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What Job is "missing" from a REA?
By LightningHelix 2025-03-12 21:29:19
Offhand that Black Belt. Seems fair considering what everyone else gets from their sub. give us Kaiser Knuckles, but you literally just trade the Black Belt for it and it's an offhand piece, and no I don't mean the forgettable 75 HQ crafted garbage with 3 CHR
Asura.Vyre
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By Asura.Vyre 2025-03-13 01:25:17
Black Belt is one of those items just like Relics that deserves to just eat Moonbow Belt and become Black Belt +1.
Just like Relics deserve to eat Primes and gain PDL aftermaths and the new WS that bear the old WS animations!
(Seriously if Ragnarok could eat Helheim I would be so happy)
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By Felgarr 2025-03-13 03:05:25
Black Belt is one of those items just like Relics that deserves to just eat Moonbow Belt and become Black Belt +1.
Just like Relics deserve to eat Primes and gain PDL aftermaths and the new WS that bear the old WS animations!
(Seriously if Ragnarok could eat Helheim I would be so happy)
I'm all for this. REMA weapon synergy recipes level 90-100, let's go. :D
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By SimonSes 2025-03-13 06:25:11
Sylph.Timepassesbye said: »I agree, h2h was always in a special place because of the low delay
Not sure when h2h was considered low delay, but it must have been ages ago. I guess maybe in early 75 era when people couldn't cap gear haste etc.
Ever since capping 80% delay reduction is easy, most h2h options are the slowest among all melee options, including even some slowpoke scythes. Damage per delay is impressive though, but even that is not top tier if you consider empy am3 and how it works for 2h weapons (works for all hits) vs how it works for h2h. Ukonvasara is miles ahead.
By Shichishito 2025-03-13 07:04:33
Tbh MNK was among the last batch of job adjustments and imho became more popular ever since so it seems to be in a good place where it's at right now.
The only complaint I keep reading is that they stuck with blunt type damage for odyssey farming so I guess they could give h2h users attachments that translates damage to slashing or piercing, don't know if that'd make them OP though since they often seem to do already good damage.
Don't need another abyssea situation where MNK + Healer = unstopable force.
By Serj 2025-03-13 07:56:24
Sylph.Timepassesbye said: »I agree, h2h was always in a special place because of the low delay
Not sure when h2h was considered low delay, but it must have been ages ago. I guess maybe in early 75 era when people couldn't cap gear haste etc.
Ever since capping 80% delay reduction is easy, most h2h options are the slowest among all melee options, including even some slowpoke scythes. Damage per delay is impressive though, but even that is not top tier if you consider empy am3 and how it works for 2h weapons (works for all hits) vs how it works for h2h. Ukonvasara is miles ahead.
348 delay at 75 cap using Destroyers for a "dual wield" is 174 per "weapon" plus kicks. Don't think daggers were even on that level tbh.
By SimonSes 2025-03-13 08:57:15
348 delay at 75 cap using Destroyers for a "dual wield" is 174 per "weapon" plus kicks. Don't think daggers were even on that level tbh.
That's why I said early 75 without much haste involved. You talking about base delay from just martial arts against I guess DW daggers? EDIT: Still Daggers with even base /NIN Dual Wield were at like ~270-290 at 75, which is also much faster and 2x katanas were at ~318
If you look at the cap delay for even as fast weapon as destroyers, it's 105.6 per round. DW daggers are way faster, DW katanas are faster, even DW swords can be faster. Also you are talking about delay "per weapon", but I wouldn't even consider such term when we are talking about delay between attacks. You are not attacking every 174 delay with each hand, you are attacking every 348 delay with both hands. "Per hand delay" is only a term used for calculating TP you get per hand. So I would consider 480 delay Great Axe to be also faster than 528 delay h2h, because what matters is delay per round, not "per hand".
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By Asura.Vyre 2025-03-13 16:41:49
Black Belt is one of those items just like Relics that deserves to just eat Moonbow Belt and become Black Belt +1.
Just like Relics deserve to eat Primes and gain PDL aftermaths and the new WS that bear the old WS animations!
(Seriously if Ragnarok could eat Helheim I would be so happy)
I'm all for this. REMA weapon synergy recipes level 90-100, let's go. :D
Yeah just imagine the recipe though. Takes both weapons at max stage and augments. A Shard of Necropsyche. 10 Starstones. 10 Sapphires. The Fragment and Attestation. And then 20 Voracious Psyches.
[+]
By Shermansmith408 2025-03-13 18:19:47
Black Belt is one of those items just like Relics that deserves to just eat Moonbow Belt and become Black Belt +1.
Just like Relics deserve to eat Primes and gain PDL aftermaths and the new WS that bear the old WS animations!
(Seriously if Ragnarok could eat Helheim I would be so happy)
I'm all for this. REMA weapon synergy recipes level 90-100, let's go. :D
Yeah just imagine the recipe though. Takes both weapons at max stage and augments. A Shard of Necropsyche. 10 Starstones. 10 Sapphires. The Fragment and Attestation. And then 20 Voracious Psyches.
