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Changin Race
Asura.Eiryl
By Asura.Eiryl 2025-05-02 10:44:31
Yeah, try changing your gender with DressUp, then equipping your DNC AF. Game won't let you. I'm hoping they just remove that check when they implement race change.
They didn't pre-emptively mention this with the announcement, willing to bet they didn't account for it at all, and when people aren't able to wear their DNC AF+3 and report it on the OF, they will remind you that they warned you about making this change, but now since cards are cheaper, you can make a new set of AF for your newly recognized gender and toss your old set.
I really don't understand why DNC has alternate sets in the first place. SCH has pants for boys and a skirt for the girls without needing to be M/F. Male RDM gets pants and Female RDM get hotpants. No need for M/F. It's just stupid for the sake of being stupid.
DNC relic and empyrean don't have M/F designations. Why does the AF need it.
Same deal with RSE. It's needlessly gender specific. Different stats racially, identical stats for M/F.
Fenrir.Zenion
Server: Fenrir
Game: FFXI
Posts: 282
By Fenrir.Zenion 2025-05-02 10:56:59
this gear will become unusable in its current state for males become females and vice versa.
Have you heard of chemicals in the water turning the frogs gay?

Ah, it's so gratifying to find a fan of my Star Fox/The Muppets crossover fanfic in the wild.
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10095
By Asura.Saevel 2025-05-02 11:12:26
IDC about what gear animations change to what or the miniscule stat bonus's involved with races, I'm just tired of looking at the same race all the time and dressup can get glitchy.
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By Godfry 2025-05-02 11:13:50
IDC about what gear animations change to what or the miniscule stat bonus's involved with races, I'm just tired of looking at the same race all the time and dressup can get glitchy.
What a globalist thing to say. Just top it off with "diversity is our strength!".
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10095
By Asura.Saevel 2025-05-02 11:22:05
IDC about what gear animations change to what or the miniscule stat bonus's involved with races, I'm just tired of looking at the same race all the time and dressup can get glitchy.
What a globalist thing to say. Just top it off with "diversity is our strength!".
Need to remake For Modern Audiences.
By ruckusMonster 2025-05-02 11:47:02
I'm convinced a big reason why nobody cares about stats between races is because nobody has clearly mapped it in the i119 era.
Once this goes live, there is definitely going to be some dude with 99 in each job swap to each race and write down on the stats in one big post somewhere.
Then all the gear guides will slowly start assuming you are the optimized race for each job and it will start being a thing in the meta.
Asura.Eiryl
By Asura.Eiryl 2025-05-02 11:50:43
Only really for Taru for Bumba killing purposes.
Extra vit dex mnd chr don't mean ***. A couple extra HP/MP don't mean ***. But 5 more INT can be seen as the difference in a win or a loss with kaustra.
Nickeys SCH is going to race change to taru immediately. If they aren't already.
As much fun as it is to say idiots will definitely change to elv for that sweet sweet STR boost, it takes a special kind of stupid to pay for it and be stuck as a race model you don't want to be just to get it. it'll happen, absolutely. Just not many.
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Server: Asura
Game: FFXI
Posts: 645
By Asura.Melliny 2025-05-02 12:36:55
i think the largest differences in strength/dex/int/ between the races is only like 7 or 8 nowadays. It used to be higher before the stat rebalancing. Tarutaru used to have I think 14 more int than galkas at lvl 99, but that disparity was cut in half. Likewise, max MP and HP values used to be close to 250-300 difference from tarutaru to galka, but now it's closer to 100. Tarus have a lot more HP than they used to and galkas have a lot more MP than they used to. All in all, the stat rebalancing makes every race very similar.
Quote: Once this goes live, there is definitely going to be some dude with 99 in each job swap to each race and write down on the stats in one big post somewhere.
Then all the gear guides will slowly start assuming you are the optimized race for each job and it will start being a thing in the meta.
