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'Bout; Slightly less worse each time
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5087
By Carbuncle.Nynja 2025-05-17 17:22:47
The difference is:
1-I dont care about using them
2-Im not on record here having wished death on people who say hurty words.
3-eiryl is dumber than a rock ¯\_(ツ)_/¯
By Tarage 2025-05-17 17:25:29
If he's dumb as a rock and you still misunderstood him that does not bode well for you. But I guess now you're on record admitting to being a hypocrite so small victories.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5087
By Carbuncle.Nynja 2025-05-17 17:49:05
I didnt misunderstand anything
Sorry bud
For someone who thinks vanabout is dumb and “doesnt do it”, he sure follows it and talks about it intently.
By Pantafernando 2025-05-17 18:14:24
Dont be mean with your big bro
Asura.Eiryl
By Asura.Eiryl 2025-05-18 19:03:35
Shouldn't be much of a shock, the 100% goal completed
150% by tomorrow, pre-grats on doing it again in july
By Tarage 2025-05-18 19:27:41
Shouldn't be much of a shock, the 100% goal completed
150% by tomorrow, pre-grats on doing it again in july If the choice is between being able to choose if I want to participate and it not existing at all, the former is clearly the better option.
By Shichishito 2025-05-19 07:28:59
If the choice is between being able to choose if I want to participate and it not existing at all, the former is clearly the better option. I don't know man. Have you checked how large the fomo pile is by now?
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10450
By Asura.Sechs 2025-05-19 16:41:14
Which BC did people pick for the Cloudy Orb (capped at level 20) Vana'bout Daily ?
Setup etc?
Asura.Eiryl
By Asura.Eiryl 2025-05-19 16:44:53
Shooting Fish is the easy SMN solo
Wings of fury easy for bst(s)
DRG probably solo all 4
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10450
By Asura.Sechs 2025-05-19 16:47:01
Shooting Fish is the easy smn solo I've never done this, or well... maybe I did like 10 years ago, but the point is: how does it work?
Asura.Eiryl
By Asura.Eiryl 2025-05-19 16:51:15
Cast Ramuh. 2 hour. Use it.
Take drinks meds for safety. Get Signet, we have Blood of the Vampyre.
YouTube Video Placeholder
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Fenrir.Velner
Server: Fenrir
Game: FFXI
Posts: 447
By Fenrir.Velner 2025-05-19 17:06:29
Which BC did people pick for the Cloudy Orb (capped at level 20) Vana'bout Daily ?
Setup etc?
I do Shooting Fish. Easy solo with PUP. You can sic your puppet on the main fish from just over 20 yalms away so that the adds also aggro your puppet. Pop Overdrive and jump on the same fish as your puppet to speed it up.
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By Shichishito 2025-05-20 01:56:25
Attempted shooting fish on NIN and got demolished as they spam ranged attacks with heavy knockback and ignore shadows, wouldn't recommend attempting with anything other than pet jobs for that reason - PUP, maybe SMN or BST.
Tried again on PUP with same setup as use for kraken club BCNM and it became a walk in the park. Put up 2-3 light maneuvers befor engaging, put it on the adds first and boss last.
Didn't need 1hour, if I'm not mistaken I didn't even need to repair, light maneuver regen effect was enough but I brought some repair oil just in case (remember to grab the right one for that lvl cap).
I also wore chocobo shirt and that hat that yields regen and auto reraise below lvl 30 or 20 that came with purchasing some addon iirc. I don't know if the effects also apply automaton but he didn't have acc issues at all, maybe it was due to grape daifuku.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10450
By Asura.Sechs 2025-05-20 02:07:57
For Cloudy Orb (wings of fury) I tried the method that works for the Emptiness lv30 capped BC which I mentioned in the past here but it doesn't work.
It was stupid of me to try but I didn't notice that the "Ready" JA is level 25, so of course you don't get at level 20 and as a consequence you cannot use the pet's moves.
If it wasn't for that, I'm sure the method would've worked no problem.
I'm gonna try with PUP or SMN today!
By Tarage 2025-05-20 02:48:22
The way I do it is very similar to the way explained above, but I felt that it should be explained how the fight works.
