List Of Mobs And Damage Types In Sheol C??

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List of Mobs and Damage types in Sheol C??
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By Felgarr 2025-02-02 00:17:19
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Does anyone have a list of mobs and their corresponding damage type (weakness) for Sheol C?

I only have some of them memorized, but I want to more quickly and accurately select the correct weapon type.

(Let's never Savage Blade crabs, folks).
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By SimonSes 2025-02-02 03:01:30
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Felgarr said: »
Does anyone have a list of mobs and their corresponding damage type (weakness) for Sheol C?

I only have some of them memorized, but I want to more quickly and accurately select the correct weapon type.

(Let's never Savage Blade crabs, folks).

There were at least two threads and one addon for this
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-02-02 03:53:15
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There's also a chart on bg wiki, but it doesn't include specific elements (if you're into that kinda thing). Should be good enough for piercing/slashing/blunt, at least.
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By Felgarr 2025-02-02 18:24:19
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SimonSes said: »
Felgarr said: »
Does anyone have a list of mobs and their corresponding damage type (weakness) for Sheol C?

I only have some of them memorized, but I want to more quickly and accurately select the correct weapon type.

(Let's never Savage Blade crabs, folks).

There were at least two threads and one addon for this

Forum search feature is broken, so I couldn't find the threads, but I was able to find this? It seems accurate, potentially.

https://github.com/MarianArlt/sheolhelper/blob/main/resistances.lua

Carbuncle.Maletaru said: »
There's also a chart on bg wiki, but it doesn't include specific elements (if you're into that kinda thing). Should be good enough for piercing/slashing/blunt, at least.

I was a little confused by the presentation in this chart. Does this mean there is no damage type that is more advantageous to use against certain mob types? For example, h2h/blunt damage against undead/skeletons? (or No swords/slashing on Lamia, but is Piercing (say daggers) better than Blunt (say H2H)? Etc. Etc.

The lua above would seems to suggest that advantageous damage types exist in Sheol C, like 1.25x Blunt Damage to Skeletons...but this isn't stated on the BGWiki page?
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By Lakshmi.Buukki 2025-02-02 18:38:59
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Every monster in Sheol retains it's native vulnerability that they have elsewhere. They also gain a damage resistance to one specific type inside Sheol.

Example: Skeletons take additional damage from blunt normally, naturally have a piercing (50%) and slashing resistance (12.5%). In Sheol C, they also gain enhanced resistance to slashing that pairs with their native resistance, for a total of 50% resistanc. That chart evidently takes into account all weaknesses and resistances.

The beastmen all have a damage resistance against certain types of weapons, the chart outlines them just the same. what's confusing you?
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By Felgarr 2025-02-02 19:09:56
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Lakshmi.Buukki said: »
what's confusing you?

I understand the resistances to damage types ...I don't see the weaknesses being referred to in that chart.

I think I'm misinterpreting resistances to be inclusive of weaknesses, but I acknowledge that doesn't make any sense. The BGwiki chart, makes this statement:
Code
These resistances are not defined by typical family values.


I'm particular sensitive to omissions lately, because when something is not explicitly stated, folks share their anectdotal experience, which is often wrong or not the whole picture.

So, I'll just make an authoritative list of weaknesses and compare it with the lua table for accuracy.
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By Carbuncle.Nynja 2025-02-02 19:48:15
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Theres no omission

Under content objective:
Quote:
All Nostos foes in Odyssey are aggressive.
They come in two varieties, and all generally behave accordingly to their real world brethren with a few exceptions such as Flans aggroing magic.
It's safest to assume that all mobs will aggro both sight and sound, and that any mob that has true sight or sound aggro will also have true sight or sound aggro within Odyssey.
Hide will work to shed aggro/enmity on nearly all Nostos foes except ones who track by scent.
While weaknesses such as Piercing damage to Birds have not been changed. Nostos foes in Sheol B and C gain a specific resistance which is detailed below.
Other than the fact that period should be a comma, its listed on the page. It doesnt need to be repeated every time. The Sheol B/C damage type resistance is specific to Sheol B/C, and it works on the presumption that people are generally aware of mob family native resistance. Native resistances and weaknesses arent listed in the chart because the charts show the extra penalties only in Sheol.
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By Lakshmi.Buukki 2025-02-02 19:49:12
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Felgarr said: »
.I don't see the weaknesses being referred to in that chart.

Maybe I am incorrect and it doesn't...The title of the chart explicitly says "Sheol C Monster Resistances".