We live in an era where most people have diversified their jobs. The "you should play X because it's the best race for Y job" is level 75 mentality. Back then it was commonplace for players to have only a couple jobs leveled and geared for end game. Nowadays most of us have half a dozen jobs we play, spread between melee and mage. So unless you're playing literally ONE job all the time, there isn't much point to change for the stats. It's give and take. You may be a percent or two stronger as a mage and weaker as a melee, or visa versa, but it won't affect the outcome of any fights.
Server: Sylph
Game: FFXI
Posts: 227
By Sylph.Timepassesbye 2025-05-02 13:04:01
If you are a blm and there were two neck pieces, and one had +8 int would you wear or would it not matter.
It depends on a variety of factors.
if one piece has 8 int, and you're already +70 int over the mob's, then that +8 int is only +12 damage, where are +8 mab or even 8 magic damage will have better returns for you. D-int has diminishing returns, so just stacking int will only get you so far.
the same applies to all stats. my point is that you can't just take a stat completely out of context and assume that more = better. you need to look at all the factors when combined.
By Pantafernando 2025-05-02 13:04:54
this gear will become unusable in its current state for males become females and vice versa.
Have you heard of chemicals in the water turning the frogs gay?

Dang, that is why Negan Froggs was acting so different
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Server: Cerberus
Game: FFXI
Posts: 1907
By Cerberus.Shadowmeld 2025-05-02 13:30:28
Sylph.Timepassesbye said: »if one piece has 8 int, and you're already +70 int over the mob's, then that +8 int is only +12 damage, where are +8 mab or even 8 magic damage will have better returns for you. D-int has diminishing returns, so just stacking int will only get you so far.
For the record, 8 INT in that specific int range is actually 44-48 base damage not 12 for a T6 Nuke.
You are never going to get INT to a place on relevant mobs where it has significant enough diminishment to matter vs other stats you'd use.
Also, just want to point out that dINT is one of the few ACTUALLY correct uses of diminishing returns in the game where at higher values of dINT, adding more INT actually does provide less real value, not less marginal value.
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VIP
Server: Fenrir
Game: FFXI
Posts: 951
By Fenrir.Niflheim 2025-05-02 13:56:31
Cerberus.Shadowmeld said: »Sylph.Timepassesbye said: »if one piece has 8 int, and you're already +70 int over the mob's, then that +8 int is only +12 damage, where are +8 mab or even 8 magic damage will have better returns for you. D-int has diminishing returns, so just stacking int will only get you so far.
For the record, 8 INT in that specific int range is actually 44-48 base damage not 12 for a T6 Nuke.
You are never going to get INT to a place on relevant mobs where it has significant enough diminishment to matter vs other stats you'd use.
Also, just want to point out that dINT is one of the few ACTUALLY correct uses of diminishing returns in the game where at higher values of dINT, adding more INT actually does provide less real value, not less marginal value. Adding to this it is an unfair comparison, we are not actually talking about +8 int vs some other option like +8 mab when we are talking about race vs race stat changes, it is only +8 int vs +8 dex one clearly has some value to spells and the other has 0 value to spells.
I still dont think it matter mostly in the the grand scheme of playing the game as others have mentioned we play more than 1 job.
you could optimize for your favorite by making your race be the best option for that job.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3144
By Shiva.Thorny 2025-05-02 14:05:07
Galka has 130 more HP(and 9 more STR) than Taru on WAR. Hume is in the middle, with 20 more HP and 6 more STR than Taru (110 less HP and 3 less STR than Galka). Personally, I don't think 10 stat means all that much, though INT is probably the most relevant as postulated.
However, for most events where incidental melee deaths are possible, the most relevant measurement is how much time you have from damage taken until you die for a cure to occur. Adding 110-130 HP probably increases that by a full mob action or DoT tick in about 1/3 of situations. I think that is still a measurable difference, it only has to get you through an additional DoT tick or auto round to be the difference between a fight loss and the cure going off.
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Server: Cerberus
Game: FFXI
Posts: 1907
By Cerberus.Shadowmeld 2025-05-02 14:14:12
Cerberus.Shadowmeld said: »Sylph.Timepassesbye said: »if one piece has 8 int, and you're already +70 int over the mob's, then that +8 int is only +12 damage, where are +8 mab or even 8 magic damage will have better returns for you. D-int has diminishing returns, so just stacking int will only get you so far.