You forgot the 5 other crafters who need to be synthesizing at the same time.
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By Serj 2025-03-13 20:48:49
Apparently I failed to make my point clear. At a glance, mnk had low delay with long multi attack animations. This is why I believe they were considered a low delay class. Until the footwork meta at any rate.
By SimonSes 2025-03-14 06:14:30
Apparently I failed to make my point clear. At a glance, mnk had low delay with long multi attack animations. This is why I believe they were considered a low delay class. Until the footwork meta at any rate.
Well yeah, from animation perspective I agree, but from animation perspective, Liberator DRK is not doing auto attacks at all ;)
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By Fenrir.Skarwind 2025-03-14 11:47:12
Apparently I failed to make my point clear. At a glance, mnk had low delay with long multi attack animations. This is why I believe they were considered a low delay class. Until the footwork meta at any rate.
Well yeah, from animation perspective I agree, but from animation perspective, Liberator DRK is not doing auto attacks at all ;)
DRK used to be so damn slow, I had to see if I was R0ing.(pre desperate blows/has so/haste gear)
By Taint 2025-03-14 13:09:17
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By SimonSes 2025-03-14 14:00:16
Apparently I failed to make my point clear. At a glance, mnk had low delay with long multi attack animations. This is why I believe they were considered a low delay class. Until the footwork meta at any rate.
Well yeah, from animation perspective I agree, but from animation perspective, Liberator DRK is not doing auto attacks at all ;)
DRK used to be so damn slow, I had to see if I was R0ing.(pre desperate blows/has so/haste gear)
At the same time DRK used to be so fast, that it was a reason to nerf the limit for total delay reduction :)
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By Lili 2025-03-14 16:02:29
I'm all for this. REMA weapon synergy recipes level 90-100, let's go. :D
Yeah just imagine the recipe though. Takes both weapons at max stage and augments. A Shard of Necropsyche. 10 Starstones. 10 Sapphires. The Fragment and Attestation. And then 20 Voracious Psyches.
...that's kinda reasonable tho
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By Fenrir.Skarwind 2025-03-14 17:06:41
Apparently I failed to make my point clear. At a glance, mnk had low delay with long multi attack animations. This is why I believe they were considered a low delay class. Until the footwork meta at any rate.
Well yeah, from animation perspective I agree, but from animation perspective, Liberator DRK is not doing auto attacks at all ;)
DRK used to be so damn slow, I had to see if I was R0ing.(pre desperate blows/has so/haste gear)
At the same time DRK used to be so fast, that it was a reason to nerf the limit for total delay reduction :)
RIP Rune Chopper.
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By Fenrir.Skarwind 2025-03-14 17:06:43
Apparently I failed to make my point clear. At a glance, mnk had low delay with long multi attack animations. This is why I believe they were considered a low delay class. Until the footwork meta at any rate.
Well yeah, from animation perspective I agree, but from animation perspective, Liberator DRK is not doing auto attacks at all ;)
DRK used to be so damn slow, I had to see if I was R0ing.(pre desperate blows/has so/haste gear)
At the same time DRK used to be so fast, that it was a reason to nerf the limit for total delay reduction :)
RIP Rune Chopper.
Server: Fenrir
Game: FFXI
Posts: 3473
By Fenrir.Skarwind 2025-03-14 17:06:52
Apparently I failed to make my point clear. At a glance, mnk had low delay with long multi attack animations. This is why I believe they were considered a low delay class. Until the footwork meta at any rate.
Well yeah, from animation perspective I agree, but from animation perspective, Liberator DRK is not doing auto attacks at all ;)
DRK used to be so damn slow, I had to see if I was R0ing.(pre desperate blows/has so/haste gear)
At the same time DRK used to be so fast, that it was a reason to nerf the limit for total delay reduction :)
RIP Rune Chopper.
By SimonSes 2025-03-14 19:48:42
You attacked that submit button with 93.75% delay reduction.
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By Dodik 2025-03-14 19:57:33
A swing every 9 seconds is about as fast as an average Drk would go back then, yes.
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By Asura.Vyre 2025-03-14 22:15:47
I'm all for this. REMA weapon synergy recipes level 90-100, let's go. :D
Yeah just imagine the recipe though. Takes both weapons at max stage and augments. A Shard of Necropsyche. 10 Starstones. 10 Sapphires. The Fragment and Attestation. And then 20 Voracious Psyches.
...that's kinda reasonable tho What'll be unreasonable is how fast the synergy gauge depletes :^)
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By Fenrir.Skarwind 2025-03-14 23:18:30
You attacked that submit button with 93.75% delay reduction.
Occasionally my posts double tap. No idea why.
What Relic, Empy, Or Aeonic do you wish you had access to on a job that could reasonably be put on it?
I hate that RUN is not on Ragnarok or Caladbolg, I doubt it would be game breaking for it to be on them and being the only A+ Greatsword skill job it just feels dumb that it is not on it.
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