You can navigate to each family species page to see what their weaknesses are.
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By Dodik 2025-02-02 19:49:51
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It's saying that, for example, on skeles it's typically better to do slashing than piercing. But not in Sheol where piercing does more dmg than slashing.

The "typical family values" for skeles would favour slashing over piercing. But not in Sheol.

The chart on the sheol page has the sheol specific resistances on top of their family values. Eg it shows slashing as 25% resistance for skeles at B. That is in addition to their family penalty.
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By Carbuncle.Nynja 2025-02-02 19:53:06
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Dodik said: »
It's saying that, for example, on skeles it's typically better to do slashing than piercing. But not in Sheol where piercing does more dmg than slashing.

The "typical family values" for skeles would favour slashing over piercing. But not in Sheol.
How is that possible?
Skele's take -50% piercing. In Sheol C, they take -50% slashing, on top of their native -50% piercing.


Maybe I should look at their native penalty to slashing too.
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By Dodik 2025-02-02 19:57:20
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In C skeles are -50% slashing. On top of the 12.5% native value.

Piercing only has the -50% native penalty.
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By Felgarr 2025-02-03 03:18:56
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Dodik said: »
In C skeles are -50% slashing. On top of the 12.5% native value.

Piercing only has the -50% native penalty.

Ok, great. Given this, it looks like the lua is referring only to native resistances for Skeletons (-12.75% for Slashing, -50% for piercing and +25% for blunt).

I'll do a read again in the morning. I want to be absolutely sure that all native weaknesses are still preferred. Basically the chart on BGwiki is telling the reader, the 2nd and 3rd best weapon types, given the weaknesses are unchanged in Sheol C?

Then, I guess in Sheol C, SE's intentions were to emphasize we prioritize weapon choices according a family's native weaknesses. I'll consider updating the representation on BGWiki to reflect this.
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By Lili 2025-02-03 06:21:23
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Felgarr said: »
Then, I guess in Sheol C, SE's intentions were to emphasize we prioritize weapon choices according a family's native weaknesses. I'll consider updating the representation on BGWiki to reflect this.

Please do not update anything that you haven't tested specifically and have posted the data to support it (either here, or on bg forums, or on bgwiki's talk pages). Very few things go by "logic" in this game, after all.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-02-03 07:52:46
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Felgarr said: »
Basically the chart on BGwiki is telling the reader, the 2nd and 3rd best weapon types, given the weaknesses are unchanged in Sheol C?
No its not saying what the best weapon type is, nor does it ever imply such a thing.
Its listing which families have extra resistances that are unique to Sheol B and C. There is no need to pollute the charts with "there is also a native resistance to X, so use Y".
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By Felgarr 2025-02-03 09:01:38
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Lili said: »
Felgarr said: »
Then, I guess in Sheol C, SE's intentions were to emphasize we prioritize weapon choices according a family's native weaknesses. I'll consider updating the representation on BGWiki to reflect this.

Please do not update anything that you haven't tested specifically and have posted the data to support it (either here, or on bg forums, or on bgwiki's talk pages). Very few things go by "logic" in this game, after all.

Agreed. I'm just coming from a point of clarification and reading the section with a pair of fresh eyes, for the first time in a very long time.

Carbuncle.Nynja said: »
Felgarr said: »
Basically the chart on BGwiki is telling the reader, the 2nd and 3rd best weapon types, given the weaknesses are unchanged in Sheol C?
No its not saying what the best weapon type is, nor does it ever imply such a thing.
Its listing which families have extra resistances that are unique to Sheol B and C. There is no need to pollute the charts with "there is also a native resistance to X, so use Y".

I understand you. What I'm asking is not unreasonable. Please hear me out. Look at the text as it's written, specifically in the red box that I've highlighted and in comparison to the chart.



Monsters in Sheol C are given additional damage resistances beyond what is native to a specific family....so let's make a visual representation with check marks and X's? The check marks and X's imply that this is the totality of resistance/weakness, but it's not. I think this layout/delineation is kind of odd, don't you think?

Would anyone object to my adding a the following clarification by adjusting the wording in these 2 bullets:



Currently, I feel like I'm getting two conflicting answers:
  • No, Felgar don't change it. There's no omission.

  • No, Felgar you shouldn't change it because native weaknesses in Sheol C, haven't been confirmed with data.

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By Dodik 2025-02-03 09:04:38
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Felgarr said: »
Basically the chart on BGwiki is telling the reader, the 2nd and 3rd best weapon types, given the weaknesses are unchanged in Sheol C?

Literally the opposite of what it says.

Undead outside sheol C: -12.5% slashing, -50% pierce, +25% blunt.
Undead inside sheol C: -62.5% slashing, -50% pierce, +25% blunt.