For the record, 8 INT in that specific int range is actually 44-48 base damage not 12 for a T6 Nuke.
You are never going to get INT to a place on relevant mobs where it has significant enough diminishment to matter vs other stats you'd use.
Also, just want to point out that dINT is one of the few ACTUALLY correct uses of diminishing returns in the game where at higher values of dINT, adding more INT actually does provide less real value, not less marginal value. Adding to this it is an unfair comparison, we are not actually talking about +8 int vs some other option like +8 mab when we are talking about race vs race stat changes, it is only +8 int vs +8 dex one clearly has some value to spells and the other has 0 value to spells.
I still dont think it matter mostly in the the grand scheme of playing the game as others have mentioned we play more than 1 job.
you could optimize for your favorite by making your race be the best option for that job.
Yean, I was only pointing out that INT isn't really like other stats like STR or DEX always only add specific static values based on 1 specific formula.
INT as it pertains to black magic is actually incredibly nuanced in that there are multiple dINT break points and INT can be incredibly powerful, marginally powerful, or negligent depending on where you fall in those break points.
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Server: Sylph
Game: FFXI
Posts: 227
By Sylph.Timepassesbye 2025-05-02 15:15:09
Cerberus.Shadowmeld said: »Cerberus.Shadowmeld said: »Sylph.Timepassesbye said: »if one piece has 8 int, and you're already +70 int over the mob's, then that +8 int is only +12 damage, where are +8 mab or even 8 magic damage will have better returns for you. D-int has diminishing returns, so just stacking int will only get you so far.
For the record, 8 INT in that specific int range is actually 44-48 base damage not 12 for a T6 Nuke.
You are never going to get INT to a place on relevant mobs where it has significant enough diminishment to matter vs other stats you'd use.
Also, just want to point out that dINT is one of the few ACTUALLY correct uses of diminishing returns in the game where at higher values of dINT, adding more INT actually does provide less real value, not less marginal value. Adding to this it is an unfair comparison, we are not actually talking about +8 int vs some other option like +8 mab when we are talking about race vs race stat changes, it is only +8 int vs +8 dex one clearly has some value to spells and the other has 0 value to spells.
I still dont think it matter mostly in the the grand scheme of playing the game as others have mentioned we play more than 1 job.
you could optimize for your favorite by making your race be the best option for that job.
Yean, I was only pointing out that INT isn't really like other stats like STR or DEX always only add specific static values based on 1 specific formula.
INT as it pertains to black magic is actually incredibly nuanced in that there are multiple dINT break points and INT can be incredibly powerful, marginally powerful, or negligent depending on where you fall in those break points.
I guess I 'm not sure why you felt the need to agree with me then when disagreeing with me. also, regarding getting enough int to have diminishing returns with respect to magic acc, it's not that difficult. my sortie group, does mage method. I had played with some numbers a ways back and with maxing int, entrust int, and hailstorm, I was reaching roughly 560 int. after casting impact and burn, on a mob, I'm well above that +70 range. so I scaled back that value to a more comfortable 460ish in favor of more mab, magacc, burst bonus etc.
Server: Cerberus
Game: FFXI
Posts: 1907
By Cerberus.Shadowmeld 2025-05-02 15:26:36
Sylph.Timepassesbye said: »Cerberus.Shadowmeld said: »Cerberus.Shadowmeld said: »Sylph.Timepassesbye said: »if one piece has 8 int, and you're already +70 int over the mob's, then that +8 int is only +12 damage, where are +8 mab or even 8 magic damage will have better returns for you. D-int has diminishing returns, so just stacking int will only get you so far.
For the record, 8 INT in that specific int range is actually 44-48 base damage not 12 for a T6 Nuke.
You are never going to get INT to a place on relevant mobs where it has significant enough diminishment to matter vs other stats you'd use.
