So, I don't think there needs to be a new thread. That was the point of not calling this "the fourth bout" etc.
Everything is basically locked in, as it were. The objectives may change slightly but by and large you can assume they're going to be more or less the same.
Do (element) damage.
Do a skillchain and/or burst.
Live through a buscade.
Cure and/or Raise someone.
Do one of the five minor bcnm/orb fights. (use bsts/pups for automatic wins)
Fish and/or craft.
Run the bird.
Not expecting anything radically different. The event is the same, the rewards are the same, no point in much discussion really.
The sortie crates are not special in any way. Still random. Segment campaign is still spectacularly mediocre. We will certainly hit the 150% goals. Blah blah blah.
I think we all know the deal by now. And as much fun as it was to shit on the first 3, I expect all the fun has been sucked out of it going forward.
Everything is pretty well explained.
(VBD) Are dailies
(VB) Are Totals for the whole event
It's all simple shit, Win an Ambuscade. Don't die in ambuscade. Do obscure minigame. Pet/poke/etc your rearing monster. Chocobo dig. Fish.
Don't forget to wake up early and do Day Zero Dailies.
http://www.playonline.com/ff11us/vanabout/
https://www.bg-wiki.com/ffxi/The_Swarm
https://www.bg-wiki.com/ffxi/The_Gathering_Storm
https://www.bg-wiki.com/ffxi/Mercenary_Camp
https://www.bg-wiki.com/ffxi/Heroes_Combat
https://www.bg-wiki.com/ffxi/Heroines_Combat
https://www.bg-wiki.com/ffxi/Heroines%27_Holdfast
https://ffxiclopedia.fandom.com/wiki/A_Chocobo_Riding_Game (don't pick ride to/from windy unless you're cheating~)