Update / Bugfix To RP Charge

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Forum » FFXI » Odyssey » Update / Bugfix to RP charge
Update / Bugfix to RP charge
Offline
Posts: 4
By Shawtylo 2025-02-08 02:49:18
Link | Quote | Reply
 
I came back to the game 6 months ago and I had previously did RP charge runs in Ody where one player wanted to use amp on 2nd boss and another player wanted to use their charge on the first boss while doing consecutive RP charge runs. After that, I used to come in after skipping amping the first boss and even mistakenly amped on the first boss after foregoing amp on the first boss the previous charge run and I got the normal amp (non charge amount) the first time this happened i was confused and thought i somehow lost my charge only to go on to the next boss and use an amp (the one I had aimed to use my charge on originally) and it actually gave me full charge RP, this would setup a system where you could still get amp RP on the first boss and it would only give charge RP every 3rd boss even if you amped on every one. The charge was still built from using all 3 moglophones in a single instance and doing atleast 5 full % damamge to each, irrespective of amplifiers despite what the message in log says. However, I now see this isnt the case, now you consume your charge on the first boss you amp and take to 94%. I have to assume this was something they patched, whether they said anything about it or not. Has anyone else ever taken advantage of this … bug, or feature or know about a change that was made to this possibly to simplify it or correct an uninteded behavior? My friend and I were also talking about how you used to be able to effectively BIND a monster with all RDM’s enfeebling potency + gear by casting gravity II and I see that has been patched and no one I know ever heard anything about it being changed or nerfed but I used to do it so no one can tell me otherwise. Anyway, I’m just looking for someone who can attest to the way a player used to be able to take advantage of the game not allowing you to consume an RP charge within less than 3 bosses of one another.
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 3436
By Carbuncle.Maletaru 2025-02-08 03:44:21
Link | Quote | Reply
 
AFAIK you're just mis-remembering. As long as I've been doing charged RP runs (a couple years, maybe a 3-4), it's always worked the same way it does now.

Gravity has never been able to stop a mob from moving entirely, though with all the currently available potency gear, it can still be very slow. Maybe you also had an indi-gravity on it? They still move, just very slowly.

Plenty of mobs are possible to bind with the spell Bind, (virtually?) everything can be shadowbound, most/all can be slept.

If you're just looking to RP and you know you can reliably get the 5%, you can also just wait 10~13 minutes to pull and do your % at the end so you don't have to spend a lot of time holding it once the damage is done.

Finally: You need punctuation and paragraphs to make that ***more readable, holy smokes.
[+]
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-02-08 04:09:09
Link | Quote | Reply
 
Shawtylo said: »
My friend and I were also talking about how you used to be able to effectively BIND a monster with all RDM’s enfeebling potency + gear by casting gravity II and I see that has been patched and no one I know ever heard anything about it being changed or nerfed but I used to do it so no one can tell me otherwise.
Carbuncle.Maletaru said: »
Gravity has never been able to stop a mob from moving entirely, though with all the currently available potency gear, it can still be very slow. Maybe you also had an indi-gravity on it? They still move, just very slowly.

It still works, but only for non NMs.

https://www.ffxiah.com/forum/topic/56213/finding-gravity-ii/#3591768
 Cerberus.Shadowmeld
Offline
Server: Cerberus
Game: FFXI
Posts: 1938
By Cerberus.Shadowmeld 2025-02-08 08:35:43
Link | Quote | Reply
 
This actually was patched because when empy +2 was released rims could overflow gravity with empy hands and saboteur and it made mobs super fast

Edit gravity movement speed bug
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 3436
By Carbuncle.Maletaru 2025-02-08 09:13:53
Link | Quote | Reply
 
Shawtylo said: »
My friend and I were also talking about how you used to be able to effectively BIND a monster with all RDM’s enfeebling potency + gear by casting gravity II

Cerberus.Shadowmeld said: »
This actually was patched because when empy +2 was released rims could overflow gravity with empy hands and saboteur and it made mobs super fast

Edit gravity movement speed bug

I think you're talking about two different things? He's saying you can bind enemies with gravity, you're talking about a bug that gives them 800% move speed.
 Cerberus.Shadowmeld
Offline
Server: Cerberus
Game: FFXI
Posts: 1938
By Cerberus.Shadowmeld 2025-02-08 10:15:38
Link | Quote | Reply
 
You could bind enemies with gravity until they introduced gear that caused a buffer under flow on movement speed and then they patched it to fix the buffer underflow and capped the movement speed down, removing the ability to “bind” a mob with gravity

It was only ever a thing on non-nms because it required full potency saboteur to be able to do
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 3436
By Carbuncle.Maletaru 2025-02-08 11:07:50
Link | Quote | Reply
 
Ah, I assumed all his points were related to ody bosses, maybe i misunderstood and he was talking about rabbits or something
[+]
 Cerberus.Shadowmeld
Offline
Server: Cerberus
Game: FFXI
Posts: 1938
By Cerberus.Shadowmeld 2025-02-08 11:47:30
Link | Quote | Reply
 
It was a massive stream of consciousness, but:

Shawtylo said: »
My friend and I were also talking about how you used to be able to effectively BIND a monster with all RDM’s enfeebling potency + gear by casting gravity II and I see that has been patched and no one I know ever heard anything about it being changed or nerfed

Edit:
To be clear, the following is true.

  • You could effectively bind enemies with saboteur gravity II with max gear at one point

  • With the introduction of empyrean +3 gear, gravity broke in that you could gravity them so low, it would flip back into massive movement speed

  • Gravity II was patched to no longer allow the bug

  • at the same time, gravity II was patched to have a maximum movement speed penalty and could no longer "bind" an enemy

  • This was never actually applicable to NMs, because saboteur is nerfed against NMs

[+]