Also, just want to point out that dINT is one of the few ACTUALLY correct uses of diminishing returns in the game where at higher values of dINT, adding more INT actually does provide less real value, not less marginal value. Adding to this it is an unfair comparison, we are not actually talking about +8 int vs some other option like +8 mab when we are talking about race vs race stat changes, it is only +8 int vs +8 dex one clearly has some value to spells and the other has 0 value to spells.
I still dont think it matter mostly in the the grand scheme of playing the game as others have mentioned we play more than 1 job.
you could optimize for your favorite by making your race be the best option for that job.
Yean, I was only pointing out that INT isn't really like other stats like STR or DEX always only add specific static values based on 1 specific formula.
INT as it pertains to black magic is actually incredibly nuanced in that there are multiple dINT break points and INT can be incredibly powerful, marginally powerful, or negligent depending on where you fall in those break points.
I guess I 'm not sure why you felt the need to agree with me then when disagreeing with me. also, regarding getting enough int to have diminishing returns with respect to magic acc, it's not that difficult. my sortie group, does mage method. I had played with some numbers a ways back and with maxing int, entrust int, and hailstorm, I was reaching roughly 560 int. after casting impact and burn, on a mob, I'm well above that +70 range. so I scaled back that value to a more comfortable 460ish in favor of more mab, magacc, burst bonus etc.
Are you sure I'm agreeing with you?
You're vastly undervaluing the amount of damage that INT gives you for damage. Unless you're spamming T1 nukes on these mobs or something.
Edit:
For T6 nukes, the point at which INT no longer provides benefit is dINT +600, arguably, you'd prioritize other stats much lower than that, but that isn't at dINT +70.
By Godfry 2025-05-02 16:24:35
Please respect No Dunk May.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 4909
By Carbuncle.Nynja 2025-05-02 16:29:07
“Please respect?”
No!
“Dun Kmay” (this is the sound of a very dejected “mmkay”)
By Draylo 2025-05-02 18:24:09
I started this game as an elvaan and I ended up hating them so much that a while after getting 75 BLM and finishing missions etc, I remade my character to a hume. If only I waited 20 years! Elvaan summoning pose... nightmare fuel.
By Odin.Upbeat 2025-05-02 19:52:26
My first char was elvaan
It got hacked while I was playing and we fought for about 20 mins logging each other out until they won because I didn't know how to change pw in pol
Pre security token
My biggest disappointment about elvaan was the acc but it was also before I knew about using acc food
Then I started mithra to remedy that little issue
Now I can't stand logging in the char I haven't paid in several months
I don't want to play as a female char anymore
Invited you to her party getting called a her
Can't stand it
Been playing on the wrong side too long
Time to get to the right size
I have my main reason and I don't feel like ffxiah is the place to vent about that because it's a sensitive topic lol
By Godfry 2025-05-02 22:06:34
My first char was elvaan
It got hacked while I was playing and we fought for about 20 mins logging each other out until they won because I didn't know how to change pw in pol
Pre security token
My biggest disappointment about elvaan was the acc but it was also before I knew about using acc food
Then I started mithra to remedy that little issue
Now I can't stand logging in the char I haven't paid in several months
I don't want to play as a female char anymore
Invited you to her party getting called a her
Can't stand it
Been playing on the wrong side too long
Time to get to the right size
I have my main reason and I don't feel like ffxiah is the place to vent about that because it's a sensitive topic lol
Some hopeful nerd out there calling you "her"?
By Odin.Upbeat 2025-05-02 22:45:09
when it does happen it has been more along the lines of people fully integrated in the game and talking to me in ls or pt chat but talking to the mithra upbeat not the upbeat behind the keyboard
role playing or whatever
like we're not humans using a pc just ignore that idea
and talk directly to the character with no concept of a human
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 4909
By Carbuncle.Nynja 2025-05-02 22:52:44
I'll lose all hope for the ffxi community if I see another galka main character.
By Godfry 2025-05-02 23:30:28
I'll lose all hope for the ffxi community if I see another galka main character.
Lol.. I'm swapping from human to Galka! HOOODDDDIIIIAAAHH!
Your text to link here...
I didn’t quite understand whether this is, if needed, completely permanent with all its stats, or just with its appearance?
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