Macro Test Dummies.

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Macro Test dummies.
 Cerberus.Kylos
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By Cerberus.Kylos 2025-02-12 12:36:24
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They want players to optimize doing actual content, not by standing in front of a macro test dummy. It's not a silly rebuttal at all, you're just upset that they didn't give us the perfect tool to test everything to know if gear A works better in situation B, C and D.

It's up to us to figure that out. It has always been part of the game. Making this some glorified damage calculator means we don't have to go out and see if set A worked better on Ongo than set B. We just test it and get the best set right away.

It does absolutely make the game easier when you can make the perfect sets for any given situation. We reach out in forums and in linkshells to learn from each other. If a macro test dummy allows us to optimize everything, we no longer need to ask friends what sets they are using, or check out gear guides.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-02-12 12:50:53
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Cerberus.Kylos said: »
It's not a silly rebuttal at all, you're just upset that they didn't give us the perfect tool to test everything to know if gear A works better in situation B, C and D.

No I'm not upset. I stated in my initial comment my dream idea would be to expand this. I said your rebuttal was silly because you said having an expanded feature would make things easier, when they already get easier over time regardless. Giving players tools to test things out isn't going to magically allow average players to clear Oathsworn battle, lol.

Cerberus.Kylos said: »
It does absolutely make the game easier when you can make the perfect sets for any given situation. We reach out in forums and in linkshells to learn from each other. If a macro test dummy just allows us to optimize everything, we no longer need to ask friends what sets they are using, or check out gear guides.

It's already being done outside of the game by many players. And it is constantly being discussed on the forums for gear options because the game doesn't allow you to perform good tests on live content. Adding the feature to the game doesn't make anything easier, it just makes it accessible to all, or those who don't use the external tools. But also, to your last point: adding expanded functionality on these dummies wouldn't suddenly cause people to stop asking friends what sets they use? Why would this make people stop checking gear guides. Also, WHY DO GEAR GUIDES EXIST? WHY DO PEOPLE ASK FRIENDS WHAT GEAR THEY ARE USING? Lol. For the exact reasons I outlined, game doesn't make it easy to determine that on your own xD

Cerberus.Kylos said: »
Making this some glorified damage calculator means we don't have to go out and see if set A worked better on Ongo than set B.

Let me ask you right now: do you think it is a good idea to tell your Ongo V25 group that you want to see which set performs better mid-battle? Or should you just pull together 5 other people to burn a few Moglophone IIs so we can test our gear options? Should we test during Aminon if set A is better than set B?

You can't perform live tests on most content, because it is gated or costs the player something, so players have to resort to external communication. We collaborate on sets outside of the game, which is fine, but most of the work is done with tools outside of the game. Having similar in-game tools won't make anything any easier than it already is, won't allow you to make "perfect" sets lol, there's still a decision on the player that has to be taken into account (variables, buffs/debuffs, content level). It wouldn't be a one-sized-fits-all.
 Cerberus.Kylos
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By Cerberus.Kylos 2025-02-12 12:58:34
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So, you had a dream that SE would introduce a more advanced dummy that can let us better test things, but then go on to say we are already making great sets outside the game. What's the point then? We don't need it. My point stands that this macro test dummy is purely for testing out basic macros, and fantasizing about anything better is a waste of time. SE would never do it because it goes against the point of working together, but also because we already know how to test stuff to a reasonable degree. I'm out, because arguing about this crap is pointless. It's a test dummy, there's really no need to go this far into it.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-02-12 13:08:59
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Cerberus.Kylos said: »
but then go on to say we are already making great sets outside the game. What's the point then? We don't need it.

We don't need this either then apparently, because the option already exists.

Cerberus.Kylos said: »
this macro test dummy is purely for testing out basic macros

Cerberus.Kylos said: »
SE would never do it because it goes against the point of working together, but also because we already know how to test stuff to a reasonable degree. I'm out, because arguing about this crap is pointless. It's a test dummy, there's really no need to go this far into it.

I asked you to explain how we test things earlier. You just said to a "reasonable degree", how? Nobody is arguing here, really. It's a discussion, you can answer my queries or just move on, I'm not upset at all.

I said the test dummy is whatever, you said the test dummy is for new players (not veterans) to test a basic feature, one that can already be done. I said the same dummy could be tailored to veteran players as well, but your response was that would make things easier (?). I don't get why your logic behind why this is necessary for new players is reasonable, but unreasonable for veteran players. In either case, nothing that was implemented or could be implemented later is different than what already exists, so

Cerberus.Kylos said: »
What's the point then? We don't need it.
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