if you never choose.
Checkmate.
By Shichishito 2025-05-17 22:20:52
It's these kinda of comments (on reddit, you slackers) that I wanted more of.
Quote: i picked the chocobo knife for some reason and i instantly regretted it and have been thinking about it ALL DAY. im a wreck. Have one straight from one of my alt's ls

At that point I could see why someone would just start pretending it's a bug that never got fixed, stacks movement speed and just dials taco to the equivalent number.
Serious post this time. Which would you pick? Please only consider these jobs after reading the following: SCH RDM and BST For your jobs I'd say most people bring RDM primarily for enfeebles, not nuking, so while more damage is nice if you get to nuke it doesn't amplify the jobs unique selling proposition. Club SCH is already a trade off imho as you're losing Myrkr, which is pretty valuable. I wouldn't pick wizard's rod befor I made 100% sure I could MP manage efficiently without it in 99% of situations. If you find out later that you're forced to start casting in seidr the rods damage advantage probably shrinks significantly.
Imho the only job that should even consider wizards rod is GEO as It doesn't really have the luxury of Myrkr is struggling so much with MP management that it pretty much has to rely on /RDM for convert and refresh. The save MP on nukes, how little it may be, is pretty welcome under those curcumstances.
Damage wise the only competitive option is probably a high augmented bunzis, so if you can break free from /RDM I assume wizard's is currently going to be BiS over every other option for dual wheeling?
At the end of the day the wizard's rod is just damage, nothing more. Excluding the magic burst bonus from the regular caps it somewhat secures it a bit of scalability for the future. However, the most likely thing weapons that might be introduced in the future are going to improve on is damage.
The shields skillchain window extension and ability duration on the other hand are more likely to stay a unique thing only obtainable with the diamond aspis.
Either way, if you got the patience it's probably wise to just wait for the next big content update that we'll be deemed to grind for another 5 years befor making a decision.
The indecision is over. I went with Wizard's Rod and will have a lot of fun with it.
nevermind, Congratulations!
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By Nariont 2025-05-17 22:22:17
Does Reraise V give Arise effect when standing back up like Reraise IV?
I'll bump this question one more time if anyone knows.
Also, is the Pandit Staff a decent option for debuffs/macc? It seems good but not sure if there are just superior other options that are easy to obtain.
Would depend on the job but most will get access Thought more jobs were on that, not just whm/smn, so something like daybreak which has the same mnd and macc but 242 skill, so 27 less macc than staff, then you can use ammurapi for another 13 mnd/38 macc vs enki which is 10 mnd/10 macc
320 macc 43 mnd with club/shield
319 macc 40 mnd with pandit/enki
By Godfry 2025-05-17 22:31:33
Does Reraise V give Arise effect when standing back up like Reraise IV?
I'll bump this question one more time if anyone knows.
Also, is the Pandit Staff a decent option for debuffs/macc? It seems good but not sure if there are just superior other options that are easy to obtain.
Reraise with no weakness and no experience loss.
Asura.Crevox
Server: Asura
Game: FFXI
Posts: 374
By Asura.Crevox 2025-05-17 22:48:15
Reraise with no weakness and no experience loss.
Right, but do you get back up with another Reraise effect like if you were ressed with Reraise IV / Arise?
Does Reraise V give Arise effect when standing back up like Reraise IV?
I'll bump this question one more time if anyone knows.
Also, is the Pandit Staff a decent option for debuffs/macc? It seems good but not sure if there are just superior other options that are easy to obtain.
Would depend on the job but most will get access Thought more jobs were on that, not just whm/smn, so something like daybreak which has the same mnd and macc but 242 skill, so 27 less macc than staff, then you can use ammurapi for another 13 mnd/38 macc vs enki which is 10 mnd/10 macc
320 macc 43 mnd with club/shield
319 macc 40 mnd with pandit/enki
Thank you for this! I have Daybreak, so I guess this isn't a thing I should value the staff for.
Valefor.Yandaime
Server: Valefor
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Posts: 814
By Valefor.Yandaime 2025-05-17 23:01:42
well *** me til I fart...
I have not logged on since 2023 and wasn't planning to return for a few more months and then they go and pull this ***O_o;
This is a new build too so I gotta download and install everything again, lmao. Definitely don't wanna miss out on this one. No friggin clue what I'm gonna get for the Main but grabbing the Staff for the WHM mule and probably at least two Miracle Cheers? WHM, GEO, BRD, COR mules.
Its cursed because some of these are really good but you only get to pick ONE
By Godfry 2025-05-17 23:04:15
Right, but do you get back up with another Reraise effect like if you were ressed with Reraise IV / Arise? A reraise that you get up with another reraise? Why do you even expect that?
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Valefor.Yandaime
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By Valefor.Yandaime 2025-05-17 23:07:52
Right, but do you get back up with another Reraise effect like if you were ressed with Reraise IV / Arise? A reraise that you get up with another reraise? Why do you even expect that?
Arise puts RR3 onto the player you cast it on would be my guess. But I doubt it because this is already explicitly a RR so probably not.
By Tarage 2025-05-17 23:47:08
We do not have anything that works as a Re-Arise, so I sincerely doubt it gives you a second RR.
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4,639
By Cerberus.Kylos 2025-05-18 01:01:38
I know this has been said earlier in the thread, but just sharing my experience so far. Eyeballing Wizard's Rod's special effect on Magic Bursts, I'm noticing my Helices are spiking higher if I focus on casting it just as the skillchain becomes open to be extended. This is highlighted in the Skillchain plugin when the counter turns from red to green.
The text on BGwiki in the description for this weapon says: "According to Freshly Picked Vana'diel #54 Broadcast, the damage boost varies based on how quickly the spell lands after the skillchain is performed. It seems that the quicker it lands, the better."
I believe this should be changed to "The damage boost varies based on how quickly the spell lands after the window to extend a skillchain begins."
Messing with Tigers in Kamihr Drifts, my Noctohelix II typically does 17k if I cast immediately after closing a skillchain. However, if I wait a few seconds for the very moment the extending window opens, it jumps to 19-20k. This is a massive leap. Imagine what it does for Kaustra. Also, imagine how much damage gets thrown in if you can MB consistently through multi-steps. As a Scholar for many years, this was well worth getting. I'd recommend it for anyone who isn't getting a maxed Bunzi or Prime anytime soon.
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By Seun 2025-05-18 02:09:23
The damage boost is at it's peak when the window *to extend the skillchain* opens, but decays over time.
It makes more sense, but I still wish the bonus damage went through the nuke wall at least. Maybe I'm greedy but I feel like these need something more to be called ultimate weapons.
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Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4,639
By Cerberus.Kylos 2025-05-18 02:16:01
The damage boost is at it's peak when the window opens, but decays over time.
It makes more sense, but I still wish the bonus damage went through the nuke wall at least. Maybe I'm greedy but I feel like these need something more to be called ultimate weapons.
Yep, but it needs to be stressed that it isn't from when the Magic Burst window opens, but when the window opens to extend the skillchain.
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The thread;
Fight to the death about which free mog bonanza weapon you're picking.
Miracle Cheer and Sage's Staves bout to be EVERYWHERE *(on multiboxes, not mains)
IF you get a Miracle Cheer and use Singer, you need to alter the file to add it @ line 253
local extra_song_harp = {
[22249] = 3, -- Miracle Cheer}
Also alter line 109
This line is going to be different based on the gear you have, but around 260.
local dur = 260
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