You go to the top of the mountain, summon Ramuh, drink the highest mp drink you have, send the avatar in while simultaneously Astral Flowing, and do the first AF.
The next part is important: Instead of just standing there, run back down the hill. After you get out of range of the fish, recall Ramuh as well, as they will eventually kill him if you leave him up there alone. When you get down to the bottom where the cave starts, or the timer is around 10 seconds left till the next BP, turn around and sic Ramuh on the main fish again. Timing is important, because sometimes you can miss the other two fish if Ramuh was pushed too far back when he AF BPs.
If you did it right, the two sub fish should be dead, so just repeat the same strategy by running up the hill and eventually recalling Ramuh. I've had some fights where I actually kill the main fish first by accident, then I just melee the other two fish down since their attack isn't as bad.
The thing you want to avoid if at all possible is needing to resummon Ramuh, because that's a dangerous time if you aren't far enough away, as the act of summoning may generate enough hate that the fish will go for you instead.
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3281
By Carbuncle.Maletaru 2025-05-20 02:54:21
If you have a friend or an alt: the side fish die in like 3-4 fires with absolutely no level-appropriate gear. After the first judgment bolt.
Usually all 3 are dead before BP:R is ready for the second time. 2 minute fight roughly
By Shichishito 2025-05-20 04:28:23
Just did pulling the plug on PUP, again with kraken club BCNM setup. In case it's not commonly known (youtube videos all seems related to horizon) it's soloable, but it can get hairy:
The description of the wiki is a bit off here as it describes the Memory Receptacles as Red, Green, Yellow and Blue. Imho they are Red, Turquoise, Green and Blue.
Once the red one gets attacked for a bit it spawns the other 3. I went for the Yellow/Green one first which spawned what I beleive was the Ingurgitator because once it was dead and I engaged my puppet back on the Red Memory Receptacle it didn't take any damage.
I think the Turquoise one is the one that spawns the Contemplator and respectively unlocks melee damage for the Red Receptacle once it's dead, so keep that in mind!
For the fight the receptacles will draw you in periodically, maybe every 15-20 seconds, to the middle of the arena and do some AoE that deals around 60-75 damage and maybe knocks back. I recommend to always run straight back to the entrance and let automaton do all the damage cause the timing of Draw in and AoE don't always overlap and the AoE can't reach you at the entrance so you avoid a ton of damage.
Used grape daifuku, 1 automaton oil +2(cap 50 fight) even though I think you can do fine with just light maneuvers for automaton HP.
For MP management reasons I mostly reapplied Regen and a few "Cure". At some point I dropped to 200-250 HP and used a Divine Seal + "Cure III" to recover.
In the end it would have gotten pretty sketchy as I ran out of MP, probably wouldn't have made it if I didn't find a spare elixir in my inventory.
I didn't bring any but 2-3 dragon fruit au lait and yagudo drinks from the curio vendor moogle will make this a lot more convenient and save!
Got away without using 1hour but probably would have made it smoother if I used it.
By Tarage 2025-05-22 19:07:38
As someone stupid enough to be doing max points daily (I want the title then I'm never doing this again), this time around they are outright SPAMMING Mercenary Camp. I feel like I'm doing it daily at this point.
By Tokimemofan 2025-05-22 22:44:15
As someone stupid enough to be doing max points daily (I want the title then I'm never doing this again), this time around they are outright SPAMMING Mercenary Camp. I feel like I'm doing it daily at this point. Yeah, they took out all the 3 member entries except incursion and stacked most of the ambu on a single day of the cycle. I feel this is a downgrade from the previous runs as incursion is the only thing that is completely unsoloable and variety is the worst it’s been since VB2
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5087
By Carbuncle.Nynja 2025-05-23 00:25:16
None of what you said is a bad thing
They stacked all the ambu options on the same day, so you can do all the goals in the same event. Yay thats a good thing.
Merc Camp and Heroine Combat usually show up same day, theyre in the same area, so you can do both at the same time. Yay thats a good thing.
By Tokimemofan 2025-05-23 00:40:11
None of what you said is a bad thing
They stacked all the ambu options on the same day, so you can do all the goals in the same event. Yay thats a good thing.