50% extra resistance means 50% added to what resistance it already has.

Can't make it any clearer.

I stopped using sheolhelper but IIRC it was more about the elemental resistances and which hybrids to use per mob type rather than physical resistances.
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By Lakshmi.Buukki 2025-02-03 09:05:48
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Please don't edit that chart, it is completely fine for the purpose outlined in it's header.

Lakshmi.Buukki said: »
You can navigate to each family species page to see what their weaknesses are.

Felgarr said: »
The check marks and X's imply that this is the totality of resistance/weakness, but it's not.

Nowhere on that page does it list that the check marks and Xs imply the total resistance weakness. Literally, the chart says "Sheol C Monster Resistances".

Also, I am curious. What monster would you adjust to demonstrate their native weakness and reflect it in the chart? There isn't a single monster in Sheol C (or any of the zones afaik) that have a conflicting weakness with resistance (i.e. skeletons don't resist blunt, flying doesn't resist piercing). The weakness native to a family always exists. Now if you think there should be a one-liner that states something like "The below list does not take into account native family resistances/weaknesses, which can be seen on the individual species page", then cool. But I think that is rather redundant.
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By Carbuncle.Nynja 2025-02-03 09:08:33
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https://www.bg-wiki.com/ffxi/Category:Odyssey#Content_Objective



Felgarr said: »
Monsters in Sheol C are given additional damage resistances beyond what is native to a specific family....so let's make a visual representation with check marks and X's? The check marks and X's imply that this is the totality of resistance/weakness, but it's not. I think this layout/delineation is kind of odd, don't you think?
The checkmarks and X's have nothing to do with resistance and weaknesses. I'll let you figure out what they represent. Its in the chart already.
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By Felgarr 2025-02-03 10:10:39
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Let me preface this by saying, I'm going through the process of discovery for some information about Weapon choices in Sheol C. This is the same process any new or returning player would follow.

Some caveats:
  • The forum search feature is broken.

  • The sheolHelper addon has speculative values.

  • The BGwiki chart for Sheol C wasn't immediately obvious to me. (It's actually 3 charts for A/B/C respectively and the Legend is at the bottom, so I was confused).


I'm still going to try to use the available information at hand, to get a definitive answer. If you don't have anything constructive, helpful or actionable to provide, then please move along. If anything I've asked or said in this thread upsets or bothers you, please understand that I'm doing so based on the available information at hand, and not because of my anectdotal experiences in game or any of my personal biases. Again, this is the same process that any new or returning player would follow.


I'm detecting some vitriol here, when I'm just the messenger. I'm merely trying to answer some questions for friends and also trying to make sure that this information is discoverable either through our community's source of truth (namely BGWiki, AH forums, addons, etc). So, please take a moment to understand where I'm coming from. The situation is that two people in my Sheol C run were arguing about which weapon is best to use against Crabs, so I decided not to rely on my anecdotal experience and see what information is out there for people to find on their own. Having said that:

  • In the case of SheolHelper, Sheol C-specific resistances for crabs are not accurate and imply Slashing, Piercing and Blunt are all equal when they are not.

  • In the case of BGWiki, I had some trouble reading the chart to answer the question my friends were having so I came here. Please note, the forum search feature is broken.



Dodik said: »
Can't make it any clearer.

Please look at my most recent reply. The chart is describing damage resistances, which would in turn mean those weapon choices (slashing + piercing) are sub-optimal against Undead. (Perhaps my word choices of "2nd and 3rd" could have been better).

To your point about SheolHelper, here's an example where damage types for Crabs is wrong. (Yes, I'm aware of the warning at the top of the lua file).
https://github.com/MarianArlt/sheolhelper/blob/main/resistances.lua#L55

Carbuncle.Nynja said: »
The checkmarks and X's have nothing to do with resistance and weaknesses. I'll let you figure out what they represent. Its in the chart already.

Yes, I see it now. I was focusing on the Crabs and Skeletons section of the chart, and hadn't processed the 3rd part of this chart. The legend is at the bottom section:


Lakshmi.Buukki said: »
There isn't a single monster in Sheol C (or any of the zones afaik) that have a conflicting weakness with resistance (i.e. skeletons don't resist blunt, flying doesn't resist piercing). The weakness native to a family always exists.

Thank you. This quote and the bolded piece of information could have dispelled some of our doubt and eliminated some (but not all) of our arguing. So, in the case of Crabs in general, there is no inherent weakness that can be exploited solely by weapon type, as Blunt, Piercing/Ranged and Slashing have no inherent weakness/resistance. There is only the Sheol-C specific resistances, which means that Slashing (Swords/Savage Blade) is a poor choice against Crabs/Aquans. The player/reader is left to assume that Blunt vs Piercing/Ranged appear to be equally offensive alternatives when fighting crabs in Sheol C.