Merc Camp and Heroine Combat usually show up same day, theyre in the same area, so you can do both at the same time. Yay thats a good thing. I agree on clearability this is much better in both that regard and in keeping people on the same objectives. It fixes most of the recruiting problems that plagued VB4 at least as well as the worst time gated lockouts that made it impossible for a new player to get the title last round. The variety of objectives took a nosedive, not VB1 bad but worse than VB2-4 were. It still doesn’t address the 7 hour day one window either which has been a long standing and inexcusable problem nor does it fix the reliance on a metric ton of beastmens seals, login points and ambu that have made this a chore rather than a fun experience
By soralin 2025-05-23 00:50:31
I dont think Id complain about it personally, 'bout seems heavily engineered specifically for returning players to help them catch up to veterans.
I think one just has to decide if you care enough to spam it, like +100 deeds is a lot but is all that work really worth 10 deed rewards?
Or would that time have been better spent perhaps on other tasks? Like it's either something fun to do to pass the time for veterans, but it is *very* doable for returning/new players who want an easy way to rapidly catch up imo.
I think part of why it might feel like *** for you is because the rewards are mostly worthless to a seasoned player, its a few million gil and maybe 1-2 AMAN Trove runs right? Or whatever you are at?
Nice but not like "worth hours and hours of work" kind of nice.
But... to a new returning player, easily getting some of that stuff is a pretty massive boost for them so, yeh, that suddenly feels more rewarding and less of a pain.
By Tokimemofan 2025-05-23 01:04:13
I dont think Id complain about it personally, 'bout seems heavily engineered specifically for returning players to help them catch up to veterans.
I think one just has to decide if you care enough to spam it, like +100 deeds is a lot but is all that work really worth 10 deed rewards?
Or would that time have been better spent perhaps on other tasks? Like it's either something fun to do to pass the time for veterans, but it is *very* doable for returning/new players who want an easy way to rapidly catch up imo.
I think part of why it might feel like *** for you is because the rewards are mostly worthless to a seasoned player, its a few million gil and maybe 1-2 AMAN Trove runs right? Or whatever you are at?
Nice but not like "worth hours and hours of work" kind of nice.
But... to a new returning player, easily getting some of that stuff is a pretty massive boost for them so, yeh, that suddenly feels more rewarding and less of a pain. This is a pretty good take on what the event should be for newer players. Getting the 100 deeds also is extremely low effort even if you pick and chose the easy ones. I just think having more creative objectives in a 23 year old game isn’t a very high ask and VB4 did a much better job on that front. VB4 would have been fine except for the carry over mechanic leaving the player base scattered among way too many objectives to coordinate easily. I’m looking forward to VB6 in July, hopefully with overall improvements as it has been largely going in the right direction
By soralin 2025-05-23 01:14:17
I think it's also important to look at stuff like 'bout through the lens of being tutorial stuff.
FFXI at this point has **so** much random content, it's hard for a new player to discover it all naturally.
Having random sidequest stuff that's like "hey did you know this even exists?" Is honestly fine in my books.
Consider the lost chocobo quest.
At face value it seems like just boring busy work for a veteran.
But, consider, when a newer player does it, all the random stuff they might spot as the run through zones, that they might clock as something worth coming back for to check out later.
To us, all these things are "oh yeah that's plinktor, it gave flimbims which back in the day was a way to get krangled gear, good times, but mostly pointless now"
But a new player is gonna be like "wow cool there's so much random ***to do in this game, wtf is plinktor? I gotta try that!"
And I'm honestly cool with that, I'll take my 25 minute chocobo nostalgia ride if it means encouraging returning players to explore :)
By Tarage 2025-05-23 02:00:16
As someone stupid enough to be doing max points daily (I want the title then I'm never doing this again), this time around they are outright SPAMMING Mercenary Camp. I feel like I'm doing it daily at this point. Yeah, they took out all the 3 member entries except incursion and stacked most of the ambu on a single day of the cycle. I feel this is a downgrade from the previous runs as incursion is the only thing that is completely unsoloable and variety is the worst it’s been since VB2 I noticed the "Do X elemental damage" has nigh disappeared.
Honestly, I'd prefer if Bout had a system similar to the dragons: IE you can just farm points till you cap for the day. If they had more options but you could only ever get 130 a day, I think people would like that more.
Asura.Eiryl
By Asura.Eiryl 2025-05-28 21:55:58
If this were the first round, it would've actually made the 100% goal.
16,340,730/16,275,000
Wish I wrote down the final tally for round 2 3 and 4
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Phoenix.Michelob
Server: Phoenix
Game: FFXI
Posts: 87
By Phoenix.Michelob 2025-05-28 23:11:57
Does anyone know what the title is for top 10 finish?
By Tokimemofan 2025-05-29 00:11:21
Does anyone know what the title is for top 10 finish? Venerated Adventurer
Fenrir.Zenion
Server: Fenrir
Game: FFXI
Posts: 307
By Fenrir.Zenion 2025-05-29 01:06:34
As someone stupid enough to be doing max points daily (I want the title then I'm never doing this again), this time around they are outright SPAMMING Mercenary Camp. I feel like I'm doing it daily at this point. Yeah, they took out all the 3 member entries except incursion and stacked most of the ambu on a single day of the cycle. I feel this is a downgrade from the previous runs as incursion is the only thing that is completely unsoloable and variety is the worst it’s been since VB2 I noticed the "Do X elemental damage" has nigh disappeared.
Honestly, I'd prefer if Bout had a system similar to the dragons: IE you can just farm points till you cap for the day. If they had more options but you could only ever get 130 a day, I think people would like that more.
What I would like to see, is a selection of, say, ten to twelve objectives for each of the daily slots. There's a default one that gets set at Japanese midnight, but you're free to switch to any of the available options at any time. If you clear an objective, it's removed from the pool - so, some of the 10 - 12 objectives can/should be duplicates, and I'd be okay with just four or five options that can each be selected three times.
You can clear each slot up to seven times per conquest tally. All in one day, one each day, whatever. At conquest tally, the pool resets, or maybe gets swapped out for a new pool if someone's feeling really ambitious.
No more getting out of sync with other players, no more getting stuck on objectives, there's room to toss in some really crazy stuff knowing that there are other choices for people who don't feel that adventurous. It would even make it easier to tune the objective choices in later rounds, because clear rates would represent how much players actually wanted to do something, not just how often they were lucky enough to have an objective be available to them.
So, I don't think there needs to be a new thread. That was the point of not calling this "the fourth bout" etc.
Everything is basically locked in, as it were. The objectives may change slightly but by and large you can assume they're going to be more or less the same.
Do (element) damage.
Do a skillchain and/or burst.
Live through a buscade.
Cure and/or Raise someone.
Do one of the five minor bcnm/orb fights. (use bsts/pups for automatic wins)
Fish and/or craft.
Run the bird.
Not expecting anything radically different. The event is the same, the rewards are the same, no point in much discussion really.
The sortie crates are not special in any way. Still random. Segment campaign is still spectacularly mediocre. We will certainly hit the 150% goals. Blah blah blah.
I think we all know the deal by now. And as much fun as it was to shit on the first 3, I expect all the fun has been sucked out of it going forward.
Everything is pretty well explained.
(VBD) Are dailies
(VB) Are Totals for the whole event
It's all simple shit, Win an Ambuscade. Don't die in ambuscade. Do obscure minigame. Pet/poke/etc your rearing monster. Chocobo dig. Fish.
Don't forget to wake up early and do Day Zero Dailies.
http://www.playonline.com/ff11us/vanabout/
https://www.bg-wiki.com/ffxi/The_Swarm
https://www.bg-wiki.com/ffxi/The_Gathering_Storm
https://www.bg-wiki.com/ffxi/Mercenary_Camp
https://www.bg-wiki.com/ffxi/Heroes_Combat
https://www.bg-wiki.com/ffxi/Heroines_Combat
https://www.bg-wiki.com/ffxi/Heroines%27_Holdfast
https://ffxiclopedia.fandom.com/wiki/A_Chocobo_Riding_Game (don't pick ride to/from windy unless you're cheating~)
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