Similarly, we could not find an explanation here to satisfy the answer about which damage type is best (Blunt vs Piercing/Ranged) against crabs in Sheol C:https://www.bg-wiki.com/ffxi/Damage_Type

If these elemental resistances (pictured below) are to be believed (I believe them), we can assume the COR should have been using either Melee Dagger or Ranged Attacks for TP and then Leaden Salute WS in order to take advantage of Crabs +30% Darkness Weakness. (If someone wants to recommend an Ice/Lighting-based choice for +50%, I'm all ears).



For the case of the WAR fighting Crabs in Sheol C, I'm interested to hear what everyone recommends. I would guess Shining One + Impulse Drive or Raiden Thrust, might be the weapon + WS of choice against Crabs? I'm not even 100% sure.

I hope this post sheds light on why I'm asking these questions and where I'm coming from and that I'm eager to understand and direct people to the correct and most accurate source of information (as it's currently written).
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By Dodik 2025-02-03 10:21:14
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I'm confused as to what you're confused about really.

What, in your opinion, is not clear about the monster resistance charts on the Odyssey page.

To answer the "what to use" question.

For aquans Cor should use Hot Shot with fomal. War should go fight another pack or use Shining/Impulse. Hybrids generally do more damage than pure magical in Sheol, mostly because you have physical buffs not magical buffs.

Fire is not an element you'd typically choose for crabs, but a Cor does not have many hybrid options. A nin would use their ice hybrid instead.
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By Felgarr 2025-02-03 10:23:30
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Dodik said: »
I'm confused as to what you're confused about really.

What, in your opinion, is not clear about the monster resistance charts on the Odyssey page.

What is the best melee/WS choice for a WAR and a COR respectively in Sheol C, if they are fighting crabs?

Same question, but for Undead.
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By Carbuncle.Nynja 2025-02-03 10:23:33
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So just to clarify, and please correct me if I'm wrong:
You are looking at sheolhelpers resistances.lua file and concluding all the information in it is incorrect because its listing Crabs as having a 1.00 slashing resistance (aka neutral) when it should be 0.500?

If so, you are ignoring:
1-types.lua, which lists which familys ecosystem damage resistance as well as listing which mob types are under that ecosystem.
2-the code within sheolhelper.lua, specifically the build_res_strings function, that takes that base information from resistances.lua and types.lua to output the final resistance numbers. I cant code worth ***, I dont use sheolhelper, and that took me all of 20 seconds to put together.
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By Cerberus.Shadowmeld 2025-02-03 10:31:04
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The purpose of that chart isn't to tell you what to use.... it's purpose is to inform you as to the worst weapon to use.

There are even mitigating circumstances.... if you're fighting skeles and your pld drops a holy circle before he leaves and the whm drops a banishga II on the whole pack... guess what... you can still use sword just fine.

I'll also add.. we've been doing this content now for almost 4 years... at some point you just need to figure it out without a chart.
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By Dodik 2025-02-03 10:31:32
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See above for aquans.

Skeles same answer.

The answer is in short:

"Do I have access to the mobs native weakness? If not, use a hybrid for the next best weapon type."

Can I use blunt/h2h on undead? No, so I should use the next best option, ranged/piercing. Do I have a hybrid WS that works on undead for ranged/piercing? I should use that.

I don't have a hybrid? I should really be fighting something else then but I could use my best physical WS for the next best weapon type instead.
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By Lakshmi.Buukki 2025-02-03 11:59:21
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Felgarr said: »
What is the best melee/WS choice for a WAR and a COR respectively in Sheol C, if they are fighting crabs?

Same question, but for Undead.

Aquans (Crabs) are neutral to Blunt and Piercing in Sheol C, so use Loxotic Mace +1 or Shining One. COR Leaden or Hot Shot as mentioned above. For Undead as WAR, if it's skeletons, the answer should be obvious. For Ghosts, Shining One suffers the least penalty. For COR, Hot Shot again. For Qutrubs, it doesn't matter because they take +200% damage and you will cap out Savage Blades even with the -50% slashing penalty (but Hot Shot also rips them a new one just the same)
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By Felgarr 2025-02-03 12:23:52
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Thanks for the supportive explanations and extra details to back them up.

We're all on the same page and should have more smoother Sheol C runs (with fewer arguments). Also, hopefully, this information improves the experiences of both newcomers and returning